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Dungeon of the Mad Mage, Undermountain Level 1

Dungeon of the Mad Mage, Undermountain Level 1


Full Scale Maps of the First Level of the Dungeon of the Mad Mage Included - 2 full sized maps of the first level, both with a Grid 10ft per square and gridless Sectioned out battle maps for each version This is formatted to be imported into any popular VTT or can be used as a table top supliment.  ...   [click here for more]
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The Bounty of Helm's Hold

The Bounty of Helm's Hold


Answer the Vigilant One's call. Track down a deranged Ashmadai cult leader last seen in the Neverwinter Wood and return him to face the Guardian’s judgment. Along the way, explore a dungeon inhabited by twisted fey creatures luring travelers to their demise. Meet suspicious characters, battle devils and dragons, and solve various types of puzzles to secure the bounty. Make an enormous decision...   [click here for more]
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Backgrounds & Origins: Book Nine

Backgrounds & Origins: Book Nine


Back for another round of potential origins stories for your characters! Now that you rolled up your character… What’s their backstory going to be? Rolling up the character is the easiest part. But what makes your character tick? What makes them different than the other Half-Elf Rogue standing next to them? (Please preview the PDF to see the table of contents to see what backgrounds...   [click here for more]
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Return to Nesme

Return to Nesme


Our heroes begin this part of the campaign in Waterdeep having just taken down yet another member of the Knights of Kansair, feeling pretty good about themselves. But they are visited by Korvus Kansair, the dark magic user, in their nightmares. When they awake, they receive a request for aid from Wade Vyrun. Apparently, there is a rebellion going against the Stone Giants who raided and took over their...   [click here for more]
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A Many Splendored Thing

A Many Splendored Thing


Spring in Waterdeep is a time for new love. Nydora has fallen for a poet with a strong need for romance. They had the perfect night planned with all the necessary trappings (wine, music, and incense). Last night, all that was stolen. Nydora needs your help recovering these items in time to salvage the first date. A Many Splendored Thing is an adventure for three to seven characters, optimized for...   [click here for more]
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Wizardnapping

Wizardnapping


The third in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a...   [click here for more]
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Pioneer's Path To Port Luxus: A Rival To Waterdeep!!

Pioneer's Path To Port Luxus: A Rival To Waterdeep!!


Dungeon Masters of the world, have you ever thrown a dragon at your party and found the resulting combat to be repetitive slugfest? Has your game of Dungeons & Dragons been reduced to a dull series of dice rolls resulting in "Hit" or "Miss"? Or conversely, is your dragon way too powerful, forcing you to make it weaker or risk a TPK? Would you like to spice up your dragon encounters with a little...   [click here for more]
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Undermountain - Standalone Part 2: The Fallen Arcanum

Undermountain - Standalone Part 2: The Fallen Arcanum


Undermountain - Standalone Part 2: The Fallen Arcanum The undermountain megadungeon, as presented in Waterdeep: Dungeon of the Mad Mage, is a colossal place and a huge adventure. But for some, it might be too large. Standalone seeks to re-frame each floor as a single adventure, with its own hooks and resolutions. Minimal information is reproduced within these chapters, and the original book...   [click here for more]
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All This for a Couple of Shrubs

All This for a Couple of Shrubs


The sixth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a...   [click here for more]
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Ghost Ship of the Arrant Sea

Ghost Ship of the Arrant Sea


“The Ocean is a place of profound mystery, from the bottom depths to her fickle temperament. Trust not the ocean. Fear her and those that exploit her waters, especially me.” - Shannon Deoir In this adventure, player’s will navigate through the port town of Pearl Cove and the Ghost Ship of the Arrant Sea. This small town has its fair share of superstitions but none more important than...   [click here for more]
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RU02: The Ruins of Undermountain - The Grim Statue and the Labyrinth Environments

RU02: The Ruins of Undermountain - The Grim Statue and the Labyrinth Environments


The Ruins of Undermountain - The Grim Statue and the Labyrinth Environments are intended as both an introduction to and a continued exploration to the Undermountain dungeon crawl, converted to 5th Edition Dungeons and Dragons, particularly if my PDFs, The Ruins of Undermountain - The Entry Well and Environments and or The Ruins of Undermountain - The Lanceboard Room and Librarium...   [click here for more]
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Grave Robberies

Grave Robberies


Like Waterdeep? Like cemeteries? Like stories of revenge? Then Grave Robberies is for you! Over the last tenday, adventurers from far and wide have come to Waterdeep in hopes of ending a run of mysterious grave robberies. Each night, the herald’s trumpet sounds to announce another incursion of ghastly undead. Though you fight gallantly at the gates of Waterdeep’s famed City of the Dead, no one,...   [click here for more]
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Realmspunk

Realmspunk


What happened in the future? RealmsPunk Happened!! A guts and glory setting that links cybertech, magic, corporations, guns, and spellchips An Exciting guide to the Forgotten Realms set in the Future! See! Oaths of Inspiration! Ace Pilots! Slinger for Hire! Music, Magic, and Tech! Explore the setting of the Sword Coast as it has grown in the world that is even more ripe with adventure! ...   [click here for more]
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RU04: The Ruins of Undermountain - The Northern Reaches and Environments

RU04: The Ruins of Undermountain - The Northern Reaches and Environments


The Ruins of Undermountain - The Northern Reaches and Environments are intended as a continued exploration to the Undermountain dungeon crawl, converted to 5th Edition Dungeons and Dragons, particularly if my PDFs, The Ruins of Undermountain - The Entry Well and Environments and or The Ruins of Undermountain - The Lanceboard Room and Librarium Environments and or The Ruins of Undermountain...   [click here for more]
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A Night at the MEAN

A Night at the MEAN


Anatria the poet is spending the night at the museum Modern Expressions of Artistic Endeavors (the MEAN). She needs intrepid adventurer's to protect her because a princess of the Summer Court has decided to turn Anatria into a ball gown. Keep Anatria alive, help her grapple with her romantic struggles, and pull off a con job in the Feywild! Night at the MEAN is a Tier 1 adventure set in Waterdeep....   [click here for more]
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RU03: The Ruins of Undermountain - The Lanceboard Room and Librarium Environments

RU03: The Ruins of Undermountain - The Lanceboard Room and Librarium Environments


The Ruins of Undermountain - The Lanceboard Room and Librarium Environments are intended as both an introduction and a continued exploration to the Undermountain dungeon crawl, converted to 5th Edition Dungeons and Dragons, particularly if my PDF, The Ruins of Undermountain - The Entry Well and Environments was used as an introduction instead. I've also added The Ruins of Undermountain:...   [click here for more]
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Campaign Events

Campaign Events


“What is going in THAT town?” A question your players will no doubt ask, and this book is your way out of a tricky situation. This book helps you make your setting feel alive, vibrant, and sophisticated, with little more than a few dice rolls. This product is usable for all character levels, any campaign setting.  ...   [click here for more]
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RU05: The Ruins of Undermountain - The Western Reaches and Environments

RU05: The Ruins of Undermountain - The Western Reaches and Environments


The Ruins of Undermountain - The Western Reaches and Environments are intended as a continued exploration to the Undermountain dungeon crawl, converted to 5th Edition Dungeons and Dragons, particularly if my PDFs, The Ruins of Undermountain - The Entry Well and Environments and or The Ruins of Undermountain - The Lanceboard Room and Librarium Environments and or The Ruins of Undermountain...   [click here for more]
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Wizards Tower - Arachnomancer

Wizards Tower - Arachnomancer


The adventurers put their feet up for a well-deserved break in a nice warm tavern. Tonight, however, the taps run dry. Not on their watch! What follows is a one-shot adventure to describe a Wizard’s Tower. It is designed to be incorporated into your campaign world and easily scaled to the level of your players. The wizard is a spidery spy with nefarious arachnid allies. Can the Adventurers survive...   [click here for more]
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Rising Tides

Rising Tides


Jalester Silvermane guides the party to a secret council early in the morning. A long thought lost society comes to light as a much larger problem develops affecting the future of all Waterhavians. Our adventurers must succeed in the discovery of swiftly approaching events and return to Jalester for the council to gain insight and save Waterdeep or lose it forever. Part One of Ten: Rising Tides....   [click here for more]
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