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A Kingdom of Monsters

A Kingdom of Monsters


This is a story where a family of adventurers discovers a secret about their beloved homeland. A secret that will shake the foundations of what they know to be true. I wrote this for a screenwriting class, I really enjoyed writing it and I hope that you enjoy reading it. You can pay what you want and let me know what you think of the title, but any amount of money would be appreciated and would help...   [click here for more]
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Advice for Rookies

Advice for Rookies


Advice for Rookies at RPGs Are you new at Role Playing Games? Do you need some advice to advance on your player skills? Are you old school, but you need something to introduce new players or have curiosity on the basics of roleplaying? This file is for you! This small and quick list consists on 15 advices intended to new players, and also to old players who want to improve its basics. If...   [click here for more]
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Arcane Tradition: Magi of the Staff (Fantasy Grounds)

Arcane Tradition: Magi of the Staff (Fantasy Grounds)


This is the MOD file for Fantasy Grounds, not the PDF.  Now fully compatible with FG Unity. Wizards ought to have an arcane tradition that encourages them to fight with, and use, a magical staff. It is a core part of the classical archetype, and while you don't have to be an old man with a long white beard, your character might feel out of place wielding a sword. Surely an archetype...   [click here for more]
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Artefact: Ring of the Night Star

Artefact: Ring of the Night Star


RING OF THE NIGHT STAR This signet ring appears to be of a fine dwarven craftsmanship but is clearly elven in design. It consists of a delicate looking band of silver ivy leaves and vines, that are impossibly woven together tapering outwards to meet a circular mounting. The mounting is inlaid with a band of obsidian no more than two millineters wide, within which are set eight moonstones...   [click here for more]
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Balion's Rest

Balion's Rest


Deadly creatures and ancient puzzles delay players as they race against the clock in an effort to save one of their own! Will they uncover the secrets of Balion's Rest, or will they be entombed alongside the vile king? Balion's Rest is a dungeon adventure for characters of any level between 1 and 9. Enemies are scaled to be an appropriate challenge for players of different levels. ...   [click here for more]
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Bard College: College of Metal (Musical Archetype 1, Fantasy Grounds)

Bard College: College of Metal (Musical Archetype 1, Fantasy Grounds)


This is the MOD file for Fantasy Grounds, not the PDF.  Now fully compatible with FG Unity. Do you like metal? As the player of any trumpet knows, metal has resonant qualities that can be useful musically. Bards of the College of Metal take this a step further by insisting that any metal can be made resonant if you play (or scream) loud enough. Tapping into the...   [click here for more]
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Behold! #1

Behold! #1


BEHOLD! is the all-new zine for Fifth Edition Dungeons & Dragons. Issue #1 is an in-depth look at The Great Dale, one of the many nations of the Forgotten Realms. In its 32 pages you'll find: * adventure locations! * plot hooks! * player character ideas! * two original hex-maps! In total, over 3500 words of content. Add...   [click here for more]
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Calendar of Harptos - 1492 DR (Full Color edition)

Calendar of Harptos - 1492 DR (Full Color edition)


Through the ages, the Calendar of Harptos marks the passage of days, seasons, and even years in some fashion. Most of Faerûn uses the Calendar of Harptos, named after the long-dead wizard who invented it. Few bother to refer to Harptos by name, however, since the calendar is the only calendar they know. Now you can use it as well in your Forgotten Realms Campaing World....   [click here for more]
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Channel - Lay Healer & Spellthief

Channel - Lay Healer & Spellthief


CHANNEL A lone human slips through a tower window and into a wizards library unseen, closing his eyes he senses the strongest sources of magic in the room. Without hesitating he circumvents the rune of paralysis on a well hidden chest and steals the ancient and powerful spell book within slipping silently back into the night. A teifling watches a group of goblins arguing around a...   [click here for more]
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D&D Dissertation

D&D Dissertation


An Exploratory Study on the Players of Dungeons & Dragons. My disseration that took three years to complete. Enjoy! ...   [click here for more]
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Death House: Cult Chants Audio

Death House: Cult Chants Audio


In Death House, the optional mini-adventure presented as Appendix B: Death House in Curse of Strahd, as well as a free introductory adventure on the Wizards of the Coast website, there is a cult which is described as chanting particular phrases over and over again (see Areas 35 and 38). This product contains 4 short audio tracks in mp3 format, one for each phrase the cult chants....   [click here for more]
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Dragons Return to Clayvington

Dragons Return to Clayvington


Dragons have returned to the land... Clayvington used to be the seat of a wonderous kingdom, before a great dragon raided the city before the dark age. Nearly a millennia later, a lead has come up on the long lost royal treasure. Beware though, as more than treasure may be buried in the caves below... This adventure was designed for D&D 5th Edition, for a party of four adventures, level...   [click here for more]
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Dungeons and Demogorgons Theme for Fantasy Grounds

Dungeons and Demogorgons Theme for Fantasy Grounds


DUNGEONS AND DEMOGORGONS THEME NEW Update!!! 16/08/2020 Amazing theme for d&d 5th for Fantasy Grounds Classic with new icons and effects! Screenshot 1 Big Size Screenshot 2 Big Size ...   [click here for more]
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Elemental Magic for Fantasy Grounds (Codex Five of the Enchiridia Mysteria)

Elemental Magic for Fantasy Grounds (Codex Five of the Enchiridia Mysteria)


This is the Fantasy Grounds version of "Elemental Magic," brought to you with help from Shaun Sides (@w4lkin_dude). This is a MOD file, not a PDF.  Now fully compatible with FG Unity. In a world where things are arbitrarily categorized... Welcome to Elemental Magic, Codex Five of the Enchiridia Mysteria! Wield the power...   [click here for more]
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Fantasy Grounds 'Advanced Spell Damage' extension

Fantasy Grounds 'Advanced Spell Damage' extension


Fantasy Grounds 'Advanced Spell Damage' extension for use with 'Fantasy Grounds VTT' This extension will parse 'player's handbook' spells and add the 'at higher level' cast extra dice into the 'damage' section of the spell. Added onto each 'Spell (Cantrips/level)' header bar, is a 'cast level' box you can use to select the level to cast this group of spells. You can see these extra lines in the...   [click here for more]
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Fantasy Grounds 'Advanced Weapon Damage' extension

Fantasy Grounds 'Advanced Weapon Damage' extension


Fantasy Grounds 'Advanced Weapon Damage' extension for use with 'Fantasy Grounds VTT' This extension add effect style control direct onto the damage line for a weapon. Also included is support for 'off handed', '2 handed versatile' support, auto parsed from weapon when dropped onto the character sheet. Under the 'weapon meta' data options for the 'fighting styles' and 'dual wielder' feat. Below...   [click here for more]
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Fantasy Grounds 'Aspect Of The Bear' extension

Fantasy Grounds 'Aspect Of The Bear' extension


Fantasy Grounds 'Aspect Of The Bear' extension for use with 'Fantasy Grounds VTT' This extension doubles the maximum, lift, push, and drag encumbrance values on your character sheet. To use this extension, go to the 'Abilities' tab on your character sheet, use the 'Edit List' button at the bottom right, and then use the 'Add Item' button on the 'TRAITS' line to create a new trait and set this to...   [click here for more]
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Fantasy Grounds 'Spell Domain' extension

Fantasy Grounds 'Spell Domain' extension


Fantasy Grounds 'Spell Domain' extension for use with 'Fantasy Grounds VTT' This extension adds an additional tick box between the normal 'prepared' tick box and spell name, this additional tick box works like the 'prepared' one but can be used to keep a separate track of your characters always available domain/oath spells. RULESET : 5E Update to v1.4 Updated for compatibity with "Enhanced...   [click here for more]
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Fantasy Grounds 'Spell Long Rest For NPC' extension

Fantasy Grounds 'Spell Long Rest For NPC' extension


Fantasy Grounds 'Spell Long Rest For NPC' extension for use with 'Fantasy Grounds VTT' This extension resets the NPC used spell slots in the combat tracker for the GM, saving the time taken to open the NPC sheet and looking for the amount of spells available at each spell level, and having to type these back into the combat tracker for each NPC. This can save a lot of time for the GM when looking...   [click here for more]
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Fantasy Grounds 'Spell Tokens' extension

Fantasy Grounds 'Spell Tokens' extension


Fantasy Grounds 'Spell Tokens' extension for use with 'Fantasy Grounds VTT' This extension places a token slot within the player's spell lists on the 'action' tab of the character sheet. Drag a token from the 'assets' section onto the spell you would like a token to represent on the 'map' the player is on. Using the token on a 'map' is a matter of dragging it from the player's spell token on the...   [click here for more]
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First Adventure (Fantasy Grounds)

First Adventure (Fantasy Grounds)


      - This is the FANTASY GROUNDS VTT Software version of the BEST ELECTRUM SELLER FIRST ADVENTURE!!!! - - For the PDF itself, CLICK HERE - CRITIC REVIEWS: January 19th, 2020 - Spilled Ale Studios: "First Adventure is a labour of love, and has been crafted with an impressive incredible attention to...   [click here for more]
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Genie Origin Sorcerer

Genie Origin Sorcerer


PRODUCT INFORMATION This product provides Players and Dungeon Masters with the Genie Origin for Sorcerers, descendants of the mighty Genies. This supplement covers the variety of each kind of genie presented in the Monster Manual, namely: Dao, earth elemental genies. Djinni, wind elemental genies. Efreeti, fire elemental genies. Marid, water elemental...   [click here for more]
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Little Monsters (Fantasy Grounds)

Little Monsters (Fantasy Grounds)


This is the Fantasy Grounds MOD file, not the PDF.  Now fully compatible with FG Unity. If you enjoy challenging low-level parties, running Dungeons & Dragons 5th Edition for children, or you're just curious to see what can be accomplished with Challenge Rating 0 monsters, check out this new supplement with 20 brand-new CR 0 monsters and the illusory...   [click here for more]
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Lotarius the Human Warlock

Lotarius the Human Warlock


Character portrait - Lotarius is a haughty Human Fey Warlock. He hates getting his clothes dirty and is known for fidgeting with his frilly sleeves and his signet ring. This package includes the original hires jpg and a small square close up image for use as a character portrait in fantasy grounds. ...   [click here for more]
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Map - Lost Temple

Map - Lost Temple


Recently unearthed after a violent volcanic eruption, the depths of the lost temple hold many secrets. Will your party discover hidden treasures, ancient knowledge... or death? This is a map I created for use with Matthew Long's DMs Guild adventure Race to the Depths, but could easily be used for your own adventures as well. It is designed on a 30px grid for use with a virtual tabletop such as Fantasy...   [click here for more]
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Matter Magic for Fantasy Grounds (Codex Four of the Enchiridia Mysteria)

Matter Magic for Fantasy Grounds (Codex Four of the Enchiridia Mysteria)


This is the Fantasy Grounds version of "Matter Magic," brought to you with help from Shaun Sides (@w4lkin_dude). This is a MOD file, not a PDF.  Now fully compatible with FG Unity. Matter is energy. In Codex Four of the Enchiridia Mysteria, 25 new spells and 4 magic items concern that most tangible...   [click here for more]
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Maxwell's Magic Miscellanea

Maxwell's Magic Miscellanea


30 fun and original magic items for DMs and Players of 5th Edition D&D. Created to be memorable, desirable, and surprising with thoughtful and tidy mechanics. *Note* The top file is the most recently updated. ...   [click here for more]
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Menacing Cave

Menacing Cave


Your players enter a Menacing Cave in search of adventure! Approximately 8 minutes of tension building ambience and atonal music. Hear the dampness of the cave through water drop effects, and hear it haunting depth from the deep filling rumbles! Perfect for suspense and a touch of terror! No need to overthink or mix this one, just set it on loop and get back to the adventure! *Update* I've...   [click here for more]
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Mind Magic for Fantasy Grounds (Codex One of the Enchiridia Mysteria)

Mind Magic for Fantasy Grounds (Codex One of the Enchiridia Mysteria)


This is the Fantasy Grounds version of "Mind Magic," brought to you with help from Shaun Sides (@w4lkin_dude). This is a MOD file, not a PDF.  Now fully compatible with FG Unity. Do you have what it takes to unveil the psyche? It takes power to shape the physical world, but it takes subtlety to shape the mind. The brain is a formidably complex organ, made only more so by the existence...   [click here for more]
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Mortality Magic for Fantasy Grounds (Codex Three of the Enchiridia Mysteria)

Mortality Magic for Fantasy Grounds (Codex Three of the Enchiridia Mysteria)


This is the Fantasy Grounds version of "Mortality Magic," brought to you with help from Shaun Sides (@w4lkin_dude). This is a MOD file, not a PDF.  Now fully compatible with FG Unity. Will you be a healer, or a killer? Welcome to Codex Three of the Enchiridia Mysteria. In this collection of 25 new spells about life, death, and undead you will find...   [click here for more]
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Murder in Velen: A 10th-Level Fantasy Grounds Adventure

Murder in Velen: A 10th-Level Fantasy Grounds Adventure


*This product is the Fantasy Grounds version of the DMs Guild adventure, Murder in Velen. The duchy of Velen is a bastion of law and order in an otherwise untamed land. Its ruler, Duke Calchais, holds his citizens and visitors to his city to a high standard of conduct. When Velen's harbormaster is murdered, the duke enlists the aid of adventurers to see that justice is served....   [click here for more]
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NPCs, Villains, and Anti-Heros: The Book of Aasimar (Fantasy Grounds)

NPCs, Villains, and Anti-Heros: The Book of Aasimar (Fantasy Grounds)


This is a Fantasy Grounds Module. If you are looking for the pdf, go here. Need some bad guys for your campaign but don't want to make them yourself? Included in this pdf are 12 unique NPCs based off of Aasimar and 4 custom creatures. Each NPC has it's own full color art, background, personality, weakness, legendary actions, possible loot, and suggestions for encounters. Lair ideas and Regional...   [click here for more]
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Return to Wonder: More Fae-Themed Content for Dungeons and Dragons 5th Edition

Return to Wonder: More Fae-Themed Content for Dungeons and Dragons 5th Edition


Chasing in the shadows, the Fair Folk seek out the brave and sometimes the foolish for their own entertainment. Seldom do they let mortals onto their true motives and what they desire the most, but in some way, shape or form, the faeries find themselves eye-to-eye with those who may not believe in them. A sequal to Faith D'Ambrosio's popular 'The Big Book of Fey', comes the Return to Wonder: where...   [click here for more]
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Ritual Magic for Fantasy Grounds (Codex Six of the Enchiridia Mysteria)

Ritual Magic for Fantasy Grounds (Codex Six of the Enchiridia Mysteria)


This is the Fantasy Grounds MOD file version, not the PDF.  Now fully compatible with FG Unity. Oh great, the warlock is casting another ritual. While the fighter might get bored and the rogue might wander ahead to do some scouting, the power of rituals cannot be denied.  In this collection of 25 new ritual spells of 1st through 9th level, some fresh new takes...   [click here for more]
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RPG Figure flats coloring book

RPG Figure flats coloring book


Color, Cut and Play with your own paper army for the table top. Custumize as you like to represent villagers or characters that your players may encounter, one npc at a time. Fun to color and play. Illustrations at well done and light hearted for all plyer levels. ...   [click here for more]
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Sellers Consumables

Sellers Consumables


A visual Potions and Scrolls shop for Fantasy Grounds that can be used as is, or customized to use in conjunction with shop generators, or a list of your choosing. This module can produce negative money values for your players. To offset this, it is a good idea to grab the Money Exchange module (free) at: https://www.dmsguild.com/product/269113/Money-Exchange?src=by_author_of_product...   [click here for more]
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Sellers Shop v1.1

Sellers Shop v1.1


This module makes buying items from merchants a breeze in Fantasy Grounds. The items are listed on an image. The players click on the pin and the item is added to their inventory while deducting the purchase amount from their money. There are 13 shops in this module that include basic items from the SRD: Arcane Supplies Archery Shop Armorsmith Metal Armor Blacksmith General Goods General...   [click here for more]
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Spells from Baldur's Gate (Fantasy Grounds)

Spells from Baldur's Gate (Fantasy Grounds)


This is the Fantasy Grounds version of the product (a MOD file), not the PDF.  Now fully compatible with FG Unity. Enter the setting of Baldur's Gate (set in Faerun on the world of Toril), which was immortalized in the game series by the same name.  Most of the 73 spells in this tome were developed by characters in the world, and the vast majority...   [click here for more]
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Spells from Elsewhere (Fantasy Grounds)

Spells from Elsewhere (Fantasy Grounds)


This is a MOD file for Fantasy Grounds, not the PDF.  Now fully compatible with FG Unity. Over a year ago, I released my first Dungeon Masters Guild book "Spells from Elsewhere" to the world.  It imagined unusual spellcraft from exotic locations, such as underwater or from other planes or worlds, without being setting-specific.  It was received positively, has gone on to become...   [click here for more]
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Spells from the Far Realm (Fantasy Grounds)

Spells from the Far Realm (Fantasy Grounds)


This is the MOD file for Fantasy Grounds, the PDF is a separate listing. WHAT YOU GET : 101 New Spells, only 3 are reprinted from older editions (Cloak of Hate, Invoke the Cerulean Sign, Undulant Innards). 8 New Monsters, as well as 1 monster template (this template originally featured...   [click here for more]
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The Church of the Solar Divinity - Stock 3.5 Religions Revamped and Relatable

The Church of the Solar Divinity - Stock 3.5 Religions Revamped and Relatable


Have you ever had trouble deciding how your cleric of Pelor should react to a shrine of Yondalla? Does your cleric even believe in the existence of other gods? What’s the difference between a cleric of Obad Hai and a druid? And just how the heck does a chaotic partyer like Olidammara have a cohesive religious base? Fear not! For this document takes all those gods presented in the 3.5 Player’s...   [click here for more]
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The House of Usher - Fantasy Grounds Edition

The House of Usher - Fantasy Grounds Edition


Explore The House of Usher in a classic horror D&D adventure! Our adventure begins in the city of Tamerland, where we will meet Edgar and the mysterious plague that curse the village. An expedition should be sent to the Usher mansion, from where the mysterious mist seems to be coming from. Fantasy Grounds module containing 4-6 hours adventure for 1st-4th Level characters Decipher an...   [click here for more]
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The Tomb of the Dwarven King (Fantasy Grounds)

The Tomb of the Dwarven King (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. The Tomb of the Dwarven King is an adventure for D&D 5th Edition suitable for 3 to 6 characters of 1st level, lasting 1-2 hours. The module provides an introduction to the Lost Mine of Phandelver and includes an introduction to one of the main NPCs from that adventure. The adventure can also be played...   [click here for more]
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Time Magic for Fantasy Grounds (Codex Two of the Enchiridia Mysteria)

Time Magic for Fantasy Grounds (Codex Two of the Enchiridia Mysteria)


This is the Fantasy Grounds version of "Time Magic," brought to you with help from Shaun Sides (@w4lkin_dude). This is a MOD file, not a PDF.  Now fully compatible with FG Unity. What is time? Countless archmages have tried to unravel this question, and been unraveled themselves in the process. Paradox is a powerful force, and deterrent, to those who would dabble into this dangerous...   [click here for more]
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Tools & Kits Detailed Items

Tools & Kits Detailed Items


This module adds new items to your library that include the combined information from PHB and XGE related to Tools, Kit, Musical Instruments, and Gaming Sets. This eliminates the need to flip through the books to find rules about these items and proficiencies in them. -v1.2 now fixes typos. Make sure you download the latest version! -v1.3 now fixes the "Description" box difference between Identified...   [click here for more]
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Ultimate Combat Tracker for Dungeons and Dragons 5e

Ultimate Combat Tracker for Dungeons and Dragons 5e


Having Excel or Open Office at the gaming table can be a great way to keep track of combat when and while it is happening. We have created a simple but highly effective combat tracking system. We suggest you save it as a template (File included) so that each combat can be opened by name rather than shuffling through spreadsheets. Never used Excel? This takes 99% of the guesswork out of it. What...   [click here for more]
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Zuilin's Pocket Pages of Fundamental Facts for 5E

Zuilin's Pocket Pages of Fundamental Facts for 5E


The best DM's Screen and Player Cheatsheet for Fantasy Grounds... with Links! (FGC & FGU)      Zuilin's Pocket Pages of Fundamental Facts for 5E gives you super quick access to the most needed information for 5E inside Fantasy Grounds at the tap of a function key! Do you ever find yourself hunting through...   [click here for more]
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An Adventurer's Guide to Eberron (3.5)

An Adventurer's Guide to Eberron (3.5)


Explore a World of Magic and Mystery This lavishly illustrated visual guide explores the magical, medieval fantasy world of Eberron. Climb aboard an elemental airship and visit wondrous locations, from the soaring spires of Sharn and monolithic mountain strongholds of the Mror Holds to the cyclopean ruins of Xen’drik and the gleaming glaciers of the Frostfell....   [click here for more]
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Dragon #364 (4e)

Dragon #364 (4e)


Demonomicon of Iggwilv: Yeenoghu By Robert J. Schwalb: Unleash the bloodthirsty Demon Prince of Gnolls—and his many loyal followers—on your unsuspecting PCs. Vor Kragal: Lost City of Bael Turath By Nicolas Logue: This long-dead relic of the ancient tiefling empire is rife with adventure for those willing to brave its dark streets. Playing Warforged...   [click here for more]
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Dragon #368 (4e)

Dragon #368 (4e)


Birth of the Cool by Chris Youngs: Cool new characters. Backdrop: Graywall by Keith Baker: Visit Graywall, a city of monsters from the EBERRON® campaign setting. Items of Legend by David Noonan: Ready for your campaign, these brand-new artifacts span a range of power and levels. Expeditionary Dispatches - Stillwater...   [click here for more]
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