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To Hell and Back Again

To Hell and Back Again


Play alone or with friends! For characters of 1st to 3rd level. What begins as a simple job for the oddball wizard Shandalar leads to a heart-pounding romp through the fey-haunted Cloakwood and into the fiery depths of Avernus! Do you have what it takes to escape hell? And just how far will you be willing to go to return home...   [click here for more]
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Monster Loot – Tales from the Yawning Portal

Monster Loot – Tales from the Yawning Portal


I want to loot Belak the Druid! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Tales from the Yawning Portal, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.  With this supplement, these brave adventurers...   [click here for more]
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The Curious Case of The Calm Delilah: A Saltmarsh Horror Mini-Campaign

The Curious Case of The Calm Delilah: A Saltmarsh Horror Mini-Campaign


A Horror Mystery on the High Seas Set sail with the crew of the Persistent Imperial to uncover the mysteries of The Calm Delilah: a merchant ship that was  last seen leaving Saltmarsh on a secretive expedition many months ago... Using the waterlogged remains of an old logbook belonging to the Delilah's captain, can the adventurers...   [click here for more]
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Waterdeep Primer

Waterdeep Primer


The Waterdeep Primer is a Dungeon Master's go to document to learn about or refresh their knowledge of the current state of Waterdeep. The primer is a summary, distillation and update of the AD&D, 3.5e, and 4e printings about Waterdeep. The Primer saves Dungeon Masters' time by reducing the amount of searching and reading needed to gain an up to date understanding of the current state of Waterdeep....   [click here for more]
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Companion Guide to Neverwinter

Companion Guide to Neverwinter


Neverwinter Aptly named the Jewel of the North, this city has finally recovered from a number of cataclysmic calamities. This guide covers important and factual locations, current history, lore & typical encounters. Also included within this document are different shops, temples, factions and points of interest, players and DM's may want to use or explore. If you enjoyed this guide, please...   [click here for more]
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The Yawning Portal - Forgotten Realms Stock Art

The Yawning Portal - Forgotten Realms Stock Art


Elven Tower presents stock maps of the Forgotten Realms. (Commercial License Included) This is a digitally hand-drawn map of The Yawning Portal. It is illustrated in the style of a local cartographer, excellent to be a prop given to players. It comes in 2 versions, a standard map version, and version with no background for VTTs environments. The Illustration has...   [click here for more]
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Waterdeep Factbook

Waterdeep Factbook


With the release of Dragon Heist and Dungeon of the Mad Mage, there's plenty of reasons for groups to be visiting Waterdeep. I've gone through as much of the previous editions books as I could get my hands on to bring the old locations of Waterdeep back and available for your players to explore. This book is intended to offer additional content for DM's running an adventure in or around Waterdeep....   [click here for more]
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Instant Mirabar!

Instant Mirabar!


Instant Mirabar! A professionally drawn map staying as close to canon as possible for use in adventures, and as large as possible to allow for large print outs (16232 x 11476 px) A smaller map of a single block of Mirabar with 20 locations for PCs to rest at and explore Brief outline of the city, looking at the main source of Volo's Guide to the North and discussing what the party might expect in...   [click here for more]
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Loot The Room: 100 New Trinkets

Loot The Room: 100 New Trinkets


100 New Trinkets - Anniversary Edition! This product has now been updated to the Anniversary Edition, with a new layout, new artwork, another 20 trinkets, and 10 new adventure hooks! Are the trinkets in the Player's Handbook not filling your needs? Do you crave new weird and wondeful items, with cool pop culture references to make your characters just that little...   [click here for more]
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Forgotten Realms Archetypes: Savagery & Shadow

Forgotten Realms Archetypes: Savagery & Shadow


Forgotten Realms Archetypes: Savagery & Shadow presents eleven* new subclasses as well as new races and subraces, complete rules and roleplaying guidance for lycanthrope player characters, new monsters, new feats, setting lore, and more for the Tales of the Yawning Portal storyline and other 5th Edition D&D games set in the Forgotten Realms and...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 01 (PDF)

VeX's Expanded Dungeon of the Mad Mage, Level 01 (PDF)


THIS IS A PDF. If you want the Fantasy Grounds Version, Click Here. Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 01 THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more...   [click here for more]
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MZA6 Voyage to the True World

MZA6 Voyage to the True World


From harpy hoodoos to ghoulish giff the Trackless Sea beyond the Sea of Swords is full of surprises and traversing it is an adventure in itself. In this book you will find forty encounters for the forty days it takes to reach Maztica from the harbor of the great city of Waterdeep. There are literally enough new creatures in this book for it to be considered it’s own small monster manual. With new...   [click here for more]
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Swordsbreak Mine

Swordsbreak Mine


An abandoned, hallucination-causing mine is creating chaos for a small town. When the village children begin to go missing, adventurers are called in to stop the beast lurking in the dark. Long forgotten in the mountains, Swordsbreak Mine hungers for a feast. Swordsbreak Mine is a complete dungeon ready for use in any campaign or as a stand alone one-shot game for level 4-6 characters. This adventure...   [click here for more]
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Forgotten Realms Archetypes II: Champions of Mystery

Forgotten Realms Archetypes II: Champions of Mystery


Forgotten Realms Archetypes II: Champions of Mystery presents eleven new subclasses with complete rules and roleplaying guidance for characters with links to very essence of magic in the Realms or dire secrets they must protect. It also includes detailed descriptions of several related factions, along with new feats, spells, setting lore, and more for the Tales...   [click here for more]
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Adventure Sidekicks: Tales from the Yawning Portal

Adventure Sidekicks: Tales from the Yawning Portal


From the creative team that brought you Animal Sidekicks: Do you want to play Tales from the Yawning Portal, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout your tall-tale campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is for you! In this...   [click here for more]
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Treasures and Trinkets: Artifacts of Power For Tier 4

Treasures and Trinkets: Artifacts of Power For Tier 4


10 Artifacts of power. All steeped in Forgotten Realms lore, including Athar's Tabard, Fangs of Sarrukh, Chimes of Eldath and Shadesword of Naramus. 10 spell books, including spells and owner's notations. 10 treasure parcels, enough to fill 100 room. 2 random matrixes; one for descriptive elements of rods, wands and staves, the second...   [click here for more]
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100 Trinkets For Chult

100 Trinkets For Chult


Everyone needs a Stegosaurus skull, unsolvable puzzle box and a basilisk eye… right? These are not just trinkets. Each one has a paragraph or two that helps you add the items into your story or even possibly base an entire campaign around! Welcome adventurers to the first in a series of trinkets that I will be doing. Instead of just random trinkets, I have decided to make individual lists...   [click here for more]
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Luck be Malady

Luck be Malady


Dice roll and cards fly at the Dove House of Luck in Waterdeep... but it's not all fun and games, as your party must stake out the casino and determine whether a crooked card dealer is stealing from the house, and what she's up to. Gamble and be merry... but even games of chance have a habit of leading back to the mysterious forces of quarrelsome Gods. Lucky be Malady is a D&D...   [click here for more]
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Mystra's Secret – an Eventyr Games adventure

Mystra's Secret – an Eventyr Games adventure


Mystra's Secret There's always been something fascinating about the ruins of Mystra’s temple lying at the edge of the Lyresong Woods. For years it has inspired folk tales and bedtime stories about dragons and magical blue stones. But now trouble is brewing at the old ruins… This location-based adventure offers a full day of adventure for 3 to 5 characters of 1st level and a decent challenge...   [click here for more]
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Homeland Feats: Ribbons for Forgotten Realms Locales

Homeland Feats: Ribbons for Forgotten Realms Locales


Homeland Feats introduces 100 minor, situational mechanical benefit feats related the environment and culture of your characters' homelands. Unlike feats given every four levels, these feats are not intended to provide great mechanical advantage, but rather to enable the flavor of—and further exploration of—both character backgrounds and Faerûn. I recommend giving...   [click here for more]
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The Half-Giants

The Half-Giants


Meet the Half-Giants! Long ago, when the giants walked the world as their rules, a portion of their immense gave birth to humanoids, much smaller than then, but sharing a portion of their power. These are the half-giants! This supplement includes a brand new race with 6 subraces – one for each true giant! Also includes 7 racial feats inside,...   [click here for more]
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A Fey Feast

A Fey Feast


Into the woods, for whatever reason a group of adventurers have set off, in groups or alone. While in the forest they become turned around and unknowingly whisked away to the Feywild for nefarious reasons. While there the group is confronted by Pixies and asked to perform three tasks for a feast before they can leave. Quickly the tasks become questionable, and it is up to the party to figure out what...   [click here for more]
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Calendar of Harptos - 1492 DR (Full Color edition)

Calendar of Harptos - 1492 DR (Full Color edition)


Through the ages, the Calendar of Harptos marks the passage of days, seasons, and even years in some fashion. Most of Faerûn uses the Calendar of Harptos, named after the long-dead wizard who invented it. Few bother to refer to Harptos by name, however, since the calendar is the only calendar they know. Now you can use it as well in your Forgotten Realms Campaing World....   [click here for more]
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Caught at the Cross Keys

Caught at the Cross Keys


'Solid one-shot adventure! Great as a interlude or prelude for any campaign, not just the Sword Coast! Now go rescue/kidnap that noble!' - Stephen B. A two hour adventure for 2nd - 4th level characters (Click on “Full-size Preview” and you can check out entire product before purchasing. I'm sure you'll love it and I appreciate your support) Emerson Frostfield...   [click here for more]
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Berdusk Till Dawn

Berdusk Till Dawn


From award-winning screenwriter Dale Zawada Berdusk Till Dawn is a 4-6 hour spooky one-shot adventure for four to five 8th-10th level characters. The city of Berdusk is haunted and the party must save the trade city! Ghosts, werewolves, zombies, and vampires make up the meat of this adventure which is perfect for the Halloween season. There is magical loot, jump scares, and more! Adventure...   [click here for more]
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The Emporium of Uncanny Magic — Astounding Staffs

The Emporium of Uncanny Magic — Astounding Staffs


The fifth edition Dungeon Masters Guide features a whole host of cool magic items for Dungeons & Dragons, including many classic items updated from previous editions of the D&D game. But given the sheer number of magic items unleashed on unsuspecting players over 40+ years, it was inevitable that the Dungeon Masters Guide needed to leave a whole bunch of stuff out. So if...   [click here for more]
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ANS4 Once Across Anchôromé

ANS4 Once Across Anchôromé


Dungeons and Dragons is truly at its best when it incorporates a sense of exploration - a journey into the unkown.  Once Across Anchôromé is designed exactly with this concept in mind! Anchôromé is the mostly undetailed and unexplored continent found to the north of Maztica on the world of Toril and humans have not tread into its most remote regions as far as anyone knows.  That is of course,...   [click here for more]
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Chultan Personalities: Pregenerated Characters and NPC's for your "Tomb of Annihilation" Game

Chultan Personalities: Pregenerated Characters and NPC's for your "Tomb of Annihilation" Game


*** 100% of all proceeds from this product directly benefits PADS of Illinois Valley, a homeless shelter group in North Central Illinois. Please consider donating as you can - it's a great cause. For every $100 this product raises, the author will add another pregenerated character to this work - starting with a lizardfolk monk.*** Product Overview: Are...   [click here for more]
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Quick Dungeons 4: Village of the Dead

Quick Dungeons 4: Village of the Dead


Quick Dungeons are complete dungeons filled with monsters and other encounters such as traps and puzzles. While they are not exactly whole adventures, they are complete dungeons with a Player map, a DM map and a Map Key with numbered encounters, descriptions and even boxed text. A short backstory is also included to help you give your players a quick hook to jump right into the action....   [click here for more]
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Sword Coast Magic Items

Sword Coast Magic Items


Every magic item has a tale. In the 5th Edition of Dungeons and Dragons, magic items are a rare occurrence. When a magic item appears in the game, it tends to feel special and have importance. Magic items create an extra layer of storytelling for your game. This document includes: House Rule for Number of Magic Items for Attunement. Sword Coast Magic Items Origins Table. 14 Magic Items with...   [click here for more]
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Tales of the Low Roads: Dulcimer's Guide to Death & Dying

Tales of the Low Roads: Dulcimer's Guide to Death & Dying


Players, are you tired of characters dying premature deaths only to be raised or resurrected? DMs, are you tired of fudging rolls to avoid killing your players? Do you want more of a narrative approach to your character's death? If you answered yes to any of these questions, the bard Dulcimer de Kaula has the cure for your common deaths. The Low Roads are an optional rule for death & dying in...   [click here for more]
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Trinkets 3: The Third One

Trinkets 3: The Third One


"I search inside the fireplace. What do I find?"   "Look at all the junk in this room. There has to be something good here!"   "It says I get a trinket at character creation, but I don't really like any of them. What else can I have?"   We've all been there, either as a DM called upon to create interesting loot on the fly, or else as a player...   [click here for more]
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Escape from the Temple of Dawn

Escape from the Temple of Dawn


Can you escape  the Temple of Dawn? Adventurers! It is I, the renowned explorer Dungeon Delver Jim! You may have heard of me. I've recently uncovered an ancient calendar that points to a secret Yuan-Ti temple off the coast of Chult, and I need a daring group of adventurers like yourselves to go in first... I mean explore it with me. If you accept, there will be untold riches...   [click here for more]
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ANS3 Blacktoe Glacier

ANS3 Blacktoe Glacier


Evil broods in the cold north... To the northwest of Faerûn lies the virtually unexplored continent of Anchôromé. In its northern tip lies a land of endless ice where the beautiful but fierce snow elves battle for territory with the proud urskan bear folk. All the while an elemental evil rises within the mountains... Adventure in the Frozen North  Blacktoe...   [click here for more]
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Unknown Wizard's Battlegrounds

Unknown Wizard's Battlegrounds


From award-winning screenwriter Dale Zawada Unknown Wizard's Battlegrounds is a 3-5 hour adventure inspired by the battle royale video game PlayerUnknown’s Battlegrounds. It is best for 3rd-4th level characters. The adventurers have been arrested and find themselves fighting nineteen other teams in a fight-to-the-death battle royale. The winning team receives a full pardon from their...   [click here for more]
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Cabinet of Curiosities

Cabinet of Curiosities


20 rooms of tricks, traps, monsters and oddities Yamos Mutterzaq has a dark secret and the characters want details. To do this, the characters must explore the physician’s mansion – a cabinet of curiosities crammed full of danger. Multiple hooks are included to engage the characters in the story, including a connection to the Doomvault in the Tales from the Yawning...   [click here for more]
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DND 5e Adventures of African Folklore

DND 5e Adventures of African Folklore


This is the Big One! It has both bestiaries I and II now with updated and colored artwork, and extra monsters, the five Iconic Heroes, exotic magic spells and even a quest "Cavern of Bandits". I apologize I just cant sell this book lower than six bucks because it took alot of time, coloring, drawing, writing, editing and some game testing. Enjoy, this litterally took months to create!  ...   [click here for more]
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Erevis Cale: Legends of the Forgotten Realms

Erevis Cale: Legends of the Forgotten Realms


Lurking in the shadows, Erevis Cale stalks his prey, knowing what he must do this night, but considering whether he should. He is the Champion of Mask, but he is also a man with his own mind and choices. Will he do what his shadowy lord asks of him, or this yet another test? Could he pursue a different path...? The first in a series of iconic NPCs from the Forgotten Realms world, Erevis Cale makes...   [click here for more]
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Bigby's Handbook: An Arcane Enchiridion of Epic Potential

Bigby's Handbook: An Arcane Enchiridion of Epic Potential


It's Finally Here! The book you didn't know you needed has finally arrived to the DM's Guild: Bigby's Handbook. This book contains a trove of useful content for any aspiring hand-focused character, with the following character options: New Character Background: One of Bigby's Evil Clones! New Subclasses: The bardic...   [click here for more]
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Treasures of Toril: 66 Magic Items of the Realms

Treasures of Toril: 66 Magic Items of the Realms


Are you tired of finding the same boring cloaks of protection and potions of healing over and over? 
Have even the cube of force or Daern’s instant fortress lost their novelty? Have you ever wished for a magic item that does something other than add another “plus”? Search no further. The treasures of Toril are in your hands now. This product contains...   [click here for more]
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Dead in Thay DM Screen

Dead in Thay DM Screen


Planning to run Dead in Thay? It's dangerous to go alone! Take this... Doomvault-specific DM screen! The Doomvault is enormous and enormously complicated. It can be overwhelming with 4 zones in each of the 9 sectors spanning across 107 rooms with 7 different entry points and the possibility to bounce around between over 30 teleportation circles within the complex. Not to mention 12 different random...   [click here for more]
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Side Quests: Mightyhammer Hold and Thunderforge

Side Quests: Mightyhammer Hold and Thunderforge


This product includes two short, high-level adventures that are perfect for side quests. In Mightyhammer Hold (Level 13-14) characters assault the mountaintop stronghold of a Dwarven vampire. This adventure also includes three encounters (geared for level 4-5, 7-8, and 11-12) that can be integrated into the game to make the vampire an ongoing nemesis. In Thunderforge...   [click here for more]
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A Planar Grimoire - Spells from Beyond the Material

A Planar Grimoire - Spells from Beyond the Material


Across the Multiverse The realms of D&D contain endless memorable characters and creations. Spells and magic tend to be quite similar. Almost every setting has some spell native to its material plane, inspired by some great spellcaster who became a legend within that world. Sometimes, it's not uncommon to apply a motif or aspect to that world into the spell's identity. No matter which...   [click here for more]
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Creature Crucible 8

Creature Crucible 8


Greetings and Salutations. In this instalment of the Creature Crucible I have gone deep into second eddtion Dungeons and dragons and recovered several golems, as well as some of the Viking Dragons (Linnorms), and a couple of Illithid relatives and statted them up to 5e. Please enjoy. This document includes: Bone golem Brass Minotaur Fungus Golem Illithidae, Cessrid Illithidae, Saltor Linnorm,...   [click here for more]
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Undermountain Random Encounter Tables & Rumors

Undermountain Random Encounter Tables & Rumors


A custom random encounter table set specifically for Undermountain. Also includes a series of common and recent rumors concerning Undermountain. You can also find a retrofitted version of the scaladar, the mechanical scorpions that are native to Undermountain, which the mage mage Trobriand created with my PDF Trobriand's Scalandicals. In addition, I've produced the following explorations of Undermountain:...   [click here for more]
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ANA3 Journey Into Rainbow

ANA3 Journey Into Rainbow


Journey Into Rainbow is an adventure balanced for four 10th-11th Level characters.  It takes place on Toril in the Pasocada Basin and eventually moves into a little known demiplane known as the Limitless Light. From Foreign Land to Foreign Plane To the north and west of Faerûn there lies the distant continent of Anchôromé. It is a land of ancient secrets and remarkable cultures....   [click here for more]
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Yawning Portal Campaign Guide: Volume 2

Yawning Portal Campaign Guide: Volume 2


Beware the Potions of Thingizzard!   - Notation on the map of White Plume Mountain Tales from the Yawning Portal collects the greatest hits from the history of Dungeons and Dragons. The Yawning Portal Campaign guides contains a backstory, hooks and encounters to provide links and context to connect these adventures into an epically deadly and epically fun campaign. Volume...   [click here for more]
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The Pandect of Thanatos

The Pandect of Thanatos


Leilon, a mining city along the sword coast free from the control of a powerful wizard. Now an unyielding watch captain who hates magic is bent on keeping it from the city.  Recently, Tarick, a young scholar working at the Temple of Lathander library, attacked his mentor with magic. He had by all accounts been a good and smart scholar, but his recent demeanor had changed.   The stern watch captain...   [click here for more]
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Dungeon Master Tools: DnDAL Tales from the Yawning Portal

Dungeon Master Tools: DnDAL Tales from the Yawning Portal


You just finished the adventure, you log all of your rewards and the DM quickly gives you a story award and you scrawl out your notes but miss most of it. Now there is a physical way to remember all of those story awards and sized to fit into the same sleeves you use for your spell cards. Contains Story Awards, Treasure and Downtime Activities for the Following Adventures for the Tales from the Yawning...   [click here for more]
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Classic Modules Today: B9 Castle Caldwell and Beyond Redux (5e)

Classic Modules Today: B9 Castle Caldwell and Beyond Redux (5e)


In 1985, TSR published the module named “Castle Caldwell and Beyond” with the module code “B8”. It was written by Harry Nuckols, and illustrated by Clyde Caldwell and Doug Watson. It consisted of one 32 page booklet and a cover folder with dungeon maps. This module is five mini-adventures for use with 6 characters of 1st-3rd level. This conversion guide allows DMs to run...   [click here for more]
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