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Dance of the Deathless Frost

Dance of the Deathless Frost


Expanding on Baldur's Gate: Descent into Avernus, Dance of the Deathless Frost presents a whole new way to approach the adventure, involving the hunt for an artifact capable of controlling a demon lord! This supplement is complete with new adventure locales, NPCs, and magic items, including vehicle stats for the infamous Dancing Hut of Baba Yaga! Dare you tangle with the most famous...   [click here for more]
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Heroes of Hell

Heroes of Hell


Heroes of Hell features 6 new class archetypes and 6 new backgrounds - options for characters adventuring in the Nine Hells. In addition each archetype comes with a fully detailed Non-Player Character complete with histories, motivations, advice on campaign use, secrets and plots and two statblocks for mid level and high level play. Designed to...   [click here for more]
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Proskur City Map

Proskur City Map


This product is a high resolution (300 dpi) city map for Proskur, located in the Western Heartlands (pre-Spellplague) and in the Cormyrean Empire (post-Spellplague). ...   [click here for more]
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Skulvyn 5E conversion and Top-down Illustration

Skulvyn 5E conversion and Top-down Illustration


This product is a 5E conversion of the skulvyn, an aquatic demon that was originally released for 3.5 D&D, along with a top-down illustration (saved as a PNG file) – the later comes with a 300dpi print version and a 72 dpi web version (designed to be used for a standard battle map and for VTTs like Roll20). ...   [click here for more]
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Strixhaven Faculty Handbook Volume 2: Multiversal Exchange Program

Strixhaven Faculty Handbook Volume 2: Multiversal Exchange Program


A multiverse of magical mayhem… Strixhaven Faculty Handbook is a guide for adapting Strixhaven to other settings, planes, and adventures. Part A:Alternate Strixhavens adapts the Strixhaven setting and campaign for different sub genres of school story.  Run Strixhaven as a High School story, a Military School story, a Sports School story (with expanded rules for Mage Tower), and a Mystery...   [click here for more]
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Sword of Zariel – a Baldur's Gate: Descent into Avernus DM's Resource (maps, advice, cheatsheets)

Sword of Zariel – a Baldur's Gate: Descent into Avernus DM's Resource (maps, advice, cheatsheets)


Advice, maps, cheatsheets, and more for Descent into Avernus: Chapter 4 Chapter 4: Sword of Zariel is the culmination of the party's search for Zariel's sword, and has the characters battling fearsome demons as they unravel the final layers of the Archduke of Avernus' tragic tale. It's a gory, frightful, splendid, fantastical, and engrossing Dungeons and Dragons epic from...   [click here for more]
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Descent into Avernus Character Sheet

Descent into Avernus Character Sheet


A character sheet designed to be perfect for your Baldur's Gate: Descent into Avernus game. Complete with the flames of Avernus and demons lurking at the corner, this is sure to be the most eye catching character sheet at the table. Everyone will be jealous. But then, you can happily show them where to get their own! Everyone wins! Comes with color and black and white options. ...   [click here for more]
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Racial Archetypes: Vol1

Racial Archetypes: Vol1


Racial Archetypes: Vol1 is the perfect supplement to the upcoming Descent into Avernus capaign. This document opens up the character options for numerous races, allowing them to fit even more perfectly into a dour hellscape. Included in this work are: 9 New Racial Subclasses for the Aasimar, Half-Orc, Minotaur, Nephilim, Tiefling and Writhen A new infernal race...   [click here for more]
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Adventure Sidekicks: Descent into Avernus (Fantasy Grounds)

Adventure Sidekicks: Descent into Avernus (Fantasy Grounds)


Now for Fantasy Grounds! From the creative team that brought you Animal Sidekicks: Do you want to play Baldur's Gate: Descent into Avernus, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout the campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options?...   [click here for more]
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Balancing Encounters: Descent into Avernus

Balancing Encounters: Descent into Avernus


Instantly customize battles to perfectly challenge your players, assess your party's power and effectiveness, add thematically appropriate monsters to any encounter, and make every combat an enjoyable challenge with Balancing Encounters: Descent into Avernus! D&D encounters have a sweet spot, that perfect middle ground between ease and difficulty to maximize player satisfaction....   [click here for more]
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Baldur's Gate Notice Boards 2 | A Descent Into Avernus Supplement

Baldur's Gate Notice Boards 2 | A Descent Into Avernus Supplement


Welcome to Baldur’s Gate Notice Boards 2, a fresh collection of quests for the City of Blood. In this second iteration, we explore interesting locations in and around Baldur’s Gate to get your imagination glands pumping. To run these adventures, you need the fifth edition Player's Handbook, Dungeon Master's Guide, and Monster Manual. A copy of Baldur’s Gate:...   [click here for more]
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Baldur's Gate: The Fall of Elturel

Baldur's Gate: The Fall of Elturel


Baldur’s Gate: The Fall of Elturel is an introductory two-hour adventure for Baldur’s Gate: Descent into Avernus or Tyranny of Dragons for 1st-level characters. What appears as a normal mission to stop the Cult of the Dragon in the Elturgard Woods reveals a more sinister plot undertaken by the Cult of the Dead Three. This adventure seeks to invest the characters in...   [click here for more]
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Baldur's Gate: The Fall of Elturel (Fantasy Grounds)

Baldur's Gate: The Fall of Elturel (Fantasy Grounds)


Now for Fantasy Grounds! Baldur’s Gate: The Fall of Elturel is an introductory two-hour adventure for Baldur’s Gate: Descent into Avernus or Tyranny of Dragons for 1st-level characters. What appears as a normal mission to stop the Cult of the Dragon in the Elturgard Woods reveals a more sinister plot undertaken by the Cult of the Dead Three. This adventure...   [click here for more]
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Bazelsteen's Notebook of Infernal Inventions

Bazelsteen's Notebook of Infernal Inventions


Take your infernal war machines to the next level thanks to the brains of the genius horned devil Bazelsteen! Bazelsteen's Notebook of Infernal Inventions include: Five Infernal mechs! bipedal war machines that work like giant robots! It includes their own set of rules and mishap table. Eight new weapon stations, four...   [click here for more]
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Elmandar's Star Charts

Elmandar's Star Charts


ELMANDAR’S STAR CHARTS Design and customize your own Wildspace systems with this light and flexible tool. Elmandar’s Star Charts provides 26 pages of random tables and guidelines to detail Wildspace systems for use in your 5E Spelljammer: Adventures in Space campaign. Inspired by the random system rules from the 2e Spelljammer box set, Elmandar’s Star Charts, adds some modern updates to...   [click here for more]
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In League with Devils

In League with Devils


This adventure is a supplementary scenario for Baldur’s Gate: Descent into Avernus, which can be used while the party is fleeing Elturel and are heading towards Fort Knucklebone at level six. It entails a bargain with Bagrivyek, the goblin deity of cooperation. The God offers them a deal they can’t refuse, significant magical assistance for their quest, should they become its test subjects in...   [click here for more]
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La Sepoltura Prematura (FGU)

La Sepoltura Prematura (FGU)


Non riesci a visualizzare correttamente questa pagina? Passa alla versione desktop. Un'avventura di Cruor Games ispirata all'opera di E.A. Poe VERSIONE VTT PER FANTASY GROUNDS UNITY Hai già acquistato il PDF? Clicca qui per uno sconto! AVVENTURA La Sepoltura Prematura è la prima di una serie di quattro storie collegate...   [click here for more]
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Nybor's Infernal Codex

Nybor's Infernal Codex


In this INFERNAL supplement for the world's most FIENDISH role-playing game, you'll find 60 new spells, new class options for barbarians, clerics, warlocks, and wizards, a handful of new creatures and even a new infernal war machine! Perfect for expanding your new DESCENT INTO AVERNUS campaign, exploring evil options for your characters, making your BBEG even more B, B, and E, or just in general making...   [click here for more]
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Temple of the Broken Prince

Temple of the Broken Prince


   A 2-4 hour devilish dungeon crawl for 1st-5th level characters     Temple of the Broken Prince is a self-contained adventure that scales cleanly for parties from 1st through 5th level. Removing a cursed sword from a demonic temple places the party in an uncomfortable alliance with a devil, who coerces them into helping him destroy the...   [click here for more]
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Warriors of Sehanine

Warriors of Sehanine


PLATINUM BESTSELLER! A NEW TRASHMOB MINIIS NOW AVAILABLE! "[...] Written by some of the best Dungeons & Dragons writers today, Warriors of Sehanine works either as a standalone adventure or as lead-in to Baldur's Gate: Descent Into Avernus [...]" - Chrisitan Hoffer (comicbook.com) [https://comicbook.com/gaming/2019/08/21/dungeons-and-dragons-warriors-of-sehanine/] "I'm...   [click here for more]
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A Impling: a Tiefling of Imp Origins

A Impling: a Tiefling of Imp Origins


Animancy Press Features 100% Handmade Art "Sometimes appreciated, sometimes not, in good times you float silently about the sneaky one's shoulder identifying their finds as they pilfer about, guiding their actions through your soft telepathic whispers. In tough times, you float behind the big tough one, telling the oaf how to protect you." The Impling is an imp themed tiefling who can float...   [click here for more]
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Artificer: Infernal Smith

Artificer: Infernal Smith


Straight out of the Nine Hells comes a new Subclass for D&D 5th Edition! The Infernal Smith combines the Battle Smith's death-dealing capabilities with the Cavalier Fighter's mobility. But hell raisers be warned, there is a heavy price to pay for pushing the limits of your infernal engine. ...   [click here for more]
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Avernus - a Baldur's Gate: Descent into Avernus DM's Resource (maps, advice, cheatsheet)

Avernus - a Baldur's Gate: Descent into Avernus DM's Resource (maps, advice, cheatsheet)


Advice, maps, cheatsheets, and more for Descent into Avernus: Chapter 3 Chapter 3: Avernus is where the characters are finally plunged into the campaign's namesake, as the training wheels are taken off and they're sent into the desolate steppes of Avernus to save Elturel (and themselves)! Chapter 3 is an infernal hotbed of savage demons and scheming devils, greedy warlords, and unscrupulous...   [click here for more]
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Avernus Premium Map Pack

Avernus Premium Map Pack


This product is perfect for your Avernus exploration! You will find a full-preview to give you an idea of the maps available in this product. Most of them have additional versions in order to fit different situations. Alternatively, you can use this in any hellish/abyssal environment. License You may use these maps for both personal and commercial use. They can be altered,...   [click here for more]
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Big Hell Map setup for Fantasy Grounds

Big Hell Map setup for Fantasy Grounds


BIG HELL MAP PACK This map is a beast… 80 x 80 (8000 px x 8000 px) for your party to have an epic sized hell battle. Personally we are using this at the end of an Avernus campaign, but it could be used for any hellish battles. This version features a giant chain and a peak at the River Styx. In the first alternate version there is no chain and...   [click here for more]
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CCC-GSP02-01 Minauros Unchained

CCC-GSP02-01 Minauros Unchained


The valkyrie Sigrdri is looking for adventurers to go with her to the Nine Hells. Tasked to free heroic souls that are supposed to go to Ysgard but instead are stuck somewhere in different layers of Hell. Her first mission is to save a loyal and fearless minotaur druid that’s currently trapped in Minauros, the 3rd layer of Hell. Part One of Heroes in Nine Hells. A Two to Four-Hour Adventure...   [click here for more]
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CCC-GSP02-02 Stygia Untamed

CCC-GSP02-02 Stygia Untamed


2020 ENNIE GOLD AWARDEE FOR BEST ORGANIZED PLAY ADVENTURE! The valkyrie Sigrdri is looking for adventurers who can go with her to the Nine Hells. She is tasked to free heroic souls that are supposed to go to Ysgard but instead are stuck somewhere in different layers of hell. Her second mission is to save a kind and gentle snake guardian’s soul that is currently trapped in Stygia,...   [click here for more]
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CCC-GSP04-01 Devil King High School: Year One

CCC-GSP04-01 Devil King High School: Year One


The Devil King School of Higher Learning is looking for new students this school year. Those who accept the school’s invitation will be sent to Minauros, the third layer of the Nine Hells. Will the adventu—I mean students—survive the tests given to them by their devilish professors? Part One of I Got Accepted as a Student in the Nine Hells and Now I'm at the Top of the Class series....   [click here for more]
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CCC-PFF-03-01 Hints at Imbalance: Rumors of Moloch

CCC-PFF-03-01 Hints at Imbalance: Rumors of Moloch


Not to be outdone by Zariel and Avernus, the scheming cultists of Moloch have worked to summon him to the Prime Material and help his schemes to ascend to power once in again in the Nine Hells. This adventure takes the adventurers into a forgotten crypt to investigate the rumors of a fiendish cult seeking the souls of unknown passersby to sell their souls for their lives A Four- to Six-Hour Adventure...   [click here for more]
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CCC-Pipyap-PhAL03-01 Lost Holy Man: Portal Chase through Maladomini

CCC-Pipyap-PhAL03-01 Lost Holy Man: Portal Chase through Maladomini


The devils of the Maladomini have extended their reach into the conflict on Avernus. Baalzebul is scheming to steal the souls of Elturel for himself. If the characters have already finished Avernus, then Baalzebul wants to take the souls that Zariel failed to bring into the hells. If not, he wants to steal the souls promised to Zariel in some way but needs to better understand the contract that binds...   [click here for more]
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D&D Adventurers League Season 9 - 12 The Breath of Life | Roll20 VTT

D&D Adventurers League Season 9 - 12 The Breath of Life | Roll20 VTT


This digital rulebook is accessible in any browser and integrated into Roll20. Carry out an infernal heist in this adventure for the world’s greatest roleplaying game. An archdevil has invited you to a ball, and though it’s likely a trap, it’d be rude to decline. Dara, however, is keen on attending, since this fiend’s most treasured possession is the bejeweled skull of a dead angel. Dara...   [click here for more]
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DDAL09-01 Escape From Elturgard

DDAL09-01 Escape From Elturgard


Damnation! The Companion that once stood as a beacon of hope and goodness above the city of Elturel has been extinguished and the entire city—along with its denizens—have been drawn into Avernus, the first layer of the Nine Hells! While those fortunate enough to have been outside of the city’s walls during its departure have been spared that fate, but they’re not yet out of danger!...   [click here for more]
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DDAL09-01 Escape From Elturgard | Roll20

DDAL09-01 Escape From Elturgard | Roll20


Ready to journey to the outskirts of Elturel? Damnation! The Companion that was once a symbol of hope and goodness above the city of Elturel has been extinguished and the entire city has been drawn into Avernus, the first layer of the Nine Hells! Those fortunate enough to have been outside of the city’s walls during its departure may have been spared that fate, but danger still looms around...   [click here for more]
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DDAL09-02 Stopped at the Gate

DDAL09-02 Stopped at the Gate


It’s been a long, arduous trip, but you’re finally here—Baldur’s Gate. You’re not out of peril yet, however, even if you’re leaving the lawless wilds behind you, the streets of the Gate still run red with blood. But you quickly find that arriving at the city wasn’t the biggest challenge at all, now you must convince the city’s rulers to grant asylum to you and those in your charge....   [click here for more]
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DDAL09-02 Stopped at the Gate | Roll20

DDAL09-02 Stopped at the Gate | Roll20


Alas! Welcome to Baldur’s Gate It’s been a long, arduous trip, but you’re finally here—Baldur’s Gate. You’ll quickly realize you’re not out of peril yet as the streets of the Gate still run red with blood. Soon you’ll discover that arriving at the city wasn’t the biggest challenge at all, as now it’s time to convince the city’s rulers to grant asylum to you and those...   [click here for more]
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DDAL09-03 Hungry Shadows

DDAL09-03 Hungry Shadows


Bodies continue pile up, and the Flaming Fist still has nothing but a name. Thankfully, the perpetrator of the murders has slipped up and the Flaming Fist has captured one of their underlings, in turn, has revealed the presence of a cult hideout in the sewers beneath the city. The Flaming Fist has asked that you investigate. Are you up for the task? Part Two of the Betrayal is in the Blood...   [click here for more]
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DDAL09-03 Hungry Shadows | Roll20

DDAL09-03 Hungry Shadows | Roll20


Blood covered streets await you The streets of Baldur’s Gate run red with blood. Old blood. The blood of Hellriders. Someone or something is punishing the children for the sins of the father and it’s time to put it to an end. Who and where is Gharizol? Dungeons and Dragons Adventurers League Season 9: The Day of the Devil is a Two-to-Four-Hour Adventure for 1st through 4th Level Characters...   [click here for more]
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DDAL09-04 The Day of the Devil

DDAL09-04 The Day of the Devil


The streets of Baldur’s Gate run red with blood. Old blood. The blood of Hellriders. Someone or something is punishing the children for the sins of the father and it’s time to put it to an end. Who and where is Gharizol? Part Three of the Betrayal is in the Blood series of adventures. A Two-to-Four-Hour Adventure for 1st through 4th Level Characters (APL 3). ...   [click here for more]
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DDAL09-04 The Day of the Devil | Roll20

DDAL09-04 The Day of the Devil | Roll20


Blood covered streets await you The streets of Baldur’s Gate run red with blood. Old blood. The blood of Hellriders. Someone or something is punishing the children for the sins of the father and it’s time to put it to an end. Who and where is Gharizol? Dungeons and Dragons Adventurers League Season 9: The Day of the Devil is a Two-to-Four-Hour Adventure for 1st through 4th Level Characters...   [click here for more]
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DDAL09-05 Faces of Fortune: the Story of Fai Chen

DDAL09-05 Faces of Fortune: the Story of Fai Chen


Deep in hostile territory with the innocent girl Dara to protect, you will have to trust to the weapons of the enemy if you are to survive. Even with deceit as your shield and sabotage as your sword, luck is required to complete Dara’s holy mission. Thankfully Fai Chen knows to start your quest with the help of an old acquaintance… Mahadi, master of Mahadi’s Traveling Emporium. Part One of the...   [click here for more]
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DDAL09-05 Faces of Fortune: the Story of Fai Chen | Roll20

DDAL09-05 Faces of Fortune: the Story of Fai Chen | Roll20


Dive into the first adventure in the Behind Infernal Lines storyline! Deep in hostile territory with the innocent girl Dara to protect, you will have to trust to the weapons of the enemy if you are to survive. Even with deceit as your shield and sabotage as your sword, luck is required to complete Dara’s holy mission. Thankfully Fai Chen knows to start your quest with the help of...   [click here for more]
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DDAL09-06 Infernal Insurgency

DDAL09-06 Infernal Insurgency


Fai Chen reveals that a draft of the Hellriders’ original attack plan might still exist, and it won’t be easy to get it. If you can recover these, it would be extremely helpful in your quest to locate their remains and free their spirits. It might very well be a suicide mission, though when you’re in Avernus, what isn’t? Fortunately, the wily merchant has just the plan for a group of heroes...   [click here for more]
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DDAL09-06 Infernal Insurgency | Roll20

DDAL09-06 Infernal Insurgency | Roll20


Free the spirits of the Hellriders! Fai Chen reveals that a draft of the Hellriders’ original attack plan might still exist, but it won’t be easy to get it. If you can recover these, it would be extremely helpful in your quest to locate their remains and free their spirits. It might very well be a suicide mission, but when you’re in Avernus, what isn’t? Fortunately, the wily...   [click here for more]
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DDAL09-07 The Diabolical Dive

DDAL09-07 The Diabolical Dive


You have located the plans and drawn the infernal forces away from them. All that remains now is to dive below the river Styx and infiltrate Plagueshield Point without getting wet, setting off any alarms, or being followed. Piece of devil’s food cake. Part Three of the Behind Infernal Lines series of adventures. A Four to Six Hour Adventure for 5th to 10th Level Characters (APL 8). ...   [click here for more]
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DDAL09-07 The Diabolical Dive | Roll20

DDAL09-07 The Diabolical Dive | Roll20


The thrilling conclusion of the Behind Infernal Lines You have located the plans and drawn the infernal forces away from them. All that remains now is to dive below the river Styx and infiltrate Plagueshield Point without getting wet, setting off any alarms, or being followed. Piece of devil’s food cake. Part Three of the Behind Infernal Lines series. Ready to...   [click here for more]
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DDAL09-08 In the Garden of Evil

DDAL09-08 In the Garden of Evil


Long before it was a war-ravaged battlefield, Avernus was a den of temptation; a place to which ambitious, greedy, and covetous mortals were lured by the promise of power, wealth, and love. While the plane no longer serves this purpose, small pockets of terrible beauty remain. You have been sent in search of one such oasis to locate a fallen celestial. Will you be able to find it? More importantly,...   [click here for more]
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DDAL09-08 In the Garden of Evil | Roll20

DDAL09-08 In the Garden of Evil | Roll20


Who can be saved? Long before it was a war-ravaged battlefield, Avernus was a den of temptation; a place to which ambitious, greedy, and covetous mortals were lured by the promise of power, wealth, and love. While the plane no longer serves this purpose, small pockets of terrible beauty remain. You have been sent in search of one such oasis to locate a fallen celestial. Will you be...   [click here for more]
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DDAL09-09 Ruined Prospects

DDAL09-09 Ruined Prospects


Elturel isn’t the only city to have been claimed by Avernus; scores of towns and villages, long forgotten, litter the eternal battlefields. In one such place, a fallen Hellrider remains in stasis, waiting for the right time to rise and battle evil once more. Has that time come at long last? A Four to Six-Hour Adventure for Tier 2 Characters. Optimized for APL 8. ...   [click here for more]
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DDAL09-09 Ruined Prospects | Roll20

DDAL09-09 Ruined Prospects | Roll20


Discover a fallen Hellrider! Elturel isn’t the only city to have been claimed by Avernus; scores of towns and villages, long forgotten, litter the eternal battlefields. In one such place, a fallen Hellrider remains in stasis, waiting for the right time to rise and battle evil once more. Has that time come at long last? Ready to play? Build unlimited 5e characters on Roll20...   [click here for more]
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DDAL09-10 Tipping the Scales

DDAL09-10 Tipping the Scales


Wisdom is knowing when a battle fought is a battle lost. A dragon has engaged in a pitched battle for the soul of his consort for nearly a millennium, and it’s time for him to throw in the towel. Dara has asked that you venture into the Diremire Pit and convince him of this, as there are greater wars to be won! A Four to Six Hour Adventure for 5th to 10th Level Characters (APL 8). ...   [click here for more]
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