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CCC-DWB-TRM-1: Red Mirage

CCC-DWB-TRM-1: Red Mirage


Silvara Steeljaw has hired a new quartermaster, but someone has kidnapped him! ...   [click here for more]
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CCC-DWB-AF-1 Adventuring Fates

CCC-DWB-AF-1 Adventuring Fates


A rescue attempt of kidnapped villagers in a nearby cave system went awry.  Sister Claire is trying to gather a band of adventurers for another attempt. Can they free the captured and stop the menace to the village?  A two hour adventure for T1 characters, optimized for APL 3. ...   [click here for more]
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OrryJ's Random Charts Pt. 2

OrryJ's Random Charts Pt. 2


Random Charts Pt. 2 Farmland Quests Desert Quests Jungle Quests ...   [click here for more]
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Armi dal Multiverso

Armi dal Multiverso


Armi dal Multiverso è una collezione di 12 armi magiche provenienti da ogni punto del Multiverso! Ogni arma ha un'origine particolare e una storia, così che i Dungeon Master possano basarci un'avventura o stupire i loro giocatori con una lore avvincente! Consultate l'anteprima o le immagini qui sotto per farvi un'idea: Date un'occhiata anche alle mie avventure: Vuoi...   [click here for more]
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Baldur's Mouth

Baldur's Mouth


99-cent publisher's birthday special. BALDUR’S MOUTH This folio of table handouts is presented in a landscape format and provides the front pages of nine issues of Baldur’s Mouth, the broadsheet publication that keeps Baldur’s Gate’s residents abreast of all the news. As handouts, they serve as table props and boost the game atmosphere for your sessions. The stories on...   [click here for more]
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Rais from Avernus I - A Tale of Two Cults

Rais from Avernus I - A Tale of Two Cults


This module is a reskinning of several products pertaining to the Original Storyline “Baldur’s Gate: Descent Into Avernus”. The story is retold by focusing on two queens of cosmological weight: Tiamat, who resents having lost the rulership of the first layer of Baator and does not appreciate the theft of her hoard performed by the Cultists of the Dead Three & Crys, a cleric of Bahamut who...   [click here for more]
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A Guide To Becoming a Lich

A Guide To Becoming a Lich


The fact that you have found this scroll means that you are a seeker of knowledge. You have an innate curiosity about the nature of life, how it comes into being, the journey it takes, and its final destination. Making a corpse dance about is something even a basic Necromancer can do. However, extending life beyond the boundaries of time is a venerable test of patience, tireless work and peerless...   [click here for more]
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CCC-DWB-TFG 1: The Frostbane Garden

CCC-DWB-TFG 1: The Frostbane Garden


A portal to the feywild has been created in the icy wastes of stygia. This cannot be! ...   [click here for more]
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Marisa's Blades

Marisa's Blades


I wanted to take content created by all of the wonderful authors that I have followed since I began playing 5e and madly downloading everything I could from this site and use THEIR creations to forge an adventure.  With this product, I present to you a module that is made with love and care for other's homebrew creations (set in Waterdeep in the Forgotten Realms)!  Travel the mean streets of Waterdeep...   [click here for more]
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Baldur's Gate Notice Boards (Fantasy Grounds)

Baldur's Gate Notice Boards (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Get ready for Baldur's Gate like you have not experienced it before! This product includes 16 quests (presented on four notice boards), 9 original maps, 8 bounty hunts with new stat blocks (also on notice boards), 57 random encounters, as well as a table of 90 inns, taverns, shops, and shady dens in Baldur's...   [click here for more]
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EQReed's Adventurers League Season 9 Log Sheet

EQReed's Adventurers League Season 9 Log Sheet


A straight forward, 10 entries per page, seasons 8 & 9 Adventurers League log sheets. I designed this for myself and thought I'd share with the rest of the community. In the first entry, enter the starting values (0’s or the values from a previous page). The row beneath that is the changes, for the session, and the bottom row is the final after the adventure. Subsequent entries skip the...   [click here for more]
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DDAL08-10 Skull Square Murders Map Pack

DDAL08-10 Skull Square Murders Map Pack


These are high res pictures that you can use for replacement of the maps that are given in the DDAL08-10 Skull Square Murders adventure. It is perfect for use with Fantasy Grounds VTT. The maps are set to a 50 pixel grid. ...   [click here for more]
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CCC-DES-04-01 A Hellish Haul

CCC-DES-04-01 A Hellish Haul


A Problem of Hellish Proportions A fiendish proposition offers heroes a way home but relies upon a task so torturous that it pushes their loyalty, greed and sanity to their limits! Can adventurers endure the hellish haul or will their hopes sink into the fetid fens of an endless bog? A Two-/Four-Hour Tier One D&D Adventure set in Minauros and optimized for APL 3. A Pipyap's Guide Adventure for...   [click here for more]
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Encyclopaedia Formulae Arcana: Devils & Demons Edition

Encyclopaedia Formulae Arcana: Devils & Demons Edition


Need more cool stuff for your Descent Into Avernus game? Look no more! ComicBook.com says: "This is an insanely impressive document...a must have" What is this, anyway? This is the fourth installment of a series of books which takes every spell we can find from 1st, 2nd, 3.x, and 4th editions, converts, updates, and prepares them for use in your 5th Edition game. Are...   [click here for more]
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Bearthazar's House of Fiends

Bearthazar's House of Fiends


Every infernalist worth their sulphur needs a devil to help them around the workshop. You don’t just go into infernalism with the expectation you’ll be doing your own laundry, it simply isn’t done. Mercifully, Baator is crawling with imps, though after a while they all start to look the same, don’t they? NO LONGER 20 devil familiars ready to summon into your infernal...   [click here for more]
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Full Page NPC Combat & Roleplay Sheet For 5th Edition

Full Page NPC Combat & Roleplay Sheet For 5th Edition


If you're like me, then there simply isn't a good NPC tracking sheet out there for you. My solution? Make one myself!  (If you find this product useful, consider buying me a coffee by donating a dollar!) Over are the days of the unprepared DM who wasn't expecting the party to groom the town drunk into a fully fledged warrior, or the wayward bard who attracts voracious fans willing...   [click here for more]
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Baldur's Gate - Descent into Avernus: Extra Encounters

Baldur's Gate - Descent into Avernus: Extra Encounters


Make pacts with devils, duel corrupt guards, and defend civilians from demonic assaults in this expansion for the official campaign Baldur's Gate: Descent into Avernus. It contains 5 encounters that can be sprinkled throughout the campaign. The hellish forces are as powerful as ever in this expansion for only 1.99! Enjoy, and leave a review below! ...   [click here for more]
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Three Druid Circles: Elements, Spirits and Desolation by The Dungeon Inn

Three Druid Circles: Elements, Spirits and Desolation by The Dungeon Inn


A stalwart warrior of nature stands between an approaching gnoll pack and a helpless forest village. In one hand he grasps a blade made of pure lightning, and his body is covered in armour summoned from the earth itself. A shaman sits in contemplation with the spirits, seeking their guidence and counsel. She sees through the eyes of her spirit companion as it traverses...   [click here for more]
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Paladin Compendium

Paladin Compendium


The Paladin Compendium is a collection of 25 uniquely crafted subclass options for the Paladin Player Class for the 5th edition of the world’s greatest roleplaying game within a Forgotten Realms setting. The archetypes included in this supplement are flavored after 25 Gods and Goddesses from the realms that embody Lawful Good/Neutral/Evil alignments.   The intent is to provide...   [click here for more]
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100 Demon Lords

100 Demon Lords


DNDSPEAK Proudly Presents: 100 DEMON LORDS! One hundred descriptions of the most evil, vile, and terrible lords and ladies of the Nine Hells. ...   [click here for more]
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Vault of the Lower Planes, Volume I

Vault of the Lower Planes, Volume I


Get more for your visit to the Hells! Inside this supplement are 35 all-new fiendishly diabolical magic items to empower, enrich, and torment players. Inspired by the “devil articles” in Dragon from 1e, these magic items will immerse players in the power, politics and intrigue of the Nine Hells. Plus there’s an optional rule for attunement which imparts...   [click here for more]
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CCC-PIPYAPS-DH1 Breaking Bes

CCC-PIPYAPS-DH1 Breaking Bes


An illness affecting the Mulmaster refugees has reached epidemic levels. Magical treatments are effective but limited. An antidote can be found in a stronghold in Minauros. The imp Pipyap has agreed to help you gain entry...for just a tiny favor...really. Final installment to Mischief of Profiteering series. A Four-Hour Adventure for Characters of 1st to 4th Level. Optimized for APL 3. ...   [click here for more]
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CCC-Pipyap-PhAL03-01 Lost Holy Man: Portal Chase through Maladomini

CCC-Pipyap-PhAL03-01 Lost Holy Man: Portal Chase through Maladomini


The devils of the Maladomini have extended their reach into the conflict on Avernus. Baalzebul is scheming to steal the souls of Elturel for himself. If the characters have already finished Avernus, then Baalzebul wants to take the souls that Zariel failed to bring into the hells. If not, he wants to steal the souls promised to Zariel in some way but needs to better understand the contract that binds...   [click here for more]
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PSC1 Limitless Light

PSC1 Limitless Light


Enter into the Rainbow... Once thought to be the bright opposite of the Shadowfell before the Feywild was recognized as such, the Limitless Light is a little known demiplane of rumored infinite size. It is a plane of rainbows and radiance - islands of earth, crystal and color connected by the indestructible Bridge of Rainbows. The Limitless Light is the first in a series...   [click here for more]
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CCC-DWB-GAT-1 To Give and to Take

CCC-DWB-GAT-1 To Give and to Take


The children of Elmswood’s favorites bard has gone missing, and with them a sense of charitable behavior. He’s got to be around somewhere, hasn’t he? Goblins wouldn’t have anything to do with it. No? ...   [click here for more]
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PSC2 Wormscape

PSC2 Wormscape


Deep in the Ethereal plane there is a grayish brown curtain of color with very little indication to what lies on the far side. After stepping through, it is likely that your players would rather they had entered the deepest pits of the Abyss. When they realize the bubble of air that surrounds them is collapsing and the wall of trillions of worms comes crashing down upon them, they'll...   [click here for more]
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Vigilante Ranger Archetype 5e

Vigilante Ranger Archetype 5e


"Most of the rangers spend their life in the deep wilderness, far from the so-called "civilized" races, feeling most comfortable and needed in the heart of nature. The vigilante ranger knows that from small towns to crowded metropolises, people can be as dangerous and instinctive as any wild animal." Follow me on Twitter @StratosF8...   [click here for more]
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New Infernal Options for Feats, Equipment and Magic Items [D&D 5e (2020)]

New Infernal Options for Feats, Equipment and Magic Items [D&D 5e (2020)]


New Infernal Options for Feats, Equipment and Magic Items [D&D 5e (2020)] New infernal options to survive the most dire of situations including hellish feats, fiendish equipment, and magic items lost to time ready to be rediscovered by you. Artwork in Progress...   [click here for more]
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The Eldritch Host Class for D&D 5e (2020)

The Eldritch Host Class for D&D 5e (2020)


The Eldritch Host Class for D&D 5e (2020) This supplement introduces a new playable character class, the eldritch host, for the world’s greatest roleplaying game. Your character is a worthy vessel, joined with a magical parasite. Together, you will evolve in form and power, and grow into one of three eldritch lineages: Aestruz, the eldritch annihilators; Kemaught,...   [click here for more]
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Ancient Hellfire Dragon

Ancient Hellfire Dragon


This is a stat block for a homebrew creature I used in my campaign. The Ancient Hellfire Dragon resides in Avernus, but can at times escape if the boundaries between planes becomes thin. This dragon likes to make areas like volcanos their lair, and if left unattended, can lead to a volcano eruption. The adventurers must confront the dragon before that happens, so running a descriptive adventure into...   [click here for more]
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Escape from the Blood Fortress

Escape from the Blood Fortress


ESCAPE FROM THE BLOOD FORTRESS is a 6-hour adventure for groups between level 4-6 in the fiery hellscape of Avernus, playable as two small sessions leading to a longer adventure in Baldur's Gate: Descent Into Avernus or as a standalone one-shot. Imprisoned in the first layer of Hell a group of unfortunate adventurers must find their way out amidst the chaos...   [click here for more]
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Baldur's Mouth Newspaper Template

Baldur's Mouth Newspaper Template


Powerpoint template for Baldur's Mouth - newspaper of Baldur's Gate version 0.1 ...   [click here for more]
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CCC-KUMORI-03-02 The Millwright of Gond: A Quivering Forest Adventure

CCC-KUMORI-03-02 The Millwright of Gond: A Quivering Forest Adventure


Seburil, rock gnome priestess of Gond, has ordered his followers to harvest trees in the Quivering Forest. This has caused conflict with Avumat, verdant lord of the Circle of the Forest. The adventurers must intercede and negotiate a peace between the two factions. A Two/Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. KUMORI modules can be played in any order. ...   [click here for more]
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Descent into Avernus: Feathers of Zariel

Descent into Avernus: Feathers of Zariel


Two magic items for your Descent Into Avernus campaign! These items come from Zariel herself and may influence your dealing with the Archdevil herself! ...   [click here for more]
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Combat Companion for Baldur's Gate: Descent into Avernus. Chapter 1.

Combat Companion for Baldur's Gate: Descent into Avernus. Chapter 1.


If you are a DM of Baldur’s Gate: Descend into Avernus and you want to run your combat encounters faster and better, this Combat Companion is for you! Here you will find descriptions for all 29 combat encounters that might occur in Chapter 1: A Tale of Two Cities. In this Combat Companion you will find useful advices on how to use creatures in combat....   [click here for more]
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Songs of Aedragard

Songs of Aedragard


Pass through the fog, leaving behind its eyes and hungry maws. Beyond it lies a place forgotten, were riches awaits. But beware its singing, for all who hear it are doomed.  Experience Songs of Aedragard, a campaign starter module, for characters of 1st -3rd level, designed for Dungeons & Dragons 5th Edition. Built at the height...   [click here for more]
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4 Roleplay Scenes From Avernus: Defined, Refined, and Usable

4 Roleplay Scenes From Avernus: Defined, Refined, and Usable


There is a layer of hell, there are NPC’s, and now there are scripted roleplay scenes! One of the most interesting parts of the game is watching the characters interact with creatures they should fight, but aren’t. What does a party do when the Pit Fiend before them is completely disinterested in slaughtering them? How does the party reconcile wheeling and dealing with a Horned Devil? Anything...   [click here for more]
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The Goblins of Duskwood

The Goblins of Duskwood


The Duskwood, usually a safe patch of wood a few days into the wilds, has grown dangerous. The mission is simple: bring warning to a reclusive soldier living in the woods, but the mission quickly becomes complicated as the characters walk into the battlefield between unknown soldiers and goblin wolfriders. The Goblins of Duskwood is a Dungeons and Dragons adventure for beginning characters....   [click here for more]
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Voice of the Gods

Voice of the Gods


The surge of holy energy fills your body as divine energy rushes through you, Enochian glyphs glowing before you as they pulse with holy radiance.  Within the supplement you will find four new celestial themed class archetypes, as well as a new runic glyph system to bolster, buff, and aid you and your party. Inspired by IPs like World of Warcraft and Warhammer...   [click here for more]
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Tome of Smites (5e Paladin Spells)

Tome of Smites (5e Paladin Spells)


Levy your holy power against the undead and fiendish hordes! "Tome of Smites" is a collection of 12 new paladin spells for your campaigns, such as the acidic Caustic Smite, the insidious Dark Smite, and the wicked Plague Smite. The title also contains suggestions for adding these spells to the Expanded Spell Lists of various paladin sublcasses. ...   [click here for more]
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In League with Devils

In League with Devils


This is the PDF version. If you are looking for the  Fantasy Grounds VTT module - click here. This adventure is a supplementary scenario for Baldur’s Gate: Descent into Avernus, which can be used while the party is fleeing Elturel and are heading towards Fort Knucklebone at level six. It entails a bargain with Bagrivyek, the goblin deity of cooperation. The God offers them a deal they can’t refuse,...   [click here for more]
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Vyrelion's Guide to Avernus

Vyrelion's Guide to Avernus


...   [click here for more]
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CCC-KUMORI-03-03 Scales of Justice: A Moonsea Adventure

CCC-KUMORI-03-03 Scales of Justice: A Moonsea Adventure


Lyrezix the Gleaming has watched over the village of Volla for thirteen generations. When she fails to show up for a festival in her honor, the townspeople grow worried. It’s up to a hearty band of adventurers to discover what happened to their beloved dragon. A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. KUMORI modules can be played in any order. ...   [click here for more]
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The Rift (Fantasy Grounds)

The Rift (Fantasy Grounds)


Discover a dark gateway connecting the Material Plane to Avernus, the First Circle of the Nine Hells, now for Fantasy Grounds! When searching for a way to enter Avernus, an adventuring party finds a mysterious volcanic lair called The Rift. Rumors say that a long-neglected dark gateway to the Nine Hells resides within. However, those telling the tails have left out an important detail......   [click here for more]
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Combat Companion for Baldur's Gate: Descent into Avernus. Chapter 3. Part 1.

Combat Companion for Baldur's Gate: Descent into Avernus. Chapter 3. Part 1.


If you are a DM of Baldur’s Gate: Descend into Avernus and you want to run your combat encounters faster and make them more exciting, this Combat Companion is for you! Here you will find descriptions for 8 big and complex combat encounters that might occur in Chapter 3: Avernus. This is a first part of the chapter, which covers Fort Knucklebone, Warlords...   [click here for more]
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The Book of Knives

The Book of Knives


Romantics choose a sword. Barbarians choose an axe. Maniacs choose a hammer. But the truly practical among us choose a knife. Easy to conceal, efficient to use, and simple to dispose of, daggers offer the shortest, surest path to success for those with steady enough nerves to get within arm’s reach of their quarry. Given that power over life and death can be realized in something as inexpensive...   [click here for more]
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Fiendish Transactions

Fiendish Transactions


Party stuck looking for soul coins in the middle of Avernus? No problem! Supplement your parties' adventures in Baldur's Gate: Descent into Avernus with six fiendish transactions and one not so fiendish one. In this collection of encounters, characters will solve puzzles, negotiate with devils, and try to keep their souls. Featuring: Fiendish Shell Game - Try to outwit...   [click here for more]
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Infernal Bloodline: A Sorcerous Origin from Hell

Infernal Bloodline: A Sorcerous Origin from Hell


"You guard your silver tongue as if it were a shameful thing--as though you can avoid our game by simply not playing. Unfortunately, the game will continue even without you. Like it or not, you'll either become a master of manipulation, or you'll die trying. After all: it's in your blood." You bear the blood of devils, the vicious deal-makers of the Nine Hells. Like it or not, you...   [click here for more]
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Combat Companion for Baldur's Gate: Descent into Avernus. Chapter 2.

Combat Companion for Baldur's Gate: Descent into Avernus. Chapter 2.


If you are a DM of Baldur’s Gate: Descend into Avernus and you want to run your combat encounters faster and better, this Combat Companion is for you! Here you will find descriptions for all 24 combat encounters that might occur in Chapter 2: Elturel Has Fallen. In this Combat Companion you will find useful advices on how to use creatures...   [click here for more]
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Nick's Bestiary

Nick's Bestiary


This suppliment currently adds 19 new beasts and 4 legendary beasts! Between these 4 core books (Monster Manual,Mordenkainen's Tome of Foes, Player's Handbook, Volo's Guide to Monsters) there is a huge difference in the challenge rating beast categories. 98 -  Challenge Rating 0 - 2 3 -  Challenge Rating 3 2 -  Challenge Rating 4 5 -  Challenge Rating 5 1 -  Challenge Rating...   [click here for more]
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