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The Blood War forever rages on Avernus, and leading the charge for the forces of
hell are the greatest generals the multiverse has ever known - the Dark Eight.
The story of these immortal generals is just the beginning in this expansion for Baldur's Gate: Descent into Avernus. Inside you will find:
New rules for grafting fiendish body parts onto player characters
4 new... [click here for more] |
Dungeon Masters Guild |
$3.95 $3.56
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The valkyrie Sigrdri is looking for adventurers to go with her to the Nine Hells. Tasked to free heroic souls that are supposed to go to Ysgard but instead are stuck somewhere in different layers of Hell. Her first mission is to save a loyal and fearless minotaur druid that’s currently trapped in Minauros, the 3rd layer of Hell. Part One of Heroes in Nine Hells.
A Two to Four-Hour Adventure... [click here for more] |
Dungeon Masters Guild |
$4.99 $4.49
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Bonus: Fantasy Grounds .mod file included! All Proceeds from this Product go to benefit the Second Harvest Food Bank of East Tennessee via the Save vs Hunger annual charity convention in Knoxville, TN with thanks to the authors for their gracious contribution. Souls bound to a deadly fiend have escaped the Nine Hells and taken over denizens of Thentia. The devil wants the... [click here for more] |
Dungeon Masters Guild |
$4.99 $4.49
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 Digital Color maps for use with DDAL09-01 Escape from Elturgard - the introductory Adventurer's League module for Season 9 - Baldur's Gate - Descent.
This pack includes:
Digital maps in JPG format created for use on Roll20, FG et al
Digital Monster Tokens in PNG format created for use on Roll20, FG et al
Digital NPC Tokens in PNG format created for use on Roll20, FG et al
Digital Handouts... [click here for more] |
Dungeon Masters Guild |
$1.99 $1.79
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The Witch was a class design rooted in a What if? style question. How to create a balanced Constitution caster that made sense within the fiction of the game and was robust enough and balanced enough to account for the advantages of using Constitution as a primary ability score. The result is a class that leans heavily on its own health and spirit, the will to live and the risk of death forming a... [click here for more] |
Dungeon Masters Guild |
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Bring the Blood Wars to your table with this new Arcane Tradition.
In this new supplement for the Blood Wars, you are introduced to the Demonologist a wizard who can summon demons and bind them to their service. The Demonologist has focused their magical studies on demons and how they can be best used for personal gain
In Arcane Tradition: Demonologist, you meet wizards who cannot... [click here for more] |
Dungeon Masters Guild |
$0.50 $0.30
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 Trinket of Baldur’s Gate
This supplement introduces 100 new trinkets that you may find in the notoriously dangerous city of Baldur’s Gate
The trinkets presented in this supplement are inspirited by the rough and tumble city of Baldur’s Gate and were created to bring an additional layer of depth and world-building to the Forgotten Realms and the... [click here for more] |
Dungeon Masters Guild |
$1.00 $0.90
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LIVE THE EXCITING LIFE OF AN ADVENTURER!
FREE TRAINING PROVIDED!
WANT TO KNOW MORE?
New posters advertising free training for adventurers have appeared around the town of Melvaunt. Is this just a training facility or something more sinister? The only way to find out is to go!
A 2- to 4-Hour adventure for 1st to 4th level characters, with 1-hr options for new players.
This... [click here for more] |
Dungeon Masters Guild |
$4.99 $4.49
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In this new supplement for the Blood wars, you have introduced to the Imp
The Imps are lowest on the power structure of the Nine Hells just above the mindless lemures. What Imps don’t make up for in power they do with an enthusiastic desire to serve a great master or evil. Imps are traditionally encountered serving evil wizards or warlocks as their familiars biding... [click here for more] |
Dungeon Masters Guild |
$0.50 $0.45
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Bring the Blood Wars to your table with this new Sacred Oath.
In this new supplement for the Blood Wars, you are introduced to the paladins of the Nine Hells.
In Oath of the Infernal, you meet paladins who cannot only fight but conjure devils to aid them. These paladins fight and corrupt with equal ease.
What you find inside
The Sacred Oath: Oath of the Infernal
6 New Infernal... [click here for more] |
Dungeon Masters Guild |
$0.50 $0.30
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Welcome to an adventure in the Spies Below the Moonsea series of Underdark adventures! This adventure can be played as entirely stand-alone.
The body of a strange elf is discovered on the shores of Moonsea. Efforts to identify its origin lead to a sea bound expedition to the home of the sea elves.
Elsewhere, an ambitious merchant sets upon the deadly... [click here for more] |
Dungeon Masters Guild |
$4.99 $4.49
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Heroes of Hell features 6 new class archetypes and 6 new backgrounds - options for characters adventuring in the Nine Hells.
In addition each archetype comes with a fully detailed Non-Player Character complete with histories, motivations, advice on campaign use, secrets and plots and two statblocks for mid level and high level play.
Designed to... [click here for more] |
Dungeon Masters Guild |
$3.99 $3.59
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Welcome to an adventure in the Spies Below the Moonsea series of Underdark adventures! This adventure can be played as entirely stand-alone.
Zim Von Zeam – of ZVZ Caravans – has spent his life braving the lawless lands of Thar with his caravans. Now, life has gifted him with a new opportunity – establishing a trade route from Melvaunt to nothing... [click here for more] |
Dungeon Masters Guild |
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Bring the Blood Wars to your table with this new Sacred Oath.
In this new supplement for the Blood Wars, you are introduced to the paladins of the Abyss.
In Oath of the Abyss, you meet paladins who cannot only fight but conjure demons to aid them.
What you find inside
The Sacred Oath: Oath of the Abyss
5 New Abyssal spells
... [click here for more] |
Dungeon Masters Guild |
$0.50 $0.30
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Bring the Blood Wars to your table with these new fiendish warlock patrons
In this latest supplement for the Blood Wars, you are introduced to 5 new warlock patrons. Ranging from the fallen angel Zariel the dark lady of Avernus to Pale Night, the very mother of demons.
Each of these warlocks plays a role in the Blood war, some like the followers of Zariel are on the frontlines of... [click here for more] |
Dungeon Masters Guild |
$2.00 $1.80
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"Hellish Spells" is a collection of 19 new spells for your campaigns. Preparing for Descent into Avernus? Teach your devils the "Call Cinderstorm" spell and harness the fireballs of Avernus itself! Summon the Pillar of Skulls and torment your foes with psychic whispers! Shatter your enemies' minds with Visions of Screamstone! ... [click here for more] |
Dungeon Masters Guild |
$2.49 $2.24
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The Nine Hells have their champions of Bael and Zariel, but what of the Abyss? The lords of that fetid realm of infinite horrors have much to gain from the death of all that is good, and they all have their own players in this endless game.
This supplement contains stat blocks for 9 entirely new unique demonic generals, 5 stat block adjustments for other demonic generals, 6 new demons, 7 new fiendish... [click here for more] |
Dungeon Masters Guild |
$9.00 $8.10
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In this new supplement for the Blood wars, you have introduced to the Quasit
The Quasit is the lowest demon in the power structure of the Abyss. Quasits spend most of their existence trying to hide from bigger, more powerful demons who like nothing more than eating them or tearing them in two. Quasits one genuine desire is to serve a powerful master and will go out of... [click here for more] |
Dungeon Masters Guild |
$0.50 $0.45
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All tables visible in previews. This is for tiefling lovers everywhere.
Inside are random tables to give details and ideas for tiefling characters and adventurers
d20 Tables for
Tiefling Personalities (personality traits, ideals, bonds, flaws)
Character Choices (class, trinkets, background, extra languages, pets)
Tiefling Heritage (family, distinctive... [click here for more] |
Dungeon Masters Guild |
$1.95 $1.76
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This is the PDF version. If you are looking for the Fantasy Grounds VTT module
- click here.
The psychomancer is a wizard adept in the manipulation of the psyche, or as it commonly known – the soul, be it for good or ill. It all depends upon the caster’s heart and grit, as well as their general tendencies and view of the world. Not many practitioners have lived to tell the tale, but those few... [click here for more] |
Dungeon Masters Guild |
$1.95 $1.76
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Lawful Disorder:
Frozen Victims Unit
A serial killer is stalking the unsavory citizens of Baldur's Gate and freezing them solid! Discover who or what is responsible for these chilling crimes and unravel the killer's twisted motivations in this adventure for Baldur's Gate: Descent into Avernus!
A 3-5 hour Dungeons & Dragons 5th Edition adventure for... [click here for more] |
Dungeon Masters Guild |
$2.95 $2.66
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Now for Fantasy Grounds!
Artifacts of Avernus includes 50 original magical items that adventurers might find in the Nine Hells. Arranged around devilish contracts, the Blood War, and the bureaucracy of the Hells, these items offer insight into how devils live and operate and will give your players engaging tools with which to traverse Hell.
Need items for Eberron? Check out Heirlooms... [click here for more] |
Dungeon Masters Guild |
$1.49 $1.34
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 Play the shadowy spellcaster of your dreams or surprise your players with unexpected dark magic! "25 New Shadow Spells" presents 25 brand new spells that draw on the power of darkness and shadows, including:
new shadow-themed spells for every spellcasting class in the Player's Handbook;
expanded options for dealing necrotic damage, including four necrotic cantrips;
the ability to summon... [click here for more] |
Dungeon Masters Guild |
$1.99
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Welcome to an adventure in the Spies Below the Moonsea series of Underdark adventures! This adventure can be played as entirely stand-alone.
Are you ready to turn the tables and enact a devious ambush against drow slavers? Do you want to visit a tavern run by an illithid? Have a run in with a dwarf battlerager? This is your chance!
The simmering conflict... [click here for more] |
Dungeon Masters Guild |
$4.99 $4.49
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Welcome to an adventure in the Spies Below the Moonsea series of Underdark adventures! This adventure can be played as entirely stand-alone.
Content Warning: This adventure deals with the worshippers of a god of death. Some of these personages revere death, dying, and becoming undead. While these beliefs are fictional and are portrayed as evil, they... [click here for more] |
Dungeon Masters Guild |
$4.99 $4.49
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A Hell of a Good(ish) Time
A powerful devil is organizing a dark alliance that would have long-reaching consequences if left unchecked. Brave heroes, as well as cunning troublemakers, are needed to crash this fiendish gathering.
A Four-/Six Hour Adventure of Social Intrigue and Daring Heists for Tier 2 Characters. Optimized for APL 8.
A Pipyap's Guide Adventure for Heroes Level 5-10
This is the second... [click here for more] |
Dungeon Masters Guild |
$6.99 $6.29
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 Hot, dark and energizing, kaff is the drink of choice of sophisticated city folk, curious wizards and gnomish inventors alike. Aqin’s Kaff stand allows you to bring it to any locale, adding some delicious flavour to your settings.
For the more astute customer, kaff is not the only thing available at Aqin’s stand. His parrot Chew has learned a few words in the... [click here for more] |
Dungeon Masters Guild |
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In this new supplement for the Baldurs Gate: Descent into Avernus you have introduced a new playable race the Bearded Devil.
The Bearded Devils are the shocked troop of the Nine Hells in their war with the Demons. Mean spirited and ill-tempered the Bearded Devil is quick to offence and quicker to violence. Some bearded devils defy racial stereotypes and are more neutral in character,... [click here for more] |
Dungeon Masters Guild |
$0.50 $0.45
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Fledgling wizards are being struck down in Thentia, the City of Mages.Rumors tie the deaths to the reappearance of an ancient artifact, the Bright Sword.Can adventurers solve the mystery of the mage slayings before the body count rises?
A 2- to 4-Hour adventure for 1st to 4th level characters.
This adventure features a balance of all pillars of play, including an optional puzzle. Maps and magic... [click here for more] |
Dungeon Masters Guild |
$4.99 $4.49
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This entire adventure is available through preview! Check it out before buying!
Welcome to the first adventure in the Spies Below the Moonsea series of Underdark adventures! This adventure is designed to serve both as a stand-alone journey, as well as an introduction to a greater storyline.
It all starts with a mysterious coin that accompanies... [click here for more] |
Dungeon Masters Guild |
$4.99 $4.49
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A 2-4 hour devilish dungeon crawl for 1st-5th level characters
Temple of the Broken Prince is a self-contained adventure that scales cleanly for parties from 1st through 5th level. Removing a cursed sword from a demonic temple places the party in an uncomfortable alliance with a devil, who coerces them into helping him destroy the... [click here for more] |
Dungeon Masters Guild |
$4.95 $4.46
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Bring the Avernus to your table with this new Roguish Archetype.
In this new supplement for Baldur’s Gate: Descent into Avernus, you are introduced to the Roguish Archetype the Hell breaker, a rogue who likes nothing better than to break into the citadels and treasure vaults of the Nine Hells doing right under the devil’s noses.
The Hell breaker is a rogue spell caster who unique abilities... [click here for more] |
Dungeon Masters Guild |
$0.50 $0.45
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A character sheet designed to be perfect for your Baldur's Gate: Descent into Avernus game. Complete with the flames of Avernus and demons lurking at the corner, this is sure to be the most eye catching character sheet at the table. Everyone will be jealous. But then, you can happily show them where to get their own! Everyone wins! Comes with color and black and white options. ... [click here for more] |
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Attention scoundrels! Pull a daring heist in one of Dungeons and Dragons' most iconic cities in this one shot adventure for level 3 characters! This product gives you a 2-4 hour caper adventure, with 10 pieces of original art.
The Score: In Baldurs Gate, the Hall of Wonders displays and showcases incredible inventions. Of interest to scoundrels, however, are rumors of a treasure... [click here for more] |
Dungeon Masters Guild |
$4.95 $4.46
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 Having stopped the Raiders operating out of the Cloakwood along the Coast way, the players return to Baldur’s gate to return their prisoner to Belynne Stelmane, and learn of a slavers operation she would like them to sniff out and break up in her continued bid for political clout.
This adventure is a continuation of It Always starts in a Tavern, but will contain suggestions for... [click here for more] |
Dungeon Masters Guild |
$2.25 $2.03
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Now for Fantasy Grounds!
There’s no eliminating power in the City of Blood; it only changes hands.
Baldur’s Gate: City Encounters provides Dungeon Masters with forty short encounters to supplement your Baldur’s Gate: Descent into Avernus campaign. These brief scenarios enliven the City of Blood and distinguish... [click here for more] |
Dungeon Masters Guild |
$6.95 $6.26
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"Revamped" is a series of content updated from and inspired by 3.5e, made shiny and new for your 5e games. In this instalment, we tackle the "Tome of Magic", and in particular "Shadow Magic"--a spell-like ability that uses "mysteries" in place of spells to create shadow-themed effects. Rediscover these mysteries as 36 new spells for your 5th edition games! ... [click here for more] |
Dungeon Masters Guild |
$3.49 $3.14
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From the minds of Alan Patrick and Connor Self comes a massive, lore-heavy adventure that ties into your Tyranny of Dragons and Descent campaigns, and provides guidance for one of the most epic encounters your players will experience!
Revisit Tiamat IN HER HOME! This massive, lore-heavy adventure is a romp across several planes of existence (including a few in Hell), where characters must outheist... [click here for more] |
Dungeon Masters Guild |
$6.99 $6.29
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 Mahadi wants his money back, and the only thing to do is to go Digging for Trouble. A two hour adventure for T2 characters. optimized for APL 8. ... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.69
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 Strange lights and harsh whispers in the graveyards near Scyulla’s Watch have come along with a series of grave robberies which mirror those committed years ago. The party is hired to investigate and finds that they aren’t grave robberies, but something much stranger.
A Two -Hour Adventure for Tier 1 Characters. Optimized for APL 3. ... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.69
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Enjoy 5 unique battlemaps set in snowy areas in this Lair of Dragons Battlemap Pack! These maps are perfect for your Icewind Dale: Rime of the Frostmaiden campaign or any other arctic themed adventure. Each map has both a daytime and nighttime image.
These maps are 2048 x 1536 px and come in jpg form.
Enjoy, and leave a review below! ... [click here for more] |
Dungeon Masters Guild |
$0.99 $0.89
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 The corrupted archdruid Kelandrakix is rumored to be running amok in Maladomini, the 7th layer of hell. Baalzebul wants to put a stop to her pit fighting business and needs and outside party who is not bound by their rules to take care of the problem. Can the party navigate the bureaucracy of Maladomini and put an end to Kelandrakix’s shenanigans?
Part two of the Fun with Fey series.
A Four-Hour... [click here for more] |
Dungeon Masters Guild |
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"A hundred-year curse caused by a group of adventurers slowly turned a tower and the hills around it into a region touched by the very finger of death, where life is incapable of thriving. As the curse grows in power and reach, on its way lie the town of Beregost, whose population now suffer, sicken and die every day under these nefarious powers. The government and local clerics infrutiferously... [click here for more] |
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That Fiendish Blood
A a collection of 6 races designed around the question 'What if there were tieflings of other races.'
In this book are 6 brand new races to the Forgotten realms, or any setting of your choice, that come with a brief summary regarding how they came to be in the forgotten realms, how their respective cultures treat them, and a description of their physical features, alongside... [click here for more] |
Dungeon Masters Guild |
$2.50 $2.25
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A dangerous delve into an undead who-dun-it!
Someone, or something, is stealing bodies from the temple crypt. The priest suspects it’s two of her seven acolytes and has asked you to solve the mystery then deal with the threat!
This four-hour adventure is playable with any number of players up to seventy-two total party levels as each combat encounter explains how to scale... [click here for more] |
Dungeon Masters Guild |
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 The Struggles of Stelmane A Battle of Minds Rages On
Set within Baldur's Gate, Duke Belynne Stelmane wards off a mental illithid assault trying to claim control of her body. The pieces are falling into place.
Explore the caverns beneath Baldur's Gate, confront the illithid threat, and discover the truth behind some of Baldur's Gate's greatest secrets.
A 2-4 hour Dungeons & Dragons... [click here for more] |
Dungeon Masters Guild |
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 Baldur’s Gate is not what anyone would describe as a ‘welcoming’ city. Tensions between the patriars and the people of the Lower City are high. The Flaming Fist mercenaries are uncaring, incompetent, or simply corrupt. To top it all off, now people are going missing. The only clue: a single golden finger that looks far too lifelike for comfort.
Fool’s Gold is a 3-4... [click here for more] |
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The Wall of the Faithless is a wall formed by souls of someone who'd never believed in a deity, it surrounds the City of Judgement, home of Kelemvor the God of Death and Judge of Damned. Devils and demons buy or stole these souls that become fiends, such as lemures. Your psychopomp powers come from the contact with a fiend creature you killed and its soul is bound to you now for example, in some... [click here for more] |
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The fifth edition Dungeon Masters Guide features a whole host of cool magic items for Dungeons & Dragons, including many classic items updated from previous editions of the D&D game. But given the sheer number of magic items unleashed on unsuspecting players over 40+ years, it was inevitable that the Dungeon Masters Guide needed to leave a whole bunch of stuff out.
So if you're... [click here for more] |
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 You are certain you went to sleep somewhere quite different, but find yourself awakened in a dismal swamp, on the porch of an empty shack. What forces have drawn you here, and what challenges will you need to survive to get back home? A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
This fun and unique adventure will allow your players to test their limits and possibly earn bragging... [click here for more] |
Dungeon Masters Guild |
$4.99 $4.49
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