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Designed to complement the events and setting of the Sword Coast Adventurer's Guide (and related) campaigns. Includes 10 encounters, 30 adventure hooks, and a new monster.
Abberations, Bandits, Benero, Blink Dogs, Combat, Constructs, Dragons, Elementals, Fey, Formians, Giants, Humanoids, Kenku, Levels 1-8, Monstrosities, Peryton, Role Play, Skill Challenges, Spectators, Sword Coast Encounters,... [click here for more] |
Dungeon Masters Guild |
$2.99
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This adventure was written by former Wizards of the Coast Dungeons & Dragons staff member Greg Bilsland, producer on the fifth edition core rulebooks. The adventure was designed for use in D&D's 24-hour 2016 Extra Life game.
The adventure is for characters levels 6 - 8 and integrates with the story of Storm King's Thunder.
Description: Two tendays ago, cloud giants... [click here for more] |
Dungeon Masters Guild |
$3.99
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This is the fourth in an ongoing series of short adventures centered around the town of Rel, one of the few towns that survived the fall of the Republic of Merak. While written as a campaign, the adventures (or parts of them) can easily be run as standalone encounters.
This adventure follows R3: Rukel Manor. Just as the PCs are settling in, undead threaten the town. While the initial outbreaks... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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In the depths of the deepest jungles, there are secrets and horrors that thankfully remain hidden to those who do not seek them out. But once in a while, brave individuals will travel under those darkened canopies and put their lives in terrible danger. Will the intrepid explorers live to tell their tales?
Cinematic Adventures
Once in a while, either Hollywood or an independent studio... [click here for more] |
Dungeon Masters Guild |
$1.99
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The Brotherhood of the Griffon is a 5e adventure for 7th-8th level characters that is set in the nation of Thesk, in the Forgotten Realms. The party heads to Phsant, where the characters get the chance to investigate the Brotherhood of the Griffon whereabouts, more specifically their leader, Aoth Fezim.
It's composed of three main chapters:
Exploring Phsant
Looking... [click here for more] |
Dungeon Masters Guild |
$4.99
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Need a collection of dnd one-shots and encounters to celebrate a DMs or player's birthday? This bundle is for you! It comes with two one-shots, one for celebrating a player's birthday and the other for a DMS. It also comes with encounters to use while the players are traveling in your in-game world! ... [click here for more] |
Dungeon Masters Guild |
$2.50
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Dungeons & Dragons (5th Edition) meets the wild, wild west in this short one-shot adventure created for 4-5 5th-level characters. The town of Rose Creek sits nestled in the far reaches of the desert. Here, life is simple- average townsfolk live their day-to-day lives, attempting to strike it rich out west. But without a lawmaster in every small town, robbers and thieves run rampant in the land,... [click here for more] |
Dungeon Masters Guild |
$2.00
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Journey to Samsara, the Feywild's Domain of Delight, a realm of Rewards, Reincarnation and Fortune.
Inspired by The Myths of the Lunar New Year and the Animals of the Eastern Zodiac.
Assist a local village and find a path to the Domain of Delight, Samsara.
The common folk of the village blame the Carnival for their missing children. A pied piper has stolen the children... [click here for more] |
Dungeon Masters Guild |
$4.99
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“Many that live deserve death. And some that die deserve life. Can you give it to them? Then do not be too eager to deal out death in judgement.”
--J.R.R. Tolkien
Can your party engineer the redemption of an ailing red dragon? Faerun is counting on it…
A chance encounter with a fleeing, injured red dragon leads to a multi-day journey through... [click here for more] |
Dungeon Masters Guild |
$5.95
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This product contains 20 random encounters that could be in any early campaign setting levels 1 – 5, the first page contains the rules for random encounters and a D20 table that will allow you to easily pick an encounter as quickly as rolling a 1 on a D20.
This amazing product has been reviewed by what I consider to be the most important people I know
“Wow! These 20 random encounters will really... [click here for more] |
Dungeon Masters Guild |
$0.90
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The Overgrown Shrine has been completely restyled! Download the new version now!
During a treasure hunt, the adventurers find themself in the front of a shrine in the middle of the forest. They will follow the hints hidden in the stained-glass windows to find the hidden access to the basement of the shrine. There lies a mysterious artifact free for the taking, but the strange plants covering... [click here for more] |
Dungeon Masters Guild |
$2.95
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A kid-friendly adventure for heroes of all ages and experience levels!
The adventurers are staying in town when it’s discovered that the mayor’s daughter has been kidnapped. Several witnesses saw a demonic horse stealing the girl away, and it’s all hands on deck to bring her back safe and sound. But the swamps nearby are a dangerous place and they’ll have to deal with the many creatures that... [click here for more] |
Dungeon Masters Guild |
$0.99
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Jarl Ulf Helmudson of Gnarhelm requests the aid of the adventurers to assist his daughter Kaetilvi on her quest to obtain a hair from a unicorn's mane. The journey takes the party through treacherous forests, where they must fend off dangerous creatures and fend for themselves. Along the way, they encounter allies, foes, and unexpected challenges. Will they succeed in helping Kaetilvi obtain the unicorn... [click here for more] |
Dungeon Masters Guild |
$2.00
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The Goose of the Golden Eggs is a single-session 5E scenario set in Eberron, suitable for four 6th-level PCs. The characters explore a small underground complex inhabited by the wicked servants of Rhashaak the cursed dragon in order to retrieve the Goose, an ancient magic item able to regularly produce Eberron dragonshards.
In this supplement an Eberron DM can find:
- a single... [click here for more] |
Dungeon Masters Guild |
$1.99
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One hundred amazing landmarks and locations that your players will stumble across while traveling through a desert! ... [click here for more] |
Dungeon Masters Guild |
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Can You Stop the Dragon's Dinner?
Villainous Kobolds in the service of a newly hatched Red Dragon Wyrmling have raided a village, making off with half a dozen children!
Will the adventurers be able to rescue the young hostages in time, or will the Wyrmling have a particularly fine dinner this evening?
A Short Adventure for 3rd-4th Level Characters
Explore a dungeon, battle against... [click here for more] |
Dungeon Masters Guild |
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5e D&D Adventure for 4 to 6 players, 5th to 6th level. Misery and calamity herald the appearance of Mist Island, a ghostly pantom island that drifts through Faerun for as long as any can remember. Likewise, it is rumored that the island holds a bounty of rare and useful resources to those who would brave its unpredictable nature; fortunes for the bold and a mission for the ages, you're told! What... [click here for more] |
Dungeon Masters Guild |
$1.50
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This side trek encounter challenges the heroes to recover a precious item from the lair of an evil hag. Estimated play time - 2 hours.
This product contains a pair of encounters designed to challenge 4th level PCs. It also includes an extensive backstory, new monsters, and new magic items to add to your campaign. The encounters are easily adapted to almost any campaign setting.... [click here for more] |
Dungeon Masters Guild |
$1.95
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A Majestic City, Elevated by the Arts, Unprepared for Horror
Krasnygorod, the Red City, is the crown jewel of the Belayareka River. It stands ancient and proud. A bastion of the arts, sciences, and culture, the Red City is home to multitudes of diverse and talented creatives from all over Ravenloft. The wealthy pay extravagantly those whom they patron, and the talented among the Universitet and the... [click here for more] |
Dungeon Masters Guild |
$19.99
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One of the best D&D adventures ever written, The Forge of Fury by Richard Baker can become the heart of an entire campaign, especially one focused on the first two tiers of play. This supplement provides additional material for a Dungeon Master eager to build her game on the story and the setting of the adventure. The sourcebook is divided in two main parts: the first deals with the town... [click here for more] |
Dungeon Masters Guild |
$1.50
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One hundred encounters that take place on a beach or island. Perfect for seafaring adventures. ... [click here for more] |
Dungeon Masters Guild |
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A Descent into Avernus Side Trek
This book is designed to be used during the actual adventure of Descent into Avernus or it can be used completely independently while allowing other heroes to see to the salvation of Elturel. The adventure begins in hell, near the infamous Pillar of Skulls where the PCs learn of Zariel's secondary plot through the lying voice of... [click here for more] |
Dungeon Masters Guild |
$1.00
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This is a one one one adventure. It has been designed to be played by one player and a DM. It can be scaled to be played with multiple characters. My group has played it both ways to great success. In this adventure the character finds themselves marked for death. A price has been put on their life, and they are being pursued by an enigmatic group of assassins. This adventure is best suited for a... [click here for more] |
Dungeon Masters Guild |
$0.89
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Be careful what you wish for...
Villains from the past have returned for one last battle against the party! Swept into an unexpected confrontation after a child mistakenly wishes to witness their greatest battles, will the party manage to prevail a second time?
This is an epic-level one-shot adventure, meant to be played at Level 20 or above. Pregenerated character sheets have been provided, or you... [click here for more] |
Dungeon Masters Guild |
$2.95
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The thematic sequel to Curse of Strahd that you’ve been waiting for is here! Phantasms of Sri Raji takes PCs from levels 13-15 all the way up through level 20, pitting them against a rakshasa lord, tasking them with escaping the prison that is his ironic punishment. THRILLING ADVENTURES: Participate in a heist and a burglary! Solve an escape... [click here for more] |
Dungeon Masters Guild |
$24.95
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Scourge of the Nightingale
Part Three: A Song of War
Nightingale continues to build her army, and she only has one more ally to secure. Once she does, she plans to invade Hillsfar, destroying the hopes and dreams of all who live there.
The First Lord of Hillsfar tasks the adventurers with thwarting Nightingale’s meeting with the Clan of Broken Bones – a large goblinoid host whose... [click here for more] |
Dungeon Masters Guild |
$6.95
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Ten campaign and setting neutral encounters suitable for epic tier parties (17+ level).
Comes with 10 encounters, 30 adventure hooks, and a new monster.
Assassins, Balor, Centaur, Clay Golem, Combat, Construct, Dragon, Epic Encounters, Fiend, Gethrixx The Ancient Green Dragon Zombie, Ghosts, Giants, Gladiators, Levels 17-20, Monstrosities, Purple Worm, Role Play, Skill Challenge, Storm Giant,... [click here for more] |
Dungeon Masters Guild |
$2.99
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An adventure created to work alongside the current mainquest set within Icewind Dale. The bounty hunt is a simple two to four hour adventure in two parts. The group will learn about and investigate about the recent bout of murders around Ten-Towns. After following a lead they will come accross the true cause of the murders; a Wendigo.
The adventure is open ended enough that you as the DM can add... [click here for more] |
Dungeon Masters Guild |
$1.00
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We now have a Fantasy Grounds Option here!
https://www.dmsguild.com/product/317234/Red-Hand-of-Doom-5e-Conversion-for-Fantasy-Grounds
Conversion guide for red hand of doom module. DOES NOT include the original module, you must purchase that serparately here.
If you wish to purchase the maps AND the guide, please visit this link: https://www.dmsguild.com/product/266760/The-Red-Hand-of-Doom-5E-Conversion-Guide-and-Expanded-Map-Packs... [click here for more] |
Dungeon Masters Guild |
$10.00
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The Deepwood Bandits
A Highpass Adventure
Bandit activity on the road to Highpass gets personal for the heroes when they prevent an attack on a local merchant's shipment. They agree to investigate further, discovering something darker than expected behind the bandit attacks. The heroes make an unlikely ally as they dig deeper into the mystery of the Deepwood Bandits.... [click here for more] |
Dungeon Masters Guild |
$1.99
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Gauntlet of Flame The Blistering Forge
Situated atop Mount Marazbor, an active volcano, it the dwarven lava-forge once known as Citadel Grungharaz. Once, this great armoury produced hordes of weaponry for dwarven regiments in far off lands, but now it has been taken over by rampaging fire giants.
Are you capable of infiltrating the Gauntlet of Flame?
A 6-10 hour Dungeons &... [click here for more] |
Dungeon Masters Guild |
$4.95
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Mine of Mischief is a D&D 5th Edition adventure built for a party of Level 1 Heroes.
Included in this bundle is the PDF and battlemaps.
Synopsis: Unearth the secrets hidden within the radiant depths of Stonehaven Mine in "Mine of Mischief," a Dungeons & Dragons 5th Edition module for Level 1 characters.
Delve into the foothills of towering mountains,... [click here for more] |
Dungeon Masters Guild |
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Adventurers are asked to investigate a meteor that has crashed a few miles out of the isolated village of Summer Springs. The village leaders are afraid to investigate themselves as there is a band of goblins who often and commonly raid and pillage.
It's the goblins who are having their pet pigs stolen and the meteor have made them giant goblins who want revenge. Players get to control giant goblins... [click here for more] |
Dungeon Masters Guild |
$2.00
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Written as a starting adventure for a party of 1st to 3rd level characters, this adventure puts the brave PCs on the road to Rel.
Recently, the aristocrat Telrus learned that his family had once owned land near the town of Rel. During the terrible civil war that consumed the Republic of Merak, Trelus’ ancestor was forced to flee. Newly married to the charming and ambitious Ishia, Telrus has the... [click here for more] |
Dungeon Masters Guild |
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Every autumn the sleepy village of Faen celebrates the Soultide Festival. The souls of the departed are guided out of the forest and can depart for their appointed afterlife. There is feasting and celebration of life. The children of Faen dress in costumes, pretending to be their favorite Monsters.
The Party are guests for this year's celebrations and are chosen to be the judges in an annual... [click here for more] |
Dungeon Masters Guild |
$2.00
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The following information is a 5E D&D conversion of the various monsters and creatures encounters for DL9: Dragons of Deceit. The original module, the Monster Manual, Dungeon Masters Guide, Volo’s Guide to Monsters, and Mordenkainen's Tome of Foes are required to use this conversion guide. Monsters of the Multiverse may be used instead of Volo’s Guide to Monsters and Mordenkainen's Tome of... [click here for more] |
Dungeon Masters Guild |
$3.95
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The party is throwing a surprise party for one of their own, but a group of playful satyrs have derailed their plans for the evening! Stealing presents and eating the food, can the party be salvaged, or is this the worst birthday ever?
This one-shot is meant to be played as a surprise party for one of your players. Yourself (the DM) and every player except for the birthday player should be in on the... [click here for more] |
Dungeon Masters Guild |
$2.95
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Tales from the Frozen North
A chilling collection of encounters
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Bring your chilling campaign to life with this companion supplement for Icewind Dale: Rime of the Frostmaiden!
Tales from the Frozen North presents 10 handcrafted encounters between 15 to 90 minutes in length for your adventures across the frozen wasteland.... [click here for more] |
Dungeon Masters Guild |
$5.99
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The complete adventure arc with over 18 hours of story line for just $4.99!! Try Part 1 here Completely Free!!! This collection contains the entire Sanguine Tide adventure arc, an adventure series which is tailored towards busy or new DM's/players. Complete with NPC character studies, enemy stat cards and pre-drawn maps, this campaign minimises the work needed by any DM. This arc contains... [click here for more] |
Dungeon Masters Guild |
$4.99
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In 1983, TSR published the module named “Beyond the Crystal Cave” with the module code “UK1”. It was written by Dave J. Browne, Tom Kirby, and Graeme Morris, and illustrated by Dave De Leuw and Timothy Truman. It consisted of a 32 page booklet and folding cover with maps.
This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference... [click here for more] |
Dungeon Masters Guild |
$1.00
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There are star-crossed queer lovers who need to be reunited. There's a witch with an intelligent (and dangerous) talking soup, playful faerie dragons, singing spiders, and a powerful and capricious fey knight who'll let you have that sweet human back... if you're willing to trust him.
A one-shot adventure set in the Feywild, In the Name of Love is an adventure for 4th-6th level characters with a... [click here for more] |
Dungeon Masters Guild |
$2.95
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One Shot adventure!
GOBLINS GONE WILD!
A plug in adventure that can be used as part of a larger campaign or run as a one shot for characters level 3+.
Its time for something simple. Goblins attacking a small town BUT WITH A TWIST!
WILD. MAGIC. SURGE. TABLE.
The goblins found some magic items and have no idea how to use them! What the heck is going to happen? and how... [click here for more] |
Dungeon Masters Guild |
$2.95
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The annual Goblin Rodeo is on the horizon, and the forest-filled Mirthwood Hollow is ablaze with anticipation. But wait! Chaos has erupted in the once joyful event. A cheeky spirit has thrown a wrench into the proceedings, unleashing the rodeo creatures ahead of time and causing pandemonium. The goblins are bewildered, and the rodeo is spiraling into hilarious disarray. Your players are roped into... [click here for more] |
Dungeon Masters Guild |
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A criminal band known as “Suldran’s Dark” who is active all over the Moonsea region and especially on the waters of the Moonsea itself, recently seized a caravel out of Phlan carrying trade-bars of smelted copper and “batons” of steel ready to be hammered into swords.
Along with all of the cargo, the Dark seized six passengers for ransom. Little did they know that one of the passengers was... [click here for more] |
Dungeon Masters Guild |
$2.99
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This is the third in an ongoing series of short adventures centered around the town of Rel, one of the few towns that survived the fall of the Republic of Merak. While written as a campaign, the adventures (or parts of them) can easily be run as standalone encounters.
This adventure follows R2: Town of Rel. The PCs will be sent by their patrons to clear the ruins of the Rukel Manor. Tales say... [click here for more] |
Dungeon Masters Guild |
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This adventure is for a low- or mid-level character(s), and written to fit in any world the player desires. No DM is required! You may bring in a sidekick or potentially pick up one or two as the adventure progresses.
As the title implies you are part of an expedition to explore an unknown region of the world. The adventure takes place in a wilderness setting.
The adventure is in a sandbox style... [click here for more] |
Dungeon Masters Guild |
$5.00
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What is Icewind Dale: Chronicles of Ten Towns?
This is a supplement companion book made with the Icewind Dale: Rime of the Frostmaiden in mind, to be used along with the official D&D 5th Edition rules. It includes a lot of setting-related options for Players and Dungeon Masters alike to further enhance their experiences along the campaign and its adventures.... [click here for more] |
Dungeon Masters Guild |
$4.95
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This collection of encounters includes alternate rules for determining travel time, seven encounters for traveling through small towns, two dozen random encounters and 11 longer set encounters that can be integrated into any campaign.
>> Quick rules for dealing with long overland travel, getting lost, and survival
>>More than 30 encounters ready to be added to any random... [click here for more] |
Dungeon Masters Guild |
$2.00
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Holmford is saved but the nightmare is far from over. Defeat has stoked the Coven’s rage and set them on the trail of those who dared foil their plans. The heroes must now take the fight to the hags before dark forces turn the hunters into the hunted. Deep in the Blightmoor, the Tree of Decay, home to the Gray Coven, awaits.
Days of Blight: The Gray Coven is a 5th edition horror adventure for... [click here for more] |
Dungeon Masters Guild |
$4.95
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Current Clack: Neverwinter - A Dungeon Master's Sourcebook provides DMs with news, rumors and gossip for Neverwinter, the Sword Coast and the Savage North. This booklet includes 78 "Clack" entries, divided by month, that touch on the doings of adventuring companies, merchants, dragons and city states, the discovery of long lost dungeons, the arrivals, departures and dooms of sailing ships plying... [click here for more] |
Dungeon Masters Guild |
$5.00
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