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Modern Arsenal is a collection of Weapons, Subclasses, New Rules, Feats, Spells, Vehicles, Magic items and more that reflect a new modern age of the Dungeons and Dragons setting of Eberron. Dive into a cyber-punk universe that expertly marries the whimsical concepts of traditional fantasy with a dark futuristic era, packed with magical weaponry, high tech vehicles, and reality bending spells.
Modern... [click here for more] |
Dungeon Masters Guild |
$3.49
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Delve direct into the depths of the Dungeon of the Mad Mage. 10 character-level appropriate adventure hooks in and around Waterdeep for entering each of the first ten levels of Undermountain!
A young female dwarf with a raven on her shoulder sits alone at a small table for two at a corner in front of one of the ornate windows of the Yawning Portal. Occasionally a grizzled adventurer... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Codex of the Infinite Planes
Volume 12: Infernal Battlefield of Acheron
The secrets of the Infernal Battlefield of Acheron ... won at last!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Codex of the Infinite Planes
Volume 14: Peaceable Kingdoms of Arcadia
Unlock the guarded secrets behind the Peaceable Kingdoms of Arcadia!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the Codex in this continuing volume... [click here for more] |
Dungeon Masters Guild |
$2.99
|
There are five unlabeled mining locations on the map of Chult provided in Tomb of Annihilation. This guide aims to flesh out these mines with interesting encounters and NPCs that can be placed into any adventure run in Chult. Use them as suggested or pepper them in wherever you see fit.
Includes the albino dwarf city of Geode Hollow and their magic-imbued gems, abandonded mines filled with... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Resources and expansions for running Solstice and Grimskalle in chapter 5 of Icewind Dale: Rime of the Frostmaiden
The island of Solstice is a turning point in the campaign. This supplement provides a collection of resources to help you run the exploration of the island and its castle without taking away your players' agency. Inside, you will find:
Multiple leads for guiding the party to Solstice
A... [click here for more] |
Dungeon Masters Guild |
$2.00
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What is True Peer?
True Peer is an alternative way to build combat encounters that is obsessed with simplifying the process for you! The innovative Peer Rating system lets you easily make group encounters by adding monster's Peer Rating together. True Peer uses the same foundational math as the Dungeon Master's Guide, making it compatible with every fifth edition... [click here for more] |
Dungeon Masters Guild |
$1.99
|
How to Train Your Companion
How To Train Your Companion is a guide for training your Dragons, Elementals, Familiars, Beasts, Monstrosities and Plants.
If you are an adventurer who finds themself a dragons egg, or lone bear cub and are looking to raise it as your companion then look inside this tome for a guide and added abilites to help you train these creatures.
Inside this text includes
*... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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One hundred random encounters that will bring your forests to life! Roll a d100 and see what you get. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Codex of the Infinite Planes
Volume 24: Seven Heavens of Mount Celestia
Open these pages and learn about the wondrous and breathtaking landscape contained within the rugged slopes of the Seven Heavens of Mount Celestia!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Resources and expansions for running Icewind Dale: Rime of the Frostmaiden
The Icewind Dale Gazetteers, a set of guidebooks containing detailed setting information, new scenarios, and additional resources for running Rime of the Frostmaiden, have been published in a collected edition. All of the resources are now available in a single PDF.
The gazetteers... [click here for more] |
Dungeon Masters Guild |
$11.95
|
Tavernkeeping the Sleeping Giant: A Lost Mine of Phandelver Companion expands on this simple tavern of Phandalin to make it a must-visit destination for players and DMs alike. This title includes:
a map of the Sleeping Giant tavern (plus a printer-friendly version);
details on how to purchase, hire, restore, and maintain it as your own;
unique profit and loss earnings tables designed specifically... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Random Encounter tables for Shadowfell along with monster statblocks for the custom creatures that go with it.
Now an Electrum BEST SELLER!
This started out as an 11 page encounter guide and has grown into a mini monster manual as well. This 24 page guide is an excert from the Lost in Shadow starter campaign that is also available on this site (https://www.dmsguild.com/product/301770/Lost-in-Shadow).... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The Forgotten Realms god of the tracking and rangers leads by example rather than words. He provides guidance to rangers and speaks on behalf of the goddess of the forest.
Assembled from the vast collection of knowledge contained within Candlekeep’s Great Library— along with all-new information—Gwaeron Windstrom and Rangers of the North details everything there is to know about Gwaeron Windstrom,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
This explains how challenge is really calculated. That's it. That's the product. I figured out Challenge Rating. I solved the puzzle. Now I would like to share that understanding with you. ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
"The Vestiges long bound stir in their sarcophagi, they call from the Ethereal to their champions, and their dark designs will soon be revealed"
Version 2.0 released
This includes the new chapter Wraths of the Vestiges, which includes 17 pages on how to punish characters for their insolence. Each Vestige has an event-like wrath to help them push back against third tier champions trying... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Instantly customize battles to perfectly challenge your players, assess your party's power and effectiveness, add thematically appropriate monsters to any encounter, and make every combat an enjoyable challenge with Balancing Encounters: Descent into Avernus!
D&D encounters have a sweet spot, that perfect middle ground between ease and difficulty to maximize player satisfaction.... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Admit it. . . you've always wanted to design your own fantasy world. But the job was just too big and complicated, so you either quit in frustration or didn't start at all. Get out your pencils and markers, because it's time to make that dream come true! From the first steps of picking a campaign book to the final details of crafting a kingdom or city, World Builder's Guidebook leads you stage by... [click here for more] |
Wizards of the Coast |
$4.99
|
This volume's outlawed in the Cage, berk? it's a crime just to own it. 'Course, that makes it required reading for peery cutters. Which factol's gone barmy, and which one ain't quite alive? Who tops the Hardheads' hit list, and who's a Sensate spy? What portals, spells, and powers can a factioneer use to give his foes the laugh? Catch the chant here! Designed for players and Dungeon Masters alike,The... [click here for more] |
Wizards of the Coast |
$9.99 $6.99
|
A brand new Spelljammer supplement from the author of silver-selling rules expansion Large Luigi Presents: A Primer’s Primer to Spelljamming.
The Astral Sea is a vast and alien place and full of Astral Dominions. These cities and strongholds of the gods are uncharted and the denizens uncatalogued—until now! This 125-page guide focuses on the realm of thought and stars, the... [click here for more] |
Dungeon Masters Guild |
$15.00
|
This supplement brings together the various official magic rune concepts throughout fifth edition publications (including the runes found in Waterdeep: Dungeon of the Mad Mage, Storm King's Thunder, Tasha's Cauldron of Everything, Volo's Guide to Monsters, Bigby Presents: Glory of the Giants, and Unearthed Arcana), tying them into one usable document... [click here for more] |
Dungeon Masters Guild |
$1.00
|
A collection of philosophy, theory, history and lore that draws from all eight Arcane Traditions! Find conundrums, quotes, and character concepts to flesh out your Abjurer, Conjurer, Diviner, Enchanter, Evoker, Illusionist, Necromancer, or Transmuter!
Sections include:
"Why X is the Strongest School"
Subschools for each discipline
Philosophical Considersatios (such as the Hammer... [click here for more] |
Dungeon Masters Guild |
$4.95
|
This product offers an alternative deck diagram to come up with ideas helping to create adventure outlines and elements, different from those offered in the book of many things but using the deck of many things and many more things cards, helping Dungeon Masters to spark their creativity ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
MONSTER LOOT & HARVESTING - Lost Mine of Phandelver
This resource is cleverly designed to provide an immersive experience for player characters and the Dungeon Master. It provides a comprehensive list of monster loot and harvesting possibilities for the Starter Set – Lost Mine of PhandelverTM. This resource creates extra possibilities for the Player Character, and adds to the player’s... [click here for more] |
Dungeon Masters Guild |
$1.00
|
If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 12 combat encounters that might occur when your party exploring Level 23: Mad Wizard’s Lair.
You will find useful advices on how to use creatures in combat.... [click here for more] |
Dungeon Masters Guild |
$0.99
|
So the players have been complaining that the campaign is too dull, eh? Not enough detail? Why is this country at war with its neighbors? How can trade routes exist with all those wandering monsters? Most importantly, why do all of those unsacked, unlooted dungeons and ruins stand so close to the one big city all of the adventurers in the world hail from?
Rejoice, Dungeon Masters, and relax! All of... [click here for more] |
Wizards of the Coast |
$4.99
|
Beware the Deep
Beneath the waters lurk dangers that threaten all the Dessarin Valley. The mysterious cult of the Crushing Wave has infested the Dessarin river with all manner of beasts, and monsters in service of their dark lord. No one is safe while they raid all who make their livelihood on the river.
The Crushing Wave have gathered new monsters and have grand schemes for the... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Take skill checks to the next level with this essential guide to costs and consequences for every skill!
The Dungeon Masters Guide includes rules to make skill checks come alive in your games, but only gives you a few short examples of how to make them work. This rules supplement comes to the rescue with ready-to-use options for every skill in the game and a comprehensive... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Feldor's Guide to Elturgard – A region gazetteer
Looking for a place to set your up coming adventure? Look no further! Elturgard is a peaceful, god-fearing nation, ruled without incident for nearly 50 years. Rumors that the pot is ready to boil over are greatly exaggerated
Written before his death, Feldor Brewbarrel spent his years travelling through Elturgard, documenting the places he visited.... [click here for more] |
Dungeon Masters Guild |
$1.00
|
It's between adventures and you've got a few weeks to burn. The good ole job board reminds you its just not worth risking life and limb for a pittance of copper, so what do you do with all this bloody time? You could break out the ancient carousing table of yore, perhaps get the paladin to forgo their oaths, or maybe even try to dive into classic downtime activities...for the hundredth time...or you... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The Nine Hells, like many planes in the D&D multiverse, has ancient and mysterious origins. It is believed to have been shaped by the divine forces of law and evil. The exact details of its creation vary in different campaign settings, but common themes include the intervention of powerful archdevils and deities who forged this plane to embody their values and designs.
This supplement aims to... [click here for more] |
Dungeon Masters Guild |
$1.99
|
From RANDALL RIGHT,
author of the MITHRAL Best-Selling Comprehensive Manuals,
comes this Dungeon Master tool for managing party wealth.
Chapter 1: Wealth & Assets: Guidance for sane treasure distribution rates; keep your players
hungry but not too hungry! -- Descriptions and values for a wide range of material assets, including
coins,... [click here for more] |
Dungeon Masters Guild |
$7.49
|
The Greek Pantheon Codex
This Best Selling 26 pages supplement contains lore and detailed information on 9 legendary items and 21 statblocks for many well-known gods, titans, creatures and more from Greek mythology. Designed for Tier 2 to 4 adventures for mythical god slaying games.
If Greek mythology doesn't fit your setting, you can - of course - rename the statblocks to fit your pantheon of... [click here for more] |
Dungeon Masters Guild |
$7.95
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ANTHOLOGY NOTICE: This product is also available as part of an anthology of Wraith Wright's Comprehensive Manuals. If you previously purchased this product, you can download the updated anthology on the linked product page.
FANTASY GROUNDS: This page is for the PDF product; if you are looking for the Fantasy Grounds version, check here.
TIMELY REVISIONS: This (third)... [click here for more] |
Dungeon Masters Guild |
$20.00
|
THE AESTHETICS GUIDE TO ANSALON is a series of books compiled over years of research into the epic series of Dragonlance novels plus Dragonlance modules from across systems and editions, ranging from the earliest AD&D material to the 3.5 updates.
These guides update all of the old material, collecting information from across sources to create the most complete collection of information... [click here for more] |
Dungeon Masters Guild |
$7.45
|
If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 22 combat encounters that might occur when your party exploring Level 22: Shadowdusk Hold.
You will find useful advices on how to use creatures in combat.... [click here for more] |
Dungeon Masters Guild |
$0.99
|
From RANDALL RIGHT, author of the MITHRAL Best-Selling Comprehensive Equipment Manuals,
comes this definitive work for lovers of pets, mounts, and other animal companions.
Players: In these pages, explore new options for befriending animals, domestic and wild, training them in
dozens of useful tasks and tricks, using and protecting them in battle,... [click here for more] |
Dungeon Masters Guild |
$14.99
|
This is the 1983 edition of the D&D Basic Dungeon Master's Rulebook, part of the "BECMI edition" Red Box Set.
Product History
The D&D Basic Rules Set (1983) by Frank Mentzer was the third and final iteration of the boxed Basic Rules for Basic D&D. It was released in summer 1983.
The Evolution of Basic D&D. By 1983, Basic D&D had gone through... [click here for more] |
Wizards of the Coast |
$4.99
|
If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 24 combat encounters that might occur when your party exploring Level 21: Terminus Level.
You will find useful advices on how to use creatures in combat.... [click here for more] |
Dungeon Masters Guild |
$0.99
|
My next release, Yathuna: Remnants of the Hedrons, is out now! It is a 275 page PDF which includes a campaign setting, 64 archetypes, 150+ spells, 150+ magic items, 48 new monsters, 30 optional rules and a revamped ruleset for wilderness navigation! It costs $15 and can be found on DriveThruRPG! Want some of the content instead? All player-focused content can be found in the Adventurer's... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 31 combat encounters that might occur when your party exploring Level 14: Arcturiadoom.
You will find useful advices on how to use creatures in combat. Where should they stand? What course... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Welcome to Selva Oscura, where carnivorous faeries giggle from the shadows and swollen fungi dance in the gloom. In this feytouched layer of the Abyss, courts of demonic fey vie constantly for power beneath the twisted boughs of hungry trees. The ruins of fey palaces are picked over by carrion sprites while twisted hags plot their wicked schemes. And slumbering at the center is the still living corpse... [click here for more] |
Dungeon Masters Guild |
$15.00 $10.50
|
Save 40% on this product through my 2017 Bundle!
Explore the dangers of the High Moor; 34 pages of content!
Challenge your players with the largest and most dangerous plateau in the Forgotten Realms! Delve into dragon-infested ruins, explore the rotten depths of the Undermoor, and navigate the aggressive tribal politics of the clans who carve out a living on the plateau by any means... [click here for more] |
Dungeon Masters Guild |
$2.00
|
If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 13 combat encounters that might occur when your party exploring Level 20: Runestone Caverns.
You will find useful advices on how to use creatures... [click here for more] |
Dungeon Masters Guild |
$0.99
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If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
Here you will find description for ALL 25 combat encounters that might occur when your party explore Level 10: Muiral’s Gauntlet.
You will find useful advices on how to use creatures in combat. Where should they stand? What course of... [click here for more] |
Dungeon Masters Guild |
$0.99
|
THE AESTHETICS GUIDE TO ANSALON is a series of books compiled over two years of research into the epic series of Dragonlance novels plus Dragonlance modules from across systems and editions, ranging from the earliest AD&D material to the 3.5 updates.
These guides update all of the old material, collecting information from across sources to create the most complete collection of... [click here for more] |
Dungeon Masters Guild |
$6.21
|
Written by a Field Biologist, this supplement contains 14 sinister plants to populate your world. These plants build a punishing wilderness to keep things interesting during the travels between towns, ruins, and dungeons. Gone are the days of time jumps through long walks - your players will learn to fear the wilderness as much as any dragon or lich!
Included within are 14 magical and nonmagical plants,... [click here for more] |
Dungeon Masters Guild |
$2.00
|
If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to make your combats faster and better, this guide is for you!
Here you will find description for ALL 25 combat encounters that might occur when your party explore Level 9: Dweomercore.
You will find useful advices on how to use creatures in combat. Where should they stand? What course of action will be most... [click here for more] |
Dungeon Masters Guild |
$0.99
|
If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 15 combat encounters that might occur when your party exploring Level 18: Vanrakdoom.
You will find useful advices on how to use creatures in combat. Where... [click here for more] |
Dungeon Masters Guild |
$0.99
|
If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 11 combat encounters that might occur when your party exploring Level 19: Caverns of Ooze.
You will find useful advices on how to use creatures in combat.... [click here for more] |
Dungeon Masters Guild |
$0.99
|