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To Live and Die in Tall Pines (5e)

To Live and Die in Tall Pines (5e)


A Wandering Pilgrim Games Product Within the rough and tumble area known as the Western Expanse, there lies the small town of Tall Pines. Not all is well in Tall Pines, however, as the local Cooper Gang has taken control and made life difficult for its occupants. Now, it is up to you and your party to stop the Cooper Gang and it's deadly leader, Jeremiah Cooper. Can you save Tall Pines? Or is the...   [click here for more]
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Arena of Champions - The Oath of Slaughter: A New Paladin Oath

Arena of Champions - The Oath of Slaughter: A New Paladin Oath


Strength Above All! Those paladins who take this oath bask in battle, reveling in open war and seeking single combat. They live for violence, for the clash and scream of armed conflict. Some channel this into becoming renowned gladiators or efficient mercenaries while others become vicious warlords or ruthless raiders. Mercilessness. The weak are undeserving of mercy and the defeated...   [click here for more]
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Bounty Hunt - The Wanderers Gang (5E)

Bounty Hunt - The Wanderers Gang (5E)


The bounty hunt is a simple two to four hour adventure in two parts. The group will investigate the recent series of thefts around the local area. A local business owner is looking to get their items back and their lockbox is of great importance. The adventure is open ended enough that you as the DM can add or take away as much as you want and still have all the necessary components to run a simple...   [click here for more]
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Veerun's Firearms Item List (5e)

Veerun's Firearms Item List (5e)


The gun. Truly it is one of mankind's greatest leaps forward in the arena of weapon's technology. The ability to look your enemy in the eye and decide whether it lives or dies with but the flexing of a single finger is a power few can comprehend, and even fewer still can claim to have ever held. But with my help, that sort of power can be like child's play to you. I am Veerun the Gunsmith,...   [click here for more]
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Wrong Turn: Dragon Heist

Wrong Turn: Dragon Heist


Welcome Back to Waterdeep! It's a wonderous city full of splendors, but be careful where you step. One wrong turn might get you killed! Wrong Turn: Dragon Heist is the first volume in a series of supplements that aim to give Dungeon Masters a guide for those moments when player decisions or dice rolls take things in an unintended direction. Each volume will examine a different...   [click here for more]
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Ride the lightning - Eberron adventure - 13th moon shared campaign

Ride the lightning - Eberron adventure - 13th moon shared campaign


Welcome to Ride the Lightning, a multi-table adventure set in Eberron, written for the 13th moon shared campaign. This adventure is set in the Day of Mourning, in Cyre, and the characters will try to escape the catastrophic event that will annihilate the nation. This adventure is designed for one table of level 13 characters and some tables of three...   [click here for more]
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CCC‐ODFC03‐01 A Momentary Lapse of Reason

CCC‐ODFC03‐01 A Momentary Lapse of Reason


With the fall of Mulmaster during the Red War, the Moonsea region has never been so depressed. The churches of Milil and Lliira think they have a solution – a festival of music culminating in an epic, Battle of the Bards. Can you help raise the spirits of the people? Do you have what it takes to rock the people of Mulmaster with music, not elemental devastation? Part 1 of the Return...   [click here for more]
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PRIMAL - Neanderthal: A Race Option for Dungeons and Dragons 5E

PRIMAL - Neanderthal: A Race Option for Dungeons and Dragons 5E


THE NEANDERTHAL: A brute-race of tribals, hardy and strong. These ancient and mighty people have survived since olden-times, hunting and fighting their enemies with all the ferocity of cave-bear! Welcome to PRIMAL! A series of race options for D&D 5E that entail the mighty heroes and ancient evils of the distant past. In this series, you can take control of heroic...   [click here for more]
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Class Option: The Calligrapher

Class Option: The Calligrapher


The Calligrapher is a class that writes out their preferred history as events occur using recovered pieces of the Truespeech to craft powerful Testaments.  These Testaments unleash powerful forces or alter events to the Calligrapher's liking.  This class exemplifies the adage about the Pen being Mightier than the Sword. This 16 Page document includes an alternate slotless magic system focused on...   [click here for more]
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Prawo Zachodu!

Prawo Zachodu!


Popraw stetsona, przypasz kolt, osiodłaj mustanga. Na twoich sesjach D&D ruszycie na Zachód. Prawo Zachodu to minidodatek, dzięki któremu włączycie do swoich sesji elementy westernu. W środku znajdziecie siedem nowych podklas, opcjonalne zasady broni palnej, westernowy sprzęt, garstkę nowych przeciwników i pomysły na lokacje z Pogranicza. Jak tam, pielgrzymie? Gotów? Ruszamy na Daleki...   [click here for more]
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They Came From The Sewers!

They Came From The Sewers!


A 5th Edition adventure for 5 characters of 5th to 9th level, They Came from the Sewers is meant to evoke the fun of 20th-century B-movie science fiction tales. Rather than using atomic weapons as the catalyst for mayhem and monsters, it’s the Spellplague. Synopsis Giant ants plague a city in the Vilhon Reach. The heroes must save the day. First, they fight off...   [click here for more]
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BT-01 The Branches of Time: The Harvest of War

BT-01 The Branches of Time: The Harvest of War


Somewhere on the front lines of the Last War, the inventor of the sentient warforged, Aaren d’Cannith, wanders the battlefields. Can a band of time travelers find Aaren in the branches of time before he vanishes from history and recover a secret that can save the warforged of the distant future? The Branches of Time is a time travel campaign set in the world...   [click here for more]
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The Manual of Exotic Materials II

The Manual of Exotic Materials II


The Manual of Exotic Materials II is the sequel to our first DMs Guild product, the Manual of Exotic Materials. Together, they are an expansion module for fantasy roleplaying designed to give the gear head player something to tweak. This volume includes a collection of new materials, weapons, armors, and even a few magic items, great for helping one sword and shield fighter differentiate themselves...   [click here for more]
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Cantrip Guns

Cantrip Guns


Pew pew pew! Cantrip guns: a fun system for magical firearms based around spell gems. Includes pistols, burst-guns, and rifles. A simple system with fully explained mechanics, suggested costs and integration into your world, and modified cantrips to fit with the three gun types. Easy to use and easy to integrate into many settings, cantrip guns work well in high magic settings as ubiquitous sidearms,...   [click here for more]
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d2020 Creator Charity Calendar

d2020 Creator Charity Calendar


100% of creator royalties are donated to the Roleplaying Game Creators Relief Fund! As TTRPG designers, we spend most of our time behind the scenes crafting compelling NPCs, designing innovative character options, and spinning fantastical stories for players and DMs alike. But what happens when creators get the crazy idea to step into the fantasy worlds they’ve created and...   [click here for more]
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The Day the Sky Shattered

The Day the Sky Shattered


The Day the Sky Shattered A band of adventurers delves the depths of an ancient crypt to find that which has been lost to time, legend, and good sense. The Day the Sky Shattered is a Tier I adventure created by Wildfire Works, a duo of independent creators. It provides enough experience to advance a party of level four adventurers to level five. This promotes...   [click here for more]
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The Lord of the Dead Wurm (A level 10-12 adventure featuring the Death Tyrant Beholder)

The Lord of the Dead Wurm (A level 10-12 adventure featuring the Death Tyrant Beholder)


An undead purple wurm has burst forth in the center of the city cemetery scattering tombs and coffins. An army of undead has marched forth and is attacking the people of the city. A messenger from the city watch has come to the party's home and begs their aid in defeating the menace. They are told that the heart of the evil force comes from the top of the wurm, now standing like a tower amidst the...   [click here for more]
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Champions of Autumn Forest: NPCs and Unicorns

Champions of Autumn Forest: NPCs and Unicorns


Hidden deep within the Autumn Forest of Arborea live a group of ancient plane-crossing unicorns. Together with their heroic allies, they have a singular mission - to answer the cries of help that come from pure-hearted children of elven blood. Meet the Champions of Autumn Forest It was to the noble unicorns that Angharradh of the Seldarine gifted the magical Autumn Forest. Deep in...   [click here for more]
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Chronomancer: A New Option for Sorcerers in D&D 5e

Chronomancer: A New Option for Sorcerers in D&D 5e


A man out of time. A traveler through the timestream. A controller of destiny. Do these sound like you? The Chronomancer is a brand new bloodline for Sorcerers, who specialize in controlling the speed and flow of time, including the flow of the battlefield itself. Initiative and reactions are mere toys to a skilled Chronomancer, and a true master of time may be able to use the enemy's own Time Magic...   [click here for more]
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The Death Knight Class

The Death Knight Class


The death knight is a complete playable class with a primary subclass built to embody something more than just a "fallen paladin" by being a full fledged archetype in its own right. As a death knight, you are a warrior with ties to undeath with a personal vendetta to bring about the end of some wrong that you see in the world. As enemies fall around you, you learn to wield the power of their souls...   [click here for more]
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Laser Sorcerer: A Neon Sorcerous Origin

Laser Sorcerer: A Neon Sorcerous Origin


1) This is a 11/10 subclass for the Sorcerer. If you find any problems, write us, or balance on the fly! 2) The suggested price is a meme. Leave as many neon-dollars as you like! We will buy food and dedicate our craniums to conceive more wacky stuff! Your innate power comes from an otherworldly source, a plane of existence unknown by many scholars. One where the vehicles are fast, the hair...   [click here for more]
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Rise of the Genie Lords - Part Three

Rise of the Genie Lords - Part Three


Delve into the World of the Dao For nearly a thousand years, the earth genies have been enslaved to the Forgotten God and his people. Now they have an opportunity to remove that curse and take control of the lands of Calimshan. To stop them, you will need to venture beneath the streets of Calimshan in order to reach the town of Kzelter, a small town long controlled by the Church...   [click here for more]
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Simple Uncommon Magic Weapons

Simple Uncommon Magic Weapons


There really aren't enough magic weapons for low level adventurers, leaving a fairly large gap between having mundane weapons and gaining magic ones. A simple +1 weapon or ammunition isn't particularly exciting, so these are options to present players with a more immersive introduction to interesting items. ...   [click here for more]
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Sweet Bloody Mary

Sweet Bloody Mary


A one session pirate themed adventure for PC's levels 4-5 Involving a foggy island with waring harpy tribes, a trapped money pit and a bunch of singing pirate shadows. Great to use if your Pc's find a pirate treasure map during your Ghosts of Saltmarsh campaign. ...   [click here for more]
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Tomb of Trapped Souls

Tomb of Trapped Souls


Normally adventurers finding maps of a dungeon would be odd, why would a monstrous warlord or evil sorcerer leave detailed maps of their lair out in the world? Wouldn’t these maps spoil what’s around every corner and down every passageway? This adventure is born from the idea that the villain of the story actually wants people to have maps of his tomb, that we can give our players maps...   [click here for more]
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The Rebel Phantoms: Pact of the Mask

The Rebel Phantoms: Pact of the Mask


A Persona 5 inspired warlock pact, The Rebel Phantoms: Pact of the Mask comes with a new pact, several patron spells, and a list of patrons. Combining a warlock's charismatic spellcasting with a rogue's stealthiness, The Rebel Phantoms build is best suited for urban adventures. ...   [click here for more]
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Blood of the Sands - The Paw of Bast: A New Archetype for Rogues

Blood of the Sands - The Paw of Bast: A New Archetype for Rogues


Powerful Paws “In ancient times cats were worshipped as gods; they have not forgotten this.” – Terry Pratchett The Mother of Felines Bast is both a mother and destroyer, a healer and murderer. It is rather fitting than that her holy animal is the cat: both cuddly and loving, but also sadistic and predatory. Across the world, small cults devoted to Bast and her dual nature stay hidden,...   [click here for more]
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PRIMAL - Cro-Magnon: A Race Option for Dungeons and Dragons 5E

PRIMAL - Cro-Magnon: A Race Option for Dungeons and Dragons 5E


THE CRO-MAGNON: A race of mighty men from the dawn of time! For these hardy and resourceful tribals, everyday is a life or death battle, as they defend their homelands from other primordial tribes and mega-fauna, and attempt to carve-out their proud people's destiny and place within the primordial realms. Welcome to PRIMAL! A series of race options for D&D 5E...   [click here for more]
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Group Spellcasting: Concerts

Group Spellcasting: Concerts


A truly bardic mechanic awaits you: casting spells through the power of Charisma (Performance) checks! There’s a catch, however: you can’t do it alone! 

This rules module introduces a new spellcasting mechanic to your campaign—one which carefully balances new and otherwise costless abilities with the need to do them together! Welcome to true cooperative spellcasting!...   [click here for more]
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This Baby Can Hold So Many Adventurers In It

This Baby Can Hold So Many Adventurers In It


The one stop shop for adding modern-style Vehicles to your game. This book has 20 vehicles statblocks and rules for using them in combat. just dont crash them the living spells that power them can be hazardous.  i make new content almost daily on my twitch channel https://www.twitch.tv/zoot_ ...   [click here for more]
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The Hammerhock Slaughterhouse

The Hammerhock Slaughterhouse


This huge complex of pens, barns, and abattoirs is the largest slaughterhouse and knackery in Baldur's Gate. Located in the Stonyeyes neighbourhood so as to be convenient to the city's butchers, the facility has a generally adversarial relationship with neighbouring establishments, as other herders and hustlers claim the omnipresent smell of blood makes their animals nervous. Yet it's the citizens...   [click here for more]
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Circle of the Omnix: A New Druid Circle

Circle of the Omnix: A New Druid Circle


It started when a symbiotic being crashed from above, It latched itself upon yon druid with all the souls it held, Now they are bruiser, magus, sneak, They're every size and class, Omnix!  Circle of the Omnix! Across the multiverse there stand a collection of interstellar scientists called the Om, and one in particular called Graymalkin....   [click here for more]
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Backgrounds of Eberron: Sharn

Backgrounds of Eberron: Sharn


Backgrounds of Eberron: Sharn introduces five new backgrounds designed to fit seamlessly into Eberron's urban environments. Found inside: -The Inquisitive, who lives to solve mysteries. -The Academic, who studies at one of Eberron's prestigious institutions of higher learning. -The Magewright, who melds magic and commerce. -The Refugee, who lives in the shadow of what's been lost. -The...   [click here for more]
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GLI OCCHI GEMELLI DI KHYBER

GLI OCCHI GEMELLI DI KHYBER


GLI OCCHI GEMELLI DI KHYBER - AVVENTURA IN ITALIANO! Un'avventura investigativa cappa e spada nella grande città di Sharn, a Eberron. Per personaggi di I livello. Durata prevista: 2 sessioni, per un totale di circa 8h di gioco. "Una bevuta tra amici e un omicidio, una caccia al tesoro dai vicoli dei bassifondi criminali alle torri della nobiltà di Sharn" Il Modulo comprende:...   [click here for more]
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The Fleet and the Fiendish

The Fleet and the Fiendish


Stranded on the first layer of Hell, there is only one thing to do, race in the Abattoir Alley 999! Drive infernal war machines, brave the front lines of Avernus, and leap the Stygian Gorge! Earn your way home and win the race. This adventure is optimized for five 8th level characters. ...   [click here for more]
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Genjutsu Master: Illusion Flinging Monastic Tradition

Genjutsu Master: Illusion Flinging Monastic Tradition


The genjutsu master learns how to mold their ki and manipulate the ki of others to produce powerful illusions. Some use these abilities to become invisible spies and assassins, while others use them to entertain or manipulate the masses. The way of the genjutsu master is therefore carefully guarded and shrouded in secrecy, with each sensei carefully choosing their students and testing them...   [click here for more]
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Merrik's Marauders - 13 Archetypes for 5e

Merrik's Marauders - 13 Archetypes for 5e


Merrik's Marauders it a collection of 13 class archetypes by Desmond Durdle. Included are 6 archetypes previously published by the author here on the DM'd Guild, and 7 new ones, including one for the new Artificer class. All of these archetypes are setting agnostic, though the fluff is written primarily from the perspective of the Forgotten Realms. Included are: The Augmentationtationalist Artificer...   [click here for more]
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The Secret Agent Archetype for Rogues [D&D 5e (2020)]

The Secret Agent Archetype for Rogues [D&D 5e (2020)]


The Secret Agent Archetype for Rogues [D&D 5e (2020)] Rogues that become secret agents for kings, tyrants, or the gods themselves are masters of getting the job done with their wits, whether that be sneaking in and retrieving a rare artifact or silencing an enemy of the state, nothing stops a secret agent from completing their mission, sometimes not even death. Hide in the...   [click here for more]
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Who Watches the Wizards

Who Watches the Wizards


The second in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a...   [click here for more]
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Balduran's Keep Adventure: Goblins at the Gate

Balduran's Keep Adventure: Goblins at the Gate


A goblinoid host amasses outside the front gate of your keep, intent on claiming the stronghold as their own. It's a knock-down, drag-out brawl at the front door. But the frontal assault is just a distraction for the two infiltration teams to slip past your defenses....   A One-Shot Stonghold Adventure for 9th- to 11th-Level Characters! This is the fourth volume in the "Balduran's...   [click here for more]
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Unwelcome Interruptions

Unwelcome Interruptions


The second in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Saltmarsh, Waterdeep, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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Random Roads: The Defense of Steadholt

Random Roads: The Defense of Steadholt


Random Roads is an answer to an age-old question for Dungeon Masters: How do I make 2d4 goblins busting out of the forest interesting? Travel is such a common part of Dungeons and Dragon, but it can be a divisive issue. Some players love having the chance to break out the dice and have some combat without the weight of the plot dragging it down. Other players would rather...   [click here for more]
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Monastic Tradition: The Way of the Furious Fist

Monastic Tradition: The Way of the Furious Fist


"A broken bone will repair itself, but the spirit crushed under your fury never will be the same" - Master Grast Heflit   Play as a Monk of the Furious Fist to understand that true serenity can be found through anger and fury. These Monastic Tradition will show you that monks can learn extreme aggressive techniques to crush their opponent's body and will.  Cover art: Christof...   [click here for more]
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Jardenia's Conundrum

Jardenia's Conundrum


When the PCs roll into a quiet fishing village to get a rest they are surprised to find the town empty and desolate with the exception of a young girl named Jardenia. They then must help her uncover what happened to her town and figure out how to bring the townsfolk back safely.   This trippy mystery one shot includes puzzles, problem solving, and combat. This is a one page adventure (double...   [click here for more]
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Quintessential Samurai

Quintessential Samurai

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Pilot - Artificer Specialization

Pilot - Artificer Specialization


Artificers combine magic and machinery for their miraculous creations. They create automata, weapons, tools, armor, and all manner of wondrous things. But for some artificers, these things do not give them what they crave. They are too… stationary. These artificers have an itch and a mighty need. They have a need… A Need for Speed Pilots specialize in creating mechanical transport that will aid...   [click here for more]
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The Eleventh Day

The Eleventh Day


The Red Foot kobold clan faces terrible danger - a group of vile and greedy adventurers is approaching their warren to steal, destroy and kill all they hold dear. The leader of the clan, a powerful and mysterious Sniv the Destroyer, calls the smartest, strongest and quickest of her kin and tasks them with defending their home. This one-shot adventure puts the players in the shoes of ridiculous...   [click here for more]
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3 Firearm Subclasses (5e)

3 Firearm Subclasses (5e)


Guns are versatile weapons, and they can be wielded in any manner of way. A careful marksman that takes out their target without them ever knowing they're there. A scrappy gunfighter who can make the best out of a bad situation by the application of hot lead. A frenzied avatar of death who spews buckshot like water from a fountain. So many ways to use a gun, indeed. Sniper Conclave: A Ranger...   [click here for more]
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Among Thieves: The Amber Owlbear

Among Thieves: The Amber Owlbear


The smell of fireworks still lingers in the air, a reminder of the stunning display that just took place above the tiled eaves of the manor house. In the courtyard below, a purple skinned woman with delicately curved horns glides dreamily between groups of guests to make small talk. Every one of them wears a mask. Heads turn as one of the house doors swings open and a guard briskly approaches...   [click here for more]
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The Villa Heist

The Villa Heist


The Villa Heist is a self-contained adventure that will see the party infiltrating a costume party at the island getaway of a renowned alchemist. The goal: find the alchemist's vault and clean it out. Plan, execute, and escape from the most daring heist ever attempted. My pitch to Players: Do you want to play a heist adventure? Of course you do....   [click here for more]
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