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5MWD Presents Artificer Expanded

5MWD Presents Artificer Expanded


5 Minute Workday Presents: Artificer Expanded An assortment of new subclasses, magic items, and infusions by “Jester” David Gibson A complete and total revision of the original. Inside this product are four SIX new artificer specialists: Augment your allies' attacks as an imbuer Consume body-altering chemicals as the mutagenist Use paper...   [click here for more]
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Docent Catalogue (5e)

Docent Catalogue (5e)


Have you ever found yourself in a spot of trouble and needed a little advice? Have you delved deep into your studies, only to realize that you’d benefit from another perspective? Have you traveled the roads of Eberron and found the world dull without a companion to share it with? Look no further than the Docent Catalogue, the premier source of artificial counsel and companionship for warforged...   [click here for more]
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House Hunting: A 4 hour Tier 1 Salvage Mission

House Hunting: A 4 hour Tier 1 Salvage Mission


Residential pricing is just insane in Salvation. Why pay anything when you live on the edge of a barren wasteland just full of housing opportunities? House Hunting is a salvage mission for AL games set in Eberron. It is optimized for 5 character of APL 3. This is a beta test. There might be small errors, and I haven't included any images in the main rulebook yet. If you spot an error,...   [click here for more]
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EBERRON: Pirates' secret toys!

EBERRON: Pirates' secret toys!


Magewrights in the Lhazaar Principalities are able to fashion peculiar objects, mostly dedicated to ease pirates’ life but also useful for the standard adventurer! In the following pages you’ll be able to find some of them, presented here in order to enrich your Eberron games: Hydrous Strings Bestfriend Keeper Whale Killer...   [click here for more]
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Eberron Realty Company: Factory Warehouse Battle Map

Eberron Realty Company: Factory Warehouse Battle Map


Ready for your next business venture? Need a base of operations for your adventuring party? Eberron Realty Company is proud to present this massive factory warehouse located in the Eastway Ward in Fairhaven. Formerly owned by the Gravemore Textiles Company, this nearly 29,000 square foot structure features a full basement, fully furnished ground floor, and an upper level...   [click here for more]
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Secrets of the Trade

Secrets of the Trade


A company comprised of excoriate artificers has been cutting in on House Cannith's business and using the house's proprietary designs. The house needs your party to break into the headquarters of the group and recover the design schematics and return them to their rightful owners. They'll need to be stealthy... or they can smash up the place. Their patron doesn't seem to mind how the job gets done,...   [click here for more]
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EBERRON: Phiarlan Catalogue

EBERRON: Phiarlan Catalogue


The sequel of a bestseller supplement! Now focused on 'artistic' items! Did you always wonder what sort of things can be bought in a Phiarlan enclave? Your search is over! In this small supplement for your 5E Eberron campaign, you will find description&stats for the following not-so-mundane items: Sound Suppressor Antenna Helmet Ceramic...   [click here for more]
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Prestige Path: Arcane Wayfarer

Prestige Path: Arcane Wayfarer


This was created by combining the 3.5e Wayfarer Guide and the 4e Arcane Wayfarer. “Distance is an illusion, a construction of the mind shackled to the physical world.” – Wayfarer Woad Time and space are barriers to most creatures. Only gods, primordials, and legendary beings can break down those barriers. And–perhaps–people like you. You have already...   [click here for more]
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The Bronze Egg

The Bronze Egg


Tonight an unspoken deal will be made in Morport, right inside the tavern, The Cracked Thorn. Will this deal go sour or will everyone come out a winner? ...   [click here for more]
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Strange Patronage

Strange Patronage


Strange Patronage is a collection of Warlock subclasses for use with Dungeons & Dragons 5th EditionStrange Patronage contains: Three Otherworldly Patrons: The Dragon Below, The Earth Mother, and The Lawgiver New rules for Renunciate Warlocks who have broken their pacts, including each new Patron and each official Patron from Wizards of the...   [click here for more]
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Salvation Inspection: A 4 hour Tier 1 Salvage Mission

Salvation Inspection: A 4 hour Tier 1 Salvage Mission


Salvation has been through a lot lately. The Emerald Claw attack, rumors of a warforged army gathering, so much chaos. This has drawn the attention of Breland. They are sending an inspector to ensure everything is up to code!  Salvation Inspection is a salvage mission for AL games set in Eberron. It is optimized for 5 characters of APL 3. This is a beta test. There might be small...   [click here for more]
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The Twelve Presents Lyrandar: Masters of the Storm

The Twelve Presents Lyrandar: Masters of the Storm


Lyrandar: Masters of the Storm is the second in a series dedicated to the history and character creation of characters from the Dragonmarked Houses of Eberron. It contains a history of some of the major events of the house, an explanation of the internal factions of the house, a new subclass: the Storm Sentry. It also includes tables to randomly generate a player character from House Lyrandar. Update...   [click here for more]
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Six Stones (An Eberron Adventure)

Six Stones (An Eberron Adventure)


Starting life as a novice adventurer isn't easy - experienced adventurers are always sweeping the jobs right out from under your players' noses. But when a beggar turns up at a tavern having lost his father to a group of criminals, someone's gotta do something, even if it means standing up against one of the most dangerous crime syndicates in the city... Six Stones serves as an...   [click here for more]
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Into the Great Beyond: A Salvage Mission

Into the Great Beyond: A Salvage Mission


Brave the dangers of the Mournland in this introductory Salvage Mission designed for play with the Oracle of War Adventurer's League campaign.  ...   [click here for more]
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Flying fear - Eberron adventure - 13th moon shared campaign

Flying fear - Eberron adventure - 13th moon shared campaign


Welcome to Flying Fear, a D&D Eberron adventure, part 1 of 4 of the “Shadows of the fiend” story. This adventure takes places on the flying ship Oceanus, an elemental flying vessel of the Lyrandar family which is offering traveling services to 25 normal passengers, the player’s characters… and someone else. A journey on a ship like this one seems safe: what could...   [click here for more]
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Arcane Mysteries of Eberron

Arcane Mysteries of Eberron


Learn the magic of Artifice and explore the power of Dragonmarks within the Eberron campaign setting and beyond. An arcane sourcebook for the Eberron campaign setting and a companion tome to the Arcane Mysteries: The Secrets of the Arcanum sourcebook; this invaluable resource for arcane spellcasters from Eberron and beyond contains 3 new Artificer Specializations (Clockwork Tinker, Eldritch Artificer,...   [click here for more]
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The Cursed Courtesan

The Cursed Courtesan


***Warning:*** This module contains adult themes, situations, and a good helping of silly raunchy humor. Madame Belle's Maison Derrière has a problem, one of their courtesans has been cursed! Can you figure out the curse, find the culprit, and bring them to justice? This adventure is designed for 4 5th levels or higher characters, and should take around 3-5 hours to play. ...   [click here for more]
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The Khyber Heart: A Salvage Mission

The Khyber Heart: A Salvage Mission


The Khyber Heart is a 3 hour T1 salvage mission in the Eberron campaign setting, set in conjunction with the Oracle of War campaign. This salvage mission is completely AL legal. Complete with original art by Approtis,  The Khyber Heart pits adventurers against The Lords of Dust, a nebulous, dark, and secret faction that seeks to restore Eberron to a primordial plane of existence....   [click here for more]
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5 Low Level Villains

5 Low Level Villains


Take on five villains for characters level 1-10 in this new DM's supplement! This product contains five villains with fleshed out backstories, goals, and resources that can easily be dropped into a campaign as secondary or main story villains. Skirmish with a vicious bandit leader, war against a brilliant hobgoblin general, track down a deadly oni, break the curse of a cunning mummy, or defend against...   [click here for more]
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Nightmares of Salvation: A 4 hour Tier 1 Salvage Mission

Nightmares of Salvation: A 4 hour Tier 1 Salvage Mission


The Dreaming Dark has shifted a section of Dal Quor into the Mournland: The Nightmare Pit. You have had a dream, calling you to go down into the pit and stop the evil within, before it is too late. Nightmares of Salvation is a salvage mission for AL games set in Eberron. It is optimized for 5 characters of APL 3. This adventure feature 2 full color high quality custom battlemaps, suitable for Virtual...   [click here for more]
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The Fleshwarpers

The Fleshwarpers


Why settle for what your momma gave ya? In these pages, you'll unearth the secrets of flesh grafting, the powerful (and unsettling) art worked by fleshwarpers. Stick a flumph scent gland under your arms. Replace your guts with an otyugh's. Stick some antennae on your head, or a tentacle in your chest. Get brand new bones! As a DM, you can use these to flavor your monsters and NPC's. As a player,...   [click here for more]
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The Manual of Exotic Materials

The Manual of Exotic Materials


Weird things to make cool stuff with. New materials, crafting techniques, weapons, armor, and feats for your 5e games. ...   [click here for more]
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The Mourning Outpost of Cyre

The Mourning Outpost of Cyre


Venture into the ruined ex-nation of Cyre and discover the fate of those left behind. The Mourning Outpost of Cyre is mini-dungeon in the Eberron campaign setting intended for 2-4 players level 3-5 with an average session time between 60-90 minutes. Run as a fun one-shot, or incorporate into your ognoing Eberron campaign! Did something really cool happen...   [click here for more]
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Manual of Martial Mastery

Manual of Martial Mastery


In this manual, you will find masterful martial maneuvers from different planes, cultures, and origins! You will also find new elite martial weapons with special properties for your characters to master. All of the manuevers and elite weapons allow the player to mechanically expand the way they play. All requistes for manuevers are suggestions and designed with that race in mind, but DMs and players...   [click here for more]
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Harpy: Unique Player Options

Harpy: Unique Player Options


Explore unique player options for inhabiting a harpy character! With a reputation for being voracious killing machines or alluring tricksters, harpies are often dismissed as mere monsters, when in fact they have a distinctive culture and widely varying outlooks and alignments. This 34-page supplement dives deep into harpy lore and contains everything you need to play a harpy in the Forgotten...   [click here for more]
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Artificer Spell and Infusion List

Artificer Spell and Infusion List


Introducing a supplement to track spells and infusions for The Artificer Revisited! The new Artificer allows you to prepare any spells from the Artificer spell list on a long rest. Not only that, the 10th level feature The Right Cantrip for the Job allows you to exchange a cantrip on a short or long rest. With so many options at your fingertips, you need this supplement...   [click here for more]
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Artifice and Artisanship

Artifice and Artisanship


Artifice and Artisanship is now updated to bring the Artificer Specialists within in line with the official Artificer as seen in Eberron: Rising From the Last WarArtifice and Artisanship contains: Four Artificer subclasses: Animator, Gunsmith, Herbalist, and Trapmaker. New rules regarding constructs and traps. New magic items & spells MORE...   [click here for more]
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Cupid vs Cubus

Cupid vs Cubus


An Incubus and a Cupid fight over a man's soul, and try to get their Tiefling and Aasimar descendants to join them in the fight. Can the party convince the Tiefling and Aasimar to join their side before the Incubus discovers them? This adventure includes a new celestial stat block for Cupids and a new Aasimar Subrace for those that want to be descendants of cupids! It is designed for 4 characters...   [click here for more]
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Eberron Player's Guide (4e)

Eberron Player's Guide (4e)


The Eberron Player's Guide presents the film noir world of Eberron from the point of view of the adventurer exploring it. This product includes everything a player needs to create their character for a D&D campaign in the Eberron setting, including new feats, new character powers, new paragon paths and epic destinies, and even a new 4th edition version of a classic Eberron class: the Artificer....   [click here for more]
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Murder in Salvation: A 3 hour Tier 1 Salvage Mission

Murder in Salvation: A 3 hour Tier 1 Salvage Mission


Jeremek, the alchemist, has been murdered! Who did it? Find out in this adventure! House Hunting is a salvage mission for AL games set in Eberron. It is optimized for 5 characters of APL 3. This is a beta test. There might be small errors, and I haven't included any images in the main rulebook yet. If you spot an error, please let me know! Requires creature information from...   [click here for more]
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Druid: Circle of the Gatekeepers

Druid: Circle of the Gatekeepers


Gatekeepers have a vital place in Eberron history. They are one of the oldest druidic sects, primarily found among the orcs of the Shadow Marches. They act to protect Eberron from aberrations and other unnatural creatures and seek to prevent extraplanar incursions and attacks. The Gatekeepers maintain ancient seals that hold long-forgotten evils at bay. Developed by thousands of generations of orcs,...   [click here for more]
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Prestige Path: Moonstalker

Prestige Path: Moonstalker


This was created by converting the 4e Moonstalker. “I can see my destiny in the face of the moon, and I call to it in greeting.” —Vellios, Primal Moonstalker Shifters harbor a bestial nature inside themselves. When a shifter is under duress, this nature reveals itself in their features and prowess. This innate savagery is the gift of shifters' lycanthrope ancestors,...   [click here for more]
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Visions of Salvation: A 4 hour Tier 1 Salvage Mission

Visions of Salvation: A 4 hour Tier 1 Salvage Mission


People in Salvation are dying of fright. You've been having strange dreams. Something is wrong with the sleeping world. What is it? Visions of Salvation is a salvage mission for AL games set in Eberron. It is optimized for 5 characters of APL 3. This is a beta test. There might be small errors, and I haven't included any images in the main rulebook yet. If you spot an error, please...   [click here for more]
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Prestige Path: Bloodclaw Master

Prestige Path: Bloodclaw Master


This was created by combining the 3.5e Bloodclaw Master and the 4e Tiger Claw Master. “My blades thirst for blood.” —Rhaskana, Bloodclaw Secretkeeper A bloodclaw master embraces the animal within to a degree that it becomes external, partially transforming him into the beast from which the discipline was inspired. He employs small, light weapons almost like claws....   [click here for more]
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The Guardian of Goldhammer's Vault

The Guardian of Goldhammer's Vault


The elderly wizard Gilda Goldhammer has passed away, and among her possessions is a page titled "The Vault" with a set of Teleportation Circle sigils and the note "Mind the Guardian". The circle leads to a deadly dungeon full of traps and puzzles, will the party be able to survive it? This adventure is designed for 4 characters of level 5 and up, with various options for scaling difficulties, and...   [click here for more]
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The Untouchables of Sharn - Gli Intoccabili di Sharn

The Untouchables of Sharn - Gli Intoccabili di Sharn


This one-shot adventure is set in Sharn, the City of Towers. The characters are part of an investigative unit of Sharn Watch, known as the Untouchables, which fights organized crime. It is a tribute to the crucial scenes of a masterpiece movie of the 80s, The Untouchables, whose story, set in Chicago during the Prohibition years, is transposed in Eberron,...   [click here for more]
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The weird case of Zephyr Godefroy

The weird case of Zephyr Godefroy


The weird case of Zephyr Godefroy is a single-session 5E scenario set in Eberron, suitable for four 2nd-level PCs. The characters investigate about professor Zephyr Godefroy, a Morgrave University teacher, who suddenly took a sabbatical period and consequently decided not to leave his apartment anymore. This fast adventure set in Sharn includes a complete map with the related key and makes...   [click here for more]
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Ripper Class

Ripper Class


The rain creates a rhythmic melody on the roads of the Ivory Hall district, interrupted only by the footsteps of the rushing city guards. Then they see the body and the guards approach carefully. Another body has been left in the street. Another Gnome, clad in jewels and fine clothes. Another iron coin, stamped with the letter M. Another victim claimed by the Iron Merchant. Serial...   [click here for more]
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Dreams of Undeath

Dreams of Undeath


"When heroes sign up to protect the innocent and vulnerable, they don't expect that to include blood-drinking undead." Much of the Eberron lore portrays the Blood of Vol as straightforward villains, but need that be so? The common people simply believe divinity comes from the blood within your veins, and revere intelligent undead as blessed martyrs who have given up their divinity to continue...   [click here for more]
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The hidden colony

The hidden colony


Save the town of Crossroads from a terrible fate! A preventive closure has been decreted in Crossroads.   A misterious sickness of unknown origin is affecting its inhabitants,   and the few that survive, act like if they were dead.   While the caravaneers are loosing patience,   awaiting to cross...   [click here for more]
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Khyber Khronicle Volume #09

Khyber Khronicle Volume #09


Welcome to The Khyber Khronicle; a collection of encounters and DM tools that can be used to enhance any adventure as the DM sees fit. Within this volume: Sailing ships of Eberron New spells Adventure locations and hooks The first chapter an ongoing adventure ...   [click here for more]
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Kardiff's Tattered Notes

Kardiff's Tattered Notes


Kardiff's Tattered Notes is a compendium of options for players and DMs that want something a bit outside of the norm. The book has options that span across campaign settings, from the mists of Ravenloft, to the high spires of Eberron, to the endless city of Ravnica, and to the magic-rich Faerun. 15+ New Race Options Subraces like Dreamsight Shifters and Scarecrow...   [click here for more]
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Khyber’s Harvest: 5e conversion

Khyber’s Harvest: 5e conversion


This is a conversion guide to the Khyber's Harvest, a 4e adventure created by Keith Baker for Free RPG Day 2009. This document allows DMs to run the original module with 5th Edition rules. This document contains: Conversion notes for each of 11 encounters Keith's Baker commentary, clarifying the original design intent and lore implications Statblocks for cultists and more. Statblocks for...   [click here for more]
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Naturalist's Guide to Eberron - Volume Three

Naturalist's Guide to Eberron - Volume Three


The long-awaited third instalment of the Naturalist's Guide to Eberron series includes every Creature under C in Guild-legal sourcebooks, from the Guildmaster's Guide to Ravnica's Cackler to the classic Monster Manual Cyclops. Highlights include Planeshift Ixalan's Chupacabra, the Copper Dragon,...   [click here for more]
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Grain Silo Goblin Eruption

Grain Silo Goblin Eruption


When a small town’s prize cow is kidnapped by goblins and the farming community's prosperity is threatened, it falls to a band of righteous adventurers to investigate and locate Lunabelle the champion dairy cow. Grain Silo Goblin Eruption is a 4 to 8 hour adventure suitable for 1st through 4th level characters designed with ease of play and Dungeon Master convenience in mind. Grain Silo Goblin...   [click here for more]
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Midnight in Moonlight Grove

Midnight in Moonlight Grove


Midnight in Moonlight Grove Delve into a village’s dark origin and confront the sins of its founder. Midnight in Moonlight Grove is an 8-10 hour investigation themed adventure designed for four characters of 3rd or 4th level. Asked to investigate a quiet forest village plagued by a growing madness, the adventurers are drawn into its dark past. Will the adventurers break a family curse...   [click here for more]
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The Twelve Presents Orien: Masters of Rail and Road

The Twelve Presents Orien: Masters of Rail and Road


Orien: Masters of Rail and Road is the third in a series dedicated to the history and character creation of characters from the Dragonmarked Houses of Eberron. It contains a history of some of the major events of the house, an explanation of the internal factions of the house, a new subclass: the Blade of Orien. It also includes tables to randomly generate a player character from House Orien. Update...   [click here for more]
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Light Fingers, Heavy Hand

Light Fingers, Heavy Hand


A war-scarred artificer runs a gang of pickpockets in Zarash’ak. He is a cruel master and his thralls would like to see him done away with, that's where you come in.  A single session 5e adventure for 2nd and 3rd level characters.  ...   [click here for more]
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Blade Desert Premium Map Pack

Blade Desert Premium Map Pack


This product is perfect for your Blade Desert exploration! You will find a full-preview to give you an idea of the maps available in this product. Most of them have additional versions in order to fit different situations. Alternatively, you can use this in any desert enviornment, like Calimshan. License You may use these maps for both personal and commercial...   [click here for more]
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Stone Dwarves Can't Dunk - a Basketball rule set for D&D

Stone Dwarves Can't Dunk - a Basketball rule set for D&D


Do you want to try some combat without fighting? Have some friendly NPCs that you don't want getting hurt? Or maybe your players have said they want to try something a bit different? Then this might be what you're looking for, an adaptation of Basketball into D&D! It's not a 1:1 adaptation, since even a 10-minute Basketball game would be 100 rounds and D&D has some non-realistic parts, so instead,...   [click here for more]
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