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AE01-01 Fired & Forgotten by Imogen Gingell

AE01-01 Fired & Forgotten by Imogen Gingell


Take a literal leap of faith into Sharn's industrial underworld. Will you fight for warforged rights? Jump into the first adventure of the Across Eberron: Convergence Manifesto adventure path with this introductory adventure for 1st level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's Guide to Eberron by...   [click here for more]
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Whispers of the Vampire's Blade: A Remix and 5e Conversion Guide

Whispers of the Vampire's Blade: A Remix and 5e Conversion Guide


Now Available! This is the follow-up to my 5-star conversions of The Forgotten Forge and Shadows of the Last War. Intrigue and excitement await as you travel across Khorvaire in search of a legendary sword. This classic Eberron adventure takes the PCs from Sharn to the gnomish nation of Zilargo and beyond, as they travel by airship and lightning rail in search of a rogue secret agent. Whispers...   [click here for more]
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DDAL-ELW04 Jack of Daggers

DDAL-ELW04 Jack of Daggers


Jack of Daggers is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW04. Caught between House Phiarlan and a criminal syndicate, the characters delve into the city’s underworld to discover who’s hiring killers for their dirty work. Things get out of control fast – and what could be faster than a...   [click here for more]
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Shadows of the Last War: An Expansion and 5e Conversion Guide

Shadows of the Last War: An Expansion and 5e Conversion Guide


Shadows of the Last War The follow-up to my 5-star conversion of The Forgotten Forge is now available! Journey into the Mournland. Discover Whitehearth. This classic Eberron adventure takes the PCs from Sharn to the goblin nation of Darguun and into the Mournland to brave Whitehearth, one of Eberron's most iconic locations. You know that when Darguun is considered safe and civilized,...   [click here for more]
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Izzy's Airships a la Carte: Build your own Airship!

Izzy's Airships a la Carte: Build your own Airship!


If you like airships, why not check out Izzy's entire collection! Available now! That's right folks! Izzy’s Airships À la Carte is finally here! This standalone, fully illustrated airship guide can at long last be yours! Custom Airships, Built to Order Are you tired of gazing longingly at the airship entry at the DMG, while wishing for something with a more personal...   [click here for more]
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Enta Spinwhistle's Guide to Sharn

Enta Spinwhistle's Guide to Sharn


Enta Spinwhistle, the spunky Gnomish reporter for The Breland Voice, is in fact a researcher for the Zil Trust. She spent four years intensively researching and mapping the Lower and Middle Wards of Sharn, and the uppermost levels of The Depths. Her report is a series of highly detailed maps of Sharn at 1:5000 scale, with descriptions of locations not found in other published works. Pietro...   [click here for more]
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DDAL-ELW05 Against the Lightning

DDAL-ELW05 Against the Lightning


Against the Lightning is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW05. An assassin’s trail lures the characters into a lethal deathtrap. But who wants them dead... and why? In the City of Towers, the person holding all the answers is usually the one holding the dagger to your back. This adventure is...   [click here for more]
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The Forgotten Forge: An Expansion and 5e Conversion Guide

The Forgotten Forge: An Expansion and 5e Conversion Guide


The Forgotten Forge is the classic adventure most often recommended as an introduction to Eberron. An adventure intended for 1st level character, The Forgotten Forge is set in Sharn and is included in the original Eberron Campaign Setting for 3rd Edition. This document is an update that will allow you to use it with 5th edition rules. In addition, notes have been added to...   [click here for more]
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DDAL-ELW08 The Kundarak Job

DDAL-ELW08 The Kundarak Job


The Kundarak Job is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW08. One of Sharn’s most influential figures is hiding something… inside a House Kundarak vault. To acquire the answers they need, the characters must break into one of Sharn’s most secure locations AND get out alive. This adventure...   [click here for more]
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DDAL-ELW07 Blades of Terror

DDAL-ELW07 Blades of Terror


Blade of Terror is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW07. What secret cargo is House Cannith hiding in an airship bound for Wroat? A simple heist at 30,000 feet turns deadly when a new threat rises out of the Mournland! This adventure is appropriate for characters level 5 - 10 and optimized for level...   [click here for more]
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DDAL-ELW06 A Holy Visit

DDAL-ELW06 A Holy Visit


A Holy Visit is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW06. When the Church of the Silver Flame visits Sharn’s finest inn, it’s a chance for the characters to infiltrate and ask hard questions. But they’re not the only ones looking for answers. This adventure is appropriate for characters...   [click here for more]
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Sharn I, The Missing Schema

Sharn I, The Missing Schema


You can now get the trilogy bundle here:    You can also get this product in Fantasy Grounds format - Click Here This is an introductory adventure to Eberron and Sharn. It is written for 3-6 characters of levels 1 to 5. This adventure showcases the versatility of urban adventures in Sharn. The adventure takes a party of characters from the lowest and more dangerous parts of the...   [click here for more]
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Politics of the Lhazaar Principalities

Politics of the Lhazaar Principalities


Welcome to the Lhazaar Principalities, a rugged nation of pirates and privateers. This comprehensive supplement expands on the internal politics of the Lhazaar Principalities, a nation in the Eberron campaign setting. This latest installment in the Politics of Eberron series goes farther in depth than previous entries in the series at almost three times the content, an original...   [click here for more]
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DDAL-ELW11 Secrets Below

DDAL-ELW11 Secrets Below


Secrets Below is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW11. In a secret lab beneath the city, the characters face mechanical horrors and an even more dangerous truth. To survive, they must make a choice that impacts all of Khorvaire! This adventure is appropriate for characters level 5 - 10 and optimized...   [click here for more]
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Creature Harvest Index - Dragons

Creature Harvest Index - Dragons


"Few men have been brave enough to challenge a dragon without an army at his back, and fewer still have lived to tell the tale. Dragons are cunning beasts, with a deep thirst- whether it be for blood, knowledge, or justice, a dragon will always keep itself sated. Be wary of their kind." - Dragonslayer Fordeaux Brigar This product contains: * OVER 30 NEW ITEMS crafted from parts...   [click here for more]
Dungeon Masters Guild  $1.00 $0.90

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DDAL-ELW09 Searching for Secrets

DDAL-ELW09 Searching for Secrets


Searching for Secrets is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW09. Sharn’s undercity, the Cogs, hides a devastating secret that could reignite the Last War. As agents of the Lord of Blades tighten the noose around the characters’ necks, the characters search for the entrance to a hidden forge....   [click here for more]
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DDAL-ELW10 The Killing Blade

DDAL-ELW10 The Killing Blade


The Killing Blade is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW10. As the embers of the Last War ignite across the City of Towers, House Deneith enlists the characters to uncover a terrorist base of operations and storm the compound before it’s too late. This adventure is appropriate for characters...   [click here for more]
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Politics of Q'barra

Politics of Q'barra


This to-the-point supplement expands on the internal politics of Q'barra, a nation in the Eberron campaign setting. Topics include New Galifar, Hope, House Tharashk, and the Scales. The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere with the author's personal view of the setting, influenced by the...   [click here for more]
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The Blackstaff's Warlock Codex

The Blackstaff's Warlock Codex


The Blackstaff’s Warlock Codex is the ultimate collection of 5E warlock subclasses, options, and spells, from the creators of such titles as The Blackstaff’s Book of 1,000 Spells, Elminster's Guide to Magic, the Player's Companion, Faiths of the Forgotten Realms (I and II), and the Ravenloft Archetypes series...   [click here for more]
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Politics of the Talenta Plains

Politics of the Talenta Plains


This to-the-point supplement expands on the internal politics of the Talenta Plains, a nation in the Eberron campaign setting. Topics include the tribes, the crossroads of factions that cross the plains, and the environment. The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere with the author's personal...   [click here for more]
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Politics of the Shadow Marches

Politics of the Shadow Marches


This to-the-point supplement expands on the internal politics of the Shadow Marches, a nation in the Eberron campaign setting. Topics include the orcish mindset, the environment, the tribes and clans, House Tharashk, and Zarash'ak the City of Stilts. The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere...   [click here for more]
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Dragonshard Sundown

Dragonshard Sundown


It's arcanopulp action in this Eberron Western! A pulp adventure designed for characters of 4th or 5th level. Est. playtime 6-8 hours, depending on your table. A saloon brawl leads to a chance encounter with Silas, a crossbow-slinging wanderer looking to hire. A miner-baron has seized control of a mining community and its profitable dragonshards. Along with a warforged named...   [click here for more]
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The Korranberg Chronicle: Nightmare on the Mournland Express

The Korranberg Chronicle: Nightmare on the Mournland Express


The Korranberg Chronicle Presents Nightmare on the Mournland Express This one-shot, horror-themed adventure is set on the lightning rail of the world of Eberron! Will your party of 6th-level adventurers be able to rescue an innocent before it all comes crashing down!? Nightmare on the Mournland Express features: An example lightning rail to explore. Updated...   [click here for more]
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Heirlooms of Eberron - 50 Magic Items From the Last War

Heirlooms of Eberron - 50 Magic Items From the Last War


Heirlooms of Eberron has been updated! New art, a new template, and an ink-friendly version are now available! If you've already purchased Heirlooms of Eberron, simply redownload it to get the new version! Heirlooms of Eberron lists 50 magical items from the steampunk-themed setting. Items focus on the lore, intrigue, pulp action, and technology found in Eberron. Included in these...   [click here for more]
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Arcana Depot: Over Ten Magical Shops

Arcana Depot: Over Ten Magical Shops


Looking for new ways to introduce magic items to your players?  Arcana Depot provides over 10 magical shops for ease of use in your games! Each shop comes with a fully-stated NPC, store description, and a list of magical items in stock, including prices.  With several unique magical items, like a healing tile and a wand of fire (space) balls, your players will have a blast finding...   [click here for more]
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NPCs of Eberron: The Dragonmarked

NPCs of Eberron: The Dragonmarked


Welcome to Eberron!    NPCs of Eberron: The Dragonmarked is the perfect sourcebook for adding dragonmarked NPCs into your Eberron game. In this supplement, you will find: Over 50 NPCs with unique 5e statblocks and connections to Eberron lore. Favorite archetypes from previous editions, revisited, including the Ghallanda...   [click here for more]
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Creatures of Eberron

Creatures of Eberron


There are currently 52 new monsters for your Eberron (or any) campaign. There are also three living spells that share a statblock, and two templates.  Akleu Alchemy Beetle Ash Remnant The Warlock of the Aberrant Scar Carrion Tribe Members Chaos Fleet Dolgarr Dolgaunt Cell Leader Dolghast Dolgrue Dream Serpent Essence Reaver Jhorash’tar orcs Karrnathi Dread Marshall Kyra Legendary...   [click here for more]
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Codex Siberys 2: Planes & Prophecy

Codex Siberys 2: Planes & Prophecy


The Dragon Above presents… Codex Siberys II: Planes & Prophecy This second volume of the Silver best-selling Codex Siberys presents a host of new enemies and allies, offering unique and encounter-defining mechanics to shake up your gaming table. Each of the creatures in the Codex is built from the ground up with Eberron lore in mind, but they can certainly find a...   [click here for more]
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Corpsecrafters - Kazerabet's Art of Necromancy Volume VI

Corpsecrafters - Kazerabet's Art of Necromancy Volume VI


Corpsecrafters are artificers bent towards necromancy. Each creates its own guardian blaspheme, customized with unique abilities. This volume presents all you need to add a touch of necromancy to any artificer, plus the corpsecrafter specialization, the embalmer's tools, a few spells, and NPC stats as well. Please send comments or corrections to: tom.of.vile.darkness@gmail.com Note that the full...   [click here for more]
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Abyssal Incursion

Abyssal Incursion


Note: Light spoilers for Baldur's Gate: Descent into Avernus in this description! Expand your Baldur's Gate: Descent into Avernus game with three new adventure locations, complete with plot hooks and NPCs, plus two new artifacts: Baphomet's glaive, Heartcleaver, and Yeenoghu's flail, Butcher! This supplement adds more challenges for characters...   [click here for more]
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The Faithful of Eberron

The Faithful of Eberron


For the Fantasy Grounds Module, click Here We are pleased to present The Faithful of Eberron, a supplement designed to highlight the myriad of faiths present in Khorvaire and beyond. Dive into the lore of major faiths—the Sovereign Host, the Dark Six, warforged faiths, and more. Everything from druid sects to the Undying Court is represented within these pages! Devote yourself...   [click here for more]
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Eberron Gothic: Curse of the Thornwood

Eberron Gothic: Curse of the Thornwood


Eberron Gothic: Curse of the Thornwood is an intricate, character-driven mystery set against the sins of the past.  On a journey to Arythawn Keep at the edge of the Mournland, the adventurers stop for the evening in the Thranish village of Brightdawn where they discover that there are dark secrets hidden in the wilds nearby. . . Curse of the Thornwood is an adventure that uses a lot of things...   [click here for more]
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Politics of the Eldeen Reaches

Politics of the Eldeen Reaches


This to-the-point supplement expands on the internal politics of the Eldeen Reaches, a nation in the Eberron campaign setting. Topics include governance, rebels, planar influence, lycanthropic scars, and a special generic NPC called the Gleaner. The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere with...   [click here for more]
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Monster Hunts Weekly: Issue 5

Monster Hunts Weekly: Issue 5


Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games! Brought to you by the design team behind 100 Monster HuntsLegendary Hunts, and The Greasemonkey's Handbook, these easy to navigate supplements are a perfect addition to...   [click here for more]
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Politics of Zilargo

Politics of Zilargo


This to-the-point supplement expands on the internal politics of Zilargo, a nation in the Eberron campaign setting. Topics include gnomish families, the Triumvirate and the Trust, Korranberg, Trolanport, Zolanberg, Pylas Pyrial, Dragonroost, and local politics. The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made...   [click here for more]
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Neon Knights | An Eberron 1099 YK Adventure

Neon Knights | An Eberron 1099 YK Adventure


A cyberpulp extravagance, featuring laser-eyed trolls and metal stallions. Welcome to my Eberron. I am telling it to you straight; this is not your father’s Eberron. The year is 1099 YK. Time doesn’t stand still—the technology of the Last War rusts in the dustbin of history. The Houses are still up to no good, always have been. As mercenaries, you ought to choose your clients carefully...   [click here for more]
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AE01-13 Skyfall by Imogen Gingell, Patrick Dunning, Jarrod Taylor, and Ed Chivers

AE01-13 Skyfall by Imogen Gingell, Patrick Dunning, Jarrod Taylor, and Ed Chivers


The sky is falling!  Save Sharn from planar catastrophe in the epic thirteenth and final episode of the Across Eberron: Convergence Manifesto adventure path. This three-part adventure is designed for five 7th-level characters. Your party does not need to have played past episodes to enjoy Skyfall, though previous adventures (see below) with the Clifftop Guild will deepen...   [click here for more]
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AE01-02 Live Another Day by Dave Knighton

AE01-02 Live Another Day by Dave Knighton


Find yourselves in a life or death fight alongside some rather unusual allies. Can you defend the Shining Valley and its harpy inhabitants against Droaam forces? Follow the siren call into the second adventure of the Across Eberron: Convergence Manifesto adventure path, optimized for 2nd level characters. Written for use with either Eberron: Rising from the Last War or...   [click here for more]
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AE01-12 Lost in Dreams by Nausicaä Enriquez

AE01-12 Lost in Dreams by Nausicaä Enriquez


Can you navigate fairy-tale intrigues among fey and living nightmares without getting trapped in the tale? Fight your dreams in the twelfth adventure of the Across Eberron: Convergence Manifesto adventure path with this adventure for 7th level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's Guide to Eberron by...   [click here for more]
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The Wandslinger's Guide for Eberron

The Wandslinger's Guide for Eberron


The Wandslingers of Khorvaire “Wandslinger” is a broad term used throughout Khorvaire. It represents any arcane spellcaster who chooses to use a wand as their primary arcane focus. A wandslinger could be a Korrenberg city guard standing at the ready with a fire bolt and shield, or it could be an accomplished artificer studying the secrets of these oft-used magical implements. In The...   [click here for more]
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Exploring Eberron - Map of the Planes

Exploring Eberron - Map of the Planes


Well met, visitors of the Library of Korranberg! Directly from Keith Baker's "Exploring Eberron", you can find here the one and only... Map of the Planes Avoid all the perils of planar travel thanks to this faithful rendition by the sage Dorius Alyre ir'Korran! At the glorious resolution of 600dpi both in RGB (screen) and CMYK (print) version, ready to be navigated in its...   [click here for more]
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AE01-11 A Heart in Mourning by Chad Justis & Aaron Killeen

AE01-11 A Heart in Mourning by Chad Justis & Aaron Killeen


Retrieve a lost artifact in the Mournland... if you have the heart for it. Battle through the eleventh adventure of the Across Eberron: Convergence Manifesto adventure path with this adventure for 6th level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's Guide to Eberron by Keith Baker. Adventure...   [click here for more]
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Politics of Thrane

Politics of Thrane


This to-the-point supplement expands on the internal politics of Thrane, a nation in the Eberron campaign setting. Topics include the Church of the Silver Flame, the crown, Thaliost, local politics, and flamic artifacts. The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere with the author's personal...   [click here for more]
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The Cannith Schematica

The Cannith Schematica


Locate a priceless artifact in this adventure for the world's greatest roleplaying game! Beneath the perilous wastes of the Mournland lies an abandoned magical workshop housing a priceless artifact. Bizarre monsters and malevolent forces lurk within, so only the most resourceful heroes will prevail! The Cannith Schematica is an Eberron: Oracle of War salvage...   [click here for more]
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{WH} Expanded and Exotic Weapons, featuring boot daggers, spiked chains, and more!

{WH} Expanded and Exotic Weapons, featuring boot daggers, spiked chains, and more!


It's dangerous to go alone. Any adventurer knows that, that's why you take a weapon. But perhaps not just any old weapon will do. Maybe you need something unique, or fanciful, or covert, or dramatic. Maybe you need to assassinate a mark with a hidden wrist-blade. Perhaps you’re looking to get into a dust-up with your trusty brass knuckles. Could be you just want to unload a salvo of pointy-arrowed...   [click here for more]
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Kendal Santor's Treatise on the Mournland

Kendal Santor's Treatise on the Mournland


The esteemed Kendal Santor d'Sivis, Head of the Ninth College of House Sivis, invites you to explore the greatest mystery of Eberron: the Mournland. With annotations by the experienced, but prickly, Ikar the Black, this comprehensive guide will show you the wonders and the perils of what remains of the former nation of Cyre. What's Inside: 30...   [click here for more]
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Living Spellbook (5e)

Living Spellbook (5e)


Deep in the Mournland, a breed of unusual life scours the scarred terrain, exerting its magical influence over the darkened world... living spellsthe arcane children of a magical calamity so great it could grant sentience to even the most fleeting of mystical incantations. "Living Spellbook" is a collection of 64 new living spells for your campaigns, Eberron and otherwise....   [click here for more]
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100 Gnomish Inventions (Where Safety Was Clearly An Afterthought)

100 Gnomish Inventions (Where Safety Was Clearly An Afterthought)


One hundred fun Gnomish inventions that get the job done one way or another. Results may vary. ...   [click here for more]
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Poop Bird Poop Fight

Poop Bird Poop Fight


One inauspicious day, an adventuring party found themselves encumbered with more treasure than they knew what to do with. After brief deliberation, the group buried their hoard in a remote grotto inhabited by water birds. It was only a matter of time until one of the resident scavengers exhumed a most unfortunate item. Armed with a headband of intellect and a stash of other equipment for the taking,...   [click here for more]
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Politics of Aundair

Politics of Aundair


This to-the-point supplement expands on the internal politics of Aundair, a nation in the Eberron campaign setting. Topics include the royal family, the Royal Eyes, the Last War, Aundair's Army and Navy, the Korth Edicts, education, and local politics. This supplement also includes three third level spells ideal for large battlefield combat, plus an illustrated family tree of the royal family....   [click here for more]
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