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Exploring Eberron

Exploring Eberron


Join Eberron setting creator Keith Baker in this tour through the lands, oceans, and planes of Eberron. Exploring Eberron presents Keith's vision of Eberron like never before, with fresh lore and rich illustrations to bring the setting to life.   In this book, Keith takes players and Dungeon Masters on a thrilling dive into the world of Eberron. Encounter the monstrous folk of Droaam,...   [click here for more]
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Blood Hunter Class for D&D 5e (2020)

Blood Hunter Class for D&D 5e (2020)


Blood Hunter - A Martial Class for 5th Edition Dungeons & Dragons Often feared or misunderstood, and driven by an unending drive to destroy the wicked, blood hunters are clever, arcane warriors who have bound their essence to the dark creatures they hunt to better stalk and survive their prey. Armed with the rites of forbidden blood magic and a willingness to sacrifice their...   [click here for more]
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Fleshing Out Curse of Strahd: Village of Barovia

Fleshing Out Curse of Strahd: Village of Barovia


A Full Guide and Expansion to the Village of Barovia! Fleshing Out Curse of Strahd is a series of expansions and elaborations to the core Curse of Strahd campaign. The full series is a DM tool that adds depth to various NPCs, streamlines confusing plot lines, fills in plot holes, and alleviates some of the stress associated with TPK inducing encounters throughout the campaign. ...   [click here for more]
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The Armorer’s Handbook: Equipment Upgrade and Rune Magic System

The Armorer’s Handbook: Equipment Upgrade and Rune Magic System


The Armorer’s Handbook is a complete equipment upgrade ruleset enabling weapons and armor to grow along with your characters in an organic way that feels anchored in your setting. This supplement is a comprehensive modular framework that allows characters to improve their equipment as they see fit by seeking out craftsmen and spending some coin! Chapter 1 covers nonmagical upgrades, which approximate...   [click here for more]
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Icewind Dale: Rime of the Frostmaiden Complete DM's Bundle (maps, guides, cheatsheets and more)

Icewind Dale: Rime of the Frostmaiden Complete DM's Bundle (maps, guides, cheatsheets and more)


ADVICE, MAPS, CHEATSHEETS, HANDOUTS – EVERYTHING YOU NEED TO RUN ICEWIND DALE: RIME OF THE FROSTMAIDEN! From the publisher of Adamantine-selling DM's resources for Baldur's Gate: Descent into Avernus and Waterdeep: Dragon Heist comes a full suite of DM's resources for Icewind Dale: Rime of the Frostmaiden! This bundle includes all published Eventyr...   [click here for more]
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Thieves' Guilds

Thieves' Guilds


This volume helps to create a thieves' guild, from its senior members to the benefits of joining it, or simply dealing with it. Inside you will discover: - Chapter 1: Everything about creating a thieves' guild: its organization and activities, its relationship with the law, merchants and artisans, and its base of operations. - Chapter 2: The benefits of being a member of a thieves' guild and how...   [click here for more]
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Fleshing Out Curse of Strahd: Prepping the Adventure

Fleshing Out Curse of Strahd: Prepping the Adventure


A Full Guide and Expansion to Curse of Strahd! Fleshing Out Curse of Strahd is a series of expansions and elaborations to the core Curse of Strahd campaign. The full series is a DM tool that adds depth to various NPCs, streamlines confusing plot lines, fills in plot holes, and alleviates some of the stress associated with TPK inducing encounters throughout the campaign. ...   [click here for more]
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Kercpa — Squirrelfolk Lineage and Subclasses

Kercpa — Squirrelfolk Lineage and Subclasses


The Kercpa are part of the Anthropomorphic Races bundle! Presented here by Steve Fidler and Nathanaël Roux is the Kercpa lineage! A race of reclusive yet merry forest dwellers. Complete with lineage and cultural features, 2 new subclasses for the Rogue and Barbarian, and all the tools needed to fit the small Kercpa into your game! Lithe and...   [click here for more]
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The Solo Adventurer's Toolbox Part Two: The Toolbox Expanded

The Solo Adventurer's Toolbox Part Two: The Toolbox Expanded


5e Solo Gamebooks presents The Solo Adventurer’s Toolbox Part Two: The Toolbox Expanded.  This book was written as a companion to the first Solo Adventurer’s Toolbox. It builds on the first, providing a wealth of extra tables, generators, whole new random non-combat encounter tables, new systems for playing solo, and many other resources.  Part One available here....   [click here for more]
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Ancestral Weapons

Ancestral Weapons


Ancestral Weapons contains rules for scaling heirloom weapons and quick-building magic weapons. A noble blade wielded in the blood wars, an axe used to protect the great city of Mirabar from orc invasions, or a powerful staff passed down by great sorcerers through the aeons. Ancestral Weapons are iconic within roleplaying. These weapons embody a character’s family, story, and history....   [click here for more]
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Puzzles, Predicaments, and Perplexities

Puzzles, Predicaments, and Perplexities


Also check out the other volumes in this best-selling series!       Adventurers need much more than just brute force, magical powers, and nimble moves in order to survive the dangers that await them. A sharp mind is just as important as a sharp sword. When faced with a challenging puzzle, finding the solution can be the difference between victory and defeat. Puzzles, Predicaments,...   [click here for more]
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The Infinite Staircase

The Infinite Staircase


...   [click here for more]
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Eyes Unclouded

Eyes Unclouded


Eyes Unclouded is an anthology of adventures for Dungeons & Dragons 5th Edition, inspired by classic Japanese animation. Entreat with the Cat King of the Feywild, learn the truth behind a curse affecting an ancient forest, race by airship to find a lost sky fortress and more! Eyes Unclouded is a full-colour 180 page digital PDF that includes 11 original adventures for players of level 1 – 14....   [click here for more]
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First Blush

First Blush


Start your own duet campaign! Teleport your way out of the confines of a castle to an ancient mountainside cavern with a secret waiting just for you... First Blush is the inaugural adventure of D&D Duet, bringing you high quality, ready to play material focused on supporting adventuring parties of 1 Player and 1 DM. This adventure is written for a first-level character in a one-on-one...   [click here for more]
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Hamund's Harvesting Handbook: A Complete Guide to Harvesting and Crafting in D&D 5e

Hamund's Harvesting Handbook: A Complete Guide to Harvesting and Crafting in D&D 5e


Welcome dear reader to Hamund’s Harvesting Handbook, written by none other than I, Hamund Holderhek! But who am I you ask? Well, I am an adventurer at heart, a writer by passion, and a harvester at trade. I have travelled the many planes of the multiverse in search of adventure and story (for more of those stories, pick up any copy of “Hamund’s Harrowing Histories I-XXXV”)....   [click here for more]
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Wayfinder's Guide to Eberron (5e)

Wayfinder's Guide to Eberron (5e)


Eberron was born in 2002 when Wizards of the Coast launched a worldwide search for a new campaign setting. Wayfinder's Guide to Eberron brings the eponymous campaign setting to the fifth edition of Dungeons & Dragons. This 175 page book gives you everything you need to create an Eberron story or character, exploring the core themes of the setting and the rules to implement them...   [click here for more]
Wizards of the Coast  $19.99

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Waterdeep: City Encounters

Waterdeep: City Encounters


BRING THE CITY OF SPLENDORS TO LIFE IN THIS COMPANION SUPPLEMENT FOR WATERDEEP: DRAGON HEIST™! Presenting over ONE-HUNDRED short encounters that bring the City of Splendors to life in YOUR game. This supplement includes a plethora of highly replayable random street encounters that draw on the story of Waterdeep: Dragon Heist™, with emphasis on the central...   [click here for more]
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Eberron Confidential

Eberron Confidential


    Everyone's hiding something! What's a secret you've never shared? Are you hiding an aberrant dragonmark? Were you kicked out of Arcanix? Were you actually raised by gnolls? Or are you [REDACTED]? In Eberron Confidential, setting creator Keith Baker presents a host of secrets for DMs and players to enjoy. Each secret provides a unique connection to the world...   [click here for more]
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Fleshing Out Curse of Strahd: Death House

Fleshing Out Curse of Strahd: Death House


A Full Guide and Expansion to Death House! Fleshing Out Curse of Strahd is a series of expansions and elaborations to the core Curse of Strahd campaign. The full series is a DM tool that adds depth to various NPCs, streamlines confusing plot lines, fills in plot holes, and alleviates some of the stress associated with TPK inducing encounters throughout the campaign.  Within...   [click here for more]
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Exciting combat vol. 1: Tome of Undeath

Exciting combat vol. 1: Tome of Undeath


Ok, this is it. I’ve been working on it for a long time. Countless writes and rewrites, countless playtests… Here it is. Exciting combat vol. 1: Tome of Undeath. Yeah, that’s a mouthful. What’s inside: 12 new, action-oriented monsters with new, unique and thoroughly playtested mechanics. Explanations on how to use these monsters effectively, both...   [click here for more]
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The Central Market

The Central Market


Welcome to The Central Market is home to a huge variety of stores from fishmongers to blacksmiths, stables to tattoo parlours, magic shops to herbalists. Your travelling party of adventurers are sure to find what they are after. This book contains 30 different stores with full inventory lists, descriptions, backgrounds, and plot hooks. This is a handy resource...   [click here for more]
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Puzzle Master

Puzzle Master


Greetings traveler, you are invited to the grand opening of Aenigma's premiere puzzle dungeon! Congratulations on receiving this illustrious invitation! You'd best be on your way. Dragons don't like to be kept waiting. Challenge and delight your players with the premiere issue of Puzzle Master! Inside this supplement, you will find ten puzzles suitable for every level of play, accompanied...   [click here for more]
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Monstrous Races

Monstrous Races


Whether you’re playing an all-monster party or just want to play a monstrous race in an otherwise normal party, this document presents rules for playing every creature in the Monster Manual, new feats and backgrounds for monstrous characters, analysis of officially published races, highly detailed rules for building your own races, new rules for tiny races, and rules for templates for player...   [click here for more]
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Third Time's the Charm

Third Time's the Charm


Those who organically regenerate, afflict metal and the lungs, and are reborn from death are mighty yet small. Others flit about, felt but unseen. Greater mysteries than these lie within the Veil, near to the land of Faerie, clinging to the magic of forgotten times. True travelers know that stories are best believed when lived, and those who best believe, live. — Rai’tyl, twenty-second Head...   [click here for more]
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Waterdeep: Dragon Heist Complete DM's Bundle (Guides, Maps, Adventures and other Resources)

Waterdeep: Dragon Heist Complete DM's Bundle (Guides, Maps, Adventures and other Resources)


This bundle contains all published Eventyr Games DM's Resources for Waterdeep: Dragon Heist. Get all our critically acclaimed and best selling resources in a bundle and save at least 25%. Shave time off your preparation and be inspired to create even more memorable game sessions with guides and DM's resources, high quality maps, and additional faction missions!...   [click here for more]
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Tasha's Crucible of Everything Else Volume 1

Tasha's Crucible of Everything Else Volume 1


"I especially love it when innovative game mechanics fuel the story. I am pleased to find a hefty supplement that provides not only incredible inspiration for myself (I'm looking at you Ennida's Tea Set) but for any players I provide this to as an additional option for character options. I can tell you one thing, next time I'm a PC I am going to beg my DM to let me play a...   [click here for more]
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Monster Manual Expanded (5E)

Monster Manual Expanded (5E)


Monster Manual Expanded is a 330-page source of content that supplements the Monster Manual.  It aims to provide Dungeon Masters more options and flexibility in designing adventures and dressing up their dungeons with a wider variety of creatures and characters that are based on the Monster Manual.  Finally, it also adds variants that provide a nostalgic and classic...   [click here for more]
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Second Glance

Second Glance


Woodlands patient, woodlands wise Beneath the valley’s obscured skies Dangers foul and treasures fair Lie in wait for those who dare But should the prudent take note here Deduce, observe, or lend an ear All is not as it says or seems The civilized are cutthroat for shiny dreams -  Haddiwe Vol, Witch of the Snakewood Continue your duet campaign or add something new! Wake up in a druid colony...   [click here for more]
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Hamund's Harvesting Handbook: Volume 3

Hamund's Harvesting Handbook: Volume 3


Welcome dear reader to Hamund’s Harvesting Handbook Volume 3, written by your favorite harvesting mentor: Hamund Holderhek! I do apologise for my prolonged absence and the delay in producing this entry in the Harvesting Handbook series. Unfortunately, several events befell me recently that prevented me from finishing this book in a timely manner. These events include, but are not limited...   [click here for more]
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Jergal: Lord of the End of Everything

Jergal: Lord of the End of Everything


Jergal, the Lord of the End of Everything, is the enigmatic Seneschal of the Dead. Learn about the history of the most mysterious of Netherese gods, including the Rise of Netheril and the Crown of Horns. Find out why Jergal's failed ritual led to the collapse of Netheril and the Weave. Delve into the details of the Seven Sigils War and the Scepter of the Sorcerer-Kings. And finally, unveil the mysteries...   [click here for more]
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Mordenkainen's Tome of Marvelous Magic

Mordenkainen's Tome of Marvelous Magic


Explore a wealth of fantastic new magic items in this supplement for the world's greatest roleplaying game Mordenkainen has spent his career researching magic items. In this book, he describes 200 of the most interesting and useful wondrous items ever devised! The perfect way to liven up any treasure hoard and an essential resource for every Dungeon Master. This is a...   [click here for more]
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Ten-Towns – an Icewind Dale: Rime of the Frostmaiden DM's resource (maps, cheatsheets, advice)

Ten-Towns – an Icewind Dale: Rime of the Frostmaiden DM's resource (maps, cheatsheets, advice)


Maps, advice, cheatsheets, extra content & more to help you start your Rime of the Frostmaiden-campaign! Icewind Dale: Rime of the Frostmaiden is a chilly campaign that will take characters from 1st to beyond 10th level, as they face frosty foes, deeply buried dangers, and dark deities, while reshaping the fate of Icewind Dale – and perhaps the entire...   [click here for more]
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The Complete NPC

The Complete NPC


The Fantasy Ground version is available here Generate unplanned NPCs quickly! Players are continually encountering NPCs you never planned for, but now you can combine almost anything quickly to create the NPC you need! For each NPC you painstakingly create and detail, you will need at least ten more for which you never planned. If your players have one superpower, it is to go completely...   [click here for more]
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Mordenkainen's Tome of Marvelous Magic II

Mordenkainen's Tome of Marvelous Magic II


Explore a wealth of fantastic new magic items in this supplement for the world's greatest roleplaying game! Mordenkainen has spent his career researching magic items. In this book, he describes 150 of the most interesting and powerful rings, rods, staffs, wands, and potions ever devised! The perfect way to liven up any treasure hoard and an essential resource for every Dungeon Master. ...   [click here for more]
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Uncaged | Volume I

Uncaged | Volume I


Every creature in the multiverse has a story to tell — even the monsters. Uncaged is a collection of myth- and folklore-themed adventures written for Dungeons & Dragons 5th Edition. Each original adventure subverts tropes around a female mythological creature or monster including hags, harpies, medusas, and much, much more.  Volume I is currently available as both...   [click here for more]
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The Book of Bad Magic

The Book of Bad Magic


THE BOOK OF BAD MAGIC 21 regrettable subclasses for D&D 5th edition       ...   [click here for more]
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Simple 5E Microsoft Word Template & Beginner's Guide

Simple 5E Microsoft Word Template & Beginner's Guide


Create polished layouts in Microsoft Word! This template for Microsoft Word allows you to easily create polished supplements without investing in expensive design software. Created by Laura Hirsbrunner (@laura_hirsb), platinum-bestselling designer & editor. Enjoy doing (mostly) painless layout using software you already own! Check out the Full Preview to see everything the template includes! 1...   [click here for more]
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Encounters with the Dark Powers

Encounters with the Dark Powers


"There's the unique feature of player characters dying and rising again, but with the features of something quite Barovian. Whether their souls get tainted or their bodies attract bugs, these unique Gothic flavors can help immerse them further into the setting." - Cita A F "Dying in D&D is a big deal. These encounters for beyond life are fantastic, short, and...   [click here for more]
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Elminster's Candlekeep Companion

Elminster's Candlekeep Companion


Elminster Aumar, Chosen of Mystra, invites you to explore the grandest repository of knowledge in the Forgotten Realms: Candlekeep, the Library Fortress! The Sage of Shadowdale has assembled this companion to help seekers of wisdom navigate the Castle of Tomes. Be warned! Elminster requests that you bring a suitable entrance gift, lest you be turned away at the front gates. This book is the definitive...   [click here for more]
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Armaments of Legacy

Armaments of Legacy


New options for using magical weapons, armor, and spellcasting foci for characters of any level. Don't outgrow. Evolve! Armaments of Legacy expands well-known magical weapons, armor, and spellcasting items, transforming them into storied relics that evolve and grow alongside your characters. This product provides the following: Every Item Has a Story: Integrate legacy...   [click here for more]
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Tortle Package (5e)

Tortle Package (5e)


The Snout of Omgar is a geographical region described briefly in Tomb of Annihilation. Not much is revealed about the location or its inhabitants in that adventure, however. The Tortle Package is written for Dungeon Masters who want to know more about the Snout of Omgar. This supplement also introduces a new playable character race, the tortle, and a new adventure location: Dangwaru, the Typhoon...   [click here for more]
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Murder on the Eberron Express

Murder on the Eberron Express


Murder on the Eberron Express is a character driven murder mystery, confined on a moving lightning rail, where the murderer changes each time you run it. This 3-5 hour one-shot for level 6 characters aims to give you all the fun of a game of Clue with all the variety of Dungeons & Dragons Fifth Edition. It is set in Eberron, an unusual D&D setting, that is darker and with more pulp noir...   [click here for more]
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Artifacts of the Guild

Artifacts of the Guild


Add 260 new magic items into your Dungeons & Dragons 5e game, including 10 all-new Artifacts! Artifacts of the Guild is a DMs Guild community project that gives you more magic items to use at your table. From minor trinkets to ancient relics, these items will enthrall your players, power up your NPCs, and inspire your campaigns. Written by 58 of the Guild's most talented and exciting creators,...   [click here for more]
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The Madhouse of Tasha's Kiss - Adventure

The Madhouse of Tasha's Kiss - Adventure


An adventure by Remley Farr and Jeff C. Stevens — Product Overview — Can you survive the Madhouse of Tasha’s Kiss? Or will you go mad trying? ♦ 3 to 5 hours for four to six characters. ♦ Scalable for 3rd-10th level. ♦ High-resolution maps of the madhouse. ♦ 7 new monsters, including Red Tiles and the Winnower of Souls! ♦ Madness tracker handouts, memory...   [click here for more]
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Encounters in Barovia

Encounters in Barovia


A bleak, miserable land, the Domain of Dread known as Barovia is filled with countless horrors that oppress the Domain’s soulless inhabitants. Helpless against the Devil Strahd’s tyranny, Barovians eke out a living one day at a time, drowning their miseries in scant quantities of wine. "Zeuch has a phenomenal understanding of what works with and an enhances a setting and campaign. Here he...   [click here for more]
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Hamund's Harvesting Handbook: Volume 2

Hamund's Harvesting Handbook: Volume 2


Welcome back dear reader to another installation of Hamund’s Harvesting Handbook. By now I’m sure you’ve all cut your teeth on the monsters and creatures featured in Volume I of this series and have come back hungry for more. Well you are in luck, because I have spent the interim hunting and harvesting all of the monsters featured in that seminal work; Volo’s Guide to Monsters (written...   [click here for more]
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Infernal Machine Rebuild (5e)

Infernal Machine Rebuild (5e)


A fallen clock tower holds components from an ancient artifact. Upon discovery of the components, competing agents look to launch expeditions to uncover additional components scattered across distant places—and times. The now-lost Temple of Moloch and the construction site of the legendary Tomb of Horrors are two of those locations. However great the risks, finding the components demands the...   [click here for more]
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Ythryn Expanded Tower of Enchantment - maps and extra content for Rime of the Frostmaiden

Ythryn Expanded Tower of Enchantment - maps and extra content for Rime of the Frostmaiden


The Tower of Enchantment was one of eight towers of magic in the ancient floating Netherese city of Ythryn. Now the tower, along with the city, lies trapped in a frozen tomb. The wizards of this great tower are either long dead or have lost their minds to madness. Yet the tower still holds powerful magic waiting to be tapped. This supplement is one of several short expansions to the locations in...   [click here for more]
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The Malady Codex: The Guide to Diseases

The Malady Codex: The Guide to Diseases


You can now explore even deadlier maladies in the Seven Deadly Plagues! This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases. Deep in each civilization’s roots, there are myths, remedies,...   [click here for more]
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Blue Alley

Blue Alley


CAN YOU SURVIVE WATERDEEP'S MOST INFAMOUS DEATHTRAP? Blue Alley lies hidden in the heart of Waterdeep. Built by a secretive wizard, it is a magic maze full of tricks, traps, strange monsters, and rich treasure. Countless adventurers have ventured inside to test their bravery and skill, yet few have returned. And now it is your turn… Blue Alley is a 3-4 hour Dungeons...   [click here for more]
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