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This module makes buying items from merchants a breeze in Fantasy Grounds. The items are listed on an image. The players click on the pin and the item is added to their inventory while deducting the purchase amount from their money.
There are 13 shops in this module that include basic items from the SRD:
Arcane Supplies
Archery Shop
Armorsmith Metal Armor
Blacksmith General Goods
General Store... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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- This is the FANTASY GROUNDS VTT Software version of the BEST ELECTRUM SELLER FIRST ADVENTURE!!!! -
- For the PDF itself, CLICK HERE -
CRITIC REVIEWS:
January 19th, 2020 - Spilled Ale Studios: "First Adventure is a labour of love, and has been crafted with an impressive incredible attention to... [click here for more] |
Dungeon Masters Guild |
$8.99
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Explore The House of Usher in a classic horror D&D adventure!
Our adventure begins in the city of Tamerland, where we will meet Edgar and the mysterious plague that curse the village. An expedition should be sent to the Usher mansion, from where the mysterious mist seems to be coming from.
Fantasy Grounds module containing 4-6 hours adventure for 1st-4th Level characters
Decipher an... [click here for more] |
Dungeon Masters Guild |
$6.95
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This module adds new items to your library that include the combined information from PHB and XGE related to Tools, Kit, Musical Instruments, and Gaming Sets.
This eliminates the need to flip through the books to find rules about these items and proficiencies in them.
-v1.2 now fixes typos. Make sure you download the latest version!
-v1.3 now fixes the "Description" box difference between Identified... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This is the Fantasy Grounds MOD file version, not the PDF. Now fully compatible with FG Unity.
Oh great, the warlock is casting another ritual.
While the fighter might get bored and the rogue might wander ahead to do some scouting, the power of rituals cannot be denied. In this collection of 25 new ritual spells of 1st through 9th level, some fresh new takes... [click here for more] |
Dungeon Masters Guild |
$5.49
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This is the Fantasy Grounds version of "Mortality Magic," brought to you with help from Shaun Sides (@w4lkin_dude). This is a MOD file, not a PDF. Now fully compatible with FG Unity.
Will you be a healer, or a killer?
Welcome to Codex Three of the Enchiridia Mysteria. In this collection of 25 new spells about life, death, and undead you will find... [click here for more] |
Dungeon Masters Guild |
$5.49
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This is the MOD file for Fantasy Grounds, not the PDF. Now fully compatible with FG Unity.
Wizards ought to have an arcane tradition that encourages them to fight with, and use, a magical staff.
It is a core part of the classical archetype, and while you don't have to be an old man with a long white beard, your character might feel out of place wielding a sword. Surely an archetype... [click here for more] |
Dungeon Masters Guild |
$2.99
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This is a MOD file for Fantasy Grounds, not the PDF. Now fully compatible with FG Unity.
Over a year ago, I released my first Dungeon Masters Guild book "Spells from Elsewhere" to the world. It imagined unusual spellcraft from exotic locations, such as underwater or from other planes or worlds, without being setting-specific. It was received positively, has gone on to become... [click here for more] |
Dungeon Masters Guild |
$14.95
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This is the Fantasy Grounds version of "Time Magic," brought to you with help from Shaun Sides (@w4lkin_dude). This is a MOD file, not a PDF. Now fully compatible with FG Unity.
What is time?
Countless archmages have tried to unravel this question, and been unraveled themselves in the process. Paradox is a powerful force, and deterrent, to those who would dabble into this dangerous... [click here for more] |
Dungeon Masters Guild |
$5.49
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This is the Fantasy Grounds version of "Elemental Magic," brought to you with help from Shaun Sides (@w4lkin_dude). This is a MOD file, not a PDF. Now fully compatible with FG Unity.
In a world where things are arbitrarily categorized...
Welcome to Elemental Magic, Codex Five of the Enchiridia Mysteria! Wield the power... [click here for more] |
Dungeon Masters Guild |
$11.99
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This is the Fantasy Grounds version of "Mind Magic," brought to you with help from Shaun Sides (@w4lkin_dude). This is a MOD file, not a PDF. Now fully compatible with FG Unity.
Do you have what it takes to unveil the psyche?
It takes power to shape the physical world, but it takes subtlety to shape the mind. The brain is a formidably complex organ, made only more so by the existence... [click here for more] |
Dungeon Masters Guild |
$5.49
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This is the Fantasy Grounds version of "Matter Magic," brought to you with help from Shaun Sides (@w4lkin_dude). This is a MOD file, not a PDF. Now fully compatible with FG Unity.
Matter is energy.
In Codex Four of the Enchiridia Mysteria, 25 new spells and 4 magic items concern that most tangible... [click here for more] |
Dungeon Masters Guild |
$5.49
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This is the Fantasy Grounds MOD file version of "Nature Magic, Codex Seven of the Enchiridia Mysteria."
Have you felt your primal urges beckoning?
Some adventurers answer the call more than others, but every spellcasting class can benefit from the powers of nature to some degree. In this collection of 57 new spells, druids and rangers benefit the most, but every... [click here for more] |
Dungeon Masters Guild |
$8.99
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This is a Fantasy Grounds Module. If you are looking for the pdf, go here.
Need some bad guys for your campaign but don't want to make them yourself?
Included in this pdf are 12 unique NPCs based off of Aasimar and 4 custom creatures.
Each NPC has it's own full color art, background, personality, weakness, legendary actions, possible loot, and suggestions for encounters. Lair ideas and Regional... [click here for more] |
Dungeon Masters Guild |
$9.99
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This is the Fantasy Grounds MOD file, not the PDF. Now fully compatible with FG Unity.
If you enjoy challenging low-level parties, running Dungeons & Dragons 5th Edition for children, or you're just curious to see what can be accomplished with Challenge Rating 0 monsters, check out this new supplement with 20 brand-new CR 0 monsters and the illusory... [click here for more] |
Dungeon Masters Guild |
$9.99
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