Title |
Publisher |
Price |
THE BOOK OF BAD MAGIC
21 regrettable subclasses for D&D 5th edition
... [click here for more] |
Dungeon Masters Guild |
$7.95
|
An adventure by Remley Farr and Jeff C. Stevens
— Product Overview —
Can you survive the Madhouse of Tasha’s Kiss? Or will you go mad trying?
♦ 3 to 5 hours for four to six characters.
♦ Scalable for 3rd-10th level.
♦ High-resolution maps of the madhouse.
♦ 7 new monsters, including Red Tiles and the Winnower of Souls!
♦ Madness tracker handouts, memory... [click here for more] |
Dungeon Masters Guild |
$6.95
|
An adventure by Remley Farr and Jeff C. Stevens
— Product Overview —
A prefectly creepy, horror-style one-shot adventure, excellent for Halloween sessions.
♦ 4 to 8 hours for four to six characters.
♦ Scalable for 3rd-10th level.
♦ High-resolution maps of Happy Jack's Funhouse.
♦ 15 new monsters, including a Werehippo and Happy Jack's employees!
♦ Rules... [click here for more] |
Dungeon Masters Guild |
$6.95
|
I want to loot Strahd von Zarovich!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Curse of Strahd, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these brave adventurers... [click here for more] |
Dungeon Masters Guild |
$1.95
|
"This was a great adventure to drop into my ongoing campaign - it hits just the right kinds of horror notes, and has a really interesting story that unfolds at a nice pace."
"A well-written adventure through a mansion filled with dark secrets."
The House of the Midnight Violet is a 3+ hour standalone adventure designed for 5th Edition. The print version of the adventure... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Take the adventuring party to a savage land in this 4 to 6-hour one shot that can easily be added to any campaign. The quest: find a woman's son who has been missing for 10 years. She's only just received a map that may lead to his last known whereabouts.
A 2nd tier adventure for 6th - 10th level characters that features battles, environmental hazards, and roleplaying. The 38-page PDF includes... [click here for more] |
Dungeon Masters Guild |
$2.95
|
"As the final blow is dealt, the tyrannical creature falls to the ground drifting in and out of consciousness. Its dream exacting revenge on the foul creatures that dared stand up to it becomes reality and a horrid form stands in front of you combining mouths, teeth and eyestalks on a fleshy foundation that roughly resembles the shape of a Beholder. With a raging growl, deathly rays fill the room."... [click here for more] |
Dungeon Masters Guild |
$4.95
|
 Annalyse Penn plotted revenge for those responsible for destroying her lover Jack von Zarovich – also known as Happy Jack. During her grief, she was guided by a group of demons known as the Quartet. These demons took her to the Lavolion Theater as a venue to stage her revenge. She joined the theater as a dancer, then slowly let the Quartet demons manipulate the place, eventually twisting the world... [click here for more] |
Dungeon Masters Guild |
$6.95
|
A one-on-one Curse of Strahd adventure!
For DMs and players of Curse of Strahd, Totems of the Svalich Woods is a one-shot side quest for one player and one DM or an additional Barovian adventure for duet CoS campaigns!
Several forms of darkness permeate this adventure. The twisted, primal evil of the Svalich Woods and the Dark Powers represents one manifestation,... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Spiritualists truck with restless spirits and wield psychic powers. Having survived a brush with death, spiritualists discover that not only can they sense the presence of the restless dead, they can also channel them. The forgotten promise they made while on death's door allows them to cast spells that manipulate the emotions and senses of others, as well as exert their will over life and death.
Play... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The Vigilante Class (Updated 01/01/2019)
Design by Mark Hulmes, Art by Joma Cueto, Editing by Erica Heathrow
-----------------------
Inspired by character archetypes like Batman, the Punisher, Zorro, John Wick, Kill Bill's The Bride, Black Canary, Elektra, and many more, the Vigilante is a martial character who focuses on taking down the targets of their Mark of Vengeance and using crippling... [click here for more] |
Dungeon Masters Guild |
$2.00
|
 THIS PRODUCT IS SILVER BEST SELLER. THANK YOU FOR YOUR SUPPORT!
High quality and detailed realistic battlemap of various locations of Barovia for random encounters. Reusable and versatile artwork where Dungeon Masters can decide which part of the map has cover, elevation, is difficult terrain, hiding spot, etc.
It's intended for online play, but it can be printed out and used on the tabletop.... [click here for more] |
Dungeon Masters Guild |
$3.00
|
This is a PDF module. If you are looking for the Fantasy Grounds VTT version - click here.
A D&D supplement steeped into the powers of blood.
" [...] the magic items, monsters, and NPCs, this supplement covers all the bases in one beautifully-illustrated, professionally formatted package. I highly recommend Nameia's Crimson Tome by Stratos Fotakis. " - Robert... [click here for more] |
Dungeon Masters Guild |
$12.95
|

VILLAGE STREET BATTLEMAP
A worn down street in a quaint little village. Seven houses and the street. They aren’t use to adventurers around here and they might not take too kindly to you poking around their backyards. Be careful what you say, word gets around really fast in a village like this.
Available in day & night... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Across the planes of existence and the world of Toril, new allies gather to challenge the multiverse's toughest opponents. To celebrate the release of Mordenkainen's Tome of Foes, which has unleashed hordes of dastardly enemies upon the tables of the world, Mordenkainen has enlisted the Clan Crafter Hralding to create this Codex of Allies, a collection of heroes and villains to call upon when the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
"I absolutely loved the adventure and how it was set up."
"The balance between combat and non-combat encounters is excellent."
It all begins with a simple request (doesn’t it always?) from an old farmer. The request – protect his cattle herd from vicious wolves. Simple enough for the brave adventurers, right? But it doesn’t stay that way. Not at all. Soon, the adventuring... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Save a kidnapped child!
The villagers fear the forest, and rightly so. When wolves drag a child into the forest, there is only one option: find brave adventurers to follow the wolves and save the child! However, are there things the villagers aren't telling the adventurers? What dark fate awaits them when they face the Witch of Underwillow?
The Witch of Underwillow is... [click here for more] |
Dungeon Masters Guild |
$1.50
|
One hundred different dark gifts that always come with a price...... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is the PDF version. If you are looking for the Fantasy Grounds VTT version, please click here.
A 4-7 hour adventure for 3-7 characters of levels 1-4
The wealthy Von Crofts hire a party of adventurers to find the body of their dead son in a haunted pleasure palace – and to bring him back to life. To aid in their quest, the resurrectionists are provided with a guide: the only... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Tales speak of a monstrous creature that lurks in the forests around the small hamlet of Pinewood; dragging hapless victims screaming into the grim grey mists that surround the village each night. As simple as monster hunts go, this one seemed straightforward enough. "Probably a werewolf, or something similar". Captain Price said, reloading his rifle and checking the chamber for silver bullets.... [click here for more] |
Dungeon Masters Guild |
$3.99
|
"an inventive adventure that should give a good evening of entertainment for you and your players"
"A fascinating premise for adventure, whioch truly captures the imagination!"
What happens when you are invited to a dinner party at the Karnov Mansion during a full moon? Certainly nothing good. The wonderful dinner party, complete with excellent food, drink,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
From Azer to Kuo-toa, Thri-kreen and Wilden, this handbook has 20 races selected from previous editions and updated to the 5e rules and balance curve. This handbook is designed to give you and your players more options when it comes to building a new character.
There are 20 new races:
Azer, Bauriar, Centaur, Dhampyr, Gnoll, Gargoyle, Hamadryad, Kuo-Toa, Loxo, Myconid, Neraphim, Awakened Ooze, Satyr,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 The Compendium of Blades Vol 5. Sword of Ravenloft
The Compendium of Blades is an ongoing series that covers magical bladed weapons. Future volumes will include daggers, axes, polearms, eastern swords, exotic bladed weapons, and western swords not covered in the original volume.
This volume covers 30 magical and cursed swords drawn from the campaign setting Ravenloft. Magic swords are... [click here for more] |
Dungeon Masters Guild |
$2.95
|

A rework of an underrated classic...
This supplement aims to take the School of Necromancy subclass for the Wizard, from the Player's Handbook from mediocre to downright macabre, using a combination of newly released UA materials and a few new necromancy spells to help you keep things spooky during the month of spook-tober and beyond...
Feedback... [click here for more] |
Dungeon Masters Guild |
$3.00
|
Comicbook.com
"Another interesting one-shot is 'The Boneyard' by Adam Hancock. Instead of collecting adventurers together for the first time, 'The Boneyard' assumes that the players are members of an old adventuring party that re-unite once a year to remember a fallen friend. However, the graveyard that their friend is buried in was damaged in an earthquake, and now the dead are returning as zombies... [click here for more] |
Dungeon Masters Guild |
$2.95
|

Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity
This product nets you additional encounter maps to be use in the Curse of Strahd module. All of them located in the dreadful land of Barovia, the first Domain of Dread from Ravenloft setting.
License
You may use these maps for both personal and commercial use. They can... [click here for more] |
Dungeon Masters Guild |
$9.95
|
You walk across the cobblestone streets in the bustling city of Everhast, following the hastily scrawled map in your hands. Wandering past shouting vendors within the vibrant marketplace, you exit the wonderous trading city through one of its many archways; the street giving way to dirt roads overlooking rolling hills and lush forest. You didn't expect an invite from such a high ranking noble,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Prep yourself for the skeleton war, it's time for some spooktacular Monster Hunts!
Get set to fill your Inns, Taverns, Markets and Bounty Boards with 10 wildly different monster hunting adventures drawn from horror pop culture, from 80s sci fi horrors to 90s cartoon shenanigans and modern horror fiction!
This is a Dungeons & Dragons 5th Edition supplement,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Potions are as old as magic, having the right potion can make the difference between life and death for a party-literally.
Potioneering: Defined, Refined, and Usable has everything a player or DM needs to introduce Potioneering into the game including:
Every DMG Potion explained and with a crafting recipe
40+ NEW Potions explained and with a crafting recipe
3 NEW Feats... [click here for more] |
Dungeon Masters Guild |
$1.00
|
One hundred horrifying forest encounters that will terrify your players. Roll on the d100 list and see what sort of scary scenario is generated for your players! ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The plane of Ravenloft is a place of darkness and terrible evil. Dread lords control their domains with an iron fist forever imprisoned by dark powers as punishment for their evil actions. The light and goodness are stifled in Ravenloft, and only brave heroes can stand against the darkness, but the heroes will need magic of great power if they hope to defeat the Dread Lords. Ancient treasures of magical... [click here for more] |
Dungeon Masters Guild |
$4.25
|
The second in a series of supplements designed to help Dungeon Masters populate their worlds with plants to strike fear into their players! Written by a Field Biologist, this supplement contains 12 more sinister plants to scatter throughout your game, throwing just enough tension into wilderness travel the keep your players invested, if not fearful!
Total species list: Bonewood, Hemowort, Glassberries,... [click here for more] |
Dungeon Masters Guild |
$2.00
|

“Adventure lies behind each and every card. Who knows what friends you’ll make, the foes you’ll conquer, or the futures that await you. All that’s needed now is for you to accept your fate and draw.”
-Madam Eva
Madam Eva’s Tarokka Deck of Friends, Foes, & Fortunes is a book filled to the brim with characters and adventures. It is a supplemental product that uses the Curse... [click here for more] |
Dungeon Masters Guild |
$9.95
|
The Puzzle on the door of Khazan's Tower is fun. But the illustration in the Curse of Strahd book is small, dark, not that detailed, and VERY simple - the stick figures even have heads on them!
I made some really great resources for you to run this fun encounter. Who doesn't love making their PCs dance around like fools? Maybe Rahadin is watching from the trees and laughing... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
From the author of "64 Magic Items Inspired by Video Games" comes "20 Magic Items for Clerics and Paladins"! This document presents 20 new magic items specially designed to complement the divine abilities of clerics and paladins, including:
the ring of blessed healing - to boost the power of healing spells and abilities,
the boots of the righteous path - to ensure you always know... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Enter a cycle of endless terror...
Over seventy years ago Valentyne Manor bore witness to a horrible atrocity. A curse hangs over the site where a family was torn apart. Every hour their murders are played out by tormented spirits in a macabre exhibition. Can your heroes solve the manor's riddle or will they be doomed to join the ghostly procession?
The Haunting of Valentyne Manor... [click here for more] |
Dungeon Masters Guild |
FREE
|
Loot The Room presents
Breaker of Chains
The shrine on the edge of town has been little more than a landmark for generations – but now eerie runes have begun pulsing across its surface, and rumour has it a dark force is growing. Now the party must investigate the threat, and destroy whatever lurks inside the Hall of Lament once and for all.
The Legend of Zelda... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Written by a Field Biologist, this supplement contains 14 sinister plants to populate your world. These plants build a punishing wilderness to keep things interesting during the travels between towns, ruins, and dungeons. Gone are the days of time jumps through long walks - your players will learn to fear the wilderness as much as any dragon or lich!
Included within are 14 magical and nonmagical... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Virtual Table Top map layer background for Roll20 to use for a fortune teller or Tarot / Tarroka card reading. Originally created to use in Roll20 at the Tser Pool Encampent as Madam Eva's table in Curse of Strahd.
(Includes two images: one without cards & one with cards laid out, backs showing)
Low on coin? Follow me on Twitter (twitter.com/lukalock) to see the next... [click here for more] |
Dungeon Masters Guild |
$0.99
|
A set of rules and statistics for those craving a more fleshed out vampirism and lycanthropy system.
Contains stats for vampires, as well as special vampire abilities for each race, and stats for lycanthropes, including the forms listed in the Monster Manual.
For more rules and breeds of lycanthropy, check out the sequel to this product, "Lycanthropy II"!
Version History:
1.2: Made some much-needed... [click here for more] |
Dungeon Masters Guild |
$2.99
|
An abandoned and isolated monastery is haunted by a sinister past. Heroes attempting to uncover its secrets become imprisoned in its curse. Only by deciphering prophecies obtained from a mysterious old woman can they hope to survive the night and lift the unholy darkness.
If you’re looking for a Halloween night adventure or would like to introduce your players into a horror setting,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
"Collective ritual spellcasting allows multiple spellcasters (that can cast spells as rituals), to channel their magic to cast even more potent ritual spells. These rituals require the spellcasters involved, to have access to the spell, either by having it written in a spellbook or a scroll. Collective rituals are often found inscribed in long-forgotten artifacts or murals of the past."
-... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Encounter tables for haunted mansions, ruined graveyards, dark woods, secret cults and misty roads.
Tables using the Monster Manual with support for Volo's Guide to Monsters. Mostly low levels (1-4) but support for mid levels (5-10). Includes...
Haunted House Tables (Encounters levels 1-4 and 5-10, haunted gardens, gremlins and goblins, spider encounters)
Sites of the... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Waking up in the picturesque village of Mordentshire-by-the-Sea was just the beginning. Your fever seems to have gone. But this only leaves you with more questions. The answers you are assured hide in Griffon Hill Manor, home of Count Strahd von Zarovich.
This expansive adventure of mystery, investigation, and the supernatural is best played with a group of 4-6 characters of level 7-12 (optimized... [click here for more] |
Dungeon Masters Guild |
$5.00
|
An unceasing rain has settled over the hamlet of Holmford and with it a darkness has fallen. Minister Scrim is dead, livestock and crops wither and rot and now a child is missing. Whispers of an old hate returning feed fear and paranoia. All the while the Hornwood looms hiding it’s vile secret. Light must return to Holmford before history repeats and more innocents perish.
Days of Blight... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The chamberlain of Ravenloft is more than a mere servant. He is the embodiment of devotion and loyalty.
And death changes nothing. A man who conducted genocide on his people would never merely die and pass on. Not in Barovia. Not in Ravenloft.
Introduces a CR 15 of a risen Rahadin with notes on how to integrate him as a way to expand your Curse of Strahd campaign. ... [click here for more] |
Dungeon Masters Guild |
$3.00
|
 Invitations for the wedding between Strahd von Zarovich and Tatyana "Ireena" Kolyana, for the Curse of Strahd module.
Pairs well with The Wedding at Ravenloft.
Two parchments versions and blank background version are provided, for either online play or printing out and displaying the wedding invite to your players around the table.
Low on coin? Follow me on Twitter (twitter.com/lukalock)... [click here for more] |
Dungeon Masters Guild |
$0.99
|

Now for Fantasy Grounds!
"There's the unique feature of player characters dying and rising again, but with the features of something quite Barovian. Whether their souls get tainted or their bodies attract bugs, these unique Gothic flavors can help immerse them further into the setting." - Cita A F
"Dying in D&D is a big deal. These encounters for beyond... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The tiefling, whose bloodline is both his greatest power and most loathed curse, grimly grits his teeth as he slices open his palm. The blood flows freely from the wound onto the corpse at his feet, which returns to life with a shuddering cough. Only life can pay for life.
Blood magic is a vile and painful practice, performed only by damned and degenerate souls. This compact, 7-page supplement... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Corpsecrafters are artificers bent towards necromancy. Each creates its own guardian blaspheme, customized with unique abilities. This volume presents all you need to add a touch of necromancy to any artificer, plus the corpsecrafter specialization, the embalmer's tools, a few spells, and NPC stats as well.
Please send comments or corrections to: tom.of.vile.darkness@gmail.com
Note that the full... [click here for more] |
Dungeon Masters Guild |
$1.95
|