Title |
Publisher |
Price |
I want to loot the Prince of Evil Air!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Princes of the Apocalypse, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these brave... [click here for more] |
Dungeon Masters Guild |
$2.95
|
New Combat Actions for the Creatures in Princes of the Apocalypse
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists... [click here for more] |
Dungeon Masters Guild |
$2.95
|
"A man may see how this world goes without eyes." (King Lear)
Monks of the Unseen Way are part of a secret order of blind martial artists, hiding in plain sight. You might offer to help an old man to cross a busy street and never know that the hand you held had helped slay dragons. You might watch a busking magician do a disappearing act, not realising that he is in fact a spy.
If you were... [click here for more] |
Dungeon Masters Guild |
$1.99
|
5e D&D conversion of the various monsters, magic items, and creatures encounters for T1-4: The Temple of Elemental Evil. The conversion guide is 78 pages. In addition, 19 maps at 70 DPI are included, ready for online use. Grid and no-grid variants of each map are provided.
Maps include:
The Village of Hommlet
Inn of The Welcome Wench
Traders’ Establishment
Church of St. Cuthbert
Guard Tower
Ruins... [click here for more] |
Dungeon Masters Guild |
$12.00
|
Clash against golems of fire, join forces with monsters against cultists, and make deals with powerful elemental genies. Princes of the Apocalypse: Extra Encounters contains 5 adventures for you to reinforces your Princes of the Apocalypse campaign with. Alongside these encounters that range through all levels of play, this supplement contains 3 unique monsters and 4 new magic items.
Enjoy,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Once upon a time, Xanathar's Guide to Everything introduced racial feats for the core races of D&D. While we've had a couple from other sources, only the D&D Beyond set of Expanded Racial Feats by Adam Bradford for races from Volo's Guide to Monsters and Elemental Evil has really built upon it. It seems only fitting that with the increased interest in feats for leveling... [click here for more] |
Dungeon Masters Guild |
$5.99
|
Haven't you had enough of the sanctimonious preaching of every other Paladin at the holier-than-thou convention? Who hasn't cursed their friend in anger? Who hasn't sworn something in a rage, that they later regret? "She's got a temper," they say. "He's got a short fuse." Well, welcome to the club!
The Oath of Fury Paladin is a realist. No one is perfect. The world isn't fair. And you're angry, very... [click here for more] |
Dungeon Masters Guild |
$1.99
|
In a wild forest on the edge of civilization, a group of vicious bandits hides in their treetop lair, laying waste to the surrounding countryside. Can the adventurers find the secret hideout and drive off the bandits? Can they peace to the region?
Murder in the Treetops is a fun and customizable one-shot adventure for parties of 3rd-level or higher.
Suggestions for modifying... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Spread throughout the world are a series of chambers where brave souls can go to test themselves against the raw power of nature itself. These are the Elemental Trials.
The Elemental Trials are a series of four-room dungeons, meant to be easily slotted into any campaign or run as self-contained adventures. They are designed for characters level 8-10. Each Trial tasks the party with demonstrating... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Deep in the heart of the Temple of Dawn, a vile evil awaits...
When the townsfolk of the sleepy town of Duskmire fall ill to a new disease known as the red plague, there is little the local church - the holy Order of the Sun - can do. Luckily, a party of adventurers heeds the call to action and undertakes the quest to recover a holy relic from the order's ancient temple. But little do they... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Deep in the heart of the Anauroch desert, a portal opens. A mummy lord awakens form his slumber. A mysterious cult reappears. And adventure awaits those who dare disturb the Tomb of the Earth King...
When strange disasters befall the fontier town of Kenamon, a party of adventurers is called to investigate. They must delve into the heart of a fallen desert kingdom where they face intelligent... [click here for more] |
Dungeon Masters Guild |
$2.00
|
This author's most ambitious project to date; Creatures of Chaos is the second in a three-part series focused on the Inner Planes in general, and the Elemental Chaos in particular. Within these pages, you will find a nearly comprehensive library of monsters and humanoids from the Elemental Planes, each one adapted to 5th-Edition mechanics from a previous edition of the game. Over a year of work culminates... [click here for more] |
Dungeon Masters Guild |
$14.99
|