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Hard to be the Bard - A musical campaign in the Feywild

Hard to be the Bard - A musical campaign in the Feywild


AN EPIC ADVENTURE, WORTHY OF THE SONGS OF OLD.  A kingdom has been transitioned into the Feywild to escape from a shadow war with their enemies. Two kings are dead and the brilliant Queen Madeline has taken control of Richester. An ancient artifact, an epic song of old called the Bards' Tale is the only hope to bring true peace to the Kingdom of Richester. Hard to be the Bard leads the characters...   [click here for more]
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The Modron Maze

The Modron Maze


In a distant dimension of existence, a collective of Modrons run experimental tests to find the answer to one question: What draws adventurers to places known as "Dungeons"? Hijacking the travel of adventuring parties, these Modrons subject them to a series of tests in their artificially created dungeon. Deadly combat, logic puzzles, "moral" challenges, and a plot about a kidnapped "Maiden"...   [click here for more]
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Demonic Force II: Graz'zt's Entourage

Demonic Force II: Graz'zt's Entourage


The armies of the Abyss are formed of demonic humanoids, like the blighted. Three new demons to ravage and destroy the Prime Material plane and the planes beyond. The Caprazau, brutal demonic warriors The Dark Cherubs, vile monstrous children The sensual and fast Lantazu. …and three named demons to lead them for the glory of the Dark Prince. The...   [click here for more]
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Demonic Bloodline - Sorcerous Origin

Demonic Bloodline - Sorcerous Origin


Unleash the power of the Abyss with this chaotic, destructive new subclass for sorcerers. Empower your spells with Demonic Fury, but beware, for the more you use this power, the more you risk losing control. Feed the demon within by harvesting the very life essence of your foes. Forge an iron will from a life spent struggling to control the rage in your heart. Unleash the full force of your fury and...   [click here for more]
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GPH1: Alabaster Palace of the Dao  (5e)

GPH1: Alabaster Palace of the Dao (5e)


Alabaster Palace of the Dao - The First in a Series of Jewel Heists at the End of the Multiverse -   Wherein our adventurers seek out the Topaz of Earthly Perfection, reputed to be held within an extraplanar mountainside genie retreat.  A D&D 5E adventure for 4-7 characters of 11th-14th level. 36 pages.      Revision 2 (February...   [click here for more]
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Auran's Archive of Fractured Realities

Auran's Archive of Fractured Realities


Auran's Archive is a book full of multiversal based D&D Homebrew content. Made for both players and DM's. full with 21 new races, 3 dragonborn subraces, 4 lineages. 14 new classes, each with at least 6 subclasses, at least 6 subclasses for each core class. many new spells, magic items, feats, monsters, and even two unique magic casting systems. known as black magic, and raw magic. ...   [click here for more]
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Roguish Archetype - The Hermaean Legerdemain - A Greek Subclass

Roguish Archetype - The Hermaean Legerdemain - A Greek Subclass


Sneak around, hit and run around your foes with backing of the divine! Create your own path with the Rogue that has touched divinity! With access to divine magics and unique ways to approach battle and problem solving, be clever, be sneaky and make your god of trickery proud. Get ready to dissapear in front of everyone, reappear, buff your allies,...   [click here for more]
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The Primal Gith: A Lost Race Rediscovered

The Primal Gith: A Lost Race Rediscovered


The ancestral gith race, progenitor to githyanki and githzerai, has reemerged from a dimension beyond time! This 41-page supplement contains everything you need to play a primal gith character, for use with the 5th Edition of Dungeons & Dragons. Also includes a new background—Arcane Shipwright—for characters with a natural affinity for Spelljammer ships and...   [click here for more]
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GPH2: Coral Palace of the Marid (5e)

GPH2: Coral Palace of the Marid (5e)


Coral Palace of the Marid - The Second in a Series of Jewel Heists at the End of the Multiverse - Wherein our adventurers seek out the Emerald of Aquatic Perfection, reputed to be held within an extraplanar undersea genie basilica. A D&D 5E adventure for 4-7 characters of 12th-15th level. 40 pages.         ...   [click here for more]
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Drow of the Demonweb

Drow of the Demonweb


The Demonweb is home to a wide variety of horrors. This product contains a menagerie of drow and demonic servants of Lolth, from the basic demon spider to named horrors like Arachneus, the assassin Narizata, or the devious Nelver. Nine new monsters, including unique characters, new demons, and demonic spiders Eight new magic items, with their own history Eleven...   [click here for more]
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Kit Gryloc's Guide to Myths and Monsters - A Greek Bestiary (Fantasy Grounds)

Kit Gryloc's Guide to Myths and Monsters - A Greek Bestiary (Fantasy Grounds)


Welcome the dangers of Greek Mythology! Now available for Fantasy Grounds Unity! Kit Gryloc's Guide to Myths and monsters contains 114 pages of content for your games of D&D 5E. You will find a great number of creatures adapted directly from Greek myth, as well as several original creatures inspired by aspects of it. This book is not meant to be a historical representation of...   [click here for more]
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Shall Have No Lord But Ruin - A Party Starter Adventure (Level 1)

Shall Have No Lord But Ruin - A Party Starter Adventure (Level 1)


Drawn to a hidden prison within the Feywild, the party encounters the Demon Lord Oublivae. Now imprisoned together, she asks for their aid, promising power if they free her... Investigating the area and speaking to the Sprites who act as jailers, they'll quickly realize their options are limited. Their only methods for escape are to side with the Queen of Desolation herself, or attempt to trick her....   [click here for more]
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The Travelling Salesman

The Travelling Salesman


Content warnings: Horror, gore A magic shop, The Travelling Salesman, has appeared in town just in time for the party's arrival. This shop specialises in being in the right place, at the right time, with the right equipment, for the right adventurers. Its wisteria-covered frontage adorns any old blank wall space, and immediately looks like it's been there for decades. Large paned...   [click here for more]
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Monster Manual for Turkish Myths #01

Monster Manual for Turkish Myths #01


I'm sure you had the chance to fight, chat and even make friends with many creatures from many mythologies during your sessions. Even in the Monster Manual, one of the most basic resources, there are traces of creatures from multiple mythologies. But until now, I have not been able to see anything belonging to Turkish Mythology in any official source, in a third-party book, or as the subject of homebrew....   [click here for more]
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Ivo's Guide to the Multiverse

Ivo's Guide to the Multiverse


Welcome to the multiverse! This is a book about lore, cosmology and monsters in the tradition of Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Its subject are the different planes in the way that Theodor Ivo, a renowned scientist, sees them. In case you, the DM, want to set your campaign on multiple worlds or run a couple one-shots there, the book will surely provide you...   [click here for more]
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The Vanishing Castle

The Vanishing Castle


Thank you for 3000 downloads! The veil is thin and the Weave is exposed in the Meridian Valley. Arcane energy bristles from flora and fauna alike. History has taken its toll on the landscape and inhabitants. Can you and your band of intrepid adventurers solve the riddles of the past? Will you perish in the City Center? Survive the Temple of Donblas? Will you meet your end in the Palace...   [click here for more]
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The Race to Doomspace

The Race to Doomspace


A 4-6 hour adventure designed for 15th or 16th-level characters. Wildspace is rife with tension as various factions seek to gain the upperhand against their rivals. When a highly advanced spelljamming ship is uncovered within the Doomspace system, the player characters are asked to claim it before other groups can take it for themselves. However, the party may soon...   [click here for more]
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Oath of the Warden

Oath of the Warden


"The Oath of the Warden is the path followed by paladins who have sworn to protect the world against extraplanar threats, that seek to corrupt mortals with their otherworldly magic." Seekers and preservers of cosmical knowledge, they understand that in order to keep the balance in the cosmos they have to take matters into their own hands. Those paladins acquire...   [click here for more]
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The Shrieking Spire

The Shrieking Spire


Some of the faithful still cling to the old legends—that the Spire is a holy relic from a bygone age, the prison of a saint lost in dislocated time. Most, however, have forsaken such fantasies. As the Spire becomes linked to more and  more disappearances, they now believe it to be a cursed place, rather than a blessed one. But for the resourceful adventurer, such distinctions make little difference,...   [click here for more]
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Warlock of the Fiend: expanded class options

Warlock of the Fiend: expanded class options


The Pact of the Fiend as presented in the Player’s Handbook assumes the Warlock’s power is derived from that most powerful and influential fiend of all, Asmodeus, lord of the Nine Hells. But the multiverse is a vast and dangerous place, populated with a staggering variety of powerful and malevolent beings, many of which have deep histories and large personalities of their own. In this...   [click here for more]
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Solarian Race

Solarian Race


Born from the very stars themselves, the Solarians or Star-Born are creatures that are born of stardust. They appear in a variety of shapes and humanoid forms. The Star-Born glow vibrantly as if they are made of plasma. While you're here, check out some of my other works: Oath of the Storms Paladin - Dungeon Masters Guild | Dungeon Masters Guild (dmsguild.com) Sandbox Treant & The Awakened...   [click here for more]
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The Golden Apple

The Golden Apple


A 3-4 hour adventure for 1st tier characters, which can be run as a 1-shot or as the beginning of a new campaign set in the Feywild. For tens of millennia, battles have raged across the Feywild, as the powerful and prideful archfey fought to divide the realms among themselves. Eventually the boundaries settled into four major territories: Summer, Autumn, Winter and Spring. These domains, and the smaller...   [click here for more]
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Infernal War Machine Sheet Pack

Infernal War Machine Sheet Pack


"War Machines? Those things are tough to get a hold of and even tougher to handle. Here, this manual should get you started, at least." This is a collection of slightly updated and pre-filled versions of my Infernal War Machine Sheet. These sheets detail every single variation of Infernal War Machine found in Baldur's Gate: Descent into Avernus. From the small and zippy Devil's...   [click here for more]
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Three Sheets to the Wind

Three Sheets to the Wind


Encounter rare creatures and play with portals in this fifth-level adventure for the world's greatest roleplaying game Hired to retrieve a particularly unstable tome of multiplanar research from the University, characters get a chance to encounter rare creatures, explore the city, wrestle with making deals and a crime syndicate, and more! Players will need to move quickly and...   [click here for more]
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20 Cursed Items (Hellish Edition I)

20 Cursed Items (Hellish Edition I)


From Gold Best Selling author Yubi, this latest supplement provides you with 20 unique and brand new cursed items and 4 hellish locations! Each one carefully crafted for balance and mechanical stability, as well as for their fun and strange properties. Your players won't be able to resist using them, even when there's a price to pay... Each page has a clear and beautiful layout with lots of full colour...   [click here for more]
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Labyrinth of Scorn

Labyrinth of Scorn


Tales of the Infinite Planes Labyrinth of Scorn A Planar Adventure for 15th-level Characters Featuring the Bleak Eternity of Gehenna Find this adventure among others compiled in Tales of the Infinite Planes for PDF and Print on Demand! Welcome to Labyrinth of Scorn, an adventure in the Tales of the Infinite Planes series highlighting the different parts...   [click here for more]
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The Sylvan Harpy

The Sylvan Harpy


The Sylvan harpy A Character Lineage By Adventures Of Bogo & Archbold Illustrations Determined to create something that would use her gift better, Aerdrie Faenya went on to find other passionate souls in pursuit of something great they couldn't reach. She would teach these desperate individuals the bird's pure and beautiful song. This is the origin of the Sylvan Harpy, a new character...   [click here for more]
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Beastials (20 New Feywild Animalfolk Races)

Beastials (20 New Feywild Animalfolk Races)


Add 20 new feywild race player options to your game for only $0.99. This 43 page document includes mechanics for 20 new animalfolk races: ...   [click here for more]
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The Court of Seasons

The Court of Seasons


The seasons are broken! Lands to the south suffer unprecedented heat while the farmers a few leagues north cannot plant their spring crops due to unseasonal snows. Is this a precursor of impending doom or the meddlings of a crazed mage? So far no answers have been found, but there is one stone left unturned: The Court of Seasons. These ancient fey lords and ladies are as old as memory, and legend says...   [click here for more]
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S.O.S. (SJ-DC-VEN-01)

S.O.S. (SJ-DC-VEN-01)


A stormwrecked ship lost in space. Are there any survivors? Can you bring them back home? A two-hour adventure designed for 1st to 4th-level characters Optimized for APL 3 Experience an innovative take on exploration in the D&D Adventurer's League format. Manage your resources and pray to RNGesus that you survive this roguelike-inspired adventure as you search for a rescue a ship wrecked in the...   [click here for more]
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Spelljammer: 100 Random Spacial and Astral Encounters

Spelljammer: 100 Random Spacial and Astral Encounters


This download is a detailed random encounter table with 100 entrees. Each is designed for use in an Astral Sea based campaign. The encounters vary from discarded items, interesting locales and encounters with monsters. The monster encounter difficulty varies widely, so I would suggest using this table for groups of level 6-12, although a lower level group that is very careful will likely survive most...   [click here for more]
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Mróz Nocy Letniej

Mróz Nocy Letniej


Niewielka wioska staje się celem zemsty szlachcianki z Feywild. Zamiast pracować, mieszkańcy balują do upadłego w lesie, a plony gniją na polach… Co gorsza, z magicznej krainy zaczęły przybywać dziwne i niebezpieczne istoty. Drużyna musi zbadać sprawę i zmierzyć się z potężną istotą Fey na jej własnym terenie… „Mróz nocy letniej” to przygoda dla...   [click here for more]
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People of the Eternal: Races of the Astral Plane

People of the Eternal: Races of the Astral Plane


WE ARE NOT ALONE In the space beyond this world, beyond the forests of elves and the delves of dwarves and the shires of the halflings, lies a dimension of dream and thought, where one can move simply by thinking, and where a desire is all it takes to pass through to heaven or hell. There are people that call this vast, silvery void home, and this document starts the telling of their...   [click here for more]
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Holy Villains - Cleric NPC Villains

Holy Villains - Cleric NPC Villains


Holy Villains Five cleric NPC villains with stats, roleplaying tips, and tactics Wystan Wormbrood of Baldur’s Gate makes the rounds in his towering temple. The experiments were going well. Combining rituals of Kelemvor and Shar–two deities of death, had brought plenty of new “recruits” for the temple army. There would undoubtedly come heroes to stop him. But who could...   [click here for more]
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Reading the Mappa Mortuum (SJ-DC-EBAL-SPKY-02)

Reading the Mappa Mortuum (SJ-DC-EBAL-SPKY-02)


Adventurers have recently discovered a strange map bearing occult symbols connected to a dark and growing evil. One person has the knowledge needed to decypher it - a hag living in a distant region of Wildspace across the Astral Sea. A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3 CONTENT WARNING: Horror Themes (hag; spiritualism); Phobia Trigger (water; snakes) This adventure works...   [click here for more]
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Defenders of the Feywild

Defenders of the Feywild


Defenders of the Feywild expand on the current fey-themed subclasses that are present in official sourcebooks. While they all have flavor connections to Feywild, it is up to the player and DM to decide how much is the character involved in the vibrant lore of the Feywild. Even if the tie is only symbolic, these characters can find home in various campaigns and situations. These subclasses are inspired...   [click here for more]
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Infernal Reinvention: 5e Devils

Infernal Reinvention: 5e Devils


Infernal Reinvention This document redesigns 5th edition's infernal hierarchy to better fit the concept presented in the Monster Manual: that devils are corrupted mortal souls who in turn seek to corrupt other mortals, leading them to damnation to bolster the ranks of the Nine Hells. They are presented as intelligent, scheming corrupters who love making convoluted contracts with...   [click here for more]
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Expanded Demons

Expanded Demons


Chaotic fiends hailing from the infinite layers of the Abyss, demons are a classic enemy perfect for everything from a rip-roaring action campaign to a horrifying existential threat. In this supplement, you'll find 12 demons from D&D's past, raging from CR 9 to CR 19, updated and modernised for 5e. These are: Four Rageborns, the foot soldiers of Kostchtchie Two Immoliths, the fiery conglomeration...   [click here for more]
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Demonomicon of Azazel

Demonomicon of Azazel


   Once a proud planetar, Azazel became the scapegoat for Heaven’s failures. Pledging himself to the powers of Hell, where he believed his prowess would be truly valued, he instead found himself crushed into even greater obedience. It was only in the Abyss, alongside the forces he spent millennia fighting against, that Azazel finally found freedom. The doctrine...   [click here for more]
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Monster Manual for Turkish Myths #03

Monster Manual for Turkish Myths #03


I'm sure you had the chance to fight, chat and even make friends with many creatures from many mythologies during your sessions. Even in the Monster Manual, one of the most basic resources, there are traces of creatures from multiple mythologies. But until now, I have not been able to see anything belonging to Turkish Mythology in any official source, in a third-party book, or as the subject of homebrew....   [click here for more]
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Lost in Shadow ((Fantasy Grounds))

Lost in Shadow ((Fantasy Grounds))


Now for Fantasy Grounds! Experience Lost Mine of Phandelver like you never have before, from another plane! This alternate starter campaign takes you to all the familiar locations of the Lost Mine of Phandelver adventure from the other side of the veil. Some places look the same, some very different. The entire plane is trying to strip you...   [click here for more]
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Craftsman's Guide to the Multiverse

Craftsman's Guide to the Multiverse


The Craftsman's Guide to the Multiverse is a compendium of magical crafting materials from every single plane of existence in the World Axis Cosmology model of Dungeons and Dragons. This compendium is meant to spark world-building ideas, introduce materials that have unique magical properties, and provide unique mechanics and magic items that can be introduced directly into your games. 26 magical...   [click here for more]
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Blight of the Demongate

Blight of the Demongate


Tales of the Infinite Planes Blight of the Demongate A Planar Incursion Adventure for 1st-level Characters featuring the Infinite Layers of the Abyss Welcome to Blight of the Demongate, an adventure in the Tales of the Infinite Planes series highlighting the different parts of the multiverse! In this scenario, demonic forces push out from the Infinite Layers of the Abyss,...   [click here for more]
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Days of Blight: The Hall of Nightmares

Days of Blight: The Hall of Nightmares


The Gray Coven has been dealt a mortal blow. Their seat of power, the Tree of Decay is destroyed, and with it the Coven’s matron. Shoarir the Hag Lich has been banished back to the Gloom of Hades, but from there plots her revenge. With the remaining might of the Coven converging on the heroes, the last hope to vanquish the hag’s evil lies in traveling deep within Hades to the Hall of Nightmares...   [click here for more]
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The Invoker - A Final Fantasy Summoner

The Invoker - A Final Fantasy Summoner


Unleash The Power of the Eidolons What happens when gods become forgotten? Can their names still invoke power? A sect of spellcasters have discovered how to tap into long dormant divine energies to reawaken beings thought lost to obscurity - and now you too can summon the Eidolons. Each one comes with a unique set of abilities that can help bolster any party, each equipped with Signature...   [click here for more]
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Sorcerous Origins From the Great Beyond

Sorcerous Origins From the Great Beyond


From the Heights of Mount Celestia, the lowest levels of the Nine Hells, and the Infinite Layers of the Abyss come some of the most powerful and terrible individuals in all the multiverse. For many years, there have been few mortals brave or foolish enough to tread upon the domains of Angels, Demons, and Devils. Yet the same can not be said for the Inhabitants of the Great Beyond. For centuries, Angels,...   [click here for more]
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25 Quick Eladrin NPCs

25 Quick Eladrin NPCs


Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale! Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with? Either way this document will help! Twenty five...   [click here for more]
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Scientific Secrets of Avernus (Fantasy Grounds)

Scientific Secrets of Avernus (Fantasy Grounds)


Now for Fantasy Grounds! Scientific Secrets of Avernus This bestiary was created by a talented team of scientists, researchers, & environmentalists who were inspired by scientific literature to create original monsters that can dropped right into your Baldur's Gate: Descent into Avernus campaign or any other infernal adventure. Each monster is inspired by a fusion of folklore...   [click here for more]
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Varghol's Shadow Tower

Varghol's Shadow Tower


Slip into the Shadowfell Years ago, a quiet village revolted against an evil wizard, razing his tower to the ground in the wake inhumane experiments. In recent days, sentient shadows prowl the street, and the citizens have visions of dead trees and a bleak, gray landscape. Somewhere beyond the veil of the Material Plane, the wizard still weaves an evil plan from his tower within...   [click here for more]
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Faeries' Bazaar

Faeries' Bazaar


In one of the most secretive places in all the multiverse there is a bazaar where everything can be acquired. Be ready to venture in a place where all the logic fall apart and let the flow of the fairies’ magic carry you. Inside this module you will find unique merchants and new magic items to add in your game. It can be played as a part of any D&D campaign to add some exceptional rules...   [click here for more]
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