Close
Close
Advanced Search

D&D 5e Character ProfessionsClick to magnify
Quick Preview
/gs_flipbook/flip.php?xml=/demo_xml/283662.xml&w=500&h=324
Full‑size Preview
https://watermark.dmsguild.com/pdf_previews/283662-sample.pdf

D&D 5e Character Professions

ADD TO WISHLIST >
Suggested Price $2.95

Version 4.0 Changelog:

    Mettling with Metal

10/11/2019: Mining and Smithing Update

  • New Metals!
    • Brand new metals to smelt and smith with! Use them to create new and powerful weapons and armors. 
  • New Metal Effects!
    • Every new metal comes with unique properties when smithed into equipment.
  • Set Effects!
    • Set effects bring an entirely new dynamic to the game. These occur when you equip both an armor and a weapon of the same metal type!
  • New Ores!
    • Brand new ores to mine! With the addition of new metals, comes new ores. Can't smelt the bars without having the ore to do so!
  • More Boring Grammar. 
    • Some spelling and grammar mistakes were found and have been fixed. Now your OCD won't tick every time you read this. Hopefully.
4.1 Changelog:
07/09/2020
  • Added Poisons
    • Poisons have been added to the Alchemy profession!

Player Professions

Bringing Excitement to the Mundane

Want to experience more intriguing and rewarding roleplaying for activities in 5th edition?

This project adds rules and information for activities such as Fishing, Hunting, Foraging, Crafting, and more. It adds a current total of 9 Professions to D&D 5e that can be leveled-up to gain more benefits and be able to utilize that profession better. Each profession is described in detail, with meticulous work.

Professions:

  • Alchemy: Combining various herbs and ingredients to brew potions.
  • Cooking: Making meats and fish into platters for a variety of buffs.
  • Crafting: Turning pelts and wood into armors and weapons.
  • Fishing: Catching many different custom fish from shrimps to whales.
  • Foraging: Gathering many different custom herbs from flowers to tree saps.
  • Hunting: Tracking many different custom animals from foxes to hippos.
  • Mining: Obtaining metal ores to smelt and smith.
  • Smithing: Turning bars from ore into metal armors and weapons.
  • Woodcutting: Obtaining wood to craft.


Special thanks to everyone who has purchased this product! This was never a product I expected or wanted to make money on, however, many of you have been very generous! A lot of time has gone into it so far, especially as a 1 person team, so I wanted you all to know you are extraordinarily appreciated! You have all made it possible to earn the "Best Copper Seller" medal. Because of this, and for being such a great tabletop community, I thank you all from the bottom of my heart!

For any comments, questions, clarifications, or concerns, please let me know in the discussions below!

pixel_trans.gif
 
 More from this Title's Contributors
pixel_trans.gif
 
 Customers Who Bought this Title also Purchased
pixel_trans.gif
pixel_trans.gif
Reviews (2)
Discussions (9)
Customer avatar
Richard F August 01, 2022 2:23 pm UTC
PURCHASER
Two questions: Are you still developing this? Is there a mod for it on Foundry VTT?
Customer avatar
Marius J September 11, 2021 12:25 pm UTC
PURCHASER
Okay, accidentally found the right area to present my question! :)

What is the difference between net, light cast, cast, harpoon and heavy cast in fishing? Does the technique require different set of tools, or is everything caught using a fishing tackle?

Is there anything we, the community, can do to help your progression on this product?
Customer avatar
Fuzzy T September 16, 2020 7:59 pm UTC
CREATOR
Hey all, I want to thank everyone for the continued support of this product! I do want to apologize for the slow updates, as life has become much more hectic. But I do still plan to update this and work on it when I can.
My current plans:
1) A full narrative overhaul. This supplement will be rewritten to appear as if an in-universe character was writing a journal on studying these professions.
2) I also hope to add more Herbs for Foraging (with negative effects this time around). These herbs will be used to replace the ingredient list of Poisons under Alchemy.
3) I look to rework Crafting and Woodcutting (similar to Mining and Smithing) to bring those professions more on-par with each other.
4) Rework Cooking to be more exciting and add more depth. As-is, this profession is, admittedly, lackluster.
Customer avatar
Alena P September 16, 2020 7:06 pm UTC
PURCHASER
I'm having a lot of fun with this and I have 3 questions.

Regarding XP on 1 level, for example Fishing: if I manage to catch a 1st level fish, I get 2XP (level of the fish plus my current Fishing level). But I fail to catch a fish, I get 1d4-1 XP which could be 3. So I get more XP for failing. Do I understand it right? It seems counter-intuitive.

Proficiencies: "If a profession lists an artisan's tool or a weapon in its requirements, the character must be proficient in that item to train the profession well. If they are not proficient in that item, then all skill checks associated with the profession are made at disadvantage." My character (a battle master fighter) has proficiency with Cook's Utensils but is "Fishing Rod" something I need to be proficient with too? If so, is there any way how my character could become proficient?

Fishing baits: Bait can be obtained by scavenging for Bugs/Worms. Are there any rules for scavenging?
Reply
Customer avatar
Fuzzy T September 16, 2020 7:54 pm UTC
CREATOR
1) Yes, that XP would be correct! I decided that because I think, usually, people tend to learn more in real life from failure as opposed to success. It can be a little counter-intuitive, however, I understand. But also, nobody likes failing. So having the possibility to gain a little extra XP at those early, restricting levels can help ease the sting of a lost catch a little easier.

2) A Fishing Rod does not require proficiency. The only tools and whatnot that require proficiency are the official "proficiencies" that the PHB mentions. If the PHB does not cover requiring proficiency with a specific tool (ie. Miner's Pick, Fishing Rod, Small Knife, etc.), then assume that no such proficiency exists or is required.

3) I realize I should probably clarify this, but no rules or rolls are needed to scavenge for worms, bugs, or other small bait. They are usually readily available in some degree given local flora/fauna.
Reply
Customer avatar
Alena P September 17, 2020 8:42 am UTC
PURCHASER
Great, I understand it all now :) Thank you!
Customer avatar
Evan D April 20, 2020 10:46 am UTC
PURCHASER
so this is amazing and i love it but a few things confused me, a big thing is i noticed some professions make alot more gold than others, now this is obviously normal but i feel like it should be a bit more balanced (which i know is next to impossible to do) but i dont see why players would go towards one profession if another is making x10 the profits...another issue i had is some professions could use a big more explanation (or its just me not understanding) for example hunting mentions that a pelt is worth 5sp and weighs about 5lbs, but then in the chart is has a # of pelts per kill and a weight value and then a monetary value, so are they not 5sp per 5lbs? my 2nd thought was the value equaled per pound of meat but it also mentions that the prices of meat per pound can be found in the PHB...a bit more clarification on what the items are worth would be amazing (ive only read some of the PDF but that was the only big confusion on my part so far)
Reply
Customer avatar
Cody S June 27, 2020 2:33 pm UTC
PURCHASER
So for the hunting one it tells you how many you must kill to get enough pelt to sell (IE. you must kill 20 three-tongued lizard to get 1 pelt) if you are using it as a gathering for cooking it would take more then 5 to make one pack of meat to cook with. on the other hand a elephant would give 20 pelts per "kill" and 10k meat for you to use in cooking.
Customer avatar
Noah S February 19, 2020 11:31 am UTC
PURCHASER
Excellent supplement, glad to see someone picking up where Ben Brews left off. In the opening, you list a few “possible professions” that aren’t treated in detail. Any plans on fleshing those out in future versions?
Reply
Customer avatar
Fuzzy T February 19, 2020 5:35 pm UTC
CREATOR
These will eventually be made, yes. Apologies for slow updates, though. Since the busy holiday season has ended, I'm now in one of my busiest semesters so far in my degree. But I promise, progress hasn't stopped! My next update will be completely revamping the narration. Then that will most likely be followed by a new profession.
Customer avatar
Robert B December 31, 2019 3:52 pm UTC
PURCHASER
Any chance you could adapt this to FG (Fantasy Grounds)?
Reply
Customer avatar
Fuzzy T January 05, 2020 12:22 am UTC
CREATOR
I actually don't have too much experience with Fantasy Grounds. But if it's requested a lot, I wouldn't mind learning it and putting in the work!
Reply
Customer avatar
Robert B January 20, 2020 10:11 pm UTC
PURCHASER
Rob Twohy can do the conversion for you if you're interested, he is fair about it and has converted roughly over 100 DMs Guild products for other authors.
Customer avatar
Dylan S September 10, 2019 2:53 am UTC
PURCHASER
This is probably the best crafting supplement out there. I love the progression and reward system to it and a huge upgrade from Benjamin Brews. I look forward to the completed version!
Customer avatar
Mathew M August 27, 2019 1:09 pm UTC
PURCHASER
This reminds me a great deal of the Massive Profession Add On from Benjamin Brews, in a good way. I look forward to any changes you make to this in the future.
Reply
Customer avatar
Fuzzy T September 09, 2019 12:24 am UTC
CREATOR
Thank you! I did take inspiration after reading Ben's addition, but wanted to tweak things a little, and overhaul some others to make it more interactive! I have been busy, so I haven't updated recently, but expect another within the month!
Narrow Results
$ to $
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!















Product Information
Electrum seller
Community Content
Author(s)
Rules Edition(s)
Pages
35
Format
Original electronic Click for more information
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
pixel_trans.gif
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Last Updated:
July 09, 2020
This title was added to our catalog on July 22, 2019.