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Exploring Eberron

Exploring Eberron


Join Eberron setting creator Keith Baker in this tour through the lands, oceans, and planes of Eberron. Exploring Eberron presents Keith's vision of Eberron like never before, with fresh lore and rich illustrations to bring the setting to life.   In this book, Keith takes players and Dungeon Masters on a thrilling dive into the world of Eberron. Encounter the monstrous folk of Droaam,...   [click here for more]
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Underwater Campaigns

Underwater Campaigns


You can find the FANTASY GROUNDS version here A Guide to Running Underwater Campaigns Underwater Campaigns is the perfect resource for exploring the wonder and danger of underwater worlds and adventure - oceans, lakes, rivers, sewers, and flooded ruins. Whether you want to add an aquatic room in your dungeon, flesh out trade with the ocean creatures, or create an epic tale at 20,000 feet,...   [click here for more]
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Captains and Cannons: A Ship Combat Guide in D&D 5e

Captains and Cannons: A Ship Combat Guide in D&D 5e


Captains and Cannons: a Guide to Ship Combat in Dungeons and Dragons 5th Edition. This ruleset explains how to run a ship battle in your campaign. Whether you want to fight on lashed-together longships, blast enemies with the cannons of your carrack, or just ram rowboats, this ruleset has everything you need. Designed to be scalable, flexible, fast, and easy to learn, Captains and Cannons is here...   [click here for more]
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The Solo Adventurer's Toolbox

The Solo Adventurer's Toolbox


Want to travel in a world where the fall of the dice can make things appear randomly? Get completely lost in this book with multiple quests and worlds of your choosing, without a DM. This book could even help you worldbuild for your very own campaign. Scott Niedjela Now released: The Solo Adventurer's Toolbox Part Two: The Toolbox Expanded! Sick...   [click here for more]
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Call from the Deep

Call from the Deep


Assault from the Astral After crash-landing onto the Material Plane, a strange, otherworldly ship brings with it an unexpected wave of piracy, hideous creatures from the bottom of the Trackless Sea, and a notorious foe who has been awakened from the deep, intent on destroying the world as you know it. The adventurers must set sail along the Sword Coast, fending off the pirate attacks...   [click here for more]
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The DMs Guide to Fishing

The DMs Guide to Fishing


The DMs Guide to Fishing is a rules supplement containing fishing mechanics and an abundance of fish to use in your games. Among these fish are real fish reimagined for D&D 5th Edition and new, completely original fantasy fish. This supplement includes: Simple and Easy-to-Use Mechanics for Fishing Optional Rules for Fishing Proficiency, Magical Equipment, & Bait...   [click here for more]
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Monster Loot – Ghosts of Saltmarsh

Monster Loot – Ghosts of Saltmarsh


I want to loot Thousand Teeth! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Ghosts of Saltmarsh, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.  With this supplement, these brave adventurers...   [click here for more]
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50 Magic Items - Treasures of Saltmarsh

50 Magic Items - Treasures of Saltmarsh


Treasures of Saltmarsh contains 50 magic items for use in your nautical campaigns Above and below the violent seas off the coast of Saltmarsh adventurers seek to find fame and fortune, whilst the native races live a life of hardships beneath the powerful currents. This supplement contains 50 unique magic items inspired by the area around this sleepy village and the azure seas beyond. From...   [click here for more]
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Hellenic Ships & Sailing

Hellenic Ships & Sailing


Hellenic Ships & Sailing This book was created to provide a selection of hellenic ships, modules for them, and a convenient system of combat, travel and cargo management. The base ships should be compatible with D&D 5e naval combat, but the book also provides alternative systems. Contains: Thematic Roles & Duties onboard. Alternative sailing rules. Alternative naval battle rules. Simple...   [click here for more]
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Beasts of the Jungle Rot

Beasts of the Jungle Rot


This product is Adventurers League legal! Code: DDHC-TOA-3 PURCHASE NOW INCLUDES THE FANTASY GROUNDS FILE! No Tomb of Annihilation campaign is complete without this collection of more thunder lizards… and more zombie thunder lizards! Behold new dinosaurs, including the legendary giganotosaurus and titanosaurus, and new zombie dinosaurs with terrifying and unique necrotic abilities! Plus...   [click here for more]
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Legendary Hunts: Coastal Encounters

Legendary Hunts: Coastal Encounters


Legendary Hunts: Coastal Encounters is a titanic tome of mythical foes and coastal critters, brimming with a vast array of magical items, custom art, harvest tables, plot hooks, and yes, more monster hunts! "Tales? There are no tales boy. Only lies, uttered by those seeking cheap admiration. You see, you can always tell whether a sailor's speaking...   [click here for more]
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Call from the Deep: Ships & Crews

Call from the Deep: Ships & Crews


Ships & Crews This supplementary material is taken from the Call from the Deep Campaign. It contains all the information you need to populate the oceans with ships and crews be they pirate, merchant, naval, or otherwise. The supplement starts with a brief primer on running naval combat, is followed by statistics for ships, and...   [click here for more]
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Politics of the Lhazaar Principalities

Politics of the Lhazaar Principalities


Welcome to the Lhazaar Principalities, a rugged nation of pirates and privateers. This comprehensive supplement expands on the internal politics of the Lhazaar Principalities, a nation in the Eberron campaign setting. This latest installment in the Politics of Eberron series goes farther in depth than previous entries in the series at almost three times the content, an original...   [click here for more]
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The Malady Codex III: Diseases of the Sea

The Malady Codex III: Diseases of the Sea


This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases. Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around the ailments that affect its people....   [click here for more]
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Politics of the Shadow Marches

Politics of the Shadow Marches


This to-the-point supplement expands on the internal politics of the Shadow Marches, a nation in the Eberron campaign setting. Topics include the orcish mindset, the environment, the tribes and clans, House Tharashk, and Zarash'ak the City of Stilts. The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere...   [click here for more]
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The DMs Guide to Travel

The DMs Guide to Travel


The DMs Guide to Travel is a rules supplement containing suggestions, tips, and guidelines for preparing and running travel in your 5th Edition D&D campaigns. This supplement includes: Eight Methods to Prep & Run Travel Two Sample Skill Challenges A Template to Design Your Own Skill Challenge Tips on Incorporating Multi-Session Travel into a Campaign...   [click here for more]
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Coastal Encounters - Random Encounter Tables

Coastal Encounters - Random Encounter Tables


      All tables visible in Previews under the product image. Encounter tables for Coastal terrain using the Monster Manual covering low (1-4), mid (5-10) and high levels (11+). Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Includes... Using Coastal Encounters (Dice to Use, Ways to Use Encounter Tables, Ways to Use Random Encounters,...   [click here for more]
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Underwater Encounters - Random Encounter Tables

Underwater Encounters - Random Encounter Tables


      All tables visible in previews Encounter tables for Underwater terrain using the Monster Manual covering low (1-4), mid (5-10) and high levels (11+). Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Includes... Using Underwater Encounters (Dice to Use, Ways to Use Encounter Tables, Ways to Use Random Encounters, Modifying Encounters,...   [click here for more]
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Grandmother Crookbesom's Book of Hags

Grandmother Crookbesom's Book of Hags


Hags. Is there any more perfect monster in the D&D canon? They’re clever, they’re wicked, and above all they’re social creatures - for all their love of isolation. They’re ageless and malicious, schemers who pull the strings of creatures around them for their own cruel whims. They’re also larger-than-life personalities who make brilliantly memorable NPCs: the kind of antagonists your...   [click here for more]
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Theros Bestiarium - 72 New Monsters for your Theros Campaign

Theros Bestiarium - 72 New Monsters for your Theros Campaign


The quintessential Theros bestiary, as featured on geeknative.com. Now with 72 monsters, allies, and foes! This bestiary is packed to the brim with new creatures from Theros, inspired by Magic: The Gathering cards and Classical Mythology, ranging from Challenge Ratings 0 to 29, including one new mythic encounter. Everything from heroic warriors of the poleis to monstrous foes to powerful nyxborn...   [click here for more]
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Ancestral Weapons - Nautical Upgrades

Ancestral Weapons - Nautical Upgrades


A nautical themed add-on the bestselling Ancestral Weapons with new upgrades, traits, personalities, and NPC's A captains rapier, having cut down countless pirates terrorizing trade routes, the obsidian maul wielded by a monster hunter, or a sahuagin leaders trident that glows with imbued power. These are the weapons of the sea. Ancestral Weapons are powerful heirlooms gifted through the...   [click here for more]
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Fey Creatures: Nymphs, Pixies, and the Jabberwocky

Fey Creatures: Nymphs, Pixies, and the Jabberwocky


Even with the release of Volo's Guide to Monsters the amount and variety of fey is still somewhat lacking in 5e, particularly in aquatic environments and the underdark (which, let's face it, have always been pretty lacking in fey to begin with). The books are also quite lacking on fey with a high challenge rating. I've decided to remedy this. A stat block for the Jabberwocky as an epic level...   [click here for more]
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Weird Stuff I Found In The Depths

Weird Stuff I Found In The Depths


Welcome to the Depths!  There is darkness at the bottom of the ocean, and strange sounds which defy logic. There are creatures which have adapted to bitter cold, and pressure. Nightmares live within the depths, and even those that stare into the far realm fear that which lies below the waves. It’s best to think of the depths as layers. Near the surface you may find underwater vessels and large...   [click here for more]
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Izzy's Guide to Fight and Flight

Izzy's Guide to Fight and Flight


Now only $2.99! Rules and Encounters for Airships and Other Vehicles You've done it! You've taken the leap, and bought your first airship. The thrill of excitement is nigh over whelming, untill a simple thought bursts your bubble. "Now what?" You've got some awesome airships, but how are they controlled? What sort of encounters will you face? What is the best way to integrate them into your campaign?...   [click here for more]
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Sea Encounters - Random Encounter Tables

Sea Encounters - Random Encounter Tables


      All tables visible in previews Encounter tables for Sea Adventures using the Monster Manual covering low (1-4), mid (5-10) and high levels (11+). Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Includes... Using Sea Encounters (Dice to Use, Ways to Use Encounter Tables, Ways to Use Random Encounters, Modifying Encounters,...   [click here for more]
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CCC-BMG-MOON1-1 Moonshae Treasure Hunt

CCC-BMG-MOON1-1 Moonshae Treasure Hunt


Return to Where the Forgotten Realms Began! The Moonshae Isles, beautiful and dangerous, provide adventurers the opportunity to fight evil — and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Isles-spanning adventure full of intrigue, fun, and danger! MOON 1-1 Moonshae Treasure Hunt is our first adventure in our exciting new...   [click here for more]
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The Korranberg Chronicle: Xen'drik Advisory

The Korranberg Chronicle: Xen'drik Advisory


Continue Your Adventures in Eberron with: The Korranberg Chronicle - Xen'drik Advisory! Focusing on threats adventurers will find in the mysterious Shattered Land of Xen'drik, the second offering from The Korranberg Chronicle, Xen'drik Advisory is a nearly 40-page Eberron bestiary of even more villains, monsters, and creatures! Want more from The Korranberg Chroncile?...   [click here for more]
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Expanded Sailing

Expanded Sailing


Expanded Sailing Ship Options & Upgrades Developing on the list of ships in the Dungeon Master's Handbook and drawing inspirition from other editions, this supplement provides simple rules for the inclusion of well-known sailing ship styles from the age of sail in your campaign. Want to give your pirate players a brig with a realistic crew and armament size? Sorted. Want your party to face off...   [click here for more]
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Odyssey Anthology Volume III: In Arixmethes' Clutches

Odyssey Anthology Volume III: In Arixmethes' Clutches


Odyssey Anthology Volume III: In Arixmethes’ Clutches includes 10 Ancient-Greek-themed island adventures for Theros, plus rules to randomly roll dozens of krakens, random encounters for the Theran seas, and a CR 30 Mythic encounter with Arixmethes the island-kraken! "This is the third edition of the most original, inspiring and ridiculously useful anthology series. Whether, you’re...   [click here for more]
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Valas Hune's Underdark Bestiary

Valas Hune's Underdark Bestiary


All profits from this title are donated to local stray animal charities.  “…On the fringe of Menzoberranyr territory, Valas Hune could sense the genuine wilderness beyond. He could feel its vast and labyrinthine spaces and hear its pregnant silences. He could smell and taste its variations of rock and imagined himself simply slipping away into that limitless world…...   [click here for more]
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Call from the Deep: Monsters & Magic Items

Call from the Deep: Monsters & Magic Items


Monsters & Magic Items This supplementary material is taken from the Call from the Deep Campaign. It contains 25 horrifying new creatures you might meet beneath the waves, or in the lairs of illithid villains, as well as 10 new magic items that seafaring adventurers should not go without! The mix of monsters and items here hints at the nature...   [click here for more]
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Codex Siberys: Mourning & Madness

Codex Siberys: Mourning & Madness


The Dragon Above presents… Codex Siberys: Mourning and Madness This compendium of enemies and allies contains statistics and illustrations for 30 original monsters built specifically for your Eberron campaign. By embracing the unique potential of social tabletop gameplay, these monsters offer outlandish, encounter-defining abilities which are sure to lead to dynamic combat...   [click here for more]
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Citizens of Saltmarsh

Citizens of Saltmarsh


Explore Saltmarsh like it's 1981 all over again! The original U series of adventures were legendary, so much so that Wizards of the Coast has brought it back with the new Ghosts of Saltmarsh hardcover. Return to where it all began with these 20 pregenerated characters straight out of the original module! Each one has been carefully updated for 5th edition as a playable character using the same rules...   [click here for more]
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Release the Krakin!

Release the Krakin!


Click Here to get the Fantasy Grounds version of Release the Krakin! HARK! HEED ME NOW FOR THE TIME OF THE KRAKIN IS HERE. Now that I have your attention, plug your nose, take a breath, and dive right in. This supplement is the perfect companion for the Ghosts of Saltmarsh, Tomb of Annihilation, and any waterborne adventure of your own design. Introducing the Krakin race! A pact-born...   [click here for more]
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Backgrounds of Faerûn: The Underwater Nations

Backgrounds of Faerûn: The Underwater Nations


Inside you'll find resources to help you roleplay many of the aquatic and amphibious races from many of the regions in the Forgotten Realms.      - Underwater Rules Reminder     - 9 New Races     - 2 Tortle Subraces     - 5 Grippli Variants     - 9 Race Backgrounds     - 7 Aquatic Armor Variants     - 6 New Poisons This supplement is standalone, but works with the entire "Backgrounds...   [click here for more]
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Extra Ship Upgrades: Saltmarsh

Extra Ship Upgrades: Saltmarsh


This supplement adds to the Superior Ship Upgrades in the Ghost of Saltmarsh module. This supplement was made with Saltmarsh in mind but works great with any nautical campaign! It also adds a new shipbuilding NPC who can build ships, upgrade them, and offer players quests. It includes 20 new ship upgrades that you've got to see! The whole document can be viewed with the full page preview! Please...   [click here for more]
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Of Gangs, Guilds & Groups - Lupi di Mare

Of Gangs, Guilds & Groups - Lupi di Mare


ALTRI FANTASTICI PRODOTTI REVEL TALES:      ...   [click here for more]
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Saltmarsh Encounter Tables - Random Encounters

Saltmarsh Encounter Tables - Random Encounters


      Simple Encounter tables using creatures from Ghosts of Saltmarsh and Monster Manual. Encounters for Low (1-4), and Mid (5-10) levels including Coastal terrain (extra tables for Coastal Civilised and Port Encounter) Open Sea (extra tables for Aerial Encounters - Low, Aerial Encounters - Mid & Hazards, Events and Islands) Ship encounters Swamp terrain (extra tables for Bullywugs, Lizardfolk...   [click here for more]
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Codex of the Infinite Planes Vol 02 Plane of Water

Codex of the Infinite Planes Vol 02 Plane of Water


Codex of the Infinite Planes Volume 2: Plane of Water The secrets of the Plane of Water... dredged up at last! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about one of the...   [click here for more]
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Of Smoke and Splinters: Expanded maritime combat rules for Ghosts of Saltmarsh

Of Smoke and Splinters: Expanded maritime combat rules for Ghosts of Saltmarsh


Of Smoke and Splinters - Expanded maritime combat rules for Ghosts of Saltmarsh  Inspired by the depths of naval history, this expansion for the rules presented in Ghosts of Saltmarsh's Appendix Of Ships and the Sea includes: A guide to arming a ship and its crew, with new black-powder weapon options like the devastating nock gun. A ship damage table to randomise...   [click here for more]
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Amarune's Almanac: Swamps of the Realms

Amarune's Almanac: Swamps of the Realms


"[..] those who do dwell in and near marshes will tell you of their bounty, from fish and frogs for the cooking-fire to reeds for thatching roofs, and bog-muck that makes crops grow with almost frightening speed and vigor to a rich array of abundant, life-saving medicinal plants—to say nothing of herbs for dishes bound for even the finest dining tables. So, sparsely-tapped wells of bounty that...   [click here for more]
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Amarune's Almanac: Coasts of the Realms

Amarune's Almanac: Coasts of the Realms


"So coasts are places where things happen, not just a haunt of seabirds, and endless crashing surf. Which is why this book exists; to look more closely at the 'thin ribbon of adventure' (to quote the famous bard Mintiper) that is the Coast. Enjoy!" - Ed Greenwood (excerpt from Foreword) "It’s easy to think of the adventures of the land and the adventures of the sea as being categorically different....   [click here for more]
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Scientific Secrets of Saltmarsh

Scientific Secrets of Saltmarsh


Scientific Secrets of Saltmarsh This bestiary was created by a talented team of scientists, researchers, & environmentalists who were inspired by scientific literature to create original monsters that can dropped right into your Ghosts of Saltmarsh campaign or any other aquatic adventure. Each monster is inspired by a fusion of folklore & science and will bring a fresh & engaging...   [click here for more]
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Adventure Sidekicks: Ghosts of Saltmarsh

Adventure Sidekicks: Ghosts of Saltmarsh


From the creative team that brought you Animal Sidekicks: Do you want to play Ghosts of Saltmarsh, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout the nautical campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is for you! In this supplement,...   [click here for more]
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Fiddlebender's Guide to Airships

Fiddlebender's Guide to Airships


Finally Oswald reveals his secrets. Now your party can take to the sky as well.   Oswalt Fiddlebender is nothing if not courageous. Despite the dangers that fill the skies of Toril, he keeps returning to the vast blue and white firmament in his experimental airships. Throughout the long years if his career as a wizard and one of Faerun’s finest engineers Oswald has gathered an impressive...   [click here for more]
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Fantastic Taverns

Fantastic Taverns


Fantastic Taverns is a supplement to enhance your tabletop role-playing setting. We recognize that taverns play a large role in many games so we wanted to provide you with a variety of different taverns that are ready to use at your table. A Special Treat Memorable games come from immersive experiences. With Fantastic Taverns, you're not only provided in-game content but also real...   [click here for more]
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Biomancer's Handbook

Biomancer's Handbook


Step down from Ravnica's street level into the Zonots of the Simic Combine, where the water's calm surface hides an ocean of scientific intrigue. Two political factions vie for power against one another, framed in a bizarre world of evolutionary research, where biomancers research to improve life itself, evolving their animal experiments and themselves to survive and thrive in the urban world of Ravnica....   [click here for more]
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Exploring Eberron (Fantasy Grounds)

Exploring Eberron (Fantasy Grounds)


  This title contains the Fantasy Grounds file only. For the Exploring Eberron PDF and hardcover, please go here. For the Exploring Eberron Digital BUNDLE (PDF and MOD), please go here. For the Exploring Eberron Print and Virtual BUNDLE (hardcover and MOD), please go here. Join Eberron setting creator Keith Baker in...   [click here for more]
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Against the Tide of the Pirate King (5e)

Against the Tide of the Pirate King (5e)


NOW A SILVER BEST SELLER! A Wandering Pilgrim Games Product Within the area known as the Middle Islands, sits the Free Cities of Vosika, Lonia, and Somila. It is these cities that have fallen under the gaze of the mysterious figure known simply as the Pirate King. It is the forces of this figure that assaulted the city of Vosika and sent your crew on the run from the encroaching armada. It is as you...   [click here for more]
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Aquatic Terrors

Aquatic Terrors


This is the PDF. If you are looking for a module for the Fantasy Grounds VTT - click HERE. Alister Konezegel's Field Guide Volume II: Aquatic Terrors Within the pages of this field guide are a handful of eerie and unusual water-dwelling or water-adjacent creatures inspired by weird animals from our own plane that are perfect for inclusion in your Ghosts of...   [click here for more]
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