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Every creature in the multiverse has a story to tell — even the monsters.
Uncaged is a collection of myth- and folklore-themed adventures written for Dungeons & Dragons 5th Edition. Each original adventure subverts tropes around a female mythological creature or monster including hags, harpies, medusas, and much, much more.
Volume I is currently available as both... [click here for more] |
Dungeon Masters Guild |
$14.95
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"This adventure is a critical hit on almost every single aspect of adventure writing."—Jason B. (Verified Purchaser)
"The Lamenting Lighthouse is nothing less than an amazing piece. With concepts and homages to The Princess Bride, H.P. Lovecraft, Stephen... [click here for more] |
Dungeon Masters Guild |
$4.95
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Salvage Operation is the third adventure of seven in the Ghosts of Saltmarsh campaign book. It has the party seeking out a derelict ship lost at sea to retrieve a vast treasure, pitting them against fearsome arachnids, foul demons, decayed undead, an evil cultist – and finally has them racing for their lives to escape the clutches of a malevolent... [click here for more] |
Dungeon Masters Guild |
$2.99
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Isle of the Abbey is the fourth adventure of seven in the Ghosts of Saltmarsh campaign book. In this throwback to 2nd edition, brave adventurers are sent to investigate a ruined abbey on an undead-infested isle, pitting them against desperate cultists, devious traps and unliving guardians, as they must delve deep to find the abbey's hidden treasures.... [click here for more] |
Dungeon Masters Guild |
$2.99
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Enhance your party's experience of Icewind Dale: Rime of the Frostmaiden with these three supplemental adventures that work seemlessly into the story. These adventures include content for Chapters 1, 2, and 5 of Icewind Dale: Rime of the Frostmaiden complete with:
3 Exciting Adventures in the Dwarven Valley, Sea of Moving Ice, and the Spine of the World.
2 Dungeon Maps... [click here for more] |
Dungeon Masters Guild |
$7.95
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"To all available sellswords and adventurers: The town desperately needs sentries, if only for a day. The council promises a generous reward in gold and perks. Visit the Administrator in the town hall at your earliest convenience. Pastries and tea will be offered." - Administrator Mandy Otter This is a collection of 30 quest seeds to be used in Ghosts of Saltmarsh or any other campaign... [click here for more] |
Dungeon Masters Guild |
$4.95
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100 Magical Items (and Where to Find Them) takes you around 10 locations common to any game and setting, and provides you with 10 unique, themed items. With a wide range of items which can be used in a huge variety of ways, everyone is sure to find a new favourite for their table in this supplement! Each page has fantastic art and a smooth layout, optimised for viewing on your monitor, tablet, or mobile.... [click here for more] |
Dungeon Masters Guild |
$4.99
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Hags.
Is there any more perfect monster in the D&D canon?
They’re clever, they’re wicked, and above all they’re social creatures - for all their love of isolation. They’re ageless and malicious, schemers who pull the strings of creatures around them for their own cruel whims. They’re also larger-than-life personalities who make brilliantly memorable NPCs: the kind of antagonists your... [click here for more] |
Dungeon Masters Guild |
$6.95
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Taag'thrith, a powerful illithilich, desires to assimilate all knowledge. Taag'thrith plans to unleash a 10th level spell that will grant it just that-at the cost of all sentient life on the Material Plane. Will the heroes be able to traverse the dangerous corpse of a dead God, find Taag'thrith's aqueous lair, & pit their foes against one another in order to destroy the foul lich once and for all?... [click here for more] |
Dungeon Masters Guild |
$5.95
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 The Great Old Ones are older than time, always hungering and yearning for power. In the blink of an eye they could shatter reality and turn their followers into a meaty ooze.
The items held within are not for the faint of heart, sound of mind, or those that wish to sleep without incessant nightmares. ... [click here for more] |
Dungeon Masters Guild |
$1.99
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Ship of Horror
The Gothic
Conversion
Requires the AD&D RA2 Ravenloft
Adventure Ship of Horror, to play
by Igor Comunale
This conversion updates to the fifth edition of Dungeons & Dragons the AD&D Second Edition Ship of Horror adventure set in Ravenloft.
The adventure can be played individually... [click here for more] |
Dungeon Masters Guild |
$2.99
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Twelve days ago, the moon began to die.
Tides shifted and animals panicked. Temples and wizarding schools were thrown in disarray, trying to find the source before the moon disappears entirely. A band of heroes sails to the source of the disruption: an island cloaked in shadow, terrorized by a mysterious figure living in the woods...
Isle of the Dying... [click here for more] |
Dungeon Masters Guild |
$3.95
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 The promise of treasure led you here...
"You enter the cave, jagged walls slick with seawater and made slippery by moss and clinging seaweed. The smell brings to mind the pungent odor of fish and brine, but there is something else as well, something foul and stinking. You walk deeper, the darkness enveloping you as you explore this seaside cavern. That's when you feel it, like... [click here for more] |
Dungeon Masters Guild |
$14.95
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"Enough time for one more story. One more story, before dawn, just to keep us warm."
Fog Over Saltmarsh is a ghostly adventure for Saltmarsh inspired by John Carpenter's classic nautical horror film, The Fog. The adventure is designed for three tiers of challenge covering PCs of level 1-6, to be played in 1-2 sessions.
Can your PCs save the people of Saltmarsh... [click here for more] |
Dungeon Masters Guild |
$0.99
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The Drowners of Hawkesbury Bay have already claimed the lives of Jess Wren's crewmates, and now they're scheming to add her to their dark collection.
Is there anybody that can help her to stand fast against the evil waiting out at sea?
Fight hideous monsters and battle terrible danger in this brand new nautical adventure from the studio behind The Wild Sheep Chase... [click here for more] |
Dungeon Masters Guild |
$4.00
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Tendrils of Saltmarsh Part 2
Gellan Primewater feels his enterprise may be in danger. He has sent his eldest daughter to investigate.
A local official has found a message in a wine bottle, a plea for help. Worried about affairs at the winery he wants the party to investigate and make sure nothing there is threatening.
This adventure is presented as APL 8... [click here for more] |
Dungeon Masters Guild |
$4.99
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This bestiary is part of A.Z.Z. Konezegel's Field Guide: the Collected Volumes for 25% off! Check out the bundle HERE.
This is the PDF. If you are looking for a module for the Fantasy Grounds VTT - click HERE.
Alister Konezegel's Field Guide
Volume II: Aquatic Terrors
Within the pages of this field guide are a handful of eerie and unusual water-dwelling... [click here for more] |
Dungeon Masters Guild |
$0.95
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Scientific Secrets of Avernus
This bestiary was created by a talented team of scientists, researchers, & environmentalists who were inspired by scientific literature to create original monsters that can dropped right into your Baldur's Gate: Descent into Avernus campaign or any other infernal adventure. Each monster is inspired by a fusion of folklore & science and will bring a fresh... [click here for more] |
Dungeon Masters Guild |
$5.95
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Journey to Samsara, the Feywild's Domain of Delight, a realm of Rewards, Reincarnation and Fortune.
Inspired by The Myths of the Lunar New Year and the Animals of the Eastern Zodiac.
A mystical underwater saga in the Domain of Delight, Samsara.
A sacred stone has been stolen from the Coral Kingdom of the archfey of Samsara, The Dragon Lord. Summoned to track down the... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
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"Enough time for one more story. One more story, before dawn, just to keep us warm."
Fog Over Barovia is a ghostly adventure for Curse of Strahd inspired by John Carpenter's classic nautical horror film, The Fog. The adventure is set in a new Barovian village, Antonbucher, a lakeside fishing village opposite Vallaki. It is designed for three tiers of challenge... [click here for more] |
Dungeon Masters Guild |
$0.99
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“…On the fringe of Menzoberranyr territory, Valas Hune could sense the genuine wilderness beyond. He could feel its vast and labyrinthine spaces and hear its pregnant silences. He could smell and taste its variations of rock and imagined himself simply slipping away into that limitless world…” – Dissolution, War of the Spider Queen.
Valas Hune’s Underdark Bestiary... [click here for more] |
Dungeon Masters Guild |
$14.99
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P.B. Publishing Presents:
Adventure Anthology 2!
This is the 2018 collection of adventures released by P.B. Publishing and Loot the Room.
We have pulled together 6 of our best selling and critically acclaimed Dungeons & Dragons adventures. - Follow us on Twitter: @pbpublishing1 & @pangalactic
For only $12.95 (50% cheaper than... [click here for more] |
Dungeon Masters Guild |
$12.95
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This product is for the Fantasy Grounds virtual tabletop - click here if you prefer an old school PDF!
If you want to rock both a PDF and the FG version - check out this discounted bundle!
"This adventure is a critical hit on almost every single aspect of adventure writing."—Jason B. (Verified Purchaser)... [click here for more] |
Dungeon Masters Guild |
$5.95
|
A 4 hour adventure on the high seas and in the Shadowfell optimised for 8th level characters
A dangerous fugitive is on the run from the Lords Alliance and the Order of the Gauntlet.
As the net closes in on the fugitive, the heroes are deputized by the order and boards a departing ship to flush out the target of the manhunt.
Shore... [click here for more] |
Dungeon Masters Guild |
$3.99
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An isle shrouded in mist serves as the final resting place and vault for the legendary Captain Darkmoon. The characters must brave the isles depths for a chance at retrieving her legendary artifact, rumoured to control the very ocean itself.
The Treasure of Captain Darkmoon is a 3-5 hour adventure for 3rd - 5th level characters
This adventure is designed... [click here for more] |
Dungeon Masters Guild |
$3.95
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A priestess of Umberlee plans to sacrifice the characters, the crew, and the innocent passengers aboard the Wave Reaver. They must survive her and the storm that follows. Death on the Water makes an adventure out of any trip over water, from Port Nyanzaru to the Snout of Omgar, or anywhere in between.
... [click here for more] |
Dungeon Masters Guild |
$1.00
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A 4 - 6 hour aquatic Cosmic Horror/Body Horror one-shot for 4th Level Characters
Fortune’s Death was once known as one of the most infamous pirate ships in the Sea of Swords. But things have changed since the death of her former captain. Now, in order... [click here for more] |
Dungeon Masters Guild |
$4.95
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 Aboard the Osmorton is a one-shot horror adventure designed for characters levels 5-8 and is expected to take 2-4 hours to complete. It is a lighter combat adventure with a special betrayal mechanic that adds a unique twist! This adventure is one of the only I have written that I do not suggest dropping in your existing campaign without modifications, as part of the adventure includes one of the party... [click here for more] |
Dungeon Masters Guild |
$1.99
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Ravenloft Gazetteer: Saragoss
... [click here for more] |
Dungeon Masters Guild |
$7.95
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The Dark Tide of Damodan is an underwater rescue adventure, where time is of the essence.
NOW AVAILABLE ON FANTASY GROUNDS! GET IT HERE
This four to five-hour challenging adventure is designed for a party of 5th-8th level adventurers.
A mysterious disease is killing off locals and visitors alike in the port town of Havenword. While the adventurers are in town, Havenword is attacked... [click here for more] |
Dungeon Masters Guild |
$5.95
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 The ocean; progenitor of life, and that which everything inevitably returns to. Land dwellers hold a reserved reverence for the power and unfathomable mystery of the ocean, but the same cannot be said for that creatures that dwell deep within it. These creatures view the surface world as a mystery they'd rather leave untouched, but every so often one of great power touches the mind of a surface dweller... [click here for more] |
Dungeon Masters Guild |
$1.00
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 Sorrow on the Sea
Moans carry through-out the dense mists that float across the Sea of Sorrows, a massive expanse of open water that spans the western mainland of The Core, also known as the Dread Domain and Ravenloft.
A large, spectral ship moves about in silence on the waves with a nightmarish storm overhead. Lightning cracks and burns the sunless sky, and rain... [click here for more] |
Dungeon Masters Guild |
$3.79
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CCC-ALMOG-26 DAGON01-01
Some things are best left to rot in their forgotten temples. Even in the isolated village of Bellview, common folk suffers the consequences of a treasure hunter’s greed.
A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. ... [click here for more] |
Dungeon Masters Guild |
$2.95 $2.36
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Looking for a spooky one-shot to terrorize your friends for Halloween? Look no further than the haunted island of Ironchain.
Abandoned a hundred years ago, the island prison, Ironchain, crumbles slowly to dust. The madness that caused this destruction lingers on, waiting to corrupt any who set foot on the island's shore. Those who do risk death and insanity, but the beckon of Vohtark's... [click here for more] |
Dungeon Masters Guild |
$2.95
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Travel to the Moonsea and defeat a Coven of Hags that are using their Cavern Whirlpool Cauldron and the bodies of sailors to summon a many-tentacled sea monstrosity.
The Cave of the Moonsea Hags is a short adventure with a few path choices leading to varying encounters, culminating in one nasty boss fight.
Set in the Moonsea region of Faerûn, but generic enough to be placed in any sea. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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 Memento Motus: Séance for the Lost
D&D Adventurers League Code: WBW-DC-MC-01
Gameplay Duration: 4 hours
Optimized: APL 3
You are among the Lost, pulled into a Feywild domain of tears. Meet an empathic archfey, conduct séances with goth dolls haunted by grief, and search an abandoned house for objects adrift and forgotten. ... [click here for more] |
Dungeon Masters Guild |
$1.99 $1.59
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Darkness in the Land of Fate: Kraken worshippers, death cults, giant four-armed horrors of the deep, and more await!
This supplement provides all you need to launch a nautically-themed campaign in the Land of Fate or a setting with a similar cultural background. Fully compatible with the core rules and the enhanced ship rules found in Ghosts of Saltmarsh, this book provides... [click here for more] |
Dungeon Masters Guild |
$3.95
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Behold the king of monsters - the Tarrasque!
In this supplement, you are introduced to four "variant" Tarrasques:
the "classic" Tarrasque, an update to an old favorite, now with rock throwing and a severing bite!
the Mechatarrasque, a robotic version of the world's most terrifying monster.
the Phasmotarrasque, a spectral Tarrasque that spawns when a living Tarrasque is slain.
the Xenotarrasque,... [click here for more] |
Dungeon Masters Guild |
$1.99
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Temple of the Sunken Sun is an underwater dungeon delve where the characters get to explore an ancient temple dedicated to a eldritch horror.
This is a eight-hour adventure for 5th to 10th level characters. When playing this adventure, the characters will be sent to the bottom of the Sea, to an ancient temple for a forgotten sun god. They may find themselves... [click here for more] |
Dungeon Masters Guild |
$5.95
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WARFORGED! Redux
Author's Note
Hey there folks! Cam here!
When the first WARFORGED! title dropped in 2020, it came from my very deep deep love of the warforged race from Eberron, and allowed me a chance to bring to life some classic robots from pop culture alive as warforged subraces. However, these were some of my earliest work on the Guild, so, two years later, I really wanted to go back into them... [click here for more] |
Dungeon Masters Guild |
$6.00
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Designed for a party of 3rd level characters, A Cruise to Die For is an adventure that takes place during a three-day overseas journey. The events of the adventure occur aboard the Faoileán (pronounced fie-lawn), a merchant cargo ship that ferries passengers and cargo along the coast from port to port. By the end of the adventure the characters should advance... [click here for more] |
Dungeon Masters Guild |
$3.16
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The river Styx is the most underestimated yet powerful force within the nine hells and the abyss. Its very existence draws in the damned and the innocent alike, who forget to keep their promises and believe they are destined for an eternal paradise. In truth, however, many souls within the material plane are consumed by the void that flows through the dark nature of the next life.
This module is a... [click here for more] |
Dungeon Masters Guild |
$9.99
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... [click here for more] |
Dungeon Masters Guild |
$9.99
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 Explore the Rainy Isles, a brand new Domain of Dread that draws inspiration from famous films such as the Pirates of the Caribbean, Jaws, and the Lighthouse. The Rainy Isles is a domain of strange aquatic creatures and raging storms. Pirates roam the Rumbling Sea of the Isles, many of them unliving. Curses, magic, and madness permeate this domain.
Enjoy, and leave a review below! ... [click here for more] |
Dungeon Masters Guild |
$1.99
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Now for Fantasy Grounds!
Deep beneath the Sea of Moving Ice lies an ancient temple inhabited by wicked shark-like people known as sahuagin. When these sahuagin find the professor orb and drag it down to the frozen depths, there is little hope of ever seeing it again. Will heroes have what it takes to brave to bone-chilling waters of the Sea of Moving Ice to... [click here for more] |
Dungeon Masters Guild |
$4.95
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A NEW PLAYABLE SPECIES: HUMANOID GIANT ISOPODS AND THEIR CREEPY LITTLE HANDS
Bathynomians crawl out of the ocean's depths to stare in awe at the light of the sun — or terrify hapless fisherfolk who snag one in a net. These giant isopods come a dismal world so deep beneath the waves that light itself is a commodity, where ancient things buried even deeper in the silt and muck burble... [click here for more] |
Dungeon Masters Guild |
$2.00
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A rumination on harmful legacies, our relationship to nature, and how fun it is to punch ghosts on a ghost ship. Now with an album of custom music!
Fishers bring back less and less every day. Sailors see strange figures swimming in the cove. An explorer disappears into thin air moments before revealing a huge discovery. There’s something wrong in our small coastal town of Buffettcove and if nobody... [click here for more] |
Dungeon Masters Guild |
$3.95
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19 high-quality full-color character portraits drawn in the art style of the 5th edition Player's Handbook that can be used in your next project, whether it's commercial or not.
Samples:
... [click here for more] |
Dungeon Masters Guild |
$2.50
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Become a Blood Hunter that channels the darkest depths of the ocean in order to destroy their foes!
The Order of the Black Spot is a new Blood Hunter archetype, perfect for a Ghosts of Saltmarsh game or any aquatic/seaborne setting. Wield the legendary black spot curse and give no quarter to the aberrations that plague the sea!
Contains the full archetype with brand-new... [click here for more] |
Dungeon Masters Guild |
$1.00
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 Legend tells of a creature from the ocean's depths. Ol' Trezza - the beast with a prize in her belly - has risen to feed, and your adventurers have become her meal! Luckily, she isn't too careful about chewing her food, and they've made it into her mouth in one piece. Unluckily, they now have to find their way out ... and they aren't alone. This adventure is designed for 4-5, 5th level characters... [click here for more] |
Dungeon Masters Guild |
$4.95
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