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Adventures in Chronomancy provides 2 Adventures and four expanded encounters that incorporate Time Travel into campaign! While they are made to be used with our title Time Traveler's Guide to Chronomancy, we've included all the spells, items, and creatures you need to run in in this product! The adventures are: The Hero the World Forgot: A tier 1 one shot. Characters... [click here for more] |
Dungeon Masters Guild |
$12.95
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If you've ever thought that D&D spellcasters had too few options for friendly duels, or even a non-lethal but combative means of settling disagreements, then this book is for you! Inside is a wide selection of spells for all casting classes, with unique flavoring and several options for rules on how to use them in any game you run, no matter the setting!
But that's not all - if you happen to... [click here for more] |
Dungeon Masters Guild |
$2.00
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A fantastic island of goblins awaits your party in this new adventure!
In a bizarre turn of events, the party has found themselves cast away on an evil wizard's island. An enemy lurks nearby. Who are these strange goblins? Are they friend or foe?
Complete with:
* 4 maps
* 6 NEW spells for goblins and players
* New seige mechanics
* 4 NEW goblin specializations... [click here for more] |
Dungeon Masters Guild |
$5.00
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Now available for Fantasy Grounds Unity!
Baba Lysaga has crept into the room of the Von Zarovich castle and stands over the baby boy. Humming a tune, she begins to rock the cradle gently. What plans does she have in store for the child?
This book contains a recipe for terror like no other. Baba Lysaga prepares a young Strahd for greatness with stories of adventurers, fairy tales, madness, and horror.... [click here for more] |
Dungeon Masters Guild |
$24.95
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Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity
"The included adventure is one of intrigue and secrets, with the surrounding city having a lot of plot hooks and potential for low-level campaigns." - Roll4 Network
The Adamantine City of Tarondir is a 5e module that consists of a plug-and-play city-setting accompanied of a... [click here for more] |
Dungeon Masters Guild |
$14.95
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The Black Academy Primer: This Supplement is intended as a primer for the fledgling arcane caster aspiring to join the legendary Black Academy. Famed as the greatest school of the Dark Magical Art of Necromancy. Founded by the Arch-Necromancer and Vampire Lady Ferranifer. Within these pages you learn of the two course tracks offered: the Traditional Black Academy Necromancers and the... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Animancy Press
Watch the Adventure Trailer at the bottom of the page!
You awaken at sunset, your ears ringing, having apparently washed ashore on a lush island paradise. You are surrounded, and are perhaps even loosely wrapped up within lengths of rope and bits of wood, the debris of a shipwreck, whose aft lay only 500 ft ahead of you, aside a rocky stretch of beach, what remains of the aft is... [click here for more] |
Dungeon Masters Guild |
$14.99
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The road to adventure is fraught with danger. Travel swiftly, and guard yourselves well. For a group of unsung heroes, the challenge begins with six adventures originally presented in Dungeon Adventures magazine:
Grakhirt's Lair by John Nephew: The villain responsible for the bloody battle at Nolivari remains at large. Catch him before he attacks again.
Trouble At Grag's by... [click here for more] |
Dungeon Masters Guild |
$3.95
|
NOW ONLY 99 CENTS
DM’s Kit: Well Dressed Minotaur
It’s been ten years since Ransom Krawlity began dabbling in the worship of the worm god Kyuss and disappeared from his Baldur Gate’s mansion of Krawlity House. The PCs have been asked to investigate his former associates — and see if they have information on the famed occultist’s... [click here for more] |
Dungeon Masters Guild |
$0.99
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As you fall asleep one winter’s night, you find yourself in a strange place. A small town inhabited by toys is having trouble with a nearby colony of rats stealing their chocolate harvest year after year. But the poor toys aren’t built to fight! Can you stop the rats from stealing the candy once and for all? And is that really all there is to the story?
Nightmare in Bonbonburg is a holiday-themed... [click here for more] |
Dungeon Masters Guild |
$2.99
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Now available for Fantasy Grounds Unity!
Eberron Gothic: Curse of the Thornwood is an intricate, character-driven mystery set against the sins of the past.
On a journey to Arythawn Keep at the edge of the Mournland, the adventurers stop for the evening in the Thranish village of Brightdawn where they discover that there are dark secrets hidden in the wilds nearby. . .
This is not a... [click here for more] |
Dungeon Masters Guild |
$10.95
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THE DIRT FARMER'S ALMANAC
Dishing up the best in dirt, loam, silt and soil.
Announcing the educational and entertaining 5th edition supplement from the honourable and hardworking Guild of Dirt Farmer's. Currently, the Guild is all of one member strong. Will you join our ranks?
NEW CLASS OPTION: THE DIRT FARMER
Travel the realms, enhancing the natural world and rugged... [click here for more] |
Dungeon Masters Guild |
$3.98
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A promising wizard protege hires you to find an ancient family spellbook containing generations of safeguarded spells. Taken into the sewers beneath the school, it is up to you to retrieve the spellbook before its secrets are stolen forever. The adventurers that find this spellbook have the promise of pay and a custom spell of her design! Discover what lurks beneath this magical academy in The... [click here for more] |
Dungeon Masters Guild |
$4.99
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The Weave War begins...
After their defeat by the Gith, mindflayers sought out various means of vengeance and survival. Some studied the Weave as a means to gain the upper hand.
When mindflayers discovered that creatures existed within the Weave iteself, they schemed to pull these creatures out so that they could use use their magic-stealing abilities to bolster... [click here for more] |
Dungeon Masters Guild |
$4.92
|
This is a collection of 10 homebrewed spells for fifth edition dungeons and dragons. The inspiration for these new spells draws from a wide range of sources, from much-needed additions to the standard spell list, to new concepts and mechanical ideas, to movie, TV, and pop culture magic that I wanted to duplicate at the table. I hope you enjoy it, please rate and review as I take constructive criticism... [click here for more] |
Dungeon Masters Guild |
$0.99
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