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This Companion for Vecna: Eve of Ruin, aims to improve the adventure offering a new and consistent plot for the events detailed in the official product.
It also offers new ideas and plots involving the Dungeons & Dragons campaign settings presented in the adventure, as a way to better incorporate the lore of those settings.
Changes will be suggested, chapter by chapter, offering new possibilities,... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Think you know the City of Doors? You're climbing the Spire, berk!
Encounters Enhanced: Sigil enhances your Planescape adventures with over one hundred unique encounters to throw at your planeswalkers, everything from barmy factotums to friendly yugoloth and more.
This volume of Encounters Enhanced includes:
116 new encounters for games set in Sigil, the City... [click here for more] |
Dungeon Masters Guild |
$3.99
|
A disease is bound to spread throughout the realms and only divine blood is strong enough to cure it. The task of finding divine blood lies with a cursed child. Can the adventurers aid him in this endeavor? A Four-Hour Adventure for Tier 4 Characters. Optimized for APL 18. CONTENT WARNING: Gore, Trauma Maps included ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Archive Has Been Opened
Scribes have been hard at work, toiling with the assistance of mimirs to create this supplement with information necessary to survive planar travel. Ownership of this tome does not guarantee surviving planar travel, but it does substantially increase one's chances.
This supplement includes wide-ranging player options and DM material to help craft Planescape adventures on... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Ancient grudges wake anew…
Strange creatures have been popping up around the Great Wheel. Knots have been uncovered in the fabric of the planes. Ancient ruins are pulsing with new energy. And Shemeshka the Marauder, King of the Crosstrade, has gone missing. All signs point to a scientist from the Fraternity of Order, but she herself is a pawn.
From the authors of Bard-Core Brawlers,... [click here for more] |
Dungeon Masters Guild |
$19.99
|
Tier 4 [4-Hour Planescape Dungeoncraft]
Vecna's army has launched a relentless assault on the Fortress of Memories in the Shadowfell. The endless army of the undead is fueled by concentrated magic of unprecedented power. Can you save the multiverse from Vecna?
Soul and Shadow is a four-hour adventure for characters of levels 17-20.
Inside you’ll find:
An adventure... [click here for more] |
Dungeon Masters Guild |
$4.99
|
From the minds who brought you the best-selling Factions of Phandalin comes a new set of factions in a whole new setting...
We get it. Factions are an integral part of D&D, but it's not always clear how to use them in your campaigns. Luckily, Factions of Sigil has you covered for each of the twelve main factions found across Sigil and the Outlands!
This supplement goes over the... [click here for more] |
Dungeon Masters Guild |
$9.95
|
This product is available as a PDF, Roll20 supplement, and Print-on-Demand book.
Click here to view the Roll20 VTT Product
Click here to view the PDF + Roll20 VTT Product Bundle
From the producer of Manual of the Planes, The Draconomicon, and Tasha's Crucible of Everything Else comes...
This short adventure is intended as a 4-8 hour side... [click here for more] |
Dungeon Masters Guild |
$12.99
|
This product serves as a DM guide to running Turn of Fortune's Wheel from the 5e Planescape Campaign Setting. It provides a session 0 handout for the campaign, an outlined walkthrough of chapters 1 and 3, and additional scenes for chapter 2 in Sigil. It also provides advice for improving the adventure.
My guide to part 2 is available here!
Check out my Gold best-selling DM's Guide to the Dragon... [click here for more] |
Dungeon Masters Guild |
$3.00
|
The Outlands is bigger than you think, cutter: let's do this in order.
Encounters Enhanced: The Outlands enhances your Planescape adventures with over one hundred unique encounters to throw at your planeswalkers, everything from barmy factotums to friendly yugoloth and more. In this first volume of four, the gate-towns from Ribcage to Excelsior and locales from the Hidden Realms to Thebestys... [click here for more] |
Dungeon Masters Guild |
$3.99
|
In The Crimson Caper of the Wizards Three, the party is volunteered to unite the legendary Bloodstones of Kas, which are said to open a portal to the last known location of the Sword of Kas. Their first target: the Bloodstone of Betrayal, located deep within Undersigil, where it is about to go up for auction. To succeed, the PCs must navigate the chaotic streets of Sigil, outwit cunning adversaries,... [click here for more] |
Dungeon Masters Guild |
$3.50
|
The Sword of Kas: Cult of the Chaotic Spore is a 13th-level side quest and the second episode in the search for the blade once thought lost to Vecna: Eve of Ruin. The quest unfolds within the enigmatic cityscape of Sigil, the City of Doors. Players must navigate the unpredictable, citywide phenomenon of the sky cracks to recover the Bloodstone of Chaos from a Slaadi cult lost in Limbo, ensnared... [click here for more] |
Dungeon Masters Guild |
$5.00
|
The enemy has gotten through the gate. The Seven Heavens of Mount Celestia are falling one-by-one against a horde of fiends and terrible foes. The mightiest of heroes are called to preserve light and life in the heavens! A Four-Hour Adventure for Tier 4 Characters. Optimized for APL 18. Content Warning: Bodily Destruction, Falling This product includes:
Adventure PDF
Handouts... [click here for more] |
Dungeon Masters Guild |
$4.95
|
How now, spirit! Whither wander you?
This city guide is full of described locations, NPCs and adventure threads for Astrazalian, the city of Starlight. It contains more than enough eccentric mishaps and escapades for any DM crazed enough to let their party traverse the mind-boggling margins of the Fae Realm.
Run riot and bring the uniquely jeweled city of Astrazalian to... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Outlands is bigger than you think, cutter: let's get good.
Encounters Enhanced: The Outlands enhances your Planescape adventures with over one hundred unique encounters to throw at your planeswalkers, everything from barmy factotums to friendly yugoloth and more. In this second volume of four, the gate-towns from Tradegate to Faunel and locales from the Wonderhome to The Realm of the... [click here for more] |
Dungeon Masters Guild |
$3.99
|
The Outlands is bigger than you think, cutter: let's get chaotic.
Encounters Enhanced: The Outlands enhances your Planescape adventures with over one hundred unique encounters to throw at your planeswalkers, everything from barmy factotums to friendly yugoloth and more. In this third volume of four, the gate-towns from Sylvania to Bedlam and locales from the Mausoleum of Chronepsis to... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Paup Quizzem returns for the greatest gameshow in the multiverse!
The archmage Paup Quizzem has been bringing his games and trivia challenges to adventurers across the planes since he first made his debut in the ENNIE Award-winning "Where Can She Be?" Each quiz and question has been leading up to this: his ultimate gameshow, offering the ultimate prize.
The only question remaining is: who will win... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This product serves as a DM guide to running Turn of Fortune's Wheel from the 5e Planescape Campaign Setting. It is a continuation to my silver best selling guide to running part 1.The Guide covers Part 2 of the adventure: chapters 4-13. I have dettails for each of the gate towns, and puts the context from Sigil and the Outlands together with the gate-towns. I've also included some details from the... [click here for more] |
Dungeon Masters Guild |
$5.00
|
This is the "Vecna: Eve of Ruin" + "Phandelver and Below: The Shattered Obelisk" crossover you didn't know you've been waiting for. As dusk settles over the village of Phandalin, a palpable sense of unease grips the villagers. Rumors spread that a hilltop keep has inexplicably materialized on the outskirts of town, and worse yet, the sun fails to rise come morning. Unbeknownst to the townsfolk,... [click here for more] |
Dungeon Masters Guild |
$3.00
|
The Eternal Boundary
The Caged Conversion
Requires the AD&D Planescape
Adventure The Eternal Boundary, to play
by Igor Comunale
Welcome to the Cage, friend.
You'll want to watch your back in Sigil - it seems every cutter here's got a way to peel a clueless basher, and you're no exception. Besides, there's something happening... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Love loss, sensory stones, and rock 'n' roll paint a portrait that sets the stage for rebellion in the City of Doors. This module can be used as a 1st-level one-shot or as a prelude to “Turn of Fortune's Wheel,” found within the 5e Planescape: Adventures in the Multiverse box set.
Includes amazing maps from the esteemed Tessa Presents Maps and Dyson f'n Logos. Also loaded with all the custom... [click here for more] |
Dungeon Masters Guild |
$2.99
|
A fresh remaster of the beloved DMsGuild module, updated with new Planescape content!
Embark upon a tale of a young boy who discovers an extra-planar creature on his family's farm. When otherworldly threats such as Devils and Githyanki begin to emerge, he enlists the party's aid in a thrilling quest to protect his newfound friend!
A Boy and his Modron is a module for characters... [click here for more] |
Dungeon Masters Guild |
$4.99
|
At the behest of a hidden benefactor, heroes have been summoned to Sigil to investigate the machinations of the cult of the Broken God. Things get, as expected, kinda rough. Be prepared for traps, toxicity, and have a solid "kuo-toa" space admiral impression on hand.
A Two Hour Tier 4 Adventure for the PC-DC-NOS series, optimized for APL 18
CONTENT WARNINGS: Execution, disrespect of the dead,... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The Cult of the Broken God seeks to release their benefactor from their millennia long imprisonment. This must NOT come to pass. Travel to Curst, track down the cult’s lair, and put an end to their machinations before it’s too late.
A Four Hour Tier 4 Adventure for the PS-DC-NOS series, optimized for APL 18
CONTENT WARNINGS: Sacrifice, Exhaustion, House of Horrors (implied)
The final module... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Welcome to the fourth in our Gate Town Encounter series.
In Automata you'll be travelling to the inverse and letting out your inner chaotic side with an audacious plan to stop Automata from merging with Mechanus.
This series are short encounters (though this is the longest!) that are designed to highlight what makes each Gate Town unique.
We use AI generation for art purposes only, all other... [click here for more] |
Dungeon Masters Guild |
$0.99
|
A Four-Hour Tier 1 Planescape Adventure for D&D Adventurers League Characters Levels 1-4
In the dreary gate-town of Hopeless lies the Unmemory Den where people from all over the Outlands journey to have their memories erased.
Darcy Duke, a resident of Sigil, asks you to accompany her to the gate-town to rid herself of the memories of her ex-lover.
The... [click here for more] |
Dungeon Masters Guild |
$4.99
|
You and your fellow adventurers embark on a high-stakes prison break aboard a magical locomotive racing through the ever-shifting planes of existence. Together, you must navigate perilous landscapes and fend off otherworldly threats in order to rescue a wizard imprisoned for having a simple thought…
Part 2 of 2 in the More Maruts Series.
A Four-Hour Adventure for... [click here for more] |
Dungeon Masters Guild |
$6.99
|
Silently, ponderously, they float through the Astral Plane, mammoth isles of rock adrift in an endless sea of silver. Once they were gods. Now they're little more than debris, petrified husks of fading belief and forgotten prayer. Yet for many, their memories linger, their dreams live on - and for some, those dreams are terrifying nightmares of vengeance, and conquest, and death. Dead Gods is a 176... [click here for more] |
Wizards of the Coast |
$12.99
|
In a gripping tale of stolen identity, you suddenly find yourself ensnared in a heart-pounding pursuit by relentless Maruts, the indomitable enforcers of Sigil. Now you must unravel a tangled web of deception to clear yourself of guilt and unveil the true culprits. How will you navigate this treacherous path to reclaim your innocence and ensure that justice prevails?
Part 1 of 2 in the More... [click here for more] |
Dungeon Masters Guild |
$6.99
|
Well of Worlds
The Caged Conversion
Requires the AD&D Planescape
Adventure Well of Worlds, to play
by Igor Comunale
Clueless? The majesty and the dark got you down, cutter? Don't know how to lead a green prime to water? Then worry no more! The Well of Worlds is the answer to every basher's pleas for introducing gamers to the planes.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Deep within the Demonweb Pits, the Spider Queen plots to steal the Weave from the goddess of magic. To that end, she has kidnapped the servants of her rebel daughter Eilistraee, in a bid to sacrifice their souls to power her own Demon Weave. Eilistraee cannot let this transgression stand, and seeks the aid of heroes to help her rescue the souls of her people.
A Four -Hour Adventure for Tier... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Seven black iron keys, seven black iron shackles, and one imprisoned god. Madness awaits.
The sequel to Celestia Has Fallen. A Four-Hour Adventure for Tier 4 Characters. Optimized for APL 18. Content Warning: Imprisonment, Madness This product includes:
Adventure PDF
Handouts for the DM and players to explore the gate-town of Bedlam and wind-swept plane of Pandemonium.... [click here for more] |
Dungeon Masters Guild |
$4.95
|
MONSTERS OF THE
MULTIVERSE
THE PLANESCAPE FILES
Monsters from
The Planes
Mordenkainen Presents: Monsters of the Multiverse adds several new monsters to the game. In many cases they are classic monsters from previous editions. Over the years, adventure modules and handbooks have contributed to... [click here for more] |
Dungeon Masters Guild |
$4.99
|
You've been assigned the vital mission of investigating a newly formed cult in the Astral Sea, aiming to safeguard citizens from their sinister intentions. Your objective is to uncover the mysterious magical ritual orchestrated by this enigmatic group, ultimately preventing the looming threat of the RETURN OF THE DRAGON.
Part 1 of 2 in the Reign of Dragon Series.
A Four-Hour... [click here for more] |
Dungeon Masters Guild |
$6.99
|
This product serves as a DM guide to running the final part of Turn of Fortune's Wheel from the 5e Planescape Campaign Setting. It provides notes for running chapters 13 and 14, as well as an epic-level threat guarding the entrance to Gzenmid's Realm to give characters a chance to try out their 17th level characters before the final chapter.
My guide to part 2 is now available here!
Check out my... [click here for more] |
Dungeon Masters Guild |
$2.00
|
On the Great Ring, six planes lie in direct opposition. Above looms the triad of Good, holding fast against the tide of corruption. Below lurks the triad of Evil, stained red by the eternal Blood War. Both resist the pull of Law and Chaos. Any berk who calls them "neutral" planes has never experienced their full extremes! Dare to enter the conflict and find:
Two 64-page books describing each plane... [click here for more] |
Wizards of the Coast |
$12.99
|
Welcome to the third in our Gate Town Encounter series.
In Excelsior you'll be investigating a crime! (gasp! in excelsior!!! CRIME!!! Don't panic people...)
This includes my take on the Ethereal Filcher, a fantastic planescape monster.
This series are short encounters that are designed to highlight what makes each Gate Town unique.
We use AI generation for art purposes only, all other work... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Welcome to the second in our Gate Town Encounter series.
In Tradegate e you'll be exploring the market while cursed currency makes its way through the vendors.
This series are short encounters that are designed to highlight what makes each Gate Town unique.
We use AI generation for art purposes only, all other work is performed by our own hands and/or brains
Check out our Previous... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Welcome to the sixth title in our Gate Town Encounter series.
In Sylvania you will be doing good deeds, over and over and over and over and over.
This series are short encounters that are designed to highlight what makes each Gate Town unique.
This Title includes the best table I've ever made, d20 annoyingly innane questions. We're making the imporatnt roleplaying resources at the O.P.S.!
We... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Harbinger House
The Caged Conversion
Requires the AD&D Planescape
Adventure Harbinger House, to play
by Igor Comunale
A succubus with an unquenchable lust for power is turning the Cage into a ripping madhouse.
And the Lady of Pain ain't pleased. . . . Something's foul in Sigil, berk. A mad slasher prowls the... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Pillars of Peril (PS-DC-POP-01)
In the bountiful city of Sustenance in the Outlands, mysterious tremors threaten its stability. The city's leaders urgently enlist help to recover crucial artifacts stolen by a radical group, which are used to maintaining the city’s stability and prevent a total collapse. Can you track down these stolen artifacts before there’s a catastrophic event... [click here for more] |
Dungeon Masters Guild |
$3.99 $2.79
|
Tales of the Infinite Planes
Explore the World Serpent Inn and the Multiverse with 8 Adventures!
Adventures previously released have been collected into one convenient package!
The magic of Dungeons & Dragons and other roleplaying games is the unfolding story that happens at the game table, whether it’s a virtual or real table. The Dungeon Master sets the stage and... [click here for more] |
Dungeon Masters Guild |
$19.99
|
Welcome to the twelth title in our Gate Town Encounter series.
In Rigus you will be attempting to escape a prison camp.
This series are short encounters that are designed to highlight what makes each Gate Town unique.
We use AI generation for art purposes only, all other work is performed by our own hands and/or brains
Check out our Previous Titles to gauge the high... [click here for more] |
Dungeon Masters Guild |
$0.99
|
In the Abyss
The Caged Conversion
Requires the AD&D Planescape
Adventure In the Abyss, to play
by Igor Comunale
Looking for a little extra jink and maybe some excitement? It seems the Doomguard lost track of their coveted ship of chaos. It's flying about the abyss, driving the local tanar'ri even more barmy... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The misinterpretation of an ancient prophecy now threatens the entire multiverse. If a group of powerful adventurers can set the planes aright, the prophecy may yet be fulfilled.
Part 1 of the Wyrmguard Trilogy
A 4 hour adventure for Tier 4 characters.
A Gateway 2024 Premiere Adventure! ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Another Plane. Another City.
The singer, Angel Aria, has been abducted! The party faces the daunting task of venturing into the Hive where they must confront an infernal street gang that holds the musician captive.
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. A Dungeoncraft Planescape Adventure set in Sigil, the City of Doors.
CONTENT WARNING: Abduction, Alcohol,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Welcome to the eleventh title in our Gate Town Encounter series.
In Ribcage you will be falling into a pact witha demon unwillingly, then hopefully using another deal with a devil to get out of it, if that doesnt work theres always a third demon to make a deal with? This all sounds perfectly safe....
This encounter introduces Tre-v'or a potential reoccuring villain(?)
This series are short... [click here for more] |
Dungeon Masters Guild |
$0.99
|
This is the PDF version of the module. If you are looking for the Roll20 VTT version, Click HERE.
In the heart of Sigil, the City of Doors, warriors from across the realms battle for glory in the Clash for the Multiversal Championship — a savage, no holds barred contest where charisma and combat collide. Who will emerge as the undisputed champion of the multiverse?
A Four-Hour Adventure for Tier... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Welcome to the seventh title in our Gate Town Encounter series.
This is the only encounter to happen outsid eof the town! On your way in to Glorium you'll meet two twins testing their newest boat...
This series are short encounters that are designed to highlight what makes each Gate Town unique.
We use AI generation for art purposes only, all other work is performed by our own hands and/or... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Welcome to the tenth title in our Gate Town Encounter series.
In Faunel you will be helping the rebuilding effort, but who's rebuilding effort will you side with?
This encounter includes an awesome stat block for the 3e creature the Alaghi.
This series are short encounters that are designed to highlight what makes each Gate Town unique.
We use AI generation for art purposes only,... [click here for more] |
Dungeon Masters Guild |
$0.99
|