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This short adventure is meant to enhance a Storm King’s Thunder campaign in Chapter 3, expanding and adding detail to the quest Beldora gives to the party in Bryn Shander. As written, the quest is quite vague, and its primary goal seems to be making the party aware of the existence of the teleportation circles in Everlund. In this supplement, I develop the journey to Hundelstone to make the quest... [click here for more] |
Dungeon Masters Guild |
$2.95 $1.95
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Who is the Mother of Life?
She is the goddess to all that live in the True World and she is considered the Mother of All. Her name has been given to the very land itself, where it is said all of mankind stands upon her body. It is she who gave birth to Qotal, Zaltec and their brothers and sisters, though she herself no longer lives. She is Maztica, the Mother of Life.
The... [click here for more] |
Dungeon Masters Guild |
$1.99
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What links an infamous Zhentarim mercenary with a brilliant but tormented artificer? To find out, the adventurers must break the goblinoid siege of the village of Westfir. After the bizarre goblins are defeated, the Cornflower Hive must be destroyed. Ultimately, what secrets are held in the grain mill by the Westfork river?
A D&D Adventurers League four-hour adventure for 1st-4th level characters.... [click here for more] |
Dungeon Masters Guild |
$4.99
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In the distant continent of Anchorome on the world of Toril, we were first introduced to the Azuposi people in the adventure and supplement FMQ1 City of Gold by John Nephew and Jonathan Tweet. In that fabulous product, we were given hints of far more distant lands, one of which was the Land of the Insect Men.
From Page 78 of FMQ1 City of Gold:
"Players who enjoyed playing... [click here for more] |
Dungeon Masters Guild |
$1.99
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As the fortress of Great Gark looms in the distance, you ready your weapons and take a deep breath. You are on a dangerous mission to assault the stronghold of one of the most powerful goblin warlords in the land. You must face treacherous terrain, dangerous creatures, and cunning traps to reach your goal. The fate of the realm rests on your shoulders. Can you defeat Great Gark and his minions and... [click here for more] |
Dungeon Masters Guild |
$2.00
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SOMETHING WICKED THIS WAY COMES.
Ill winds blow over Wayward. The men drink apart from their wives, while a mysterious traveler sows discontent between married couples. The Wayward wives have had enough and are plotting revenge.
The Wayward Wives is a four-hour adventure for 3-7 characters of level 1-4, balanced for five 3rd-level characters. It is the second... [click here for more] |
Dungeon Masters Guild |
$4.95
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"This pyramid was a delight to plan, design, and build! It was almost as fun as Icingdeath's chase dungeon! I cannot wait to bring the first test subjects to assess the effectiveness of this level. I hope I will not have many changes to make..." — Aenor Gleenwith
The Great Trial: Dunes is a 5e adventure that provides a challenging survival experience, taking... [click here for more] |
Dungeon Masters Guild |
$9.99
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A selection of maps designed for the third episode of the Hoard of the Dragon Queen campaign.
Mostly covers the huge Dragon Hatchery – fully furnished, with the same layout as the map within the campaign book by Jared Blando for consistency with the campaign.
Also included are a few bonus maps for random encounters, for DMs who like to add a bit more flourish to a campaign!
All full maps split... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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All the minis you need to play Dragon of Icespire Peak. Print out each page onto half-letter or A5 card, score and fold along the line and glue, then cut out with scissors or a craft knife.
(All pages are 5" x 8" so set your printing software to this exact size if you can for best results!)
... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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They say that the destination isn't the most important part, it's the journey! So, Adventures From Along the Road embodies this, with four unique adventures to encounter as the party ventures between locations!
These adventures are designed for a party of 4 to 6 adventurers between the 1st and 10th-level!
Adventures From Along the Road provides four one-shot experiences, each one with... [click here for more] |
Dungeon Masters Guild |
$4.95
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"This is a seriously super saga of epic proportions is perfect as its own adventure, as part of Storm King’s Thunder or as an appetiser and/ or accompaniment to the upcoming Icewind Dale action!" @CurseofSebs
"The Blizzard of Axe and Sword is a shining example of what brutal adventures should be. The environment and character decisions are just as, if not... [click here for more] |
Dungeon Masters Guild |
$6.99
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With the liberation of Phlan, refugees from the city have been invited back to start their lives anew. But trouble strikes when one family of refugees goes missing while on the road to Phlan. The new Chancellor seeks answers. Will the adventurers find out what happened to the missing refugees or will they be lost forever?
About Mount Ogden Gaming Company
MOGC is a group of gamers that decided... [click here for more] |
Dungeon Masters Guild |
$4.99
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While attending the first annual Reclamation Day Festival in Phlan, a mysterious book is given to the adventurers, leading them to what appears to be an abandoned print shop west of the city. There they meet a would-be benefactor, who seeks their help in ridding the southern ruins of Zhentil Keep of a growing threat, the Ebon Tide, a group of mercenaries and bandits that are quickly becoming the... [click here for more] |
Dungeon Masters Guild |
$4.99
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"This is a worthy successor to Adversaries & Allies in Baldur's Gate, providing a wealth of material - and, of course, tons of NPCs - for games set in Chult."
Chris Bissette, LoottheRoom.uk
Chult: Adversaries and Allies
Kwanda, an avenging Tabaxi warrior. Professor Larin Narcross, relic hunter loyal to the Lord’s Alliance. Bapoto Fhan, disgraced... [click here for more] |
Dungeon Masters Guild |
$4.99
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The cult of Kostchtchie has retreated into hiding throughout the Sword Coast as they plot their next moves. Adventures have been sent to hunt them down, but some have not returned. Can you find the cult and rescue the missing adventures?
This is Part 1 of 2 in The Lost arc, a part of The Night of the Falling Stars series. This Tier 2 adventure is optimized for APL 8. Playing the prior adventures in... [click here for more] |
Dungeon Masters Guild |
$3.99
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A call was put out by the protector spirit of the Jundarwood Forest. Will you answer the call to investigate the corruption growing deep within the woods? Can you root out the evil before it takes hold and threatens the Border Kingdoms, even Toril as a whole?
A Four-Hour Adventure for Tier 4 Characters. Optimized for APL 18. ... [click here for more] |
Dungeon Masters Guild |
$4.99
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You visit the peculiar village of Basht expecting a pleasant evening filled with good food and drink, and a chance to learn their strange customs and superstitions. Your evening is interrupted when you are asked to rescue their mayor. Their mayor? A goat that lives in the center of town. Why is he so vital, and why is this a job for adventurers?
A Two to Four-Hour Adventure for Tier 1 Characters.... [click here for more] |
Dungeon Masters Guild |
$4.99
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Designed to complement the events and setting of the Sword Coast Adventurer's Guide (and related) campaigns. Includes 10 encounters, 30 adventure hooks, and a new monster.
Abberations, Bandits, Benero, Blink Dogs, Combat, Constructs, Dragons, Elementals, Fey, Formians, Giants, Humanoids, Kenku, Levels 1-8, Monstrosities, Peryton, Role Play, Skill Challenges, Spectators, Sword Coast Encounters,... [click here for more] |
Dungeon Masters Guild |
$2.99
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Cargo ships are being dashed against the rocks west of Hulburg, lured off course by a mysterious light. Is this the work of ordinary thieves, or are more nefarious forces at work?
Algunos barcos de carga son chocados contra las rocas al oeste de Hulburg, desviados por una misteriosa luz. Será el trabajo de ladrones ordinarios, o será que hay fuerzas mas viles en juego?
A Two-Hour Adventure... [click here for more] |
Dungeon Masters Guild |
$4.99
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"Jeny Greenteeth gives you a letter that must reach its far-off destination, with frightening consequences if it doesn't make it there by nightfall. Jeny knows one way to accomplish this, but her method of travel isn't for the weak of spirit. All magic has a price, dearies, and these magics may have you doubting your sanity. Part 2 in the 'At Jeny's Request' series."
A four-hour Adventurers League... [click here for more] |
Dungeon Masters Guild |
$4.99
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A 4-hour adventure for 5th-10th level characters (optimized for 8th level characters).
Civil disorder threatens to throw the leaderless town of Ylraphon into chaos. You find respite from this political strife when the Chiang Emporium hires you for an escort mission. The task: sail south to accompany a Chiang Emporium envoy on a return voyage to Ylraphon, where her wedding is to take... [click here for more] |
Dungeon Masters Guild |
$4.99
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Grandma Cookie’s honeybees have swarmed, and she needs help in getting them back to their hive. Are you ready for a wild chase in the Feywild?
A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 2. This adventure is set in the Feywild domain Sweetfields and is a familyfriendly adventure suitable for both Adenturers League and homebrew.
CONTENT WARNING: Cannibalism (mention), sugar
Gridded... [click here for more] |
Dungeon Masters Guild |
$3.49
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This adventure was written by former Wizards of the Coast Dungeons & Dragons staff member Greg Bilsland, producer on the fifth edition core rulebooks. The adventure was designed for use in D&D's 24-hour 2016 Extra Life game.
The adventure is for characters levels 6 - 8 and integrates with the story of Storm King's Thunder.
Description: Two tendays ago, cloud giants... [click here for more] |
Dungeon Masters Guild |
$3.99
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In this, the sixth indispensable travel guide by Volothamp Geddarm, famed traveler of the Realms, the wonders of the mysterious South are laid bare for all to see. Adventurers seeking their fortunes in the lands made famous by the Baldur's Gate II: Shadows of Amn computer game will find all the dangers and treasures this rich territory has to offer. And as always, the finest establishments on the gold... [click here for more] |
Wizards of the Coast |
$4.99
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In the depths of the deepest jungles, there are secrets and horrors that thankfully remain hidden to those who do not seek them out. But once in a while, brave individuals will travel under those darkened canopies and put their lives in terrible danger. Will the intrepid explorers live to tell their tales?
Cinematic Adventures
Once in a while, either Hollywood or an independent studio... [click here for more] |
Dungeon Masters Guild |
$1.99
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There are many legends of the Vengeful Tempest and its supernatural crew. Few have seen that pirate ship and lived to tell the tale, and fewer still dare to seek it out. To hunt down that fabled vessel, you must lead a group of makeshift mariners and set sail upon the Kraken's Wake.
A four-hour-adventure with two one-hour bonus objectives for 5th to 10th level characters.
This... [click here for more] |
Dungeon Masters Guild |
$4.99
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"Markets & Treasures" enriches the Lands of Eska: A Forgotten Realms Supplement with detailed descriptions of markets, unique items, and valuable treasures across various locations. Each market section offers an extensive list of magical and mundane items tailored to specific regions, enhancing the shopping and treasure-hunting experience for players. Additionally, it includes luxurious and significant... [click here for more] |
Dungeon Masters Guild |
$4.00
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Accused of impersonation and kidnapping, a pair of old sisters have found refuge in Abermoor. In their wake, they have left a trail of blood, and are pursued by a bounty hunter. Hired for their expertise, the adventurers have joined the pursuit.
A Two-Hour Adventure for 1st-4th Level Characters
Wretches is a stand-alone adventure that premiered at Kumoricon in Portland, Oregon... [click here for more] |
Dungeon Masters Guild |
$4.99
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Jarl Ulf Helmudson of Gnarhelm requests the aid of the adventurers to assist his daughter Kaetilvi on her quest to obtain a hair from a unicorn's mane. The journey takes the party through treacherous forests, where they must fend off dangerous creatures and fend for themselves. Along the way, they encounter allies, foes, and unexpected challenges. Will they succeed in helping Kaetilvi obtain the unicorn... [click here for more] |
Dungeon Masters Guild |
$2.00
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5e D&D Adventure for 4 to 6 players, 5th to 6th level. Misery and calamity herald the appearance of Mist Island, a ghostly pantom island that drifts through Faerun for as long as any can remember. Likewise, it is rumored that the island holds a bounty of rare and useful resources to those who would brave its unpredictable nature; fortunes for the bold and a mission for the ages, you're told! What... [click here for more] |
Dungeon Masters Guild |
$1.50
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A Descent into Avernus Side Trek
This book is designed to be used during the actual adventure of Descent into Avernus or it can be used completely independently while allowing other heroes to see to the salvation of Elturel. The adventure begins in hell, near the infamous Pillar of Skulls where the PCs learn of Zariel's secondary plot through the lying voice of... [click here for more] |
Dungeon Masters Guild |
$1.00
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After the first expedition to locate an ancient tomb was prematurely ended by monsters, the Search and Locate Treasure Consortium is doubling down. Camp established, they are looking for adventurers to make their dreams come true, but the leader of the Consortium is hiding something. Will the characters be able to avoid the Man Slayer tribe that destroyed the first expedition, help Larazmu settle his... [click here for more] |
Dungeon Masters Guild |
$1.99
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Monsters of Legend
Chimera, kraken, dragons and vampires are all creatures that we know from decades of gaming, and all have at least part of their origin in European mythology. But why is it that we find our favorite creatures from the same regions of the world? In this book you will find over thirty new creatures from a variety of indigenous... [click here for more] |
Dungeon Masters Guild |
$3.99
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Journey to Samsara, the Feywild's Domain of Delight, a realm of Rewards, Reincarnation and Fortune.
Inspired by The Myths of the Lunar New Year and the Animals of the Eastern Zodiac.
Assist a local village and find a path to the Domain of Delight, Samsara.
The common folk of the village blame the Carnival for their missing children. A pied piper has stolen the children... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Brotherhood of the Griffon is a 5e adventure for 7th-8th level characters that is set in the nation of Thesk, in the Forgotten Realms. The party heads to Phsant, where the characters get the chance to investigate the Brotherhood of the Griffon whereabouts, more specifically their leader, Aoth Fezim.
It's composed of three main chapters:
Exploring Phsant
Looking... [click here for more] |
Dungeon Masters Guild |
$4.99
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A winter/christmas adventure in Icewind Dale for levels 5 through 8.
"Echoes in the Snow" is a self-contained winter adventure designed for a party of level 5 characters. By the end of this adventure, the characters will advance to level 8. The adventure unfolds in the frigid expanse of Icewind Dale, located in the far north. Players will find themselves... [click here for more] |
Dungeon Masters Guild |
$4.95
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The yuan-ti have a demented scheme to bring the most vulnerable denizens of the small town of Ylraphon under their sway. Can the adventurers traverse the Flooded Forest, one of the most dangerous areas of wilderness in all Faerûn, in time to stop the machinations of the serpent god’s fanatical priest?
About Mount Ogden Gaming Company
MOGC is a group of gamers that decided to... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Gauntlet of Flame The Blistering Forge
Situated atop Mount Marazbor, an active volcano, it the dwarven lava-forge once known as Citadel Grungharaz. Once, this great armoury produced hordes of weaponry for dwarven regiments in far off lands, but now it has been taken over by rampaging fire giants.
Are you capable of infiltrating the Gauntlet of Flame?
A 6-10 hour Dungeons &... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Scourge of the Nightingale
Part Three: A Song of War
Nightingale continues to build her army, and she only has one more ally to secure. Once she does, she plans to invade Hillsfar, destroying the hopes and dreams of all who live there.
The First Lord of Hillsfar tasks the adventurers with thwarting Nightingale’s meeting with the Clan of Broken Bones – a large goblinoid host whose... [click here for more] |
Dungeon Masters Guild |
$6.95
|
A four-hour adventure set in the Feywild domain of Sersa, adapted to the Forgotten Realms or place it in your own setting.
The spring equinox is an opportunity to visit the feywild domain of Sersa and help its odd archfey remove an unwelcome guest.
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
Content Warning: Animated Figures, Drowning, Fire, Heights
This product... [click here for more] |
Dungeon Masters Guild |
$4.99
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An adventure created to work alongside the current mainquest set within Icewind Dale. The bounty hunt is a simple two to four hour adventure in two parts. The group will learn about and investigate about the recent bout of murders around Ten-Towns. After following a lead they will come accross the true cause of the murders; a Wendigo.
The adventure is open ended enough that you as the DM can add... [click here for more] |
Dungeon Masters Guild |
$1.00
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This product nets you additional encounter maps to be use in The Wild Beyond the Witchlight module, or in any Feywild or Domain of Delight game.
License
You may use these maps for both personal and commercial use. They can be altered, modified, cropped, or combined, but must maintain their original resolution. If you use these maps in commercial products,... [click here for more] |
Dungeon Masters Guild |
$9.99
|
The complete adventure arc with over 18 hours of story line for just $4.99!! Try Part 1 here Completely Free!!! This collection contains the entire Sanguine Tide adventure arc, an adventure series which is tailored towards busy or new DM's/players. Complete with NPC character studies, enemy stat cards and pre-drawn maps, this campaign minimises the work needed by any DM. This arc contains... [click here for more] |
Dungeon Masters Guild |
$4.99
|
In 1983, TSR published the module named “Beyond the Crystal Cave” with the module code “UK1”. It was written by Dave J. Browne, Tom Kirby, and Graeme Morris, and illustrated by Dave De Leuw and Timothy Truman. It consisted of a 32 page booklet and folding cover with maps.
This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference... [click here for more] |
Dungeon Masters Guild |
$1.00
|
A small mining village near the edge of Thar goes silent.
You are sent to investigate...and discover that the truth is much worse than expected.
A two- to four-hour Adventurers League-legal adventure for Tier 2 characters. It primarily takes place near the border of Thar, but the opening is in Phlan. Optimized for APL 8.
Purchase includes:
Full-color PDF of adventure
Printer friendly PDF version... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.39
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Tales from the Frozen North
A chilling collection of encounters
******
Bring your chilling campaign to life with this companion supplement for Icewind Dale: Rime of the Frostmaiden!
Tales from the Frozen North presents 10 handcrafted encounters between 15 to 90 minutes in length for your adventures across the frozen wasteland.... [click here for more] |
Dungeon Masters Guild |
$5.99
|
Inside this full-color, 132-page anthology you’ll find five best-selling Adventurer’s League quests for level 1-10 characters. Inside are over 20 illustrations, including a half-dozen full-page pieces by the esteemed Andrea Alemanno. Also included are instructions on how to weave these adventures into an ongoing story arc as part of your campaign.
Tier 1 (Level 1-4):
The Cornflower... [click here for more] |
Dungeon Masters Guild |
$14.99
|
A criminal band known as “Suldran’s Dark” who is active all over the Moonsea region and especially on the waters of the Moonsea itself, recently seized a caravel out of Phlan carrying trade-bars of smelted copper and “batons” of steel ready to be hammered into swords.
Along with all of the cargo, the Dark seized six passengers for ransom. Little did they know that one of the passengers was... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Sea Shanties: A Bardic Guide
Are you ready to set sail and sing shanties on your next D&D adventure?
Sea Shanties: A Bardic Guide includes 18 D&D themed shanties party members can sing to the tunes of popular public domain shanties. Sing shanties about:
- Setting sail on the Deadman's Ferry...
- Summon a ghost ship and ghastly... [click here for more] |
Dungeon Masters Guild |
$7.95
|
In 1982, TSR published the module named “Tomb of the Lizard King” with the module code “I2” , I for Intermediate level adventures. It was written by Mark Acres, and illustrated by Jeff Easley, and Harry Quinn. It consisted of a 32 page booklet and folding cover with maps. This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference... [click here for more] |
Dungeon Masters Guild |
$3.99
|