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Want to travel in a world where the fall of the dice can make things appear randomly? Get completely lost in this book with multiple quests and worlds of your choosing, without a DM. This book could even help you worldbuild for your very own campaign.
Scott Niedjela
This product is now available on Roll20. Click here to check it out!
The... [click here for more] |
Dungeon Masters Guild |
$14.99
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Every creature in the multiverse has a story to tell — even the monsters.
Uncaged is a collection of myth- and folklore-themed adventures written for Dungeons & Dragons 5th Edition. Each original adventure subverts tropes around a female mythological creature or monster including hags, harpies, medusas, and much, much more.
Volume I is currently available as both... [click here for more] |
Dungeon Masters Guild |
$14.95
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33 maps for Phandelver and Below: The Shattered Obelisk available in multiple formats.
Printable PDF 8.5x11 Letter sized
Printable PDF 11x17 Tabloid sized
Printable PDF A3 sized
100ppi JPG images with grid
100ppi JPG images without grid
100ppi dd2vtt files without grid
dungeondraft_map and asset files
I have tried to make maps that are:
Complete. Every location in the campaign... [click here for more] |
Dungeon Masters Guild |
$3.99
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An Epic Adventure
They're some of the greatest heroes the world has ever seen, but when they are plucked from their own time and tasked with saving the world - and possibly much more besides - one last time, will they be up to the challenge?
Taking D&D to the Limit
Epic-level D&D is something that every gamer should get to play around with at least once. However, this is something that most... [click here for more] |
Dungeon Masters Guild |
$2.50
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Lost Mine of Phandelver - Chapter 4: Wave Echo Cave
GM Resources Pack
Includes battlemaps for: Wave Echo Cave
Contents:
A pdf of resources for DMs, with set dressing, NPCs and other original material that expands and adds detail to your Lost Mine of Phandelver adventure.
... [click here for more] |
Dungeon Masters Guild |
$7.99
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This product is Adventurers League legal! Code: DDHC-TOA-4
Something evil is devouring the souls of the living in Chult, but before the characters take on the horrors in Tomb of Annihilation, they must first uncover the death curse’s origin by braving a lich’s tower in the Cloakwood. This introductory adventure is designed for a party of four to six 1st-level characters, who should advance... [click here for more] |
Dungeon Masters Guild |
$2.99
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Imagine a world where Tiamat was summoned successfully. Where the Princes of Elemental Evil tread unfettered. Where Demogorgon prowls the Underdark with the Wand of Orcus, leaving an army of undead in his wake. Where the storm giants have been cast to the bottom of the Ordning. Where Baldur's Gate has been banished to the Nine Hells. . . .
Imagine a world where good has lost and evil prevailed. ... [click here for more] |
Dungeon Masters Guild |
$9.99
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Waterdeep's Notice Boards - A collection of 42 quest seeds in Waterdeep and Skullport. Pit your players against criminal masterminds, monsters from the deep, or seemingly unsolvable mysteries. Waterdeep! Come for the adventure, stay for the outstanding payment.
Get Ready for Waterdeep!
Waterdeep is a bustling metropolis and adventure lurks behind every corner. To spare you some of the... [click here for more] |
Dungeon Masters Guild |
$4.95
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Elven Tower presents a compilation document of all the content for DMs running Out of the Abyss module.
This guide has been very well received by the DMs community. I have gotten great response during the creation of this content.
The guide is over 60 pages long and contains hoards of information, guides, suggestions, and general information for DMs running this module.
It... [click here for more] |
Dungeon Masters Guild |
$3.95
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This supplement introduces over 40 new simple encounters and 6 new complex encounters designed for the Rock of Bral, helping you diversify and expand your Spelljammer campaigns. The document is sixteen pages in a compact two column layout.
The simple encounters are divided into high city, middle city, low city, and underside encounters. The first three have d12 tables and the restricted... [click here for more] |
Dungeon Masters Guild |
$3.95
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The Stygian Gambit (Keys from the Golden Vault - Adventure 2)
GM Resources Pack
Includes battlemap for The Afterlife Casino
Contents:
A pdf of resources for DMs, with set dressing, NPCs and other original material that expands and adds detail to your Golden Vault adventure.
... [click here for more] |
Dungeon Masters Guild |
$6.50
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I want to loot Halaster Blackcloak!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Waterdeep: Dungeon of the Mad Mage, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these... [click here for more] |
Dungeon Masters Guild |
$3.95
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"We laughed, we cried... people died... it was great."
"An excellent adventure that focuses on the pillars of exploration and social interaction."
"At this price I consider this a steal."
Scarab of Death is a mystery adventure for a party of 10th level characters. It takes place in the Raging Bull District in Waterdeep (Forgotten Realms) but you can easily adapt... [click here for more] |
Dungeon Masters Guild |
$3.95
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In 1982, TSR published the module named “Against the Cult of the Reptile God” with the module code “N1”. It was written by Douglas Niles and published as a 28-page booklet. The module provides a town as a home base for adventure as had been previously seen in a number of other modules but for the first time introduces a threat within the town itself. In addition it provides a challenging underground... [click here for more] |
Dungeon Masters Guild |
$1.95
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⭐️⭐️ This is the PDF version of First Adventure. For FANTASY GROUNDS MODULE please CLICK HERE!! ⭐️⭐️
⭐️⭐️⭐️⭐️Languages - Idiomas - Lingue⭐️⭐️⭐️⭐️
⭐️⭐️⭐️ENGLISH - ESPANOL - ITALIANO⭐️⭐️⭐️
*Print... [click here for more] |
Dungeon Masters Guild |
$4.99
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The origin of runes has long been lost to the majority of sages and wizards, save those with giant blood.
However, with the shattering of the Ordning, the magic of runes has once again emerged into the Realms. Adventurers must delve into a ruined complex beneath the Spine of the World, suspected by SEER to be the birthplace of that arcane tradition.
A Four-Hour Adventure for 5th-10th Level Characters... [click here for more] |
Wizards of the Coast |
$3.99
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As you walk the twisted tunnels of Shadow Pass, the light of your lantern illuminating the fog heavy in the air around you, a silhouette ahead catches your eye. A skull. It floats toward you, grinning. A voice, eerie and creaking like a rusted door hinge, issues forth from its empty, clacking mouth.
"This be safe haven to all traders and customers. Keep your weapons... [click here for more] |
Dungeon Masters Guild |
$9.95
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5e Solo Gamebooks presents Citadel of the Raven, the third in our series of solo adventures. Citadel of the Raven is the sequel to Tyrant of Zhentil Keep, but is also playable as a standalone solo adventure. The first solo adventure in this series is titled The Death Knight’s Squire.
This is the gamebook/pdf. For the Fantasy Grounds version, click here.
This is... [click here for more] |
Dungeon Masters Guild |
$9.99
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Deep in the Underdark, an elder brain Cyrog has died and been reanimated by the Demon Prince of Undeath, Orcus. Brave adventurers will be called upon to help vanquish this evil. Should they fail, Cyrog and all of his mind flayers will be able to create an army for Orcus to unleash destruction upon the Underdark and the world.
In this supplement to Out of the Abyss, your party will... [click here for more] |
Dungeon Masters Guild |
$3.95
|
You are viewing the PDF copy. If you are looking for the module for the Fantasy Grounds VTT - Please CLICK HERE
If you’re running a campaign or string of sessions in the underdark, this supplement is probably a “must have”. - @RealmwarpM
This epic supplement contains 40 new magical trinkets from everyone’s favourite drow-infested... [click here for more] |
Dungeon Masters Guild |
$3.95
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Click on the Illithid to explore nine grim-dark adventures, based on the diseases found in these Malady Codexes!
This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases.
Deep in each civilization’s... [click here for more] |
Dungeon Masters Guild |
$3.95
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Advice, maps, cheatsheets, and more for Descent into Avernus: Chapter 3
Chapter 3: Avernus is where the characters are finally plunged into the campaign's namesake, as the training wheels are taken off and they're sent into the desolate steppes of Avernus to save Elturel (and themselves)! Chapter 3 is an infernal hotbed of savage demons and scheming devils, greedy warlords, and unscrupulous... [click here for more] |
Dungeon Masters Guild |
$4.99
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A missing mage... A ruthless band of kidnappers... A sinister conspiracy... Night Below, the first epic campaign adventure for the AD&D game, is designed to take the player characters from 1st level to 10th level and beyond. The PCs start as beginning adventures on a routine courier mission who soon become drawn into combating a sinister plot that menaces the pleasant land of Haranshire.... [click here for more] |
Wizards of the Coast |
$9.99
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Underdark Tables for Non-Combat, Creatures, Locations, Items and Extras
Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes.
Encounters for adventures and campaigns in terrain of the Underdark, underground caverns, dark elf cities, mind flayers, kuo-toa, aboleths and Rage of Demons
Includes d8+d12 tables for ...
Using... [click here for more] |
Dungeon Masters Guild |
$5.00
|
This 37-page supplement to the Out of the Abyss adventure restructures Chapter 4: Gracklstugh to streamline, simplify, and expand upon the elements within the adventure as originally written.
Changes to existing content:
Enhances the role of the Deepking of Gracklstugh.
Enhances the role of the derro Council of Savants and the Cult of Demogorgon.
Revises and clarifies the roles of the Gray... [click here for more] |
Dungeon Masters Guild |
$9.99
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5e Solo Gamebooks presents Adventurer's Wanted: Labyrinth of Lies.
This 42-page pdf is a short, deadly solo (DM-less) quest for a single Level 5 PC, or two Level 3 PCs. The emphasis here is replayability. There are several routes through this quest, and if you survive this dungeon on the first attempt, it will be nothing short of miraculous.
The mayor of Ilinvur hires you to explore the caverns... [click here for more] |
Dungeon Masters Guild |
$3.99
|
VENTURE INTO THE REALM BELOW!
Deep beneath Metrol, the Order of the Emerald Claw is excavating the ruins of a haunted daelkyr sanctuary. Sulring Mroranon knows a sage who can provide vital information about the dig site, but there's a catch — they've not been seen for over a century. Optimized for APL 14, this is the first in a trilogy of adventures, the Engines of War storyline.... [click here for more] |
D&D Adventurers League |
$4.99
|
 Full‑size Preview
Roll20 version ONLY.
A Roll20 Game Addon with 33 maps for your Phandelver and Below: The Shattered Obelisk adventure.
Includes maps for Tresendar Manor, Conyberry, Agathas Lair, all Wilderness Encounters, all Tunnel Encounters, the Mudslick Tower, the Endless Void, and a huge 120x120 Phandalin map with five versions for Chapters 2, 5, 6, 7, and 8 showing the features... [click here for more] |
Dungeon Masters Guild |
$3.99
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Nestled at the base of kelvin's cairn lies the Dwarven Valley where the goodly dwarves of Icewind Dale have lived for centuries crafting fine weapons and armor. Looming on the eastern side of the valley lies the Halls of Black Ice, where an evil plagued the mind of many dwarves, culminating in a civil war. Recently, a new foe has found a home in these abandoned halls. With the help of some brave heroes,... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Want to travel in a world where the fall of the dice can make things appear randomly? Get completely lost in this book with multiple quests and worlds of your choosing, without a DM. This book could even help you worldbuild for your very own campaign. - Scott Niedjela
Own the PDF? Click here for a special bundle discount!
Sick of not being able to find a game? Have a burning passion... [click here for more] |
Dungeon Masters Guild |
$24.99
|
"Fun, charming & later on 'heart felt'"
"This adventure is superb"
"If you're looking for a fun, short adventure this one will fit the bill"
A retired adventurer approaches our heroes with a mission - help find a former comrade, a talented young wizard who went missing twenty years ago. The quest takes them into a magical underground lair, where every room reveals something as remarkable as... [click here for more] |
Dungeon Masters Guild |
$1.95
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"[..] this tome is accurate and insightful, so I recommend it highly.." - Ed Greenwood (excerpt from Foreword)
"You see, I hadn’t found much literature written about the Underdark to this point. Most of what I’d read focused on places like Menzoberranzan, the drow capital, or spoke of mysterious lost locales that they assumed had sunk into the underground. I could not believe that a land... [click here for more] |
Dungeon Masters Guild |
$9.95
|
SOMETHING happened in Hisari. But no one knows what. Hidden in the jungles below the fuming volcano of the Sky Lizard Mountains lie the ruins of Chult's once mighty yuan-ti city, forgotten, abandoned and swallowed by the earth, surrounded by a magical ward that terrorizes all yuan-ti that dare return. Explore the underground temple and be the first to unbury its secrets... if you survive to tell the... [click here for more] |
Dungeon Masters Guild |
$3.99
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This product is a PDF. If you wish to purchase the Fantasy Grounds version of The Felicity Triskelion click here
Peren, a guildless Devkarin collector of obscure relics has gone missing. The elf of shadow is in deep debt to the Orzhov as well as to the Rakdos performer, Ophyira. To... [click here for more] |
Dungeon Masters Guild |
$2.95
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A 3rd-level adventure for heroes with minds as strong as their muscles!
An unassuming monk is on the hunt for a party with both the strength and the smarts needed to investigate the fabled Tomb of Crossed Words - a secret shrine that was once dedicated to the study of language and writing, long since lost to shadow.
When they explore the long-forgotten temple they are met with a terrifying array of... [click here for more] |
Dungeon Masters Guild |
$2.00
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 Do you have a little itch at the back of your mind you just can't scratch? Feeling not quite like yourself? Are you hearing voices that aren't really there? Is there an urge to crack open your party barbarian's skull and tickle what little bit of gray matter it may contain?
Then you may be suffering from early symptoms of Ceremorphosis, an affliction of the mind from a brain-eating parasite... [click here for more] |
Dungeon Masters Guild |
$4.99
|
When a Thayan research expedition returns from the Glacier of the White Wyrm with only two survivors that are reduced to whispering about an ancient pyramid under the ice, perhaps it is time to discover just what scares the life out of a nation of necromancers.
A 4-Hour Adventure for 5th – 10th, 11th – 16th, or 17th – 20th Level Characters
Content Warnings: horror (isolation, body)... [click here for more] |
Dungeon Masters Guild |
$5.99
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NEW YEAR'S Update
We just released the biggest Jarlaxle's Bag of Everything update to date. The New Year's Update brings welcome balance to an already fan-favorite book. Player options are scaled perfectly with those listed in Tasha's Cauldron of Everything and adds new features. It also streamlines several rules, clarifies optional features, and ties into other... [click here for more] |
Dungeon Masters Guild |
$14.95
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Want to discover the incredible world of Eberron? You won't even need a DM...
5e Solo Gamebooks introduces The Saviour of Sharn, a level 4 solo adventure for 5e. This adventure is written in gamebook style (think Fighting Fantasy / Lone Wolf) but with 5e mechanics. Narrative entries guide you through the adventure and remove the need for a Dungeon Master. Custom combat sheets run monster tactics during... [click here for more] |
Dungeon Masters Guild |
$8.95
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Night Below: An Underdark Campaign
In 1995, TSR published the campaign adventure named “Night Below” for Advanced Dungeons and Dragons 2nd edition. It was written by Carl Sargent and illustrated by Jeff Easley, Arnie Swekel, and Glen Michael Angus. It was a box set consisting of three 64-page books, player handouts on 16 sheets, an 8-page Monstrous Compendium supplement, 8 referee reference cards,... [click here for more] |
Dungeon Masters Guild |
$5.00
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Gracklstugh Battle Maps Pack
Update: This product has been upgraded from 2K resolution to 4K resolution and now includes a MOD file so you can easily load these battle maps into Fantasy Grounds with preset grids.
Rage of Demons Out of the Abyss supplementary battles maps for Underdark landmarks found in the Darklake District of the City of Blades (Gracklstugh).... [click here for more] |
Dungeon Masters Guild |
$1.99
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"One hell of an adventure!"
"A very fun adventure... very satisfying... Well done!"
"The group had a great time!"
"...very versatile for longer play as well as a fun one-shot"
"We loved it. This is a very strong adventure module and it can be used as a perfect starting point in a long campaign."
Lord Blackmoor's son has been kidnapped, and is being held in the crypts beneath an ancient fortress.... [click here for more] |
Dungeon Masters Guild |
$2.95
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Out of the Abyss Terrain Encounters Battle Maps
Are you running Rage of Demons Out of the Abyss or another Underdark adventure? This supplemental set of terrain encounter maps lets your adventurers visualize the strange geography and ecology of the Underdark.
This set includes 4k resolution maps for the terrain encounters found on page 25 from... [click here for more] |
Dungeon Masters Guild |
$1.99
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Encounters in the Savage Underdark is a 150-page supplement containing mini-adventures, NPCs, locations, and magic items. In all, the writers have produced 24 unique encounters, NPCs, and locations for you to add to any subterranean campaign. We’ve even included scaling suggestions so they can be used with different party levels.
Visit Annarei's Garden
Encounter... [click here for more] |
Dungeon Masters Guild |
$24.95
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This is a collection of 26 battle maps that I designed for the Out of the Abyss Module. They can be used for Random Encounters throughout the adventure but can also be used for any other adventure set in the Underdark or a similar subterranean environment.
Features
Underdark Random Encounters
The Darklake Random Encounters
The Silken Paths Random Encounters
Technical Features
Traditional... [click here for more] |
Dungeon Masters Guild |
$4.99
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"A huge thanks to the team behind “Monsters Without Borders” for their creative fundraising effort for MSF. From Yemen to South Sudan, the money raised will go towards delivering essential medical care to those who need it most.” – Merlyn Ooms, MSF-UK
WE HAVE RAISED $2,400 so far, that's 38 days in the field for a trained doctor!
Twitter: "To put in real terms,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Welcome to the DMs Pack for Tockworth’s Clockworks! This pack is chock full of content to make your heist run more smoothly! Check out my other packs with all five-star ratings!
• A new magic item to steal to make this into more of a traditional heist (the clockwork heart) - including original art;
• 9 brand-new maps in collaboration with Tessa Presents... [click here for more] |
Dungeon Masters Guild |
$4.95
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Forgetful wizards and dangerous lasers. A young drow separated from her family, caught between worlds. An owlbear just trying to find mom. A wizarding student and her sabotaged experiment, and a dragon learning to cope with being born different. These stories await you and your young heroes in Clonker’s Guide to Being a Hero.
What Is This Book? This... [click here for more] |
Dungeon Masters Guild |
$14.95
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100 quests for less than a copper apiece!
Suitable for:
Side Quests!
One Shots!
Entire Campaign Arcs!
Get your creative juices flowing and follow where the adventure takes you. ... [click here for more] |
Dungeon Masters Guild |
$0.99
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Explore the demiplanar depths of the world of Khyber in this fifth-edition expansion for the Eberron campaign setting. The Khyber Codex contains over 38 demiplanes of all shapes and sizes with which to populate the World Below – each an unreal realm of wonder and danger in equal measure. Delve into the aberrant Prisons of the Lords of Madness, heist ancient weapons... [click here for more] |
Dungeon Masters Guild |
$14.95
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