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Explore a world of maritime adventures with "Benethor's Seafarer Manual," a supplement designed for Dungeons & Dragons 5th Edition. This guide equips your next naval themed campaign with a lot of content:
Naval Combat Ruleset: Immerse yourself in exciting naval encounters using our carefully crafted ruleset. Sail through treacherous waters, unleash devastating broadsides, and face enemy ships... [click here for more] |
Dungeon Masters Guild |
$5.99
|
"Those who enter may never come out..."
The group has been hired to rescue an innocent person from Gunbarg Prison on Gundarlun Island. It doesn’t take long before they realize a dark magic lurks beneath the surface. Upon further investigation, they find themselves in more danger than what they bargained for.
This is a session for 3 to... [click here for more] |
Dungeon Masters Guild |
$2.99
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The Albatross has an exciting and mysterious new attraction that’s sure to amaze crowds of all ages! However, before the attraction can premiere, terrible sea creatures board the ship and threaten the lives of the passengers and the crew. Can a brave group of adventurers get this ship back on course? Or will the Albatross be lost forever at the bottom of the sea?
A Two-Hour adventure with two bonus... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Introducing an extraordinary collection of 100 ship-dwelling NPCs, designed to enrich your high-seas fantasy role-playing adventures! This expansive cast of characters encompasses a variety of races, social ranks, and maritime roles, ensuring your players encounter a broad spectrum of fascinating personalities as they explore the ship and interact with its crew.
As your players navigate the ship's... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The Swamp Kobolds have risen up, crowned themselves a king, and even built a ramshackle city deep in their fetid swamps. Now they freely pillage the nearby towns. Who will stand up for the innocents who have been slain? Who will brave the dangers of the swamp to burn this kobold city to the ground? A hero is needed....
A one sheet adventure module for 2nd level characters. Optimized for double sided,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Sorrow on the Sea
Moans carry through-out the dense mists that float across the Sea of Sorrows, a massive expanse of open water that spans the western mainland of The Core, also known as the Dread Domain and Ravenloft.
A large, spectral ship moves about in silence on the waves with a nightmarish storm overhead. Lightning cracks and burns the sunless sky, and rain... [click here for more] |
Dungeon Masters Guild |
$3.69
|
An awesome guide to navigation, naval combat, ships, health and diseases, fitting spells, and much more in a neat and crisp little package. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
"Aquatic Races" is a collection of 4 races designed for the water--perfect for your nautical campaigns (here's looking at you, Ghosts of Saltmarsh!). Includes:
The Aboling, a mortal descendent of aboleths
The Bullywug, a frog-like master of the swamp
The Deepfolk, an angler-fish predator that hunts in the darkness
The Merchild, a half-merfolk caught between worlds
... [click here for more] |
Dungeon Masters Guild |
$2.49
|
"They had a chance to kill him, to reap bloody vengeance for their incarceration, but they let him live. The exact line: ‘No, he’ll make a good recurring villain, he needs to come back again.’ To have a character that evokes such a response from the players sets a module in good stead with me as a Dungeon Master"
- Ryan Herden, Australian Tabletop Gaming Network
... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Aristocrats and nobles from all around the Moonsea come to vacation upon the pleasure barge that sets sail from the floating Sokol Sea Palace. However, recent late-night howling and frightening shapes in the dark have discouraged the usual number of customers from boarding the Sokol Sea Palace. Rumors of Zhentarim cargo ships being attacked by unseen monsters in Moonsea have also added to the fear... [click here for more] |
Dungeon Masters Guild |
$2.99
|
If you get my adventure, PLEASE leave a rating and review!! It helps me so much in regards to future projects. Many things coming!!
Very Large Appendix at the end providing detailed descriptions of all NPCs, locations, magic items, combat stats, and maps!
(Part 7 of The Sword Coast Coup, a multi-part campaign by Justin Gagliani)
For three to four 7th-8th level characters
The Sword Coast is the... [click here for more] |
Dungeon Masters Guild |
$3.99
|
SOLVE THE RIDDLE UNDER THE WAVES
An ancient legend, a missing wife, and a broken heart that time won’t mend.
Bourne of Candles is a four-hour adventure for 3-7 characters of level 1-4, balanced for five 4th-level characters. It is the fourth part of the Elvenflow Saga, a series of standalone adventures set on the banks of the Elvenflow Estuary... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Sanguine Sacrament
The Godless Depths
For the first time in eons, ancient aberrations are emerging from the deep ocean. Driven by some otherworldly fervour, they encroach upon the local villages, searching with beady eyes for anyone linked to the Gods. Even now you hear rumours of kidnap, men and women dragged kicking and screaming into the depths.
A 4-hour adventure... [click here for more] |
Dungeon Masters Guild |
$4.95
|
This supplement contains six ready to run encounters in Saltmarsh to give DMs a quick side trek to fill a night when needed. It also helps create ties to later adventures in the series.
Featuring 6 encounters, three battle maps, and one new monster!
Check out my Gold best selling DM's Guide to the Dragon of Icespire Keep!
My silver best selling adventure The Mystery at Dreary's Well
My copper... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Welcome to the Wonderful World of Fishing!
Expand your D&D game with this wonderful fishing supplement, which includes fun and exciting ways to make a mundane task for your adventures more than just a Wisdom (Survival) check!
This supplement includes:
11 unique fishing skill check rules, including ones such as Noodling and Bowfishing!
Over 20 new forms of fishing... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Fantastic Taverns is a supplement to enhance your tabletop role-playing setting. We recognize that taverns play a large role in many games so we wanted to provide you with a variety of different taverns that are ready to use at your table.
A Special Treat
Memorable games come from immersive experiences. With Fantastic Taverns, you're not only provided in-game content but also real... [click here for more] |
Dungeon Masters Guild |
$4.99
|
In 1983, TSR published the module named “The Final Enemy” with the module code “U3”. It was written by Dave J. Browne and Don Turnbull, and illustrated by Dave De Leuw and Keith Parkinson. It consisted of a 48 page booklet and tri-fold cover with maps.
This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters.
This adventure... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Dante Coldharbour, undead scourge of the sword coast, has taken to the sea in his ship "The Maiden's Neck" once again. Awakened from his long slumber by an accidental run in with Zhentarim slave traders who most graciously offered their blood, Captain Coldharbour has mercilessly slaughtered any foe who has come against him. Every crew he murders adds to his undead fleet and brings him one step closer... [click here for more] |
Dungeon Masters Guild |
$1.00
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The Albatross has seen a few setbacks in its previous voyages, but that won’t stop Dr. Jubal’s party boat! Captain Prince Glip Glop, the captain of the Albatross, is paying adventurers handsomely to provide extra security for the high-profile guests. What will you do when extraplanar party crashers show up to ruin the fun?
A Four-Hour Adventure with two bonus objectives for Tier 3 Characters.... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Do you wish to take to the high seas? Do you want to live a life of adventure? Than you should become a Corsair fighter. Venturing across the waves with fire and steel they are adventures through and through. Masters of the rigging and a firearm they are unparalleled seafares and unmatched warriors on the waves.
MEchanically you cannot be knocked prone and have a climbing speed. At later levels you... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Old pirates tell an aged tale of a black dragon attacking merchant ships sailing the Moonsea. The beast was slain, or so they thought. Recently, merchant ships have been attacked, and they say the culprit was a black dragon. The beast may fly away with a few victims, but it leaves the rest to fend for themselves in the Moonsea. Could this be the same creature from before? Can the adventurers slay the... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Set sail for adventure!
Open Waters is a collection of 5 one-page encounters that can be dropped into ongoing campaigns, or used as jumping off points for new adventures. These encounters range from 1st to 16th level, and are designed to be easy to pick up and use.
Included in this title:
5 one-page encounters filled with exciting events to add while traveling... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Own the PDF? Click here for a discount on the Roll20 Version
The tritons have arrested the keeper of Skyhorn Lighthouse for unleashing vile, bug-like abominations into the sea. When a lone triton comes to the characters and asks their help in exonerating the keeper, will the heroes rise to the challenge and confront the dangers lurking in the deep ... [click here for more] |
Dungeon Masters Guild |
$7.99
|
A priestess of Umberlee plans to sacrifice the characters, the crew, and the innocent passengers aboard the Wave Reaver. They must survive her and the storm that follows. Death on the Water makes an adventure out of any trip over water, from Port Nyanzaru to the Snout of Omgar, or anywhere in between.
... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The new archfey has gone bonkers in the domain of Marinaria and driven its people on the run. An underwater city has been rumored and seems fit as a safe place for the refugees, but it must be secured first.
Are you adventurer enough to brave what lies at the bottom of the endless ocean to help those in need?
A four-hour adventure for characters level 5 to 10. Optimized for APL 8.
Includes VTT friendly... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This is a one on one adventure. It is designed for one player and a DM. It can be scaled to be played with multiple characters. You must find a cure for a deadly disease, and must go to the bottom of a mere to find it. This adventure is most appropriate for a tier 4 character level 17+. ... [click here for more] |
Dungeon Masters Guild |
$0.89
|
This book includes statistics for 18 medieval-era ships for use with D&D 5th edition. They can be used with the Vehicle Construction Kit or standalone.
Byrding
Knarr
Snekkja (light longship)
Skeid (medium longship)
Busse (heavy longship)
Birlinn (Scottish longship)
Ousiakon (light dromon)
Pamphyion (medium dromon)
Heavy dromon (dromon proper)
Trade cog
War cog
Hulk
Grand junk
Zaw (junk)
Kakam... [click here for more] |
Dungeon Masters Guild |
$2.48
|
Immerse Yourself in the Inner Sea! For years beyond measure, folk of Faer?n have sailed and swum the Inner Sea from the Lake of Dragons to the Alamber Sea, but few believed there was more here than a vast expanse of blue water filled with fish, a few sea monsters, and ever-present pirates. Come, take another look and discover new worlds above and beneath the sea. Once you enter the Sea of... [click here for more] |
Wizards of the Coast |
$9.99
|
Shadows in Shallow Waters is a Dungeons & Dragons adventure using the 5th Edition rules. It is designed to be played by a party of 5th level adventurers, with advice on how to adapt the encounters for lower levels. This adventure can be treated as a one-shot campaign, or applied to any setting that includes a coastal or aquatic setting.
The Islands of Laquama provide peaceful respite for... [click here for more] |
Dungeon Masters Guild |
$1.00 $0.50
|
Hi! How do you feel about taking a break?
This is a no-stakes adventure of hanging out on the beach for those sessions when you really need a break (be at a break from drama, high stakes, or DM prep).
Set the scene. Beach.
Mission? Beach.
Plot? None to speak of, we're just hanging out. Archliches and apocalypses and BBEGs are not invited. ... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Deep in the Trackless Sea a strange mist traps adventurers in the dark waters surrounding an island chain. Each island is a mysterious world onto itself, but can the adventurers unlock their secrets in time to stop the Elder Evil causing this aberration?
The Islands of Insanity is a mini-campaign. This adventure is designed to work as a wrap around story. Each Island is a separate... [click here for more] |
Dungeon Masters Guild |
$0.99
|
A 4 - 6 hour aquatic Cosmic Horror/Body Horror one-shot for 4th Level Characters
Fortune’s Death was once known as one of the most infamous pirate ships in the Sea of Swords. But things have changed since the death of her former captain. Now, in order... [click here for more] |
Dungeon Masters Guild |
$4.95
|
A Mermaid has washed ashore at the player's local village, and she is not well. She is seemingly wounded by an unknown attacker, the players must embark on a journey underwater to a sunken galleon in order to stop a curse that is plaguing a captain trapped within. This adventure is relatively short and is inspired by One-Page Dungeons. Players that are levels 1-2 (Maybe even 3) are perfect for this... [click here for more] |
Dungeon Masters Guild |
$1.00
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The Crab Cave is a very short adventure for characters level 1-2. It is intended as a short modular piece, a single lego brick, that can be inserted into any campaign taking place near an ocean. It uses terrain and tide to make simple animals into an interesting (and possibly lethal) challenge. It can be easily modified for higher levels by swapping out the monsters and raising some of the difficulty... [click here for more] |
Dungeon Masters Guild |
$2.00
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100 Trinkets for Pirates on the High Seas!
Add some grimcracks and curios to your PC and NPCs alike with a little something extra at character creation or as quirky loot-- - be it pick-pocketing, dungeon-crawling or just ransacking. A hundred trinkets from pirates, historical and fantastical, engaged... [click here for more] |
Dungeon Masters Guild |
$0.99
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Shipwrecked on a strange island, the party quickly learns that they're not alone...
Finding themselves surrounded by dinosaurs, the creatures keep rising from the dead, making escape truly difficult. Can the party solve the dark mystery at the center of the island before they become a strange new meal to these reptiles?
Another entry in our growing portfolio of 'session one' adventures,... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Dive into the mystifying pages of Bramblethorn’s masterwork and unleash a menagerie of the most bizarre and unusual monsters ever seen! Crafted with passion and infused with arcane knowledge, this bestiary is an essential tome for every aspiring dungeon master and adventurer.
Features Include:
Over 100 Unique Creatures: Every monster is a product of Bramblethorn’s... [click here for more] |
Dungeon Masters Guild |
$9.99
|
THE GUNFORGER, ARTIFICER SUBCLASS (5E)
Included:
The Gunforger subclass
An excerpt from the Work-in-progress "Tales From the Low Seas", starring Springbolt
In the smoke-filled workshop of the Gunforger, the air echoes with the constant clang of metal and the sharp scent of gunpowder. These artisans of destruction are a unique breed of artificers, weaving their... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Aboard the Osmorton is a one-shot horror adventure designed for characters levels 5-8 and is expected to take 2-4 hours to complete. It is a lighter combat adventure with a special betrayal mechanic that adds a unique twist! This adventure is one of the only I have written that I do not suggest dropping in your existing campaign without modifications, as part of the adventure includes one of the party... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Everyone knows that a wizard becomes a legend when he battles wits with an insane demonic god and wins, or builds a flying castle, or traps a princess in a mirror, or any of a hundred hundred other great and powerful feats of magic. But every wizard worth his salt knows that the real power of magic is in the little things; keeping your tent dry in the middle of a storm, being able to light a cooking... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Bring Ravenloft to your table with this new Martial Archetype.
In this new supplement for Ravenloft, you are introduced to the Pirate of the Sea of Sorrows a sailor who is both fearless seaman and ruthless warrior
In Martial Archetype: Pirate of the Sea of Sorrow, you meet a fighter who is not only a skilled seaman but also an unmatched warrior with pistol and rapier. This new... [click here for more] |
Dungeon Masters Guild |
$0.50
|
The Dark Tide of Damodan is an underwater rescue adventure, where time is of the essence.
NOW AVAILABLE ON FANTASY GROUNDS! GET IT HERE
This four to five-hour challenging adventure is designed for a party of 5th-8th level adventurers.
A mysterious disease is killing off locals and visitors alike in the port town of Havenword. While the adventurers are in town, Havenword is attacked... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Backgrounds of the New World!
Venture forth into adventure with this new resource! This book has 23 pages in which you will find 14 backgrounds for Player Characters to use during their character creation process. These backgrounds include features and characteristics that provide ideas for players to make this background into a grand story for their characters. Most of these... [click here for more] |
Dungeon Masters Guild |
$2.50
|
This is the PDF version, for the Fantasy Grounds version click here. Hit the open sea!
Feeling landlocked? Shark got your tongue? Or just thirsty for more character options? Seafaring Feats contains 20 all new feats with a nautical theme to add a little extra yo-ho-ho to your seafaring characters.
New feats include:
Ship's Surgeon: don't be afraid to amputate!
Knotter:... [click here for more] |
Dungeon Masters Guild |
$2.95
|
You are probably wondering: Is this guidebook for me? In a word?yes! Dungeon Builder's Guidebook assembles tried-and -true dungeon building advice, approaches, and tactics gathered over many years. The suggestions and samples in this book are an invaluable resource for initiaing and fleshing out the ruins, mines, caverns, and tombs of your imagination. What if your already design all your own dungeons?... [click here for more] |
Wizards of the Coast |
$4.99
|
This player-facing supplement expands on the role and cultures of merfolk in the Eberron campaign setting. The Thunder Sea Merfolk Report contains character ideas, race and subrace options, and an entirely new culture for the merfolk of the manifest zone-dotted Thunder Sea. For DMs, this report also contains new magic items, locations with built-in story hooks, important merfolk NPCs, and an assortment... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Do you crave the thrill of treasure hunting adventure AND the thrill of returning precious relics where they rightfully belong? Were you planning on multiclassing your next bard into wizard just to gain access to your own find familiar companion?
Then the COLLEGE OF THE CROW'S NEST is the bard subclass for you!
Search land and sea for Sought Treasures, then seek... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Divine Foes: Umberlee
Divine Foes is a multi-part guide to fighting the most infamous gods of Forgotten Realms. This instalment is dedicated to Umberlee, the Wavemother and tempestuous goddess of the sea. It includes:
—A CR 27 stat block for Umberlee, including legendary and mythic actions —A description of Umberlee's domain, the Blood Sea,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Gargantuas of Kara-Tur 5E
Gargantuas are truly monstrous species, both in size and ferocity.
Whether they are throwbacks to another age, aberrations of natural
processes, or results of crazed magical experiments is unknown.
Gargantua appear in many different forms, but most resemble
gigantic humanoids, insects, and reptiles.
This document converts 5 AD&D 2E Gargantuas... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The Undersea Sourcebook series provides players and Dungeon Masters with everything they need to explore the crashing waves and the vast ocean depths below. In this, the second of the series, you’ll find feats and items essential to rounding of your character for an undersea or ocean-spanning campaign.
The Feats chapter includes feats suited to pirates, sailors, underwater explorers, and characters... [click here for more] |
Dungeon Masters Guild |
$5.95
|