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DRAGONBOWL (5e adventure)

DRAGONBOWL (5e adventure)


WHAT IS DRAGONBOWL? Dragonbowl is a setting and pulp action adventure in one. It plunges a party into a rich festival scenario that revolves around a deadly gladiatorial contest, where the dangers they face in the arena are almost secondary to those they encounter in the murky criminal underworld they find themselves in: a world that stinks of corruption, human trafficking,...   [click here for more]
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The Lost Hammer of Stonefront - Solo Adventures in the Underdark

The Lost Hammer of Stonefront - Solo Adventures in the Underdark


Solo Adventures in the Underdark  Solo Adventure for a Single 4th Level PC - D&D 5E The Lost Hammer of Stonefront Adventuring in the Underdark is a dangerous and difficult challenge for even seasoned parties of adventurers. Entering into the depths of its caverns and tunnels alone is madness! The Lost Hammer of Stonefront is a solo adventure that can be added to any...   [click here for more]
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Factions of Phandalin - Southkrypt Garden

Factions of Phandalin - Southkrypt Garden


Factions of Phandalin - Southkrypt Garden is a supplement for 5e centered around the town of Phandalin, the focus of the starter modules Lost Mine of Phandelver and Dragon of Icespire Peak, as well as the upcoming Phandelver and Below: The Shattered Obelisk.  This book goes over the various rules around the faction of the Lords' Alliance in Phandalin and the Forgotten Realms, making...   [click here for more]
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Tomb of Annihilation DM's Resources (maps, guides, cheatsheets, and more)

Tomb of Annihilation DM's Resources (maps, guides, cheatsheets, and more)


For the month of December, we will be donating all our profits from Tomb of Annihilation product sales to No Kid Hungry. According to the USDA, more than 11 million children in the United States live in "food insecure" homes. That phrase may sound mild, but it means that those households don't have enough food for every family member to lead a healthy life. And that...   [click here for more]
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Calendar of Waterdeep (Harptos)

Calendar of Waterdeep (Harptos)


The Calendar of Harptos comes! Including all the holidays in Waterdeep. Includes all 12 months, and also marks down which months belong to which seasons in case you need that info. Something I whipped up over the last few weeks while working on Chapter 2 of paper minis for Dragon Heist, this calendar should help you while running any campaign. Mark down important events, deadlines, and more! ...   [click here for more]
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Skullport Locations (70+) and Friendly NPC’s for DotMM (Player's version)

Skullport Locations (70+) and Friendly NPC’s for DotMM (Player's version)


Enter the dark and twisted world of Skullport with this map guide, perfect for adventurers seeking to explore the city's notorious haunts. This Supplement is made for the players, to have a usable map and not to forget all the possible 70+ Locations and NPCs. DotMM Companion (Dungeon of The Mad Mage) From the human and bugbear barracks to the tower...   [click here for more]
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Forges of Avernus

Forges of Avernus


The arms race between the warlords of Avernus is on! Each warlord has their own battlesmith and those guys love to spill blood in new and innovative ways. Want a whip that turns into a sword? They make that. Want a battleaxe that splits into two smaller, more different battleaxes? They've got warehouses FULL of them! Want a giant mace that deals psychic damage and makes your enemy explode into coins...   [click here for more]
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Undermountain: The Lost Chambers

Undermountain: The Lost Chambers


Undermountain: the Lost Chambers is a collection of 11 adventure locations designed to be dropped in to Dungeon of the Mad Mage or any other Undermountain/dungeon crawl experience.  Crafted by 7 of the guild's best authors, the compilation features strange environments, bizzarre creatures, epic villains, ancient secrets, and the dreaded Undermountain Water Purification...   [click here for more]
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Factions of Phandalin - Iniarv's Tower

Factions of Phandalin - Iniarv's Tower


Factions of Phandalin - Iniarv's Tower is a supplement for 5e centered around the town of Phandalin, the focus of the starter modules Lost Mine of Phandelver and Dragon of Icespire Peak, as well as the upcoming Phandelver and Below: The Shattered Obelisk.  This book goes over the various rules around the faction of the Harpers in Phandalin and the Forgotten Realms, making it easy...   [click here for more]
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Empire of the Underling

Empire of the Underling


NOW AN GOLD SELLER! Thank you all for the continued support and I hope you all a happy gaming session(s) from this module. The long awaited 3rd installment of the Underling Revival series is here! Over 37,000 of you have tried Rise of the Necromancer and I urge you all to get the next two in the series to follow up the events and start this campaign. This final chapter takes place in Faerun  and...   [click here for more]
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Elemental Compendium I: Creatures of the Inner Planes

Elemental Compendium I: Creatures of the Inner Planes


This supplement contains a wide variety of elementals that are ideal for both DM's and players. With CR's ranging from 1/4 all the way to 30, this supplement has monsters compatible with every level of play, and the majority of the elementals are compatible with the conjure minor elementals and conjure elementals spells, presenting players with a wide variety of new options for summoning....   [click here for more]
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Factions of Phandalin - Old Owl Well

Factions of Phandalin - Old Owl Well


Factions of Phandalin - Old Owl Well is a supplement for 5e centered around the town of Phandalin, the focus of the starter modules Lost Mine of Phandelver and Dragon of Icespire Peak, as well as the recently released Phandelver and Below: The Shattered Obelisk.  This book goes over the various rules around the faction of the Order of the Gauntlet in Phandalin and the Forgotten...   [click here for more]
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Lost Tales of Phandelver II - Ghosts of Tresendar Manor

Lost Tales of Phandelver II - Ghosts of Tresendar Manor


This is a complementary adventure for the Lost Mine of Phandelver boxed set. It describes the ground floor of Tresendar Manor above the Redbrand Hideout. These ruins are inhabited by vermin, thugs and a ghostly maiden. This is a 4-hours adventure for 4 1st-3rd level characters ...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 2.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 2.


Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding how to run combat encounters, how to make them coherent, memorable and fun!  This document contains description...   [click here for more]
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Expedition to Wyvern Tor

Expedition to Wyvern Tor


UPDATE: FANTASY GROUNDS VERSION NOW AVAILABLE! Click Here! Expedition to Wyvern Tor is a Dungeons & Dragons fifth edition adventure for 3rd - 5th level characters. The adventure is an accessory to The Lost Mine of Phandelver, designed to expand a side quest in which the characters must deal with a group of orcs camped at Wyvern...   [click here for more]
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Las tajemnic

Las tajemnic


Zielony Bór kryje wiele sekretów i niebezpieczeństw. Choć w Kłopotach z goblinami drużyna rozprawiła się z Zębichem i jego bandą, na zagubioną wśród lasów Starą Dąbrowę czyhają jeszcze groźniejsze stwory. Czy drużynie dzielnych bohaterów uda się je pokonać i odkryć prawdę o czającym się w kniei złu? Las Tajemnic to przygoda dla postaci na 2. poziomie doświadczenia,...   [click here for more]
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The Morphing Menace

The Morphing Menace


Are you looking for a new epic adventure for your seasoned band of heroes? This Mini Campaign is designed for 4 to 5 characters of 20th level. A deep and intriguing story within the forgotten realms, that offers plenty of roleplaying opportunities, solving puzzles, uncovering secrets long lost in time, exploring an abandoned ruined City shrouded in mystery and battling against the ultimate evil...   [click here for more]
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Das Erwachen der Grottenschrate

Das Erwachen der Grottenschrate


This is the German translation of Bugbear Awakening  Ein D&D Abenteuer für 1 - 4 Charaktere der 1. Stufe, das sie bis zur 6. Stufe bringen wird. Speziell für kleine Gruppen geschrieben und in den Vergessenen Reichen angesiedelt. Eine Begegnung mit einem ungewöhnlichen Stamm von Grottenschraten setzt eine Reise durch die Westlichen Herzlande in Gang. Abenteuer werden in...   [click here for more]
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DotMM Companion 2: The Arcane Chambers

DotMM Companion 2: The Arcane Chambers


Welcome back to the second installment of the Dungeon of the Mad Mage Companion, this time covering the second chapter of the adventure: the Arcane Chambers. Within this guide you will find: DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with select NPCs. The Mad Mage. Advice on roleplaying...   [click here for more]
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Death by Goblins!

Death by Goblins!


Inspired by Gremlins, Aliens, and goblin decks from Magic: the Gathering, DEATH BY GOBLINS! is designed to let 6th-level characters go ham with their awesome new abilities on an unending torrent of goblins—or get picked off one by one by the tiny, terrifying fiends. But why are they being targeted by the little green demons?...   [click here for more]
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DotMM: Boxed Flavor Text and Combat Tracker - Level 1:  Dungeon Level (Waterdeep: Dungeon of the Mad Mage)

DotMM: Boxed Flavor Text and Combat Tracker - Level 1: Dungeon Level (Waterdeep: Dungeon of the Mad Mage)


If you’re like me, you like to step into a game fully prepared. I picked up Waterdeep: Dungeon of the Mad Mage and was really disappointed to see that there was no boxed flavor text. Don’t get me wrong, there’s a lot of great content in there, but I have a hard time coming up with room descriptions on the spot. I’m hoping there are others like me out there, others who will be able to take advantage...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 3.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 3.


Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding how to run combat encounters, how to make them coherent, memorable and fun!  This document contains description...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 01 (PDF)

VeX's Expanded Dungeon of the Mad Mage, Level 01 (PDF)


THIS IS A PDF.  If you want the Fantasy Grounds Version, Click Here. Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 01 THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do you wish there was more megadungeon...   [click here for more]
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Revenge of the Gith (one shot adventure)

Revenge of the Gith (one shot adventure)


Outline: The players must infiltrate a remote military academy at night to secure the release of loved ones taken hostage by the belligerent githyanki.  Playable as a standalone adventure or a continuation of the Instruments of Fate one shot series, the module easily is adapted for insertion into the main campaign of a variety of group levels and compositions. Features:...   [click here for more]
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Dance of the Deathless Frost

Dance of the Deathless Frost


Expanding on Baldur's Gate: Descent into Avernus, Dance of the Deathless Frost presents a whole new way to approach the adventure, involving the hunt for an artifact capable of controlling a demon lord! This supplement is complete with new adventure locales, NPCs, and magic items, including vehicle stats for the infamous Dancing Hut of Baba Yaga! Dare you tangle with the most famous...   [click here for more]
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Call of the Kraken: Waterdeep

Call of the Kraken: Waterdeep


CALL OF THE KRAKEN: WATERDEEP Continue your adventures after completing Waterdeep Dragon Heist! In this adventure for levels 5 to 7, one of Waterdeep's factions reaches out with a special assignment: locate their missing agent! SHARK FINS AND TENTACLES The investigation quickly leads to a trading house in the Southern Ward and then to a sea cave linked to the city...   [click here for more]
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DotMM Companion 3: The Sargauth Level

DotMM Companion 3: The Sargauth Level


The third installment of the Dungeon of the Mad Mage Companion is back with a vengeance. Within this guide you will find: DM Notes. Notes on maximizing the central conflict of this chapter: the war between the Legion of Azrok and House Auvryndar. The Mad Mage. Advice on roleplaying Halaster Blackcloak himself, chiefly as a deranged...   [click here for more]
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Vysianter's Guide to the Red Wastes of Avernus

Vysianter's Guide to the Red Wastes of Avernus


VYSIANTER'S GUIDE TO THE RED WASTES OF AVERNUS is a wilderness+dungeon location supplement for Tier 2 gaming groups exploring the First Layer of Hell. Discover the great desert known as the Red Wastes with nine thrilling locations and five random encounters, as well as the Lost Temple of Dak-Thrael, a ruined sanctuary for the mad archdevil Veceranna, worshipped as "The Queen of Lilies". ...   [click here for more]
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Character Secrets: Waterdeep: Dungeon of the Mad Mage

Character Secrets: Waterdeep: Dungeon of the Mad Mage


From the author of the bestselling Dungeon of the Mad Mage Companion: What hidden shames dominate the delvers of the Mad Mage's dungeon? Not every person is an open book and most lives are filled with hidden shames and regrets. Player characters are no different—some players even wish to embrace a checkered past when designing their characters. However, without...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 4.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 4.


Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding on how to run combat encounters, how to make them coherent, memorable and fun!  This document contains description...   [click here for more]
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The Vault of Eternity (5e)

The Vault of Eternity (5e)


The Vault of Eternity is a classic dungeon crawl with a twist for a party of mid-to-high level adventurers (roughly 9th-10th). While the dungeon is set in the Underdark of the Forgotten Realms, it is designed to be easily added without any major adjustments to any campaign that features dwarves. For example, this could easily be an ancient and forgotten mountain stronghold rather than an Underdark...   [click here for more]
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DotMM Companion: Bundle 4

DotMM Companion: Bundle 4


The Dungeon of the Mad Mage Companion's fourth bundle covers Levels 14-18 of Undermountain. By buying all five chapters in bulk you save $2.50! A printer friendly file is included, as is a fully bookmarked and hyperlinked colored file.  Within this supplement, you'll find (in brief): Halaster's Game. The Mad Mage—rewritten...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 5.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 5.


Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding on how to run combat encounters, how to make them coherent, memorable and fun!  This document contains description...   [click here for more]
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Classic Modules Today: S4 The Lost Caverns of Tsojcanth (5e)

Classic Modules Today: S4 The Lost Caverns of Tsojcanth (5e)


In 1982, TSR published the module named “The Lost Caverns of Tsojcanth” with the module code “S4”. It was written by Gary Gygax, and illustrated by Jim Holloway, Erol Otus, Jeff Easley, and Stephen D. Sullivan. It consisted of two 32 page booklets. The first dealt with the wilderness trek to find the caverns, as well as the caverns themselves. The second detailed new monsters and magical items...   [click here for more]
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DotMM Companion: Halaster's Game

DotMM Companion: Halaster's Game


The show must go on—and our players find themselves trapped in Halaster's insidious game. In this chapter of the Dungeon of the Mad Mage Companion, we expand upon Undermountain itself and the dealings of the Mad Mage. Inside, you'll find: Roleplaying Halaster Blackcloak. Further fleshing out of the Mad Mage, particularly as a deranged gameshow host. His...   [click here for more]
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Lost Tales of Phandelver III - Against the Sleeping Giant

Lost Tales of Phandelver III - Against the Sleeping Giant


This is a complementary adventure for the Lost Mine of Phandelver boxed set. It details the Sleeping Giant Location, a former tap house now used by the Redbrands as a logistic platform for extortion and slavery operations. This is a 4-hour adventure for 4 1st-3rd level characters ...   [click here for more]
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Goblin Trouble

Goblin Trouble


Part 2: Forest of Mysteries available now! Social conflict and negotiations, combat, random encounters, treasure, and dungeon delving — all the elements of a classic D&D adventure in 4 hours. Don’t be put off by the 80+ pages! Half of it is maps and character sheets! Goblin Trouble is a short adventure for four 1st level characters. Written for the Dungeon Masters who are running...   [click here for more]
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First Blush on Fantasy Grounds

First Blush on Fantasy Grounds


The pressures of one’s birth negotiate a difficult harmony with one’s destiny. A new path might be directly ahead, but how is one to know? -Maurita Rousse, Talarian diplomat and self-proclaimed mystic   Now on Fantasy Grounds! Start your own duet campaign! Teleport your way out of the confines of a castle to an ancient mountainside cavern with a secret...   [click here for more]
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Lost Tales of Phandelver VII - Expanded Lost Mine of Phandelver

Lost Tales of Phandelver VII - Expanded Lost Mine of Phandelver


This is a complementary adventure for the Lost Mine of Phandelver boxed set. It expands the final chapter “Part Four: Wave Echo Cave” by adding more levels that the party has to explore before reaching the epilogue of their quest and the final confrontation with the Black Spider. This is a 4-hour adventure for 4 4th-6th level character. ...   [click here for more]
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When Madness Calls

When Madness Calls


A 5-HOUR MADNESS-INDUCING COSMIC HORROR ONE-SHOT FOR 6th LEVEL CHARACTERS (From the Participants of the ENnie award winner for Best Online Content - Silver - RPG Writer Workshop) "No other person in Faerun except Hubert Pierre Lorentz has made such a huge breakthrough in writing fictional horror story. His vivid, grotesque, and terrifying descriptions...   [click here for more]
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Lost Tales of Phandelver V - Expanded Old Owl Well

Lost Tales of Phandelver V - Expanded Old Owl Well


This is a complementary adventure for the Lost Mine of Phandelver boxed set, expanding on the “Old Owl Well” encounter in “Part Three: The Spider’s Web”. This is a 4-hour adventure for 4 3rd-5th level characters ...   [click here for more]
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King of Ashes

King of Ashes


The job was supposed to be easy... It seems all merc jobs start out the same way, and maybe Drivik just got lucky running with the same crew for two years without a death in the party. Compared to all the nasty things one can run into in his line of work, stealing a box from a bunch of monks in a monastery seemed like a piece of crumblecake. CONTENT WARNING:::...   [click here for more]
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Shipwrecked! Part 5 Ragarra's Wrath

Shipwrecked! Part 5 Ragarra's Wrath


An interactive narrative solo adventure for level 5 characters  Designed for replayability this adventure offers: 5 Different sidekicks! 5 Different paths to the end! Summary: Defeating a cell of the cult of Ragarra on Fang Island, you are informed that the cult is spreading throughout the Utter South. There is only one solution:...   [click here for more]
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Stormwreck Isle 006: Cultist Cove

Stormwreck Isle 006: Cultist Cove


Stormwreck Isle: Cultist Cove is a follow-on adventure designed to extend play beyond the published box set.  It can be played as a stand-alone adventure, but recommended to be played with the other modules in this series.  The PCs discover that dragon cultists are on the island looking to take dragon bones to use in their own nefarious purposes.  The PCs can negotiate with the pirates working...   [click here for more]
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Grave Concerns - Waterdeep Faction Adventure

Grave Concerns - Waterdeep Faction Adventure


Explore the deadly tomb of an undead warlock necromancer in this faction mission reimagined as a single-session adventure for 2nd-4th level characters in Waterdeep or any campaign setting! The second Emerald Enclave mission in chapter 2 of Waterdeep: Dragon Heist has the adventurers spending a tenday’s nights in the City of the Dead waiting to run into a handful of skeletons. ...   [click here for more]
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Horrors of Mount Throndor

Horrors of Mount Throndor


HORRORS OF MOUNT THRONDOR A Dungeons & Dragons adventure of exploration and madness for character levels 11 to 16 Many centuries ago, the dwarven kingdom of Sarphil stretched out across the Galena Mountains east of the Moonsea. They dug for the precious metals hidden beneath the rocky terrain, and they established numerous cities and settlements to aid in their excavation and manufacturing efforts....   [click here for more]
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Candlekeep Mysteries Maps - Sarah of Yellowcrest Manor

Candlekeep Mysteries Maps - Sarah of Yellowcrest Manor


Sarah of Yellowcrest Manor (Map Pack) An adventure in Candlekeep Mysteries by Derek Ruiz Hi there, this is Derek. I am the author of Sarah of Yellowcrest Manor. If you've enjoyed this adventure, perhaps these maps will be useful to you. They are in color and the dungeon comes with a roll20 version of the map. These maps include the following versions: Full-color with labels Full-color...   [click here for more]
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Der Turm des irren Magiers

Der Turm des irren Magiers


Mit einem lauten Knall schlägt die Tür auf, die Wände wackeln bedrohlich, und die Tür fällt beinahe aus den Angeln. Zur allgemeinen Überraschung taumelt ein Goblin in den Raum. Er ist schwer verwundet, und komplett mit Blut verkrustet. Kurz zuvor war der Raum noch von den Klängen klappernder Würfel, gezinkter Karten und jubelnder Menschen erfüllt. Nun herrscht Totenstille im Glücksspiel...   [click here for more]
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Mad Mages of Undermountain

Mad Mages of Undermountain


MAD MAGES OF UNDERMOUNTAIN Are you a DM planning your adventurers' next delve into Undermountain? Mad Mages includes five fully fleshed out mages who inhabit Halaster's halls. Each entry includes the NPC mage's description, backstory, motivation, goals, cohort and lair, complete with keyed map. It also includes: Descriptions of...   [click here for more]
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Compendium of Blades Vol.2 Blades of Avernus

Compendium of Blades Vol.2 Blades of Avernus


The Compendium of Blades is an ongoing series that covers magical bladed weapons. Future volumes will include daggers, axes, polearms, eastern swords, exotic bladed weapons, and western swords not covered in the original volume. This volume covers 20 magical blades drawn the 1st layer of the Nine Hells Avernus. Magic Weapons are a staple of any fantasy setting, and any good Dungeon Master could always...   [click here for more]
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