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Waterdeep, the City of Splendors—the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force!
Lords of Waterdeep is... [click here for more] |
Wizards of the Coast |
FREE
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Need a ready-to-play character for 5e?
The following pregenerated character sheets provide a dragonborn sorcerer at levels 1 thru 10. ... [click here for more] |
Wizards of the Coast |
FREE
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Need a ready-to-play character for 5e?
The following pregenerated character sheets provide a drow rogue at levels 1 thru 10. ... [click here for more] |
Wizards of the Coast |
FREE
|
Need a ready-to-play character for 5e?
The following pregenerated character sheets provide a dwarf cleric at levels 1 thru 10. ... [click here for more] |
Wizards of the Coast |
FREE
|
Need a ready-to-play character for 5e?
The following pregenerated character sheets provide a half-elf bard at levels 1 thru 10. ... [click here for more] |
Wizards of the Coast |
FREE
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Need a ready-to-play character for 5e?
The following pregenerated character sheets provide a half-orc paladin at levels 1 thru 10. ... [click here for more] |
Wizards of the Coast |
FREE
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Need a ready-to-play character for 5e?
The following pregenerated character sheets provide a halfling monk at levels 1 thru 10. ... [click here for more] |
Wizards of the Coast |
FREE
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Need a ready-to-play character for 5e?
The following pregenerated character sheets provide a halfling rogue at levels 1 thru 10. ... [click here for more] |
Wizards of the Coast |
FREE
|
Need a ready-to-play character for 5e?
The following pregenerated character sheets provide a high elf fighter at levels 1 thru 10. ... [click here for more] |
Wizards of the Coast |
FREE
|
Need a ready-to-play character for 5e?
The following pregenerated character sheets provide a high elf wizard at levels 1 thru 10. ... [click here for more] |
Wizards of the Coast |
FREE
|
Need a ready-to-play character for 5e?
The following pregenerated character sheets provide a human barbarian at levels 1 thru 10. ... [click here for more] |
Wizards of the Coast |
FREE
|
Need a ready-to-play character for 5e?
The following pregenerated character sheets provide a human cleric at levels 1 thru 10. ... [click here for more] |
Wizards of the Coast |
FREE
|
Need a ready-to-play character for 5e?
The following pregenerated character sheets provide a human druid at levels 1 thru 10. ... [click here for more] |
Wizards of the Coast |
FREE
|
Need a ready-to-play character for 5e?
The following pregenerated character sheets provide a human fighter at levels 1 thru 10. ... [click here for more] |
Wizards of the Coast |
FREE
|
Need a ready-to-play character for 5e?
The following pregenerated character sheets provide a human paladin at levels 1 thru 10. ... [click here for more] |
Wizards of the Coast |
FREE
|
Need a ready-to-play character for 5e?
The following pregenerated character sheets provide a tiefling warlock at levels 1 thru 10. ... [click here for more] |
Wizards of the Coast |
FREE
|
Need a ready-to-play character for 5e?
The following pregenerated character sheets provide a wood elf ranger at levels 1 thru 10. ... [click here for more] |
Wizards of the Coast |
FREE
|
A cooperative game for 1–5 players based on the New York Times best-selling adventures of Drizzt Do’Urden.
The adventures of Drizzt Do’Urden, as told in the New York Times best-selling Forgotten Realms novels by R.A. Salvatore, come to life in this thrilling board game. Take on the role of the legendary drow ranger or one of his famous adventuring companions, battle... [click here for more] |
Wizards of the Coast |
FREE
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A new mini-module by Dungeon Master's Guide author Monte Cook introduces us to a wily white dragon named Charasta.
Drop A Frigid Demise, into your new Forgotten Realms campaign in the North of Faerûn, or use it in any setting you like.
Dragon encounters are traditionally time consuming and difficult to prepare, so save yourself some time time by picking up this challenging and complex... [click here for more] |
Wizards of the Coast |
$0.99
|
Fang, Beak, and Claw involves an evil druid of Malar, his cronies, and a tamed owlbear. Living in a sheltered grove altered by the druid's spells, they are using the beast to harass loggers in the woods and help in their cruel hunts.
Fang, Beak, and Claw is a short Dungeons & Dragons adventure for four characters of about 8th level, one of whom should be a ranger or have some skill at tracking.... [click here for more] |
Wizards of the Coast |
$0.99
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Included in this issue:
SPECIAL: Interview with E. Gary Gygax Part 1 of this interview, and the beginning of a series
The Fastest Guns That Never Lived A BOOT HILLTM Article by Brian Blume et al
The FIGHT IN THE SKIESTM Game A synopsis by Mike Carr
An Open Letter ... TOP SECRETTM notes from Merle Rasmussen
Gen Con® South Report
GAMMA WORLDTM Science Fantasy Some ideas from Jim Ward
Dispel Confusion... [click here for more] |
Wizards of the Coast |
$0.99
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Strange things have been happening at the king's court, and one of the courtiers is worried. Some of the king's other advisors have been making unusual recommendations of late, and the king has been taking their advice. Courtiers disappear without a trace or die under mysterious circumstances, those in power change their minds without apparent reason, and courtiers with unpopular opinions encounter... [click here for more] |
Wizards of the Coast |
$0.99
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Contents:
3 EDITORIAL: "The Fire-eyed Maid of Smoky War," by Steve Winter War is our nominal theme this month, and no one does war like Will Shakespeare. 4 "Sentient Living Spells," by Doug Hyatt and Robert J. Schwalb They don’t eat; they don’t sleep; they don’t breathe. They are living spells. 10 WINNING RACES: "Hobgoblins," by James Auwaerter Conquer the new year with a full racial write-up... [click here for more] |
Wizards of the Coast |
$2.99 $1.79
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Contents:
3 Going Dark by Chris Perkins Big changes are in the wind for Dragon and Dungeon. Read it here first.
4 The Lost World by Aeryn "Blackdirge" Rudel We brush away the dust of ages and reveal primordial beasts that lived before the rise of dinosaurs, or after their extinction.
9 Channel Divinity: Nerull by Jon Green A human wizard invented the magical art of necromancy. His name was Nerull.... [click here for more] |
Wizards of the Coast |
$2.99 $1.79
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Contents
3 The Food Issue by Steve Winter Apparently, no one around here likes food.
4 History Check: Dark Arrow Keep by R. A. Salvatore and Bryan Salvatore Dark Arrow Keep is a forbidding sight for those whose travels bring them to the land of the Many-Arrows tribe.
10 Winning Races: Half-Orcs of the May-Arrows Tribe by Shawn Merwin No group benefited more from the peace between orcs and dwarves... [click here for more] |
Wizards of the Coast |
$2.99 $1.79
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Table of Contents:
Editorial: De Planes, De Planes! History Check: The Iggwilv-Graz’zt Affair Bazaar of the Bizarre: From the Attic of Alluvius Ruskin Character Themes: Sensates, Ciphers, and Chaosmen The Ecology of the Modron Eye on Dark Sun: Slaves of the Oba Eye on Eberron: Vale of the Inner Sun Eye on the Realms: The Lost Dragon of Waterdeep ... [click here for more] |
Wizards of the Coast |
$2.99
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3 Agents Of Change by Stan!
We’ve got a change in format, a chance for you to get published in future issues of Dragon, and demons and devils everywhere. Sounds like change is in the wind.
4 The Blood War by Sterling Hershey
The fiendish war between the baatezu and the tanar’ri has raged since time immemorial. How did it begin, and will it ever end?
8 Magic Dice by Alana Joli Abbott
I guess... [click here for more] |
Wizards of the Coast |
$2.99
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Contents:
3 Fey Gone Wild by Christopher Perkins There's more to the Feywild than meets the eye.
4 Fey of Wood and Wind by Steve Townshend Introducing four monsters of fey origin -- the brownie, the grig, the pixie, and the sylph.
12 The Carrion King by Jeff LaSala The dank middens of the Feydark provide a haunting backdrop for this monstrous myconid archfey and its madcap schemes.
18 Thrumbolg,... [click here for more] |
Wizards of the Coast |
$2.99
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Table of Contents:
3 Editorial: Dungeon Allure by Steve Winter Dungeons have a primal allure to the inveterate adventurer in all of us.
4 Assassin Poisons of the Underdark by Aeryn “Blackdirge” Rudel Gibbering grind, grell bile, and aboleth slime concentrate are just three of the delightful poisons manufactured exclusively in the Underdark.
8 Ecology of the Gargoyle by Jeff LaSala Gargoyles... [click here for more] |
Wizards of the Coast |
$2.99
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Contents:
3 Elemental Evil by Steve Winter Elemental evil isn't all we have to offer this month, but it's a big part.
4 The Temple of Elemental Evil by Skip Williams Legions of heroes have crushed—or been crushed by—the cult of Elemental Evil in its many incarnations.
12 The Anatomy of Elemental Evil by Thomas M. Reid What is the essence of elemental evil? How did simple element worship twist... [click here for more] |
Wizards of the Coast |
$2.99
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Contents
3 It's a Mystery by Steve Winter D&D and mystery don't mix -- or do they?
4 Fantastic Tales of Mystery by Adam Dray Magic and monsters add unique difficulties to the mystery writer's task, but they’re not insurmountable.
13 Crime Scenes by David Noonan Here’s a library of useful locations to spice up fantastical murder mysteries and bring the investigation to life.
18 The Inquisitive... [click here for more] |
Wizards of the Coast |
$2.99
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Editorial: Time Tinkerer, by Greg Bilsland
Shake Your World, by Steve Townshend
Unearthed Arcana: Time Travel, by Robert J. Schwalb
Ghost of the Past, by Robert van Wijk/Robert J. Schwalb
It’s About Time, by Peter Schaefer
River Rats, by Jeff Morgenroth
Harpers Of Waterdeep, by Erin M. Evans
Ecology of the Kruthik, by Tim Eagon
The Three-Headed... [click here for more] |
Wizards of the Coast |
$2.99
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Table of contents:
Editorial: Into the Depths What’s Up in Downshadow Pearl of the Sea Mother The Sword Collector The Ecology of the Swordwing Denizens of the Demonweb Unearthed Arcana: Less Death, More Danger ... [click here for more] |
Wizards of the Coast |
$2.99
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Contents:
2 One Piece At a Time by Christopher Perkins It's a long and perilous voyage to publication.
3 Some Assembly Required by Jobe Bittman Thieves plunder a village after nightfall, stealing tools and supplies. What are they building in their secret hideout? A D&D® adventure for characters of levels 1–3.
22 Captain's Slygo's Treasure by Timothy Ide The dread pirate Captain Slygo menaces... [click here for more] |
Wizards of the Coast |
$2.99
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Contents
1 EDITORIAL: "This Means War!" by Christopher Perkins All three of this month’s adventures have different takes on the theme of war. 2 "The Vulture's Feast," by Brian Cortijo and Christopher Perkins An evil warlord has prepared a feast for her new Zhentarim allies, and she has a gift for them as well. 21 "Blood of Gruumsh," by Steve Winter An ancient elven sanctuary holds a secret that... [click here for more] |
Wizards of the Coast |
$2.99
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Contents
1 Treasure Trove by Christopher Perkins
Published adventures are great... especially the ones I never use.
2 Some Like it Hot by John "Ross" Rossomangno
An undead wizard is about to light a fire under the citizens of Starpine Vale. A D&D® adventure for characters of levels 17–20.
26 Massacre at Misty River by Stacey Janssen
A dead goblin king finds new life in the body of an unlucky... [click here for more] |
Wizards of the Coast |
$2.99
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Contents
1 Unravel the Mystery by Christopher Perkins This month's theme was inspired by the latest D&D Encounters season, which promises to be the most intriguing yet.
2 Rats in the Undercellar by Tim Eagon Who knows what evil lurks in the minds of gnomes? The rats of Baldur's Gate know! A D&D Forgotten Realms adventure for characters of levels 1–2.
18 A Rhyme Gone Wrong by Craig Campbell... [click here for more] |
Wizards of the Coast |
$2.99
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Contents
1 Guest Editorial by Will Doyle Let the real world—past or present—inspire your next adventure.
2 Slaark's Crown by Craig Campbell King Slaark's terrible reign is about to end. A Dungeons & Dragons adventure for characters of levels 2–4.
18 Children of Ardore by Christopher Perkins In the town of Ardore, tragedy—not necessity—is the mother of invention. A D&D adventure... [click here for more] |
Wizards of the Coast |
$2.99
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Contents
1 Waiting For 222 by Christopher Perkins The time has come to say farewell, but not goodbye.
2 Lowdown in Highport by Thomas M. Reid Evil slavers have taken Highport, and getting in and out of town undetected will be no simple matter. This 1st Edition AD&D adventure for characters of levels 3–5 includes a 4th Edition D&D conversion appendix.
28 Vainglorious by Daniel Helmick The... [click here for more] |
Wizards of the Coast |
$2.99
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The jingle of gold and the chance to earn glory in the battlefield motivate many people to answer a call to arms. These men and women are mercenaries, willing to fight someone else's battle for the chance to earn a few coins or lasting fame.
Gold & Glory describes the mercenary companies of the Forgotten Realms Campaign Setting. The famous and the infamous are detailed within:... [click here for more] |
Wizards of the Coast |
$4.99 $2.99
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Three-Dragon AnteTM is the exciting new card game that both you and your characters can play (though playing against your character would take a lot of good roleplaying). You can play it with your friends when you need something fun to do between slots at a game convention or while getting food at the local fast-food place, or you can play it as a tournament for prizes. Alternatively, your D&D... [click here for more] |
Wizards of the Coast |
$2.99
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Here it is-the second Monstrous Compendium Appendix for the Forgotten Realms campaign world! In these pages you will meet the strikingly beautiful Inhiannan shee, the fingernail-sized monkey spider, and the nightmarish feyr. These and other brand-new, custom-made monsters (and a few updated favorites) lurk within this booklet, waiting for you to unleash them into your own campaign. As always, the... [click here for more] |
Wizards of the Coast |
$4.99 $2.99
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Creatures from the Time of Troubles are listed in Monstrous Compendium format and can be slotted into the AD&D Monstrous Compendium binder.
Product History
MC3: "Monstrous Compendium Forgotten Realms Appendix" (1989) is the third monster manual for AD&D 2e. It was published in November 1989.
About the Dividers. The "Forgotten Realms Appendix" contains four... [click here for more] |
Wizards of the Coast |
$4.99 $2.99
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Not just more monsters - mysterious, sinister creatures of the Orient! Inside you'll find 64 pages of the most fascinating monsters in the Kara-Tur campaign setting. From the jungle bajang to the arctic yuki-on-na, from savage sprits to beauteous new beasts - this volume captures them all. A must for Oriental Adventures fans and players with a taste for the exotic.
Product History... [click here for more] |
Wizards of the Coast |
$4.99 $2.99
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They are the favorite foes of many a party of adventurers. In these pages, the drow come to life, their culture and powers detailed fully for the first time. This guide presents new rules galore; new spells, new magical items, insight into the mysteries of Lolth, Monstrous Compendium entries for related monsters of the Underdark-and much, much more.
Learn all about the drow herein, from the words... [click here for more] |
Wizards of the Coast |
$7.99 $4.79
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From the storm-lashed rocks west of fabled Evermeet to the Plains of Purple Dust, all the folk of Faerun have heard of the Harpers. Noble fools, some call them. Crazy, misguided meddlers, others say. Still others disagree. "The one true hope of the Realms," said one princess.
"A shining light in the darkness of our lives," agreed a sage. "Pray that it never goes out."... [click here for more] |
Wizards of the Coast |
$7.99 $4.79
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For many years, Evermeet has remained a mystery, known only as the elves' place of refuge. So far, details about the island itself, its geography, and society have been sketchy. It is known that Evermeet is protected by illusory magic, that ships lose their way or vanish mysteriously if they approach the isle, and that the elven navy is the finest in the Realms. Some sources have revealed, or... [click here for more] |
Wizards of the Coast |
$7.99 $4.79
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Beautiful, powerful, mysterious, and deadly, the silver-haired Seven Sisters are legendary throughout the Forgotten Realms. One rules the city of bards, Siverymoon. Another is Elminster's beloved and the infamous Witch-Queen of Aglarond. The third is the Lady Mage of Waterdeep, peer and consort of Khelben "Blackstaff" Arunsun, and the fourth is a Harper and one of the famous Knights of Myth Drannor.... [click here for more] |
Wizards of the Coast |
$7.99 $4.79
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They are the stuff legends are made of. In fact, they are legends. The major characters who have fought -- and in some cases died -- for the sake of goodness and justice in all parts of the Forgotten Realms campaign world are chronicled for posterity in Heroes' Lorebook, a 160-page compendium of the heroes whose exploits have filled dozens of novels over the past decade. Inside you'll find updated... [click here for more] |
Wizards of the Coast |
$7.99 $4.79
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"A mutual friend has praised your skills highly. If you seek rich reward and the oppurtunity to delve into mysteries ancient and lost, bring this bottle forthwith to my demesne in the village of Volkumburgh. Together we may seek to bring mankind the lost wonder of the awtawmatawn." A mysterious note, a disappearing 5-foot-long religious artifact, and the ruins of two magical schools. What do these... [click here for more] |
Wizards of the Coast |
$4.95
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