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Disclaimer: According to our team of legal prophets and other assorted diviners, the authors of this tome are not accountable for any burden of destiny thrust upon characters. No, not even your bard Steve. Yes, our diviners told us you would say that. Watch the language please.
Alustriel Silverhand, Elminster Aumar, Varja Safahr… err, I mean... Blackstaff. Heroes from our history, all... [click here for more] |
Dungeon Masters Guild |
$14.95
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Enrich the adventures you tell with new non-player characters to guide your players across Faerûn!
Adaptable NPCs of the Guild is a DMs Guild community project that introduces you to detailed non-player characters to use at your table. Quest givers, travelling companions, minor henchmen, or campaign ending foes await to engage your players and inspire your campaigns.
Written by... [click here for more] |
Dungeon Masters Guild |
$19.95
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Take the adventuring party to a savage land in this 4 to 6-hour one shot that can easily be added to any campaign. The quest: find a woman's son who has been missing for 10 years. She's only just received a map that may lead to his last known whereabouts.
A 2nd tier adventure for 6th - 10th level characters that features battles, environmental hazards, and roleplaying. The 38-page PDF includes... [click here for more] |
Dungeon Masters Guild |
$2.95
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I want to loot Maegera the Dawn Titan!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Storm King's Thunder, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these brave adventurers... [click here for more] |
Dungeon Masters Guild |
$2.95
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"Incredibly useful encounters...", "Very useful book!"
What could happen while traveling the vast Savage Frontier? Just about anything!
This 72-page supplement contains encounters written by Seven Best-Selling Dungeon Masters Guild writers and two new writers!
*This is the PDF version. Looking for the Fantasy Grounds version? Click HERE!*... [click here for more] |
Dungeon Masters Guild |
$14.95
|

"To most ‘everyday folk’ of the Realms, deserts are places to stay well away from. Dangerous, uncomfortable even when you make only brief, timid forays in from the verges, and offering little good reason to go there. And beings who do dwell in a desert are hardened to survive there, and usually don’t appreciate intruding competitors—and treat them accordingly." - Ed Greenwood (excerpt from... [click here for more] |
Dungeon Masters Guild |
$9.95
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Dungeons and dragons is a whimsical world full of exotic treasures and ornate magics. This book will increase your pool of exciting magical relics, allowing you to expand your world, indulge your players in rich fantasies or build incredible plot devices that will add driving force to your own world.
Contains over 50 Unique items. Incluidng:
Armour (Shields)
Rings
Rods
Staffs
Wands
Weapons
Wondrous... [click here for more] |
Dungeon Masters Guild |
$0.99
|

All tables visible in Previews under the product image
80 Winter Trinkets and Creation tables to create more trinkets. Using 1d20 tables
Use in Icewind Dale themed campaign or Festive adventure.
Includes...
80 Winter Trinkets (tables A-D)
Modifying and Building Winter Trinkets (Modifying Existing Trinkets, Building Your Own, Trinket Base Item... [click here for more] |
Dungeon Masters Guild |
$1.95
|
"Ah, yes. The “howling frozen nothingness in which living things just disappear forever into all the white emptiness.” At last." - Ed Greenwood (excerpt from Foreword)
"I can remember my dearest Arclath complaining so flippantly in the heat of the jungles of Chult about how one can add more layers in the cold, but there is only so much one can remove to cool themselves. He even asked in my... [click here for more] |
Dungeon Masters Guild |
$9.95
|
This 80-page supplement contains 38 encounters written by many of the Dungeon Masters Guild’s best-selling writers.
Encounters in the Savage Jungles includes 23 encounters / mini-adventures of various difficulty that can be used while the adventuring party braves the uncharted and savage jungles. It also includes 15 Quick Encounters,... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Puzzles, Riddles and Traps Set 2
By Patrick E. Pullen
* BONUS *
*These can be used in your products & adventures!!!
(See below for details)
PUZZLES , RIDDLES AND TRAPS SET 1 Also AVAILABLE on DMsGuild!
Tired of the same old lame puzzles, riddles and traps that you can find all over the internet?
Have you used... [click here for more] |
Dungeon Masters Guild |
$2.95
|
OVER 50 NEW MAGIC ITEMS!
There are 55 magic items in this beautifully illustrated package. Some are powerful, some are more mundane. All of them should add to the fun and enhancement of your adventures!
There are wondrous items, weapons, armor, cursed items and even some fun trinkets to try out on your party. What would you do with a cauldron that has an endless supply... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Delve right in to your D&D; world and populate it with some of the most peculiar, intriguing and imaginative NPCs you can find.
Developing a character can take an awful lot of time and effort, and for a good reason; they are people and beings with a history of their own. Any one NPC can have as much background as a player and can add just as much emphasis on any storyline. This document has been... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Ten unexplored dungeons in the north of the Sword Coast and a party of eager adventurers is the recipe for an exciting evening. Delve into abandoned chapels, beleaguered mines, haunted barrows and demon-infested crypts. Put an end to evil machinations, unearth ancient treasures, or perish by the hands of your enemies. Welcome traveler! You've found the first volume of the Dungeoneer's... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Potions are as old as magic, having the right potion can make the difference between life and death for a party-literally.
Potioneering: Defined, Refined, and Usable has everything a player or DM needs to introduce Potioneering into the game including:
Every DMG Potion explained and with a crafting recipe
40+ NEW Potions explained and with a crafting recipe
3 NEW Feats... [click here for more] |
Dungeon Masters Guild |
$1.00
|

"To most folk of the “civilized” Realms, mountains are walls: no-go areas prone to avalanches, roamed by fearsome monsters, and beset by frigid winds and, at their loftiest heights, perpetual ice and snow. The usually rare passes through mountains are vital trade routes—and dangerous gaps invading armies pour through. [..] Perhaps mountains are worth visiting, and not just gazing at. This tome... [click here for more] |
Dungeon Masters Guild |
$9.95
|

Now for Fantasy Grounds!
I want to loot Maegera the Dawn Titan!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Storm King's Thunder, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this... [click here for more] |
Dungeon Masters Guild |
$2.95
|
5 Minute Workday Presents: Rod of Seven Parts
Experience all seven pieces of the artifact of legend!
This accessory updates the classic artifact to 5th Edition with complete game mechanics for the rod, both seperate and complete.
Also included are statistics for Miska the Wolf-Spider, the demon lord who corrupted and broke the rod, along with three spyder-fiends.
The rod of seven parts dates... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Bale's Outfitting Outpost can easily be placed in any campaign setting, but it feels right at home in the Forgotten Realms, especially somewhere within The Savage Frontier. The included adventure could also be broken up into several random encounters to be used in your Storm King's Thunder campaign.
This module includes:
20+ New Magical Items
A description of Bale the gnome - who you can use... [click here for more] |
Dungeon Masters Guild |
$1.95
|
 This is the PDF version. If you are looking for the Fantasy Grounds Module please check https://www.dmsguild.com/product/328795/Tashas-Book-of-Frozen-Death-FG
In this book you will find a variety of spells designed to personalize your characters and NPCs, encompassing the theme related to the ice element and necromancy. Some of these spells will look familiar to you, since they are reskins or adaptations... [click here for more] |
Dungeon Masters Guild |
$1.99
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Mentioned on The Tome Show podcast, on The Kind DM blog and Tom & Drew's Magic Item Review!
A Fantasy Grounds .mod file is now available at checkout.
This work includes descriptions of eighteen cursed items ranging from trinkets to magical weapons and armor. Some are just fun little additions to your campaign, while others could... [click here for more] |
Dungeon Masters Guild |
$1.00
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10 Artifacts of power. All steeped in Forgotten Realms lore, including Athar's Tabard, Fangs of Sarrukh, Chimes of Eldath and Shadesword of Naramus.
10 spell books, including spells and owner's notations. 10 treasure parcels, enough to fill 100 room. 2 random matrixes; one for descriptive elements of rods, wands and staves, the second... [click here for more] |
Dungeon Masters Guild |
$2.99
|
 Fer nearly 300 years I be workin' the hammer and anvil. I've made more weapons 'n suits 'o armor than there are goats on all the mountains. Many a secret 'o the craft I've learned o'er the years and me book has 'em all. I be passin' it along in the hopes that a few more orcs...a few more giants...will meet their fate by me doin'. If ye want to make a name for ye'rself as a mastercrafter, ye'll... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Traiding good catalogue ... [click here for more] |
Dungeon Masters Guild |
$0.50
|
5 Minute Workday Presents: The Giant Killer's Companion
New Class Archetypes and rules to help you slay giants in your Storm King's Thunder campaign!
Face titanic enemies and win with these eleven new subclasses. Unleash your rage with twin weapons with the Path of Whirling Steel, stand fast against deadly foes with the Sentry martial archetype, swear to protect the weak with the Oath of... [click here for more] |
Dungeon Masters Guild |
$1.00
|
 GIANTS presents a way to incorporate giants as player characters in your campaign world. Gain new insights to giants whether you run a giant-centered campaign, or run them as adversaries for your toughest PCs. Introducing the specialized class of runegraver---a unique perspective on how runes work, particular to giants. Includes over 170 runes, and hundreds of tattoos, totems, fetishes, and new... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Often as a player, nothing strikes more joy into your heart than the chance to spend some of your hard-earned gold. As a DM, it's a different story. Shopping can suck away session time, as well as being notoriously hard to plan for. If you've ever had a quick comment turn into a full-fledged trip to Ye Olde Mall, these are the tables for you. Each one is broken down by race and subrace and can be used... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 Are you tired of finding the same boring +1 weapons over and over?
Have even the oathbow or the holy avenger lost their novelty?
Have you ever wished swords weren’t the only interesting magic weapons?
Search no further. The treasures of Toril are in your hands now.
This product contains 12 uncommon, 42 rare, 35 very rare, and 12 legendary... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Ever since the mage Einstein proposed his legendary theory of relativity, many spellcasters have explored further into the nature of time, space and gravity, seeking to harness these raw forces of nature.
This compilation sheds light on 13 elusive and dangerous spells from the school of Gravity Magic and what it would take to actually wield even a fraction of the destructive power of the gods!
***... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series.
The Malediction of the Devil's Mushroom
An Anauroch / Underdark adventure for 4-6 characters of 4th-6th level.
The Underdark is a wild, untamed place full of mysteries and treasures. Danger lurks around every cavern wall and is home to some... [click here for more] |
Dungeon Masters Guild |
$4.95
|
 This barbarian primal path option was designed to coincide with the new Storm King’s Thunder, Forgotten Realms campaign. However, it may be used in any campaign setting if allowed by the Dungeon Master.
I will be adding additional files to this title which contain archetype options for other classes. Including, but possibly not limited to Fighter, Rogue, & Sorcerer; though not necessarily... [click here for more] |
Dungeon Masters Guild |
$0.50
|
 Part 1 of bigger project - Convertation of all magic items from Baldur's Gate to D&D 5e.
In this part:
ARMOR
Ankheg Plate Mail
Armor of Deep Night
Armor of Faith
Armor of the Viper
Ashen Scales
Aslyferund Elven Chain
Bladesinger Chain
Bloody Bone Plate
Blue Dragon Plate
Commander's Chain Mail
Cornugon's Revenge
Corthala Family Armor
Corwin's Armor
Delver's Plate
Doomplate... [click here for more] |
Dungeon Masters Guild |
$0.50
|
 Are you tired of finding the same boring cloaks of protection and potions of healing over and over?
Have even the cube of force or Daern’s instant fortress lost their novelty?
Have you ever wished for a magic item that does something other than add another “plus”?
Search no further. The treasures of Toril are in your hands now.
This product contains... [click here for more] |
Dungeon Masters Guild |
$2.00
|

Click HERE for the PDF
Disclaimer: According to our team of legal prophets and other assorted diviners, the authors of this tome are not accountable for any burden of destiny thrust upon characters. No, not even your bard Steve. Yes, our diviners told us you would say that. Watch the language please.
Alustriel Silverhand, Elminster Aumar, Varja Safahr… err, I mean...... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Just a quick 1-2 hour adventure for 4-6 2nd level adventurers.
This adventure comes with full text boxes for a new DM that isnt very great at roleplay, a new monster, and a table of seaworthy encounters for hearty sailors. ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The far north is a brutal place, a land of harsh weather and dangerous enemies; it breeds a different kind of adventurer who has adapted to the high mountains and frozen wastes of the north.
This product provides:
Three new Race Options: Ice Genasi, Furchin Halfling and Glacier Dwarf.
Eight Class Archetypes:
Path of the Beast-Shirt Barbarian
College of the Cold Hearts Bard
Hearth... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Norse Mythology is filled with tales of thrilling adventures, glorious battles, dangerous creatures and powerful magical artifacts. Are these just tales, or are they in fact referring to actual events that have transpired and real magical artifacts that exist somewhere out there in the world?
This guide will take you on a journey of wonder, bringing you face to face with 6 legends, as you set out... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Magic items mean more when they come with a great story.
This supplement details four unique magic items – complete with names, histories, unique properties and plot hooks for further adventures – that await discovery in the High Forest of the Savage Frontier or other enchanted woodlands.
This supplement works seamlessly with Lost in the High Forest: A Five-Page Module, also... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
72 pieces of non-magical treasure to add to your campaigns to spice up looting ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Eight new magic items for aquatic and nautical themed adventures! Featuring items such as driftwood armor, webbed paraffin, and drowning weapons, Nautical Magic Items is a fantastic addition to any naval or water-based campaign.
Check Out Our Other Products!
5e Adventures
5e Game Materials
Savage Tokusatsu
Savage Worlds Game Materials
Savage Worlds One Sheets
... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
"Creation is one of the perks of magic. Creation can lead you anywhere: defending a life, capturing energy, even mass destruction. Be wary what you create - there's no telling who may find it in the end." - Excerpt from Tamrand's G.O.A.L.S of Wizardly Perfection
Full Page Items: This entire project was brought on by the desire to hand my players a full sheet... [click here for more] |
Dungeon Masters Guild |
$2.99
|
 Annam created the world. He created the giants to inherit it. He created the runes and the Giant language, and infused them with arcane power.
And then, he disappeared.
This document is a dedicated deep-dive into the legends and lore of the great god of the Giants. In here, you will find:
A description of Annam himself, including all the rules necessary to use him in your campaign.
A profile... [click here for more] |
Dungeon Masters Guild |
$1.00
|
How do I make a Wand of Fireballs? What is the process for making a Potion of Healing so the party doesn’t have to keep buying them? Would anybody buy this Umber Hulk blood I’ve collected? This 37-page guide answers these questions and more with 10 new spells, additional items, and over 30 detailed formulas for magic items listed in the Dungeons & Dragons 5E Dungeon Master’s Guide.... [click here for more] |
Dungeon Masters Guild |
$3.95
|
This document is a dedicated deep-dive into the legends and lore of the greatest goddess among the giants. Hiatea is a heroic figure, a protective goddess who protects life with her fire, which both nutures civilization and immolates monsters. In here, you will find:
A description of Hiatea, including all the rules necessary to use her in your campaign.
A profile of Hiatea's faithful, including... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Runic magic has returned to the world.
This class is a full class adaptation of the prestige class suggested in Unearthed Arcana. The runescribe is a full spellcaster whose spell list is based on the runes to which she is attuned. Each rune gives the runescribe several simple properties as well as some for the initiate, but master runescribes can unleash the most powerful magics on the world.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 item sheets for everything, just a template to use for when needed. players finding a new item you just had to make up on the spot? just fill in the details on a blank one of these and tada. also useful for prepping loot beforehand and distributing as players get to it.
includes factors such as:
rarity, type, range/reach, resistance, durability, attack, effects, rune slots, attunement, bound, cursed.... [click here for more] |
Dungeon Masters Guild |
$3.00
|
 "Everyone, come and see my fantastic wares," a human shouts from the large window of his wagon, his wild sandy blonde hair tangling in the breeze. An innocent smile adorns his face, and his glass eye never quite matches his true eye's orientation. A tiefling leans against the cart, drifting off to sleep before a cat uses her as a spring board, bounding to the roof of the wagon. "Skulky's Unique Wares,... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Legend tells of a man, a myth, a barkeep unlike any other. Known simply as Becla, this kind-hearted tavern owner is said to be quietly renowned by adventurers across Toril and beyond. Though known for his uncanny knack for being exactly where he's needed at exactly the right time, the fact stands, Becla has gone missing.
Embark on an exciting and memorable trek into the Sword Coast North... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 Alongside our Campaign Medals Kickstarter we have worked with a wide range of talent in the RPG community to bring you an original supplement "The Binding Stones".
This supplement will take the Campaign Medals and turn them into Binding Stones. These stones will come with full background, magic item stats, history, people, places and adventure hooks for players to find these mystical items. It will... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 This document is a dedicated deep-dive into the legends and lore of the god of the hill giants. Famous for his strength, his appetite, and his tenacious pride, Grolantor inspires creatures to violence and gluttony, and can drive many events in your campaign. In here, you will find:
A description of Grolantor, including all the rules necessary to use him in your campaign.
A profile of Grolantor's... [click here for more] |
Dungeon Masters Guild |
$1.00
|