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These are a few subclasses I've made for D&D 5e, and a few alternate options for existing subclasses. They all require playtesting and (undoubtedly) revision, but I think they all add something new and cool to the game.
They include:
Several new Barbarian Totem Animals
The Bardic College of Choir, for religious Bards.
The Druidic Circle of Hickory, a circle... [click here for more] |
Dungeon Masters Guild |
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A Martial Archetype for those interested in unarmed fighting without the bells and whistles of the Ki system or the vague cultural trappings intrinsic to the Monk class. Developed for a few players of mine with a gentle bend in the Bruce Lee direction. Damage doesn't start off high and the class necessitates a sort of in-chaacter mania to justify the subclass path, but it's great fun. ... [click here for more] |
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Note: This product was for the playtest version of the artificer. An updated version can be found here.
5 Minute Workday Presents: Artificer Specialists
Four new subclasses for the Artificier Class
This product expands on the Unearthed Arcana playtest versions of the artificer class, released on the Dungeon Master's Guild. It offers several new subclass... [click here for more] |
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5 Minute Workday Presents: Prestigious Monsters
PLAYTEST DRAFT!
Introducing the 4 level lycanthrope prestige class and the 8 level vampire prestige class.
Mauled by a werewolf? Drained dry by Count Strahd? Don't tear up your character sheet in despair, just take levels in these two new prestige classes.
Disclaimer: The contents of this document... [click here for more] |
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What's inside of a desolate temple, left abandoned on the edge of an indigo sea? What desperate, charnel rites were performed for an abyssal goddess whose sanity was peeling away to perversion? This is merely ONE chamber out of 23 fully detailed dungeon areas in the adventure "Mirrors of the Abyss." It's FREE for you to play, to celebrate the print edition release.... [click here for more] |
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As many poor commoners can attest, there can be nothing quite as destructive as a band of adventurers with no moral compass, except perhaps for a band of adventurers with no moral compass and no coordination. Alas, our intrepid heroes have fallen victim to one such band, and are sure to be in for a challenging fight, as soon as their captors have finished fighting among themselves.
This is a short... [click here for more] |
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A Chance Encounter is a classic, low level adventure designed for a group of 3 to 4 1st level players. It should take about 2 to 3 hours to play through.
This is the first adventure in a miniseries with the following adventures being:
The Mystic Circle
An Urgent Rescue
A Dark Veil Falls
In addition to the adventure, there are a couple of maps of the adventure area as separate jpeg files. There... [click here for more] |
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The Beast Market is a famed destination for anyone seeking rare magical goods, but the Windswept Plains that surround it are filled with dangers. When a baby mouse wanders out of the market during a snowstorm, it’s up to an intrepid band of adventurers to find him.
Talking animals, enchanted pastries, and more populate this lighthearted, fully-illustrated winter adventure for level 3.
... [click here for more] |
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A Dark Design is the sequel to the Mud Creek trilogy and the first adventure of the Burning Valley trilogy were the players have decided to serve Saarith.
This adventure is a low level adventure designed for a group of three to four players at 2nd or 3rd level, which lean towards an evil alignment.
I should note that this adventure shares many elements from "A Source of Secrets" which is the sequel... [click here for more] |
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A Dark Veil Falls is a classic, low level adventure designed for a group of 3 to 4 3rd level players. It should take about 3 to 6 hours to play through.
This is the fourth and final adventure in the miniseries. The first adventure of the miniseries is A Chance Encounter.
In addition to the adventure, there are a few of maps of the adventure area as separate jpeg files. There is also a printerfriendly... [click here for more] |
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A Four to Six Hour Adventure for 11th-16th Level Characters in Dungeons and Dragons 5E
The Adult Green Dragon Valturnax has attacked the nearby village of Hartsvale, threatening to destroy them completely if they do not submit to his rule by nightfall. To save the town, adventurers must ascend the mountain by climbing through the caves housing the dragon’s minions and face him in his lair... [click here for more] |
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The adventures must rescue a kidnapped Maiden and return her to her husband. ... [click here for more] |
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The town of Hillfort has had some dissaperances. People are stolen in the night, and the town can't find out how. The party must find out where these peope are being taken, who is taking them, and why, all before someone gets stolen all once again. A False Life has wilderness travel, trials from an ancient druid, deep dungeons, and a high level undead boss, made for a Dungeons... [click here for more] |
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Take your players into the Upperdark; the thin gap between the surface world and the endless depths of the Underdark. A terrifying creature has invaded the farm of a gnome merchant and her pet, a strange and elusive creature called a 'flail snail.' She seeks a group of adventurers to clear her home of the pest, promising a handsome reward for their service.
This adventure is designed for three to... [click here for more] |
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Looking for a way to transport your players from one end of the world to another with an adventure in between? Flee a rebellion, jump on an airship, and travel to a mystical mountain monastery in this adventure! Learn the mysteries of Shangri-La and comtemplate the true meaning of neutrality This adventure combines elements of classic 1930's literature with a Dungeons and Dragons setting... [click here for more] |
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The people and places that make up the Halfling-centric area of Lurien. A loving look at the post flood history of the Halflings of this area. This supplement provides the following:
Maps of the Halfling area of Lurien and its surrounding towns and features, including the Mortik Swamp
A detailed description of the NPCs that live, work, and love there
Tables that provide... [click here for more] |
Dungeon Masters Guild |
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No dreams, no non-canon side-stories, and no moral quandaries. Here is a One-Shot for groups that want to try a PvP Battle Royale session that will be fun for even the gentlest of players and fits cleanly into the canon of nearly any campaign.
The Party encounters a whimsical Entertainer's Tent that gives the characters the chance to magically inhabit tiny wooden puppets that battle on a custom stage... [click here for more] |
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This is a free preview copy of Twilight at Eventide.
Twilight at Eventide is a 32-page collection of three short adventures designed for characters of level 1-3. In the village of Eventide, the walls separating the settlement from the Feywild are weak. And strange creatures stalk the surrounding forests. Dark forms worship their demigod in hidden caves. A darkling elder... [click here for more] |
Dungeon Masters Guild |
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Hello all! I made this map a few maps ago, and I decided to share it with all of you! I've made it, with fully named locations, with only the name tags, and a full art map, if you want it without any tags! I recommend using a PDF to JPB converter online, to convert the PDF file, into different JPGs! It was made with Inkarnate PRO version! ... [click here for more] |
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You control a small tribe of goblins living on the outskirts of the forbidden realms. Can you lead them to glory and greatness or will the human menace prove too much. Build your dungeons, raze towns to the ground and make unlikely allies as you strive to become the greatest goblin tribe that ever lived. A short homebrew campaign for characters level 1-8 ... [click here for more] |
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A simple guide for players and game masters to create unique and balanced half-races for their campaign settings. ... [click here for more] |
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The second installment in the Guide to Creating 5e Half-Races rules. This simple and effective booklet adds 8 additional options to build upon the core booklet. ... [click here for more] |
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Feeling like your classes have too few options for heroic or otherwise good deeds? This Player's Companion provides one additional class Specialisation for every single class in the PHB. All of these specialisations are made to provide another "Good" option for players and DMs alike. However, all specialisations are meant to be used as villians and foes aswell. For example, the "Oath of Justice" paladin... [click here for more] |
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Welcome to Redwater, a quiet town next ancient river that runs red. But all is not well in this idyllic hamlet, for a mysterious murder has rocked the town to its core. As a group of adventurers, it's up to you to unravel the secrets of Redwater, investigate the suspects and clues, and bring the killer to justice.
"Murder in Redwater" is a 3-act Dungeons & Dragons 5e campaign that is perfect for... [click here for more] |
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An original one-shot adventure designed for 3-6 level 3 characters.
A DMsGuild bestseller, downloaded more than 9,500 times and played by parties around the world. Newly redesigned and updated!
Summary
In the city of Ibrido, locals enjoy a life of splendor and frivolity. Every week, a lavish party is held at the Castel... [click here for more] |
Dungeon Masters Guild |
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An original one-shot adventure designed for 3-6 level 3 characters.
The Roll20 version of a DMsGuild bestseller, downloaded almost 75,000 times and played by parties around the world. Newly redesigned and updated!
Summary
In the city of Ibrido, locals enjoy a life of splendor and frivolity. Every week, a lavish party is held at the Castel di Maschera, hosted by the Marquis di Maschera, Prospero,... [click here for more] |
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A Patrulha de Líberis recebeu uma solicitação do Conselho para investigar a oficina do artífice Baran Cajado-da-Montanha, sob a alegação de que o mestre-anão estaria desenvolvendo um artefato de magia negra.
Com todos os criminosos que andam soltos pelas ruas apertadas e escuras da cidade, por que o Conselho de Líberis, conhecido por ser corrupto e leniente com a delinquência, solicitaria... [click here for more] |
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Here is a fast and dirty Port Town map of a classic D&D entry from yesteryear. Ive posted this on request, and I am fully aware of how rough it is. That said, I enjoy the pretty colors, and if time permits and voices are heard, Im hoping to have another go at this classic seaside village and give it the HiRes love it richly deserves.
@polyroller ... [click here for more] |
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Every day, rubes from the country come to Highcliff to answer the call to adventure. Their destination is the Problem Solvers’ Guild, where adventurers solve the problems that the authorities don’t have the time, skills, or inclination to solve. Joining the guild isn’t easy, though; recruits have to complete a job to show they have the requisite grit and good sense. “A Rat Problem” is an... [click here for more] |
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Wanting a simpler system of weapons and armour? Tired of arguments about splint mail? Want to get into the dungeon or political arena that little bit faster?
Also wanting a robust system where a variety of different weapons and armours can be used? Happy to use the same rules for a katana as a longsword? Don't mind the idea of a spear-and-shield fighter having reach?
The following rules are designed... [click here for more] |
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A Source of Secrets is the sequel to the Mud Creek trilogy and the first adventure in the Valley of Kyros trilogy. This adventure is followed by "The lights of Darkness" and then "The Purging flames".
In this adventure our heroes set out to discover the secrets of Saarith. A lich they unwittingly released from a magical prison.
This adventure is designed to be a low level adventure for three to four... [click here for more] |
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A short adventure for 3-5 players of level 1-3
The hamlet of Cartrest has grown up around the Wearied Wagon Inn beside a main road. Recently locals have seen strange lights around a set of ancient ruins nearby. Driven by a mix of fearful superstition and curiosity the locals have scraped together a small reward to encourage someone to investigate. ... [click here for more] |
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If you’re reading this then you probably have a desire or interest in playing as a non-standard race with an undead or even evil twist about them.
Some may want to be the villains of their campaign (or a member of the villains) and some want to be a tragic character.
Some just like the idea of being part ghost or a vampire, maybe you want to play as a hag but don’t want to play evil or brake... [click here for more] |
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Auntie Ethel - A Unique Hag
This is a free unique hag for use in any campaign
Her challenge rating is 6 (7 if used with The Complete Hag)
***POTENTIAL SPOILER***
This hag was adapted from the video game, Baldur’s Gate III and converted for use by Dungeons and Dragons 5E and to line up with the author’s previous hag work.
Can be used with or without The Complete Hag, also by Laws of Chaos... [click here for more] |
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This Atlas is intended to be used in any D&D 5E game taking place in cold, northern regions, and is suitable for the settings of Forgotten Realms, Eberron, Ravenloft, Ravnica or Theros.
This Atlas seeks to breathe life into a game by providing pictures of locations in a remote land called Garðarshólmi. Thus, for example, if the party is travelling across a great glacier, creeping through a... [click here for more] |
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This is a one-shot adventure, designed for four 7th level characters in dungeons and dragons 5th edition.
The characters begin in a picturesque village where it is always winter. As far as they know, they have always lived here. One day they recieve a letter in the mail that will lead them to discover that this is not the case, and their memories are not real. Can they survive to escape the Winter... [click here for more] |
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This document is intended to streamline and speed up the use of a player’s undead minions.
Most every player has reviewed the wizard spell animate dead and thought “Sweet! I can’t wait to make my undead army!” What player wouldn’t want a squad of skeleton archers launching a volley of arrows where it’s most needed?
Most every DM that has had a player control any quantity... [click here for more] |
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A5 Character Sheet for small binders ... [click here for more] |
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A character sheet/character journal for 5e players. The character sheet pages of the PDF is fillable. Note that the session notes section is not fillable.
It can be printed out on A5 paper or A4 sheets (letter size) and then cut/folded down the middle. The first 4 pages are your typical character sheets with everything after for spell cards and notes. ... [click here for more] |
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The original entry in the ongoing Monster Manual Encounters series, the Aarakocra marks the first "monster" in 5E's Monster Manual. This encounter features a group of aarakocra in need of the party's assistance to drive off an elemental threat, rather than an encounter featuring the aarakocra as the party's opposition. The encounter is designed for characters between 5th & 8th level,... [click here for more] |
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Chronicles of Lost Tomes presents the first in our Round-Up series for the Dual Origin catalogue. We wanted to present our takes on popular race options but couldn't really fit these options into a themed month. This week's supplement includes the reprinted Elf primary race with the new Sea Elf subrace, along with the brand-new Aearee primary race and Aarakocra subrace to grant you new options to take... [click here for more] |
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I really dislike the idea of Angellic Guides for aasimar that was introduced in Volo's Guide to Monsters. In my opinion, aasimar should be good guys because they are (not because some angel keeps guiding them), and they should fall because they stop believing in the good fight (and not because some angel decided that they are no longer worthy).
What I do like are the mechanics behind aasimar. I also... [click here for more] |
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Chronicles of Lost Tomes proudly presents the newest addition to the Dual Origin system: the Aasimar! This supplement includes the Aasimar primary race and the Planetar subrace. For more options, check out our Player's Tome Preview, as well as our other supplemental releases! ... [click here for more] |
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Chronicles of Lost Tomes proudly presents an expansion to a beloved entry in the Dual Origin system: the Aasimar! This supplement includes the Aasimar primary race reprinted, along with two new subraces - the Solar and the Fallen. For more options, check out our Player's Tome Preview, as well as our other supplemental releases! ... [click here for more] |
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Please take a look at my other products
... [click here for more] |
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Two pages of extra possibilities.
Nothing too fancy, but might help spice things up. Please tell me if it is balanced or not, and if not, how to improve it. ... [click here for more] |
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Welcome, Dungeon Master, to your first foray into the Tales of the Halfling Bard Brotherhood! We've traveled Faerun and searched every crevice, listened to every townsfolk with a tale, and independently verified all accounts to deliver to you the forgotten stories of the Forgotten Realms. In these pages you'll hear a harrowing tale of a cursed family in need of respite, and the blueprint to adapt their... [click here for more] |
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Not all Tieflings come from the Hells...some come from a place much, much worse.
In this 5th Edition supplement, a NEW RACE OF TIEFLING is released for your home campaigns. This domcument has a new teilfing race, as well as 8 new subraces based around the dreaded demon lords of the Abyss!
Perhaps you are a decendent of Juiblex, with semi-translucent skin and horns that grow down like dripping... [click here for more] |
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Better to burn out than allay the fey!
The forest is thick with fey creatures. Why? And can they stop the influx of fey magic?
This side adventure is designed for four to six characters with an average party level of 4, totaling roughly 20 levels.
Background & Synopsis
An aperture to the Feywild has opened, and magical energy and fey creatures are sneaking through the portal. The party first... [click here for more] |
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