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Home-Field Advantage is a 240-page compendium of Lair Actions for your favorite 5e baddies!
This ENnie Award winning, Adamantine Best Seller features hundreds of new and unique lairs covering over 320 of your favorite creatures from the 5e Monster Manual, Mordenkainen's Tome of Foes, and Volo's Guide to Monsters.
There’s nothing like entering the lair of a boss monster who's been built up as an... [click here for more] |
Dungeon Masters Guild |
$19.95
|
I want to loot the Demogorgon!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Mordenkainen's Tome of Foes, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these brave adventurers will be able... [click here for more] |
Dungeon Masters Guild |
$4.95
|
New Combat Actions for the Creatures in Volo's Guide to Monsters
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists into... [click here for more] |
Dungeon Masters Guild |
$3.95
|
"Eldritch magic, the powers drawn from those dark beings and forces which exist between the stars. Not as pervasive as the arcane and divine magics wielded by more common spellcasters, eldritch magic always presents an aspect of otherness, a connection to a world which rarely intersects with ours and which strikes ordinary mortals as strange... and dangerous."
Unlock... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Quill & Cauldron presents to you a very special 300+ page tome, aimed at both players and dungeon masters.
It is narrated by none other than Ulraunt, the Keeper of Tomes at Candlekeep, and also supports epic level play (as introduced in Epic Characters).
Below is a short description of what you will find within each part of the... [click here for more] |
Dungeon Masters Guild |
$24.99
|
Deep in the Underdark, an elder brain Cyrog has died and been reanimated by the Demon Prince of Undeath, Orcus. Brave adventurers will be called upon to help vanquish this evil. Should they fail, Cyrog and all of his mind flayers will be able to create an army for Orcus to unleash destruction upon the Underdark and the world.
In this supplement to Out of the Abyss, your party will... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Click on the Illithid to explore nine grim-dark adventures, based on the diseases found in these Malady Codexes!
This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases.
Deep in each civilization’s... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Aloysius' Guide to Social Acceptance Vol 1
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Aloysius' Guide to Social Acceptance is a personal passion project to showcase creatures all throughout Dungeon and Dragon's history and allow it's readers the ability to make player characters with such creatures from all across Faerun. Volume 1 will contain old and new races that seasoned adventurers... [click here for more] |
Dungeon Masters Guild |
$30.00
|
This 37-page supplement to the Out of the Abyss adventure restructures Chapter 4: Gracklstugh to streamline, simplify, and expand upon the elements within the adventure as originally written.
Changes to existing content:
Enhances the role of the Deepking of Gracklstugh.
Enhances the role of the derro Council of Savants and the Cult of Demogorgon.
Revises and clarifies the roles of the Gray... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Underdark Tables for Non-Combat, Creatures, Locations, Items and Extras
Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes.
Encounters for adventures and campaigns in terrain of the Underdark, underground caverns, dark elf cities, mind flayers, kuo-toa, aboleths and Rage of Demons
Includes d8+d12 tables for ...
Using... [click here for more] |
Dungeon Masters Guild |
$5.00
|
NEW YEAR'S Update
We just released the biggest Jarlaxle's Bag of Everything update to date. The New Year's Update brings welcome balance to an already fan-favorite book. Player options are scaled perfectly with those listed in Tasha's Cauldron of Everything and adds new features. It also streamlines several rules, clarifies optional features, and ties into other... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Masters of the Mind is now available for Virtual Tabletop.
For the Fantasy Grounds click here.
For Foundry VTT click here
If you want both PDF and VTT, we've made bundles for you at a discount!
For Fantasy Grounds + PDF click here
For Foundry + PDF click here
Masters... [click here for more] |
Dungeon Masters Guild |
$19.99
|
The Last Day of Sharn takes you and your players on a wild ride through time and space, on a quest to save the characters' lives—and the whole of Sharn.
Teeming with mind flayers, giff, gith, and time travel—this adventure is sure to mess with your brain—and not just because the mind flayers want to pry it out of your skull!
A tier 2 adventure, optimized... [click here for more] |
Dungeon Masters Guild |
$4.95
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Monsters & Magic Items
This supplementary material is taken from the Call from the Deep Campaign. It contains 25 horrifying new creatures you might meet beneath the waves, or in the lairs of illithid villains, as well as 10 new magic items that seafaring adventurers should not go without! The mix of monsters and items here hints at the nature... [click here for more] |
Dungeon Masters Guild |
$0.95
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Taag'thrith, a powerful illithilich, desires to assimilate all knowledge. Taag'thrith plans to unleash a 10th level spell that will grant it just that-at the cost of all sentient life on the Material Plane. Will the heroes be able to traverse the dangerous corpse of a dead God, find Taag'thrith's aqueous lair, & pit their foes against one another in order to destroy the foul lich once and for all?... [click here for more] |
Dungeon Masters Guild |
$5.95
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5 Minute Workday Presents: Who's Doomed
The Lords of Ravenloft. Classic darklords updated to 5e by “Jester” David Gibson
Stat blocks for a staggering eighty-one (!!) non-player characters.
Have you played Curse of Strahd and want to face another powerful lord in the Demiplane of Dread? Just purchased van Richten's Guide to Ravenloft and need statistics... [click here for more] |
Dungeon Masters Guild |
$3.50
|
Now Available for Fantasy Grounds!
Far down in the twisting caverns of Khyber, monsters beyond imagination roam and hunt, untouched for centuries by the light of Eberron’s sky: mind flayers, beholders, dolgrims, dolgaunts, and a league of other creatures just as sinister and foul. These aberrations are the children of experimentation, the projects of ancient invaders from the realm of... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Mr. M is a mind flayer protecting a small village on a well-traveled road. Except... no visitors ever pass through and the villagers seem oddly forgetful and there's a warehouse no one's allowed to enter.
Wake up. Take your place in this village. You have always lived here. Those memories of past adventures and future goals are but dreams slipping from your grasp.
I Am Your World... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Vecna's Vault of Vile things is a new suppliment that offers playable items, class options, weapons, and spells for D&D 5e. The content is not for the faint of heart, for all that is contained within Vacna's Vault bares a terrible origin; allowing players to Inflict Brutal Injuries of their foes, curse and maim their targets, utilize terrible life stealing magics, and even invoke the power of the... [click here for more] |
Dungeon Masters Guild |
$3.13
|
Cawood Publishing presents Friends and Foes I for 5th Edition! A 200-page Dungeon Master's guide packed with 185 NPCs (levels 7-12). From the makers of over 30 bestselling 5E products.
At the heart of every adventure are unforgettable characters! This collection of NPCs includes friends to aid the heroes and foes to oppose them. Each NPC has its own stat block and... [click here for more] |
Dungeon Masters Guild |
$2.95
|
I want to loot the Demogorgon!
Now available for Fantasy Grounds Unity!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Mordenkainen's Tome of Foes, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons, now for Fantasy Grounds! ... [click here for more] |
Dungeon Masters Guild |
$5.99
|
When miners in Termalaine, one of the towns of Ten-Towns, unknowingly discover a new source of the mysterious and powerful chardalyn, powerful foes from the Underdark take note and begin their own investigation. Strange things begin to happen around Termalaine, and heroes find themselves drawn into a mystery with few obvious answers. Can they discover the truth of the sinister mechanisms... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The Nine Hells have their champions of Bael and Zariel, but what of the Abyss? The lords of that fetid realm of infinite horrors have much to gain from the death of all that is good, and they all have their own players in this endless game.
This supplement contains stat blocks for 9 entirely new unique demonic generals, 5 stat block adjustments for other demonic generals, 6 new demons, 7 new fiendish... [click here for more] |
Dungeon Masters Guild |
$9.00
|
“I loot the corpse.”
This may be the second-oldest repeated phrase in the history of Dungeons & Dragons (preceded – both historically and situationally – by “roll for initiative”). But the phrase is more than just a statement of action - it’s a question, and (more specifically) a re-phrasing of another, far older question, one with deep ties to the roots of fantasy... [click here for more] |
Dungeon Masters Guild |
$1.50
|
The exploration of magic in the Forgotten Realms continues with Vajra Safahr, the Blackstaff of Waterdeep.
Blackstaff’s Book of Bloodlines presents 31 new archetypes for the sorcerer class, each with tailored spells to add depth and flavor to your game experience - for a total of 126 new spells.
In the pages of this book, you will discover the secrets of the sorcerous origins,... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Harness the Power of Psionics!
This handbook contains rules and mechanics that will allow DMs and players to integrate psionics seamlessly with their 5th edition campaigns. In addition to detailing the core mechanics of psionic manifesting, psionic feats, and over 80 new psionic powers; this book contains the following new features:
Playable Races:
Dromite
Duergar... [click here for more] |
Dungeon Masters Guild |
$7.99
|
The Struggles of Stelmane A Battle of Minds Rages On
Set within Baldur's Gate, Duke Belynne Stelmane wards off a mental illithid assault trying to claim control of her body. The pieces are falling into place.
Explore the caverns beneath Baldur's Gate, confront the illithid threat, and discover the truth behind some of Baldur's Gate's greatest secrets.
A 2-4 hour Dungeons & Dragons... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Temple of the Immortals
An adventure by Elven Tower
This is a tier 2 (level 7-8) adventure about a mind flayer outcast who escaped the neural influence of the local elder brain. The illithid traveled far and settled down in an abandoned ancient temple under the city's cemetery. He devised a variant ceremorphosis process that causes humanoids to become mindless, loyal followers who obey his commands... [click here for more] |
Dungeon Masters Guild |
$0.95
|
"In the final days, the stars wilted upon the black vines of night as even the dead sprung forth to deliver us from His gaze.
When the skies darkened, only then did we behold His face, and all our wailing could not drown out his silence." - Author unknown
Silence has fallen... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Ten random encounters ready to be dropped into your Underdark-based setting, or added as random encounters in your Out of the Abyss/Rage of Demons campaign. Each encounter has flavor text, challenges (whether monsters, skills, or roleplay) to overcome, pre generated treasure and three adventure hooks to continue the story. This encounter pack contains a total of 10 encounters, 30... [click here for more] |
Dungeon Masters Guild |
$2.99
|
A Finger on the Scale…
When the adventurers are tasked with destroying a symbol of Demogorgon, they end up falling foul of the great mage Mordenkainen himself – or at least a simulacrum of him.
Will they agree to help maintain the great Balance of the Blood War, even if means sacrificing innocent lives in the process?
This short adventure can either be run as a one-shot or neatly... [click here for more] |
Dungeon Masters Guild |
$2.00
|
The absence of Strahd and the fading of the Mists of Ravenloft do not utterly cleanse the land. Corruption still abounds in the region of Barovia, even after the defeat of the vampire lord. Barovia without Strahd is a little less dark, and a little less evil, but is still a festering den of supernatural evil. As such, Barovia is somewhat appetizing to various evil entities. With Strahd gone such opportunistic... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The Warlock class is, without a doubt, my all time favorite class of 5e. I simply adore the class, and as a result I have created quite a large amount of supplementary material related to said class. I provide it all to you here. In this product you will find 4 new patrons, 49 unique expanded spell lists, 12 new invocations, 6 variations on the Profane Soul options, 3 new familiars, and 2 elementals.... [click here for more] |
Dungeon Masters Guild |
$0.75
|
Now for Fantasy Grounds!
This module now works in Fantasy Grounds Unity, with Line of Sight
Deep in the Underdark, an elder brain Cyrog has died and been reanimated by the Demon Prince of Undeath, Orcus. Brave adventurers will be called upon to help vanquish this evil. Should they fail, Cyrog and all of his mind flayers will be able to create an army for Orcus to unleash destruction... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Meal with the Mind Flayer is a standalone Christmas-themed murder mystery designed for 4th level adventurers. The setting is non-specific and can be dropped into any campaign world.
Christmas is coming! As the nights draw in and the snowy climate of the north spreads southwards across the land, dwellers in cities, villages and the wilds alike all prepare for the... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Potent psionic blasts. Writhing face tentacles. Purple-ish skin, slimy and cool to the touch. Extracted brains. All these things and more help define the term “mind flayer” – but what more are these aberrant creatures? What drives them? Find out within.
This monster supplement provides 5 new creatures:
Alhoon - a mind flayer lich
Brain Golem - a stalwart ally made entirely... [click here for more] |
Dungeon Masters Guild |
$1.49
|
A cosmic horror adventure based around the Bluetspur Domain of Dread. The Dream Collector contains:
A 2-4 hour adventure for levels 6-8
Explore an abandoned town full of sleeping inhabitants, terrifying nightmares, and a sinister plot.
A setting neutral location easy to place in any campaign world from Faerun to Barovia and beyond!
Two easy ways to start the adventure with some roleplay or jumping... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Reports of an Illithid in the area south of Hillsfar have the Emerald Enclave and the Harpers on the trail of a mind flayer. The mind flayer is suspected to be Klondrus Imdree which has been presumed dead for quite sometime but is he? The call has come out for heroes to investigate and see what can be learned by his appearance. This is a 4-Hour adventure for Tier 2... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Take on five villains for characters level 11-20 in this new DM's supplement! This product contains five villains with fleshed out backstories, goals, and resources that can easily be dropped into a campaign as secondary or main story villains.
Clash with a cunning rakshasa, destroy a gargatuan construct, uncover a secretive mind flayer colony, duel with a nefarious drow crimelord, or do battle with... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Now available for Fantasy Grounds Unity!
Home-Field Advantage is an extensive compendium of lair actions, featuring 250 new and unique lairs covering over 320 of your favorite creatures from the 5e Monster Manual, Mordenkainen's Tome of Foes, and Volo's Guide to Monsters.
There’s nothing like entering the lair of a boss monster who's been built up as an antagonist for several sessions. Lair actions... [click here for more] |
Dungeon Masters Guild |
$29.95
|
70characters and monsters+α Paper miniatures & Clip art
Very cute 49characters and 21monsters!
*Included characters* Halfling, Human, Fey, Dwalf, Common people… and more!
*Included monsters* Gigant(Cloud,Frost,Fire) Kobold(Green,Red) Skelton(Green,Red) Kenku Red Dragon Gold Dragon Owlbear Aboleth Ogre Quickling Goblin Gelatinous cube Zombie Demogorgon Troglodyte Bugbear Wraith Black ooze... [click here for more] |
Dungeon Masters Guild |
$5.95
|
UPDATE: I have gone through and fixed several issues such as editing and spelling. Moreover, I have added player and DM maps. I'm sorry I didn't do these things sooner.
Small Disclaimer:
Tower of Xandlexa is the fourth and final adventure in the "TH" series. Like all the others it can be played separately or together with the... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The Domains of Dread are mist-shrouded lands that exist within the Shadowfell's demiplane of Ravenloft. Each domain is an eerie setting of storied evils, cursed bloodlines, legedarily terrifying monsters, and deathless villains. They are also potential sources for the acquisition of unique eldritch powers by mortals willing to make warlock pacts with Darklords and other denizens of the Dread Domains...... [click here for more] |
Dungeon Masters Guild |
$6.95
|
What elder evils lurk in the depths of the freezing mountain ruins? Find out in The Stoneheart Ruin!
The adventure features:
A 4-hour adventure for 2nd-4th level characters set in a desolate, wintry mountain landscape.
16 pages full of intrigue and mystery, containing full color maps, plus 2 unique monster stat blocks.
Provides a great introduction to Mind... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Now for Fantasy Grounds Unity!
Jarlaxle’s Bag of Everything is a massive volume of the Underdark developed by nine content creators with over 25 years of game writing experience that expands on the options found in the Player’s Handbook, Dungeon Master’s Guide, and Monster Manual. Below is a short description... [click here for more] |
Dungeon Masters Guild |
$24.95
|
The Underdark is a dangerous place, one that requires specialized skills and abilities in order to survive the monstrous creatures, the environmental hazards and the twisting tunnels that wander deep into the earth.
Provide your players with fresh new class variants and races, all converted from the "Forgotten Realms - Underdark" sourcebook for 3.5e. They are perfect for... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Now for Fantasy Grounds!
When miners in Termalaine, one of the towns of Ten-Towns, unknowingly discover a new source of the mysterious and powerful chardalyn, powerful foes from the Underdark take note and begin their own investigation. Strange things begin to happen around Termalaine, and heroes find themselves drawn into a mystery with few obvious answers. Can they discover... [click here for more] |
Dungeon Masters Guild |
$5.95
|
From Passion Fueled Flames to The Marks of a Titan
This guide includes additional racial options, feats, and backgrounds to help you further your imaginative adventures. With this supplement, you can roleplay a hearty being of pure elemental fire or a boastful, feathered humanoid that inhabits the treetops of an Owling eyrie.
The guide includes statistics and lore for two races found in the Monster... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Wild Locations: These are large-scale encounter areas usable by DMs for their campaigns. Essentially, these are expanded monster lairs set out in complete detail, but with no specific scenario attached to it, so that a DM can insert the location into his or her own campaign, whether as the focus of a scenario or as an in-depth random encounter. Fiendish Orc Camp is the first of my Wild Locations... [click here for more] |
Dungeon Masters Guild |
$1.00
|
A collection of 22 creatures, inspired by the book 'Forgotten Realms Underdark', for use in your campaign and adventures:
Giant Maggot (CR 1/4) Baphitaur (CR 1) Chameleon Bugbear (CR 1) Giant Cockroach (CR 1) Phaerlock (CR 1) Giant Maggot, large (CR 2) Stone Flyer (CR 2) Baphitaur, Barbarian (CR 3) Ineffable Horror (CR 3) Portal Dragon, wyrmling (CR 3) Faerzress-Infused Minotaur (CR 4 Giant Cockroach,... [click here for more] |
Dungeon Masters Guild |
$2.00
|