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This bundle contains all published Valeur RPG DM's Resources for Storm King's Thunder. Get all our critically acclaimed and best selling resources in a bundle and save a whopping 50%! Shave time off your preparation and be inspired to create even more memorable game sessions with guides and DM's resources for chapters 1, 2, 3, 4, 5 and 12, including more than a dozen high... [click here for more] |
Dungeon Masters Guild |
$12.95
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This guide has everything you need to prepare and run Storm King's Thunder. Included are extensive preparation and chapter-by-chapter notes alongside tons of page references and ideas. I have also included a brief rundown of Cloud Giant's Bargain, the special side adventure given out at the PAX West theater events. The final section contains a giant outline that can give you an idea of how to take... [click here for more] |
Dungeon Masters Guild |
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What lies within this book?
The Greasemonkey's Handbook is a comprehensive guide to building, piloting and fighting alongside your very own mechanical constructs in the fantastic world of Dungeons and Dragons 5th edition. Designed from the ground up to be completely compatible with almost any campaign setting, this handbook brings the world of mechs, tanks,... [click here for more] |
Dungeon Masters Guild |
$14.95
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A famous relic hunter seeks adventurers to help her find caches of treasure hidden by the now- defeated followers of the Cult of the Dragon.
Her maps and notes may lead the way to great wealth—or a terrible death.
And do other parties have designs on the treasure as well?
Five 1-Hour Mini-Adventures for 1st & 2nd Level Characters
Also included in the purchase of this adventure is a version... [click here for more] |
Wizards of the Coast |
$3.99
|
Caravans are having a difficult time getting through to Parnast via the Black Road.
Organized attacks by orcs and other monstrous humanoids working in concert with one another have folks baffled. Little do they know that an unusually intelligent hill giant, going by the name of Bad Fruul is to blame.
SEER has sent her emissary Hsing, to task your group to accompany a caravan with a very special cargo... [click here for more] |
Wizards of the Coast |
$2.99
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I want to loot Maegera the Dawn Titan!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Storm King's Thunder, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these brave adventurers... [click here for more] |
Dungeon Masters Guild |
$2.95
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EXPLORE NEVERWINTER
for the first time in fifth edition Dungeons & Dragons!
The D&D 5e campaigns centered on Baldur’s Gate and Waterdeep provide more than enough information to run exciting adventures in those famed Sword Coast cities, but Neverwinter, the Jewel of the North, has not been thoroughly explored in this edition! This major... [click here for more] |
Dungeon Masters Guild |
$2.95
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Kraken's Gamble
This adventure is designed for the Storm King’s Thunder campaign, and is meant to enhance your party’s connection to important events and NPCs. It is intended for use during Chapter 3 and 4, where your party is roaming the Savage Frontier, and has material enough for 1-2 full sessions. It brings your party in contact with the mysterious Kraken Society, and introduce them... [click here for more] |
Dungeon Masters Guild |
$2.99
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The Shrine of the Axes has been restored and Raggnar Redtooth, who previously conspired with dragon cultists, is trying to restore his reputation in Parnast by sponsoring a feast.
There is just one thing he needs, meat for his feast. Game is supposed to be plentiful in the Weathercote Wood, but the townsfolk are all busy with their own work, and the minions of Bad Fruul are still out there causing... [click here for more] |
Wizards of the Coast |
$2.99
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Disclaimer: According to our team of legal prophets and other assorted diviners, the authors of this tome are not accountable for any burden of destiny thrust upon characters. No, not even your bard Steve. Yes, our diviners told us you would say that. Watch the language please.
Alustriel Silverhand, Elminster Aumar, Varja Safahr… err, I mean... Blackstaff. Heroes from our history, all... [click here for more] |
Dungeon Masters Guild |
$14.95
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Now a Platinum Best-Seller! A huge thanks to everyone for your support. Without you kind folks, the new subraces, variants and feats uncovered by Volo's journeys would remain undocumented.
_____________________________________________________________________________
Now available for Fantasy Grounds
_____________________________________________________________________________... [click here for more] |
Dungeon Masters Guild |
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Triboar - a Storm King's Thunder DM's Resource
This product is created to enhance the town of Triboar when you run it during the Storm King's Thunder adventure, as well as significantly reduce the preparation time needed to run Triboar in an entertaining way. The download includes:
Introductions - a guide to introducing Triboar and its NPCs to your players in an immersive and entertaining... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The origin of runes has long been lost to the majority of sages and wizards, save those with giant blood.
However, with the shattering of the Ordning, the magic of runes has once again emerged into the Realms. Adventurers must delve into a ruined complex beneath the Spine of the World, suspected by SEER to be the birthplace of that arcane tradition.
A Four-Hour Adventure for 5th-10th Level Characters... [click here for more] |
Wizards of the Coast |
$3.99
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East of Beregost, nestled in the outskirts of the Wood of Sharp Teeth, Durlag’s Tower has intrigued and yet stymied adventurers for decades. Stuffed full of mechanical traps and arcane wards, and rumored to be inhabited by fiends, very few have managed to extract any REAL treasure from the former home of Durlag Trollkiller.
However, a powerful item in the ancient fight against the giants is said... [click here for more] |
Wizards of the Coast |
$3.99
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Stagwick’s long-standing peace with giant-kind is threatened as a patrol of Blood Riders spark a feud with a local tribe of giants.
With word of strange activity coming from the Ice Spires, Good King Hartwick can’t be too careful.
Can you quench the giants’ thirst for revenge?
A Two-Hour Adventure for 5th-10th Level Characters
Also included in the purchase of this adventure is a version... [click here for more] |
Wizards of the Coast |
$3.99
|
"If you want more flexibility in how you use dragons, Dragons! is an inexpensive option to save yourself the time of messing around with numbers and trying to calculate Challenge Ratings. Recommended." - Merric B
https://merricb.com/2016/04/26/5e-supplement-review-dragons/
Welcome dragon lovers!
Are you playing in the Forgotten Realms? Running Storm King's Thunder? Tyranny... [click here for more] |
Dungeon Masters Guild |
$1.95
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An expedition of dwarf warriors from Citadel Adbar finds itself isolated and besieged by Ice Spire ogres and their allies. They require immediate relief or they risk being destroyed to a dwarf.
SEER has directed you to their location in the hopes that you can rescue the dwarves and save their precious cargo, a tablet bearing secrets of ancient rune magic.
A Two-Hour Adventure for 5th-10th Level Characters... [click here for more] |
Wizards of the Coast |
$3.99
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Bad Fruul and his minions have been threatening to overtake the town of Parnast for some time, and intelligence provided by SEER (via HSING) confirms that an attack is imminent. Despite this, the town is at risk from within as internal politics threaten to tear it apart.
It is up to the adventurers to resolve the infighting in Parnast and prepare the town for the hill giant's onslaught.
A Two-Hour... [click here for more] |
Wizards of the Coast |
$3.99
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Despite the adventurers’ best efforts, more creatures joined under Bad Fruul’s banner.
No longer content to simply attack caravans or isolated homesteads, the hill giant warlord descends upon Parnast at the head of a great force of humanoids.
SEER warns the adventurers (directly now) in time to rally the town and prepare defenses, but a heroic effort is required to break the siege.
A Four-Hour... [click here for more] |
Wizards of the Coast |
$3.99
|
East of Beregost, nestled in the outskirts of the Wood of Sharp Teeth, Durlag’s Tower has intrigued and yet stymied adventurers for decades. Stuffed full of mechanical traps and arcane wards, and rumored to be inhabited by fiends, very few have managed to extract any REAL treasure from the former home of Durlag Trollkiller.
However, a powerful item in the ancient fight against the giants is said... [click here for more] |
Wizards of the Coast |
$3.99
|
SEER has learned of an attempt to intimidate Gralm, an ettin, and his followers into joining Bad Fruul’s army.
HSING comes forth to communicate that she wants you to see if you can find some way to either insure Gralm remains neutral, or to encourage the creature to challenge Bad Fruul to single combat in the hopes that he might wrest control of the hill giant’s forces and turn them back from... [click here for more] |
Wizards of the Coast |
$3.99
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The people of Northwood’s Rest need help. Winter is coming, and something’s been slaughtering the livestock. Surely it must be the orcs of the Northwood! Heroes are needed to hunt them down. Will you answer the call? Welcome to Hunted! The latest adventure from the critically acclaimed platinum best-selling author Tony Petrecca. Hey, that’s me… and I’ll stop with the 3rd person... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The ruined wizard tower in the Marsh of Chelimber may hold a clue to defeating the superintelligent hill giant, Bad Fruul, and prevent him troubling the town of Parnast.
To find the tower, adventurers must overcome the watery magic of the fetid marsh and discover or clear a route to the ruins of a previously lost tower.
A Two-Hour Adventure for 1st-4th Level Characters ... [click here for more] |
Wizards of the Coast |
$3.99
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Deep in the Marsh of Chelimber lie the ruins of a great wizard’s tower. SEER has received intelligence, which she imparts via her emissary Hsing, that deep beneath the marsh in the remains of an old tower is knowledge of older magics.
This could be just what Parnast needs to resist the onslaught of Bad Fruul and his armies!
A Two-Hour Adventure for 1st-4th Level Characters ... [click here for more] |
Wizards of the Coast |
$3.99
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"Incredibly useful encounters...", "Very useful book!"
What could happen while traveling the vast Savage Frontier? Just about anything!
This 72-page supplement contains encounters written by Seven Best-Selling Dungeon Masters Guild writers and two new writers!
*This is the PDF version. Looking for the Fantasy Grounds version? Click HERE!*... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Claiming to possess Hartkiller's Horn, Ryndölg makes his move to take control of the Hartsvale.
The non-giant residents have been pressed to declare their allegiance or be destroyed. Do they swear fealty to Jarl Ryndölg, or is there another option? Is there another contender to the throne? Sometimes the best choices can be the most dangerous.
A Four-Hour Adventure for 5th-10th Level Characters... [click here for more] |
Wizards of the Coast |
$3.99
|
Baron Rajiram’s forces have secured the Nelanther Isles and have scoured the Sword Coast for treasures.
Now they have begun to explore a mysterious island that recently just popped into existence nearby. SEER seems to believe that an aboleth artifact is their goal. It is up to theadventurers, in competition with the baron, as well as aboleths, the Kraken Society, and themysterious caretaker of the... [click here for more] |
Wizards of the Coast |
$3.99
|
The frost giants of the Ice Mountains have long held to the belief that a great Jarl will one day step forward to unite the families as Konung (king).
With the Ordning shattered, Jarl Ryndolg believes that if he can locate Hartkiller’s Horn, a legendary artifact among giant-kind, he could be the one. He may very well have found what he is looking for. A great clarion call has echoed across the... [click here for more] |
Wizards of the Coast |
$3.99
|
Baron Rajiram’s forces have secured the Nelanther Isles and have scoured the Sword Coast for treasures.
Now they have begun to explore a mysterious island that recently just popped into existence nearby. SEER seems to believe that an aboleth artifact is their goal. It is up to the adventurers, in competition with the baron, as well as aboleths, the Kraken Society, and the mysterious caretaker of... [click here for more] |
Wizards of the Coast |
$3.99
|
The Flying Misfortune
This adventure is designed for the Storm King’s Thunder campaign, and is meant to enhance your party’s connection to important events and NPCs. While it is intended for a party of around 6th level, the nature of the quest is such that it fits easily with a higher level as well. It will put your players in contact with Felgolos, the bronze dragon that is encountered... [click here for more] |
Dungeon Masters Guild |
$2.99
|
HSING bears foul news: SEER has been captured.
While exploring the ruins of Ulcaster in search of knowledge pertaining to runemagic (or perhaps even how to create them), they were separated and now the pseudodragon fears the worst.
Without SEER’s guidance, the efforts of the assembled factions in these recent events may all be for naught!
A Four-Hour Adventure for 11th - 16th Level Characters... [click here for more] |
Wizards of the Coast |
$3.99
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A Four-Hour Adventure for 11th - 16th Level Characters ... [click here for more] |
Wizards of the Coast |
$3.99
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Mountain Tables for Non-Combat, Creatures, Locations, Items and Extras
Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes.
Encounters for adventures and campaigns in terrain of stormy mountains, snowy peaks, giants, griffons, narrow passes and ancient crags.
Includes d8+d12 tables for ...
Using Mountain Encounters (Dice... [click here for more] |
Dungeon Masters Guild |
$5.00
|
"Venom In The Veins" is a unique supplement for D&D5e. It enables characters to access their ancient Yuan-ti ancestry as they grow.
Included in this product is
A brief history of Yuan-ti in the Forgotten Realms
An outline of the different types of Yuan-ti
a unique background (Blood of the Ophidian)
a monk subclass (Way of the Serpent)
mechanics... [click here for more] |
Dungeon Masters Guild |
$4.00
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Goldenfields - a Storm King's Thunder DM's Resource
This product is created to enhance the city of Goldenfields when you run it during the Storm King's Thunder adventure, as well as significantly reduce the preparation time needed to run Goldenfields in an entertaining way. The download includes:
Introductions - a guide to introducing Goldenfields and its NPCs to your players in an immersive... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Bryn Shander - a Storm King's Thunder DM's Resource
This product is created to enhance the town of Bryn Shander when you run it during the Storm King's Thunder adventure, as well as significantly reduce the preparation time needed to run Bryn Shander in an entertaining way. The download includes:
Introductions - a guide to introducing Bryn Shander through minor tasks and sidequests.
Attack... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Phandalin And Wave Echo Cave are both growing in strength.
Gundren Rockseeker and his allies are looking to establish another trade route for their goods.
They need you to survey the route through the Sword Mountains and Kryptgarden Forest to Westbridge, and to deal with any challenges along the way.
Travel beyond the Sword Mountains, through Kryptgarden Forest, and learn the secrets of the domain... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Puzzles, Riddles and Traps Set 2
By Patrick E. Pullen
* BONUS *
*These can be used in your products & adventures!!!
(See below for details)
PUZZLES , RIDDLES AND TRAPS SET 1 Also AVAILABLE on DMsGuild!
Tired of the same old lame puzzles, riddles and traps that you can find all over the internet?
Have you used all the... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Across the planes of existence and the world of Toril, new allies gather to challenge the multiverse's toughest opponents. To celebrate the release of Mordenkainen's Tome of Foes, which has unleashed hordes of dastardly enemies upon the tables of the world, Mordenkainen has enlisted the Clan Crafter Hralding to create this Codex of Allies, a collection of heroes and villains to call upon when the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Another threat to the safety of Phandalin has come to the attention of the mining settlement. Daran Edermath and Sister Garaele are seeking adventurers that they believe can tackle this threat.
Travel across the Sword Mountains and face the dangers that exist within that harsh environment.
Meet Ardrek, the dragonborn priest that has taken up residence in the mountain fortress. DO she and her... [click here for more] |
Dungeon Masters Guild |
$4.50
|
The engines screamed as Vincent slammed the throttle open, banking the old D-Grade aircraft into a sharp, declining tailspin. The flak cannons from the gigantic B-Grade airship opened up in response, peppering the air with clouds of deadly shrapnel. Dipping low beneath the exploding shards of metal, Vincent fought the battered aircraft for control; the cowling ripping off in a shower of sparks... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Learn the secrets of the Nine Jewels of Neverwinter, whose existence was first revealed by the infamous Volothamp Geddarm. Contained within are secrets of the Netherese known only to the surviving wizards of Windsong Tower, the High Mages of Silverymoon, and the ever-mysterious Manshoon. Lost since the fall of Ascalhorn, these legendary magic items might turn up anywhere in your campaign,... [click here for more] |
Dungeon Masters Guild |
$3.00
|
"Spellfire" is a unique supplement for D&D5e. It brings the power of spellfire back with a bang.
Included in this product is
a unique background (True Spellfire Wielder)
a sorcerer origin (Spellfire Ancestry)
mechanics to allow any character class to be able to access spellfire and develop powerful abilities linked to it
an encounter
2 unique NPCs, both powerful spellfire wielders.
... [click here for more] |
Dungeon Masters Guild |
$4.00
|
New Combat Actions for the Creatures in Storm King's Thunder
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists into... [click here for more] |
Dungeon Masters Guild |
$2.95
|
"an inventive adventure that should give a good evening of entertainment for you and your players"
"A fascinating premise for adventure, whioch truly captures the imagination!"
What happens when you are invited to a dinner party at the Karnov Mansion during a full moon? Certainly nothing good. The wonderful dinner party, complete with excellent food, drink,... [click here for more] |
Dungeon Masters Guild |
$4.95
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THE SPELLGUARD
A unique Wizard Arcane Tradition for use in the Forgotten Realms, or any campaign setting.
The Spellguard have a long history in the North. Once the mystical guardians of Silverymoon and the Silver Marches, they now traverse the Sword Coast trying to restore the reputation of Silverymoon.
Although no longer tied directly to Silverymoon, they still draw their strength... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Fight off an ambitious young green dragon in this expansion for Storm King's Thunder!
This adventure is designed for the Storm King's Thunder campaign and is intended to give your players extra content during Chapter 3. It will bring your party to Wealdham, a small town located in the Westwood. There, they will face off with Veratrem, a young green dragon that has taken control of a local kobold... [click here for more] |
Dungeon Masters Guild |
$4.95
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The Chosen Path - a Storm King's Thunder DM's Resource
The information and resources in this document is created to help you, the DM, enhance your players’ experience as they take on the Temple of the All-Father in Chapter 4 of the Storm King’s Thunder campaign. On the following pages, you’ll be presented with the following:
Overview and advice - A brief overview of... [click here for more] |
Dungeon Masters Guild |
$1.99
|
From Azer to Kuo-toa, Thri-kreen and Wilden, this handbook has 20 races selected from previous editions and updated to the 5e rules and balance curve. This handbook is designed to give you and your players more options when it comes to building a new character.
There are 20 new races:
Azer, Bauriar, Centaur, Dhampyr, Gnoll, Gargoyle, Hamadryad, Kuo-Toa, Loxo, Myconid, Neraphim, Awakened Ooze, Satyr,... [click here for more] |
Dungeon Masters Guild |
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Doom of the Desert - a Storm King's Thunder DM's Resource
The information and resources in this document is created to help you, the DM, enhance your players’ experience as they take on the final challenge of the Storm King's Thunder Campaign: the ancient blue dragon Iymrith. In this document you'll find notes and suggestions for handling:
Companions and Items - How much help should... [click here for more] |
Dungeon Masters Guild |
$1.99
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