Title |
Publisher |
Price |
"It is a great supplement. The artwork in it is absolutely amazing!" --Home Brew Crew, YouTube Channel
"This is an incredible resource for those looking for Feywild content." --Wesslhausen (@Wesslhausen), Twitch streamer "There's so much in this book, it's insane! Even the art itself is worth buying the book for. It looks like a book from Wizards of the Coast. It's worth the money!" --The Mighty... [click here for more] |
Dungeon Masters Guild |
$14.99
|
"Coming back to where you started is not the same as never leaving." - Terry Pratchett
INTO WONDERLAND
Into Wonderland is a book detailing an adventure in the Feywild, a setting for Dungeons and Dragons 5th Edition. This book provides player options, encounters, variant rules, and a campaign of expeditions into the unknown centred around the city of Endercoast that has been spirited... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
"I love books like this." - Ed Greenwood (excerpt from Foreword)
"When Arclath asked me what a forest was, I probably looked at him like he’d sprouted an extra head. Though, he posed a good question; if I’m writing this book to explain these locales to people who have never seen them, how would I explain a 'forest' to someone who’s lived in a desert wasteland for their entire life and never... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Strike a deal with an Archfey Patron and unlock its unique features!
Dramatis Personae: Archfey Patrons includes:
16 Variant Archfey class features! Customize your warlock of the Archfey to represent an specific patron such as The Summer Queen or the Mother of All Hags. Each Archfey is different, and so are they warlocks!
Each Archfey patron includes... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The spells in the Players Handbook are well thought out, and cover nearly all circumstances that a spell caster might encounter and utilities they might have need of. But, by their own admission, they are only the most commonly known spells. The world is a wide and wild place, and many strange and wondrous magics yet lurk in it; either forgotten or yet to be discovered. This supplement looks to add... [click here for more] |
Dungeon Masters Guild |
$2.00
|
"Druidic Grimoire" is a collection of 22 druid and ranger spells themed around the workings of nature. Trap your mortal foes in the bark of a mighty oak with Arboreal Prison! Go into a days-long slumber to survive with Hibernation! Peruse the memories of fallen beasts with Recall the Wild! ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The plane of Ravenloft is a place of darkness and terrible evil. Dread lords control their domains with an iron fist forever imprisoned by dark powers as punishment for their evil actions. The light and goodness are stifled in Ravenloft, and only brave heroes can stand against the darkness, but the heroes will need magic of great power if they hope to defeat the Dread Lords. Ancient treasures of magical... [click here for more] |
Dungeon Masters Guild |
$4.25
|
By silver knife and candlelight, harvest moon lit like a lantern hanging high, you were given life.
Carved from a simple gourd, vines became your body, and mischief your purpose. Now you wander the countryside, dispensing tricks and treats as you see fit, cackling at each caper you pull upon the likes of unsuspecting townsfolk.
But, you are not cruel, only devious. You have been known to be amiable,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Jungle Magic
Spells & Magic Items of the Rain Forest
Headed to Chult? Featuring a bunch of updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your jungle campaign! Thematic and instantly useful in virtually any campaign setting, your players will enjoy what's in this book.
From 2002 to 2005, Dragon... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Forest Magic
Spells & Magic Items of the Woodlands
Featuring an interesting magic-weapon property and a bunch of updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your campaign! Thematic and instantly useful in virtually any campaign setting, your players will enjoy what's in this book.
From 2002 to... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Don't brave the jungles without it!
Ten DM's Guild creators team up to bring you 27 new subclasses, 101 spells, and 4 new races, along with many more new subraces, backgrounds, and more, designed to fit seamlessly into the Tomb of Annihilation storyline, as well as other 5th Edition D&D games set in the Forgotten Realms and beyond. Each new character option... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Now Available for Fantasy Grounds!
The Feywild is rife with magic of all sorts: arcane magic conjured by courtly mages, druidic magic woven from the bountiful trees and fragrant flowers, and the wild and unpredictable magic that underpins all things. Many a spellcaster has traveled to the Feywild for inspiration in their work, though the exact method of learning varies: some learn under... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Tundra Magic
Spells & Magic Items of Frost & Snow
Featuring a bunch of updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your arctic campaign! Thematic and instantly useful in virtually any campaign setting, your players will enjoy what's in this book.
From 2002 to 2005, Dragon Magazine... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Heroes of Icewind Dale features 13 subclasses, variant class features for every class, new spells, and new feats for your Icewind Dale: Rime of the Frostmaiden campaign or any other game set in in arctic lands or dangerous frontiers!
Steeped in lore and brimming with flavorful character options, this player's companion provides new... [click here for more] |
Dungeon Masters Guild |
$7.95
|
This title is a collection of spells based on the elements, particularly those underrepresented in the Player's Handbook (here's looking at you, acid!). Some, like Acid Rain, Ice Spears, and Deafening Blast, are destructive evocation spells to decimate your enemies. Others, like Clear Storms and Gate of Lakes, are utility spells themed around nature and harnessing or manipulating the elements.
Includes... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Theme
The theme of this supplement is nature and the darkness and decay found inside it. Some of the spells are more traditional nature spells, manipulating plants to make weapons or defensive hedges, or spells that allow the summoning of beasts. The other spells focus on the darker aspects of nature, such as rot, disease, or curses, and would be more associated with hags, witches, or spore druids.... [click here for more] |
Dungeon Masters Guild |
$3.95
|
When a wizard is first learning his art his teacher will spend a great deal of time training him in the ways of Cantrips. These, the least powerful of spells, are the building blocks of more potent sorcery. These are the spells that a mage must cast so often during his training that they become second nature.
In this tome you will discover the secret cantrips used to teach students of the eight major... [click here for more] |
Dungeon Masters Guild |
$1.00
|
In this collection, we present a total of 2 new classes, boons and rewards of Ordning; the sacred giant hierarchy, 83 new spells, and 25 runic rituals that are inspired by the Forgotten Realms' giant lore, and they can be used with all established and homebrew campaign settings and adventures with little changes.
This product is designed to seamlessly work with D&D 5e materials, and notably complements... [click here for more] |
Dungeon Masters Guild |
$9.99
|
D&D 5e has only a few dozen Plant creatures, many of which are underdeveloped creature species with only middling uniqueness. FLOWER - 5e Plants Reimagined breathes new life into the Plant creature type with new and improved statistics for D&D 5e!
FLOWER - 5e Plants Reimagined offers the following new content for DMs and players alike:
10 reimagined Plant statistics... [click here for more] |
Dungeon Masters Guild |
$7.95
|
"I never went to a school for wizards. I didn’t have teachers who watched over my shoulder to see if I was doing everything correctly. I had my spellbook, and I had the forest around me to be my tutor. Every tree, every mountain, every river and stream has taught me something—more knowledge is contained within a single leaf than all the books in Candlekeep." - Tick Tary Tanner
Add a... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Everyone knows that a wizard becomes a legend when he battles wits with an insane demonic god and wins, or builds a flying castle, or traps a princess in a mirror, or any of a hundred hundred other great and powerful feats of magic. But every wizard worth his salt knows that the real power of magic is in the little things; keeping your tent dry in the middle of a storm, being able to light a cooking... [click here for more] |
Dungeon Masters Guild |
$1.00
|
What do I get?
1 Druid Circle Subclass: The Circle of Lifehaping.
4 Optional New Druid Spells.
A Stat Block for a Lifeshaper Druid.
Whilst all Druids worship nature and try to tend and promote healthy balanced ecosystems, some Druids are more keenly aware of nature’s flaws and gaps and seek to help fill unoccupied ecological niches and shape existing lifeforms to prevent waste and environmental... [click here for more] |
Dungeon Masters Guild |
$1.95
|
"Revamped" is a series of content updated from and inspired by 3.5e, made shiny and new for your 5e games. In this instalment, we tackle "Frostburn", bringing 34 ice-themed spells to your frost-laden campaigns! ... [click here for more] |
Dungeon Masters Guild |
$3.49
|
Roll up! Roll up!
A thousand and one marvellous sights and unearthly delights await - but keep your wits about you, for the Witchlight Circus is no place for the unwary.
This tome shall be your guide on this mysterious journey, for it will equip you with all the tools you need to survive the perilous carnival, and perhaps become its greatest star. Thirteen brand-new subclasses along with additional... [click here for more] |
Dungeon Masters Guild |
$2.99
|
"The land is drying out, and Ananthians feel powerless. The golden era of humans, elves, and dwarves fades from the parched pages of history as an insatiable desert grows. But there is no bad situation that cannot be made worse. For the past three hundred years, the last kingdoms of the East have been under the dominion of a Machiavellian demon cultist-turned-lich.
Still, not all are ready to give... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Druids are a powerful spell casting class, however their cantrip list is very limited, containing only cantrips with a direct association with nature. This short booklet almost doubles the available number of druid cantrips, including new and original cantrips which all center around the theme of a druid’s role within nature. These additional spells give druids more choice and versatility than... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Those made for a life at sea are like no other. Are you a barbarian walking the Path of the Depths, powerful enough to split the ocean in two? Or perhaps a Lost Librarian, filling your spellbook with the magic of civilizations fallen below the water? These archetypes and much, much more can be found within Endless Shores.
Book Features:
New archetypes for every class!... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Put the spark back in your magical arsenal with 25 new lightning spells! These spells are themed around lightning, electricity, and magnetism, including:
new electric-themed spells for every spellcasting class, including Artificers;
more lightning damage dealing spells, including cantrips so you don't always have to take shocking grasp;
protective spells like galvanic armor and electro... [click here for more] |
Dungeon Masters Guild |
$1.99
|
What do I get?
1 Druid Circle Subclass: The Circle of Parasitism.
5 Optional New Druid Spells.
A Stat Block for a Parasitic Druid.
Druids of the Circle of Parasitism draw inspiration from the most holy of plants, the parasitic mistletoe. They believe strongly in the hierarchy of the foodweb, to the extent that the parasite is seen as the highest form of life, as even top predators have natural parasites.... [click here for more] |
Dungeon Masters Guild |
$1.95
|
An introductory guide featuring advice, treasure, charms, and other rewards.
The homes of the fey—in the Feywild or in enchanted regions of the mortal world—offer power and danger for local heroes and intrepid interlopers alike. Many seek their fortunes there for good reason. Any adventurer might quest for the otherworldly power of the fey courts, or even aspire to become an archfey,... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Dungeons & Dragons, at its core, is about the eternal struggle between good and evil.
Usually, this is battled out between the heroic player characters and the villains controlled by the DM. Most official subclasses, however, are relatively neutral in their abilities and lore. We wanted to give you the chance to really lean into either side of this conflict! This book contains two subclasses... [click here for more] |
Dungeon Masters Guild |
$9.95
|
In a world where things are arbitrarily categorized...
Welcome to Elemental Magic, Codex Five of the Enchiridia Mysteria! Wield the power of air, earth, fire, and water in this collection that is meant to flesh out thin places in the spell lists while also trying new things (I also found some surprising space to cover basic effects, like setting creatures on fire or summoning rain). Here's... [click here for more] |
Dungeon Masters Guild |
$6.99
|
What do I get?
1 Druid Circle Subclass. The Circle of Stonesoul
3 Optional New Druid Spells
2 Stat Blocks, Stonesoul Druid and Stonesoul Spirit
Druids of The Circle of Stonesoul are animists who view inorganic nature as being as worthy of protection and respect as living creatures. They usually live their lives deep underground, or up amongst the highest mountains, in order to listen to the stones... [click here for more] |
Dungeon Masters Guild |
$1.95
|
The Witch
The witch class is based on medieval witches. Brewing concoctions, bestowing curses, changing their appearance, or assuming the form of an animal, are all within their repertoire. That coupled with covens which enhance or widen their abilities and mighty spells they can wield, forms up an interesting and unique playstyle.
With this book, you'll get a brand new class, together with... [click here for more] |
Dungeon Masters Guild |
$7.95
|
D&D Legacy Presents: Cantrip Panic
How to use this book
It's a Pixar like picture book. Pixar makes content that will show, not tell. These tiny beasts each have cantrips that show their individual belief systems. This book contains a web of characters that will produce organic conflict and change. It is easy to pair these characters based on opposites. However, the... [click here for more] |
Dungeon Masters Guild |
$3.33
|
In Expedition to Chult, the adventurers have been called upon by the city of Baldur’s Gate to rebuild Fort Beluarian, a small outpost originally settled by members of the Flaming Fist over a century ago. The Expedition to Chult Explorer's Guide contains new class races, archetypes, feats, spells, and equipment for characters braving the depths of Chult.
Over 20 Class Archetypes, including:... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Vermin Lord
The vermin lord is a powerful, mysterious, and awe-inspiring class. They can transform themselves into a mighty, destructive swarm of insects or other vermin. This grants them the ability to control and manipulate the battlefield in ways no other class can. With the right tactics, and its powerful and unique abilities, the vermin lord can be a formidable force to recon with.... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Phenomancy is the magical study of mushrooms and fungi. Subclasses like the Druid's Circle of Spores, or the Barbarian's Fungal Warrior, or the Wizard's School of Phenomancy all provide great ways to incorporate fungi into your games. This document expands them even further by adding 12 new spells. Most of these spells are made for Druids and Rangers, but there are several spells listed for most of... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Whether you are a Ranger looking to obscure a wintery trail or a wizard looking to build a winter fortress, this spellbook provides 21 spells dealing with cold magic. Take on an Ice Form, freeze an enemy, or create an Ice Golem. Add these spells to your repretoire to control the harshest element and provide new and exciting options to your magic.
This supplement includes cantrips and spells through... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Now for Fantasy Grounds!
"[..] those who do dwell in and near marshes will tell you of their bounty, from fish and frogs for the cooking-fire to reeds for thatching roofs, and bog-muck that makes crops grow with almost frightening speed and vigor to a rich array of abundant, life-saving medicinal plants—to say nothing of herbs for dishes bound for even the finest dining tables. So,... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Add some fairytale flavor to your campaign with "20 New Spells Inspired by Fairy Tales"! With these spells, you'll be able to:
make animals speak with animal speech;
change one animal into another animal with polymorph beast;
call upon a fairy friend with summon pixie/sprite;
have something suitable to wear to the ball with conjure outfit;
grow an... [click here for more] |
Dungeon Masters Guild |
$1.99
|
What do I get?
1 new playable Cleric Domain Subclass: The Hearth Domain
2 additional spells suitable for inclusion in the Cleric spell list.
1 NPC statblock for an Cellarer Cleric - for DMs to drop straight into their encounters.
This subclass is intended for use with the cleric class as presented in the 5e core rules or in conjunction with the options in Tasha’s Cauldron of Everything and the spell... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Now for Fantasy Grounds
Inspired by Gremlins, Aliens, and goblin decks from Magic: the Gathering, DEATH BY GOBLINS! is designed to let 6th-level characters go ham with their awesome new abilities on an unending torrent of goblins—or get picked off one by one by the tiny, terrifying fiends. But why are they being targeted... [click here for more] |
Dungeon Masters Guild |
$6.95
|
From the creator of Sylgar's Guide to Everything Else, comes Acererak's Arcane Archetypes. New content for player's "fresh" from the Tomb.
13 new subclasses
24 new spells
26 new magic items
8 new stat blocks
The entire book is beautifully illustrated with paintings and drawings, and the formatting matches up with official D&D books to make it feel cohesive with the rest of your official collection... [click here for more] |
Dungeon Masters Guild |
$4.99
|
WHAT YOU GET:
Two New Class Archetypes. The Circle of Roots druid that transforms into plant creatures (and is also great at breaking objects), and the Warden ranger inspired by the defender class from 4th edition.
57 New Spells. There are 41 spells to support members of all classes (with... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Unleash new powers of the weave with these three new Arcane Traditions for the Wizard Class! Blood Magic: Wound yourself to unleash powerful spells and abilities! Biomancy: Use your nature-infused magic to mutate yourself, your allies, and your enemies.
Hydrokinesis: Manipulate liquid water to control the battlefield.
While you're here, check out some of my other works:
Oath of the Storms Paladin... [click here for more] |
Dungeon Masters Guild |
$1.09
|
Seven Cantrip--2nd level spells for 5e spellcasters. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Shaman is a new D&D 5e class inspired by the Shaman from World of Warcraft. This book contains:
A new class and 3 subclasses (elemental, enhancement, and restoration)
18 talents
39 new spells
special totem spells
Other products by Pirate Gonzalez Games:
... [click here for more] |
Dungeon Masters Guild |
$1.99
|
What do I get?
1 Druid Circle Subclass. The Circle of Sap (Hybrid Druid/Plant)
4 Optional New Druid Spells
4 Fiendish Encounter Suggestions
1 Wandering Sap Druid Stat Block
"Druids of The Circle of Sap have a greater affinity with plant life than with animal life. These druids have tended plants since time immemorial, discovering secret ways to bond plant and animal life together. Many druids... [click here for more] |
Dungeon Masters Guild |
$1.95
|
The fey realms...
... are a wondrous and terrifying place, with darkness hiding plainly amongst all the colour and spectacle. Fanciful Feywild aims to aid in bringing those aspects to life and expand your options when it comes to this dreamlike landscape.
Containing
3 Lineages 15 Lineage Feats 9 Subclasses... [click here for more] |
Dungeon Masters Guild |
$9.99
|