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Theme
The theme of this supplement is elemental air, and thus, storms, thunder, lightning, and wind are the commonalities between everything in this book. For instance, the Path of the Dynamo barbarian and the Circle of the Stormcaller druid both revolve around the destructive powers of lightning and thunder, such as the Stormcaller gaining access to spells like lightning bolt, and the Dynamo being... [click here for more] |
Dungeon Masters Guild |
$2.99
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As you walk the twisted tunnels of Shadow Pass, the light of your lantern illuminating the fog heavy in the air around you, a silhouette ahead catches your eye. A skull. It floats toward you, grinning. A voice, eerie and creaking like a rusted door hinge, issues forth from its empty, clacking mouth.
"This be safe haven to all traders and customers. Keep your weapons... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Theme
The theme of this supplement is elemental earth, with stone, history, and sand being the most common manifestations of this theme. For example, the paladin’s Oath of the Fortress and the monk’s Way of the Breathing Mountain tradition both exemplify stone. They are tough, defensive melee fighters who benefit from planting themselves in the middle of combat and taking blows instead of their... [click here for more] |
Dungeon Masters Guild |
$2.99
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This 37-page supplement to the Out of the Abyss adventure restructures Chapter 4: Gracklstugh to streamline, simplify, and expand upon the elements within the adventure as originally written.
Changes to existing content:
Enhances the role of the Deepking of Gracklstugh.
Enhances the role of the derro Council of Savants and the Cult of Demogorgon.
Revises and clarifies the roles of the Gray... [click here for more] |
Dungeon Masters Guild |
$9.99
|
"[..] this tome is accurate and insightful, so I recommend it highly.." - Ed Greenwood (excerpt from Foreword)
"You see, I hadn’t found much literature written about the Underdark to this point. Most of what I’d read focused on places like Menzoberranzan, the drow capital, or spoke of mysterious lost locales that they assumed had sunk into the underground. I could not believe that a land... [click here for more] |
Dungeon Masters Guild |
$9.95
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Spider, Starlight, Sapling. Where does your story start?
Drow are scattered people, some reside in the far north, protected and blessed by Eilistraee in the city of Callidae, others are misotheists, hidden by the dense jungles around Saekolath, the place of shade, and, of course, most live far underground, Lolth's puppets in Menzoberranzan.
This supplement includes... [click here for more] |
Dungeon Masters Guild |
$2.99
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NEW YEAR'S Update
We just released the biggest Jarlaxle's Bag of Everything update to date. The New Year's Update brings welcome balance to an already fan-favorite book. Player options are scaled perfectly with those listed in Tasha's Cauldron of Everything and adds new features. It also streamlines several rules, clarifies optional features, and ties into other... [click here for more] |
Dungeon Masters Guild |
$14.95
|
"A huge thanks to the team behind “Monsters Without Borders” for their creative fundraising effort for MSF. From Yemen to South Sudan, the money raised will go towards delivering essential medical care to those who need it most.” – Merlyn Ooms, MSF-UK
WE HAVE RAISED $2,400 so far, that's 38 days in the field for a trained doctor!
Twitter: "To put in real terms,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Masters of the Mind is now available for Virtual Tabletop.
For the Fantasy Grounds click here.
For Foundry VTT click here
If you want both PDF and VTT, we've made bundles for you at a discount!
For Fantasy Grounds + PDF click here
For Foundry + PDF click here
Masters... [click here for more] |
Dungeon Masters Guild |
$19.99
|
From the creative team that brought you Animal Sidekicks:
Do you want to play Out of the Abyss, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout your Underdark campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is for you!
In this supplement,... [click here for more] |
Dungeon Masters Guild |
$3.95
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UNDERMOUNTAIN BECKONS... TERROR AND TREASURE AWAIT! It takes more than a strong arm and a sharp sword to overcome the dangers of Undermountain. What you need is an expert, someone who has been there before and can advise what resources you will need to survive. Who better to guide you than Mirt, the renowned veteran of Undermountain? Mirt's Undermountain Survival Guide... [click here for more] |
Dungeon Masters Guild |
$6.95
|
Solo Adventures in the Underdark
Solo Adventure for a Single 1st Level PC - D&D 5E
Life in the Sewers
Adventuring in the Underdark is a dangerous and difficult challenge for even seasoned parties of adventurers. Entering into the depths of its caverns and tunnels alone is madness! Life In The Sewers is a solo adventure that can be added to any solo D&D campaign,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
PLEASE READ
Hello! Thanks for your interest in this product.
This supplement is a compilation of the first five Tomes of Melchior supplements, which are linked at the bottom in the Individual Links section. It does not have any spells that are not already in a listed book.
What Does This Have?
This supplement is a single pdf with every single spell compiled into one place, and a separate PDF for... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Wizards are spellcasters focused on studying their dedicated field of magic. They conduct arcane experiments, pen magical theories, and pore over their vast collection of tomes to advance their knowledge and understanding. In contrast, Arkaneologist leave the comforts of their wizard towers to find knowledge no tome can provide. They forgo a dedicated school in order to discover and record... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Join the Glorious Goblin Revolution!
For too long the bigger races have looked down upon the common goblin with contempt and hatred. Goblins have been attacked by adventurers, bullied by bugbears and enslaved by...something that begins with "E"! No longer, my goblin brethren! The time for our uprising has come, and the hunt for the Biggest Crown is on! All hail... [click here for more] |
Dungeon Masters Guild |
$4.06
|
In the depths of the Underdark lie many secrets never dreamt of by those on the surface world. Lurking in the abyss beneath are histories and nations long forgotten, cultures shattered by conquest and diaspora, flung to far caverns to create themselves anew. Learning from their mistakes, and evolving.
Or, seeking the eternal, dread and sanguine power of the past. Unearthing the chiropteran lore of... [click here for more] |
Dungeon Masters Guild |
$4.95
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Vecna's Vault of Vile things is a new suppliment that offers playable items, class options, weapons, and spells for D&D 5e. The content is not for the faint of heart, for all that is contained within Vacna's Vault bares a terrible origin; allowing players to Inflict Brutal Injuries of their foes, curse and maim their targets, utilize terrible life stealing magics, and even invoke the power of the... [click here for more] |
Dungeon Masters Guild |
$2.98
|
Do you have a little itch at the back of your mind you just can't scratch? Feeling not quite like yourself? Are you hearing voices that aren't really there? Is there an urge to crack open your party barbarian's skull and tickle what little bit of gray matter it may contain?
Then you may be suffering from early symptoms of Ceremorphosis, an affliction of the mind from a brain-eating parasite... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Solo Adventures in the Underdark
Solo Adventure for a Single 4th Level PC - D&D 5E
The Lost Hammer of Stonefront
Adventuring in the Underdark is a dangerous and difficult challenge for even seasoned parties of adventurers. Entering into the depths of its caverns and tunnels alone is madness! The Lost Hammer of Stonefront is a solo adventure that can be added to any... [click here for more] |
Dungeon Masters Guild |
$5.00
|
MENZOBBERRANZAN ELITE: WIZARD ARCHETYPE
Step into the arcane enigma of the "Menzoberranzan Elite: Wizard Archetype," a path interwoven with the sophisticated and perilous magic of the Drow. Born from the deep, secretive lore of Menzoberranzan and crafted with the insightful touch of Ken Tate, this subclass beckons those who aspire to master the formidable and shadowy spells known... [click here for more] |
Dungeon Masters Guild |
$1.99
|
MENZOBBERRANZAN ELITE: WARLOCK ARCHETYPE
Descend into the enigmatic pact of the "Menzoberranzan Elite: Warlock Archetype," a path that merges the insidious influence of Drow deities and patrons with the ambitious pursuit of arcane power. Crafted from the dark, spider-webbed corners of Drow mysticism and the creative vision of Ken Tate, this subclass offers warlocks a unique bond with... [click here for more] |
Dungeon Masters Guild |
$1.99
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MENZOBBERRANZAN ELITE: SORCERER ARCHETYPE
Embark on a mystical journey with the "Menzoberranzan Elite: Sorcerer Archetype," a path steeped in the arcane and shadowy legacy of the Drow. Crafted from the deep, magical lore of Menzoberranzan and the innovative mind of Ken Tate, this subclass invites sorcerers to harness the ancient and enigmatic energies of the Underdark. It's an offering... [click here for more] |
Dungeon Masters Guild |
$1.99
|
MENZOBBERRANZAN ELITE: MONK ARCHETYPE
Embrace the shadowy discipline of the "Menzoberranzan Elite: Monk Archetype," a path that fuses the stealth and precision of Drow martial arts with the mystical energy of ki. Crafted from the enigmatic and deadly traditions of the Drow monks of Menzoberranzan and refined by the imaginative genius of Ken Tate, this archetype beckons those who seek... [click here for more] |
Dungeon Masters Guild |
$1.99
|
MENZOBBERRANZAN ELITE: CLERIC ARCHETYPE
Step into the revered and feared mantle of the "Menzoberranzan Elite: Cleric Archetype," a divine path imbued with the dark fervor and intricate rituals of the Drow. Meticulously crafted to reflect the profound reverence and ruthless ambition inherent to the followers of Lolth and other Underdark deities, this subclass invites both players and... [click here for more] |
Dungeon Masters Guild |
$1.99
|
MENZOBBERRANZAN ELITE: DRUID ARCHETYPE
Venture into the heart of darkness with the "Menzoberranzan Elite: Druid Archetype," a path that embodies the raw and untamed essence of the Underdark's natural world. Crafted with a deep understanding of the Drow's complex relationship with their harsh, subterranean environment, this subclass invites druids to embrace the savage beauty and lurking... [click here for more] |
Dungeon Masters Guild |
$1.99
|
MENZOBBERRANZAN ELITE: FIGHTER ARCHETYPE
Prepare to step into the lethal world of Drow martial excellence with the "Menzoberranzan Elite: Fighter Archetype." This subclass is forged in the dark fires of Drow culture, where combat is not just a skill but an art form, practiced and perfected from a young age. Inspired by the formidable warriors of Menzoberranzan and brought to life... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Are you running an Underdark adventure and want more versatility to the fungi found there? Are you playing a circle of spores druid and want more fungus themed spells? Are you a DM wanting to create an adventure involving Zuggtmoy by find yourself lamenting the lack of fungal monsters? Or maybe you're just like me and you love fungi? Well this supplement is for you!
This fully illustrated supplement... [click here for more] |
Dungeon Masters Guild |
$12.00
|
Inside you'll find...
Playable Race: Vault Dwarves Trapped inside their mountain stronghold on magical lockdown, the lives of Vault Dwarves are centered around maintaining the life support systems across the city. Equip a VaultCo Data Bracer and gasmask and go get those machines running again while you can still breathe...
Explore the Vault:... [click here for more] |
Dungeon Masters Guild |
$2.95
|
MENZOBBERRANZAN ELITE: ROGUE ARCHETYPE
Venture into the depths of deceit and cunning with the "Menzoberranzan Elite: Rogue Archetype," a path that embodies the treacherous and lethal essence of Drow subterfuge. Conceived from the intricate and shadow-laden society of the Drow and refined by the strategic genius of Ken Tate, this subclass offers rogues an unparalleled mastery over... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Codex of the Infinite Planes
Volume 3: Plane of Earth
The secrets of the Plane of Earth... unearthed at last!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about one of the... [click here for more] |
Dungeon Masters Guild |
$2.99
|
MENZOBBERRANZAN ELITE: RANGER ARCHETYPE
Embark on the path of the "Menzoberranzan Elite: Ranger Archetype," a journey that melds the silent vigilance of a ranger with the cunning and merciless strategies of the Drow. Designed with a deep understanding of the Underdark's perilous landscapes and the Drow's complex society, this subclass, brought to life by the imaginative insights of... [click here for more] |
Dungeon Masters Guild |
$1.99
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THE MENZOBBERRANZAN ELITE BARBARIAN ARCHETYPE
Embark on a journey into the deep, dark heart of the Underdark with the Menzoberranzan Elite Barbarian Archetype. This expansion, meticulously designed for those who revel in the intricate and savage ways of the Drow, invites adventurers and Dungeon Masters to explore the brutal and shadowy world of Drow warfare. Embrace the role of a... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The Melenite are part of the Fistful of Coppers PART TWO! bundle grab it with other copper best sellers! Or grab the Anthropomorphic Races bundle!
Presented here is the Melenite race! A race of order and chaos, based on one the toughest and unyielding of animals: the badgers! With their 2 subraces and 2 exclusives feats, the... [click here for more] |
Dungeon Masters Guild |
$2.50
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INTO THE UNDERCITY
A GUIDE TO THE WORLD BENEATH THE STREETS OF RAVNICA
The surface streets of Ravnica are all that many will see in their lifetime, but beneath them lies a world-spanning network of tunnels, caverns and ruins, lit by the glow of bioluminescent mushrooms. This is the undercity, home to the Golgari and a myriad of strange creatures... [click here for more] |
Dungeon Masters Guild |
$3.95
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Theme
The theme of this supplement is blood and sacrifice. Blood often carries a religious connotation as well, so the idea of sacrificing one’s own body to heal or protect others is common. Due to these two themes, warlocks, representing the occultic side, and clerics, representing the religious side, both add quite a few spells to their list.
Forming blood into weapons, projectiles and beams,... [click here for more] |
Dungeon Masters Guild |
$3.95
|
MENZOBBERRANZAN ELITE: BARD ARCHETYPE
Prepare for an enthralling odyssey into the heart of the Underdark with the "Menzoberranzan Elite: Bard Archetype." This bespoke creation, deeply rooted in the sophisticated and sinister culture of the Drow, offers a nuanced play experience for bards seeking to channel the enigmatic and formidable essence of Menzoberranzan's elite. Designed with... [click here for more] |
Dungeon Masters Guild |
$1.99
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Every location in the Shadowfell corresponds to a sombre and morose counterpart in the material plane. For instance, where the resilient city of Neverwinter stands in the material realm, its shadowy twin, the depraved city of Evernight, emerges in the Shadowfell. This reflective duality extends to the inhabitants of the Shadowfell, each embodying a dark mirror of their material plane counterpart.... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Alien Beings from Beyond the Stars…
Mind flayers are one of the most recognizable beings from the entire history of D&D, but they have long been relegated to the “always villainous” category. If you wanted to play one, you were out of luck, because they were just too powerful—and just too evil.
But in a multiverse of possibilities, surely some illithids have escaped the elder brain of... [click here for more] |
Dungeon Masters Guild |
$1.99 $1.39
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The Talpid are a Samurai-like, Half Mole, Half Pangolin species. They forge their own Katana at the age of ten that allows them to gain access to a special sword strike (kind of) akin to a dragonborn's breath weapon with TWENTY SIX different variations and effects (The swords act as the Talpid's Sub-Species).
They're pretty cool.
This Supplement includes:
Detailed Lore... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Eons ago, the demon lord Shomarrah defamed Lolth the Spider Queen, condemning herself into the cursed life of a massive purple worm. Now Shomarrah's desecrated body serves as a drow fortress, guarded by a mad sorcerer and his team of driders. What deeper evils lie within?
"The Fasting Worm at the Spider Feast" is a Dungeons and Dragons 5th Editionmodule for a party of 3-5... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Volo’s Guide To More Goblins
Homebrew for all the goblin enthusiasts. This guide unveils 12 distinct Goblin subraces, perfect for players who have a soft spot for these creatures or for Dungeon Masters planning to orchestrate an all-goblin campaign.
... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
“…On the fringe of Menzoberranyr territory, Valas Hune could sense the genuine wilderness beyond. He could feel its vast and labyrinthine spaces and hear its pregnant silences. He could smell and taste its variations of rock and imagined himself simply slipping away into that limitless world…” – Dissolution, War of the Spider Queen.
Valas Hune’s Underdark Bestiary... [click here for more] |
Dungeon Masters Guild |
$13.99
|
Theme
The theme of this supplement is elemental, so each spell is focused on one or more of D&D’s elemental damage types (acid, cold, fire, lightning, and thunder), or one of the four traditional elements (air, earth, fire, and water). Some of the damage types (acid and thunder especially) are very underrepresented by the official spells, making it difficult to craft a character with an elemental... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Royalties go to charity!
Fabulous Compendium - Vol 1
This compendium module gives dungeon masters ready-made material to help run new encounters on a bunch of beautiful and colorful maps involving dragons in a whole new way, with very little preparation! However, maps and encounters are not the only glittering thing of this loot: new subclasses,... [click here for more] |
Dungeon Masters Guild |
$1.80
|
Theme
The theme of this supplement is nature and the darkness and decay found inside it. Some of the spells are more traditional nature spells, manipulating plants to make weapons or defensive hedges, or spells that allow the summoning of beasts. The other spells focus on the darker aspects of nature, such as rot, disease, or curses, and would be more associated with hags, witches, or spore druids.... [click here for more] |
Dungeon Masters Guild |
$3.95
|
In the Library of Deneir, there is a door behind a bookshelf that is guarded by the Knowledge Clerics of Deneir, the god of writing. The door leads to a wondrous library which touches every bookshelf in the multiverse. Within the everchanging and expanding library exists every book which has ever been written as well as those which have yet to be written. Many seekers of knowledge venture into the... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Skullport: Shadow of Waterdeep
Now for Fantasy Grounds!
As you walk the twisted tunnels of Shadow Pass, the light of your lantern illuminating the fog heavy in the air around you, a silhouette ahead catches your eye. A skull. It floats toward you, grinning. A voice, eerie and creaking like a rusted door hinge, issues forth from its empty, clacking mouth.
"This... [click here for more] |
Dungeon Masters Guild |
$11.95
|
Deep within the caverns under your very feet lives an entire race of insectfolk who had disappeared for centuries, until now. A wall of their grand, secluded kingdom has just been knocked down by unknown forces, revealing them to the world above. Few scholars have found any remnants from the insectfolk's past, only small bits and pieces of folklore that were passed down and twisted by the generations... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Dwarves likes two things: mining and drinking. Now you can drink your own potions, make your own explosives to mine better and faster (or throw them at others) or play as a new class: Moonshiner! On a more serious note. This was my bachleors' degree project. I always wanted to incorporate more storytelling into mechanics and more mechanics into storytelling. I wrote the whole thing by myself. The illustrations... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Paladins charge in vanguard, Rogues sneak around in the shadows, and mages of all types sling spells of incredible power. But what about those who have a different perspective on life?
Meet the Shaman, a class dedicated to mastering the primal powers of the multiverse! A fully developed and unique class that will allow you to create a truly one of a kind character!
With three subclasses... [click here for more] |
Dungeon Masters Guild |
$2.00
|