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[DCM] Treasure Expanded 5eClick to magnify
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[DCM] Treasure Expanded 5e

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For me, 5e wasn’t enough of a loot-fest. Randomized treasure wasn’t really a thing. Esoteric magical items changed how you could approach situations in campaigns, such as solving complications, but there wasn’t really that much varied weapons and armors other than specific magical items. I wanted to bring back resources and materials common to fantasy settings that were mostly left out of 5e. It makes things more complicated, but also much more capable of involvement.

This document contains a Magic Item Rules supplement as well. The expanded treasure in this document are meant to be woven into the existing magical structure. In addition, rules for selling, buying, etc., all sorts of treasure are laid out. There are also new magical items for DM's to add to their campaigns!

Like all things DM-related, feel free to use what you like, and toss what you don't. I spent a lot of time (over a year) tweaking, play-testing, designing, editing, etc., in order to release this.

Please, please give feedback with your review. I like constructive criticism. It really helps! Thank you!

About me: I have written a lot of material for my IRL campaign. I run an immersive, complex game and it was suggested that all my work can be shared with this community. "Maybe you can earn money for your creations," they said. My ultimate goal would be to get "noticed" by WotC, but hey I mainly write all this just for fun.

What's New?

Major Update for Xanthar’s Guide to Everything. Changed scroll costs and spellcasting services pricing. Added new rules for magic item crafting. Added a bunch of other things. Total redesign for viridium and meteor metal. Completely overhauled pricing. Changed the mastercraft system, due to bounded accuracy issues I didn’t know about. Changed to the new layout.

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Reviews (3)
Discussions (3)
Customer avatar
Rama T December 27, 2022 5:06 am UTC
PURCHASER
It is a good resource. I have found when I needed some better guidance on downtime activities, this document gave some real nuggets of wisdoms. Not rigid rules but when I needed ideas for doing blacksmithing as downtime activity, this gave me ideas on how long the training should take and how long it would take to learn a specific craft.
Customer avatar
Somhairle K April 14, 2020 12:12 pm UTC
PURCHASER
Warning to purchasers: includes blithe mention of using the skins of sentient creatures as armour, with no discussion of the moral dimension or social effects.
Customer avatar
William F March 22, 2019 2:46 am UTC
PURCHASER
Hi, I was reading through this document, and in the "Putting it all Together" section you mention the time it takes to craft that item. I was just wondering if you could explain how you calculate the time it takes to craft items? Great document though, cannot wait to use it!
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Customer avatar
Dakota C June 30, 2019 3:02 pm UTC
CREATOR
Hello! Sorry for the late reply. Just like normal, using Xannathar's rules for crafting. Off the top of my head, you spend 5 gp every day and make 10gp worth of the item. So, if the final value of the item is 367 gp, it would take 36.7 days to craft. Glad you are enjoying it!
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File Last Updated:
December 18, 2018
This title was added to our catalog on March 13, 2017.