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Prestige Path: Moonstalker

Prestige Path: Moonstalker


This was created by converting the 4e Moonstalker. “I can see my destiny in the face of the moon, and I call to it in greeting.” —Vellios, Primal Moonstalker Shifters harbor a bestial nature inside themselves. When a shifter is under duress, this nature reveals itself in their features and prowess. This innate savagery is the gift of shifters' lycanthrope ancestors,...   [click here for more]
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Artificer Spell and Infusion List

Artificer Spell and Infusion List


Introducing a supplement to track spells and infusions for The Artificer Revisited! The new Artificer allows you to prepare any spells from the Artificer spell list on a long rest. Not only that, the 10th level feature The Right Cantrip for the Job allows you to exchange a cantrip on a short or long rest. With so many options at your fingertips, you need this supplement...   [click here for more]
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Visions of Salvation: A 4 hour Tier 1 Salvage Mission

Visions of Salvation: A 4 hour Tier 1 Salvage Mission


People in Salvation are dying of fright. You've been having strange dreams. Something is wrong with the sleeping world. What is it? Visions of Salvation is a salvage mission for AL games set in Eberron. It is optimized for 5 characters of APL 3. This is a beta test. There might be small errors, and I haven't included any images in the main rulebook yet. If you spot an error, please...   [click here for more]
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The hidden colony

The hidden colony


Save the town of Crossroads from a terrible fate! A preventive closure has been decreted in Crossroads.   A misterious sickness of unknown origin is affecting its inhabitants,   and the few that survive, act like if they were dead.   While the caravaneers are loosing patience,   awaiting to cross...   [click here for more]
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The Khyber Heart: A Salvage Mission

The Khyber Heart: A Salvage Mission


The Khyber Heart is a 3 hour T1 salvage mission in the Eberron campaign setting, set in conjunction with the Oracle of War campaign. This salvage mission is completely AL legal. Complete with original art by Approtis,  The Khyber Heart pits adventurers against The Lords of Dust, a nebulous, dark, and secret faction that seeks to restore Eberron to a primordial plane of existence....   [click here for more]
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Blade Desert Premium Map Pack

Blade Desert Premium Map Pack


This product is perfect for your Blade Desert exploration! You will find a full-preview to give you an idea of the maps available in this product. Most of them have additional versions in order to fit different situations. Alternatively, you can use this in any desert enviornment, like Calimshan. License You may use these maps for both personal and commercial...   [click here for more]
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Midnight in Moonlight Grove

Midnight in Moonlight Grove


Midnight in Moonlight Grove Delve into a village’s dark origin and confront the sins of its founder. Midnight in Moonlight Grove is an 8-10 hour investigation themed adventure designed for four characters of 3rd or 4th level. Asked to investigate a quiet forest village plagued by a growing madness, the adventurers are drawn into its dark past. Will the adventurers break a family curse...   [click here for more]
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Prestige Path: Bloodclaw Master

Prestige Path: Bloodclaw Master


This was created by combining the 3.5e Bloodclaw Master and the 4e Tiger Claw Master. “My blades thirst for blood.” —Rhaskana, Bloodclaw Secretkeeper A bloodclaw master embraces the animal within to a degree that it becomes external, partially transforming him into the beast from which the discipline was inspired. He employs small, light weapons almost like claws....   [click here for more]
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The Guardian of Goldhammer's Vault

The Guardian of Goldhammer's Vault


The elderly wizard Gilda Goldhammer has passed away, and among her possessions is a page titled "The Vault" with a set of Teleportation Circle sigils and the note "Mind the Guardian". The circle leads to a deadly dungeon full of traps and puzzles, will the party be able to survive it? This adventure is designed for 4 characters of level 5 and up, with various options for scaling difficulties, and...   [click here for more]
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The Untouchables of Sharn - Gli Intoccabili di Sharn

The Untouchables of Sharn - Gli Intoccabili di Sharn


This one-shot adventure is set in Sharn, the City of Towers. The characters are part of an investigative unit of Sharn Watch, known as the Untouchables, which fights organized crime. It is a tribute to the crucial scenes of a masterpiece movie of the 80s, The Untouchables, whose story, set in Chicago during the Prohibition years, is transposed in Eberron,...   [click here for more]
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Ripper Class

Ripper Class


The rain creates a rhythmic melody on the roads of the Ivory Hall district, interrupted only by the footsteps of the rushing city guards. Then they see the body and the guards approach carefully. Another body has been left in the street. Another Gnome, clad in jewels and fine clothes. Another iron coin, stamped with the letter M. Another victim claimed by the Iron Merchant. Serial...   [click here for more]
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Dreams of Undeath

Dreams of Undeath


"When heroes sign up to protect the innocent and vulnerable, they don't expect that to include blood-drinking undead." Much of the Eberron lore portrays the Blood of Vol as straightforward villains, but need that be so? The common people simply believe divinity comes from the blood within your veins, and revere intelligent undead as blessed martyrs who have given up their divinity to continue...   [click here for more]
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The weird case of Zephyr Godefroy

The weird case of Zephyr Godefroy


The weird case of Zephyr Godefroy is a single-session 5E scenario set in Eberron, suitable for four 2nd-level PCs. The characters investigate about professor Zephyr Godefroy, a Morgrave University teacher, who suddenly took a sabbatical period and consequently decided not to leave his apartment anymore. This fast adventure set in Sharn includes a complete map with the related key and makes...   [click here for more]
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Light Fingers, Heavy Hand

Light Fingers, Heavy Hand


A war-scarred artificer runs a gang of pickpockets in Zarash’ak. He is a cruel master and his thralls would like to see him done away with, that's where you come in.  A single session 5e adventure for 2nd and 3rd level characters.  ...   [click here for more]
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Grain Silo Goblin Eruption

Grain Silo Goblin Eruption


When a small town’s prize cow is kidnapped by goblins and the farming community's prosperity is threatened, it falls to a band of righteous adventurers to investigate and locate Lunabelle the champion dairy cow. Grain Silo Goblin Eruption is a 4 to 8 hour adventure suitable for 1st through 4th level characters designed with ease of play and Dungeon Master convenience in mind. Grain Silo Goblin...   [click here for more]
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Khyber Khronicle Volume #09

Khyber Khronicle Volume #09


Welcome to The Khyber Khronicle; a collection of encounters and DM tools that can be used to enhance any adventure as the DM sees fit. Within this volume: Sailing ships of Eberron New spells Adventure locations and hooks The first chapter an ongoing adventure ...   [click here for more]
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Naturalist's Guide to Eberron - Volume Three

Naturalist's Guide to Eberron - Volume Three


The long-awaited third instalment of the Naturalist's Guide to Eberron series includes every Creature under C in Guild-legal sourcebooks, from the Guildmaster's Guide to Ravnica's Cackler to the classic Monster Manual Cyclops. Highlights include Planeshift Ixalan's Chupacabra, the Copper Dragon,...   [click here for more]
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Kardiff's Tattered Notes

Kardiff's Tattered Notes


Kardiff's Tattered Notes is a compendium of options for players and DMs that want something a bit outside of the norm. The book has options that span across campaign settings, from the mists of Ravenloft, to the high spires of Eberron, to the endless city of Ravnica, and to the magic-rich Faerun. 15+ New Race Options Subraces like Dreamsight Shifters and Scarecrow...   [click here for more]
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Khyber’s Harvest: 5e conversion

Khyber’s Harvest: 5e conversion


This is a conversion guide to the Khyber's Harvest, a 4e adventure created by Keith Baker for Free RPG Day 2009. This document allows DMs to run the original module with 5th Edition rules. This document contains: Conversion notes for each of 11 encounters Keith's Baker commentary, clarifying the original design intent and lore implications Statblocks for cultists and more. Statblocks for...   [click here for more]
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The Twelve Presents Orien: Masters of Rail and Road

The Twelve Presents Orien: Masters of Rail and Road


Orien: Masters of Rail and Road is the third in a series dedicated to the history and character creation of characters from the Dragonmarked Houses of Eberron. It contains a history of some of the major events of the house, an explanation of the internal factions of the house, a new subclass: the Blade of Orien. It also includes tables to randomly generate a player character from House Orien. Update...   [click here for more]
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A Looming Darkness

A Looming Darkness


Long ago, there were 13 dragonmarks in Eberron. The 13th mark, the Mark of Death was destroyed alongside the entirety of House Vol when both dragons and elves worked together to kill every bearer of the mark. The disappearance of the Mark of Death has left many people on the continent of Khorvaire curious about the powers it possessed, and many seek to recreate the mark for their own purposes. Rumors...   [click here for more]
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Encounters in the Savage Wilderness (Fantasy Grounds)

Encounters in the Savage Wilderness (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. What will your adventurers find in the Savage Wilderness? This supplement gives you a few ideas: a pet ochre jelly, a strange hotel, ritualistic trolls, a dying hippogriff, and many more. Most are written for a generic location and should fit well in any campaign setting. We've even included suggestions for...   [click here for more]
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WARFORGED!: The Primech - A New Warforged Variant

WARFORGED!: The Primech - A New Warforged Variant


From the Records of Ignys Byr, Leader of the Arbiters: We are the Primechs, pillars of all that is good with the warforged. We were selected by the Principle – the first of our ilk – to accept the Core of Shifting, the first of its kind. With this Core, we were able to assume forms of mighty beasts and aid on the front lines. Primechs, shift and scatter! The...   [click here for more]
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Eberron: Edge of The Mists

Eberron: Edge of The Mists


Strange things have been going on at the Vathirond lightining rail station. A simple favor for some easy coin becomes much more trouble that it's worth for the party with secret organiztions trying to kill them and the very fabric of reality being toyed with. Edge of the Mists is 4-hour Eberron adventure for 1st to 3rd level PCs that is filled with opportunities to survive against the oddest foes...   [click here for more]
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Stone Dwarves Can't Dunk - a Basketball rule set for D&D

Stone Dwarves Can't Dunk - a Basketball rule set for D&D


Do you want to try some combat without fighting? Have some friendly NPCs that you don't want getting hurt? Or maybe your players have said they want to try something a bit different? Then this might be what you're looking for, an adaptation of Basketball into D&D! It's not a 1:1 adaptation, since even a 10-minute Basketball game would be 100 rounds and D&D has some non-realistic parts, so instead,...   [click here for more]
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Bone Knight: Paladin Oath of Bones

Bone Knight: Paladin Oath of Bones


“We shall emerge triumphant from this dreadful war or be reduced to dust. We defend Karrnath with our spilled blood, our last breath, our very bones.” — Madox Kaminarr, Karrn Bone Knight Those who swear the Oath of Bone command undead defenders with precise tactical expertise. They craft armor and weapons of bone to mark their place in the armies, harness necrotic energies,...   [click here for more]
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EBERRON: Once upon a time in Q'Barra

EBERRON: Once upon a time in Q'Barra


Khundar’aashta, the evil triumvir of House Tharashk, decided to seize the control of a silver mine from the good people inhabiting the Q’Barran town of Wyrmwatch! The miners discovered several Eberron dragonshards while searching for ores, and the cruel half-orc used an eldritch Metaphysical Bomb to open a Dolurrh...   [click here for more]
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Long Way Home

Long Way Home


Long Way Home An introductory Eberron Adventure for a Player and a DM “Long Way Home” is a 5th Edition Dungeons & Dragons adventure for 1 Player and 1 Dungeon Master. This short, introductory adventure is set in Sharn, The City of Towers, as detailed in Eberron: Rising From The Last War.   After the Last War, Sharn has become a city struggling to maintain peace beneath...   [click here for more]
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Eberron Battlemaps - Q'Barra Jungle

Eberron Battlemaps - Q'Barra Jungle


This is a collection of Q'Barra Jungle battlemaps suitable for Eberron or any other jungle setting. All maps are available in two version: - 1" grid version for print and use with miniatures, etc. - Gridless version for use with online services such as Roll20 or Fantasy Grounds The maps include: - 99"x 99" : Temple City of the Cold Sun - 84"x 84" : Jungle Frontier Laketown - 30"x 30" : Stranded...   [click here for more]
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Trapper (5e Class)

Trapper (5e Class)


This title introduces a new class, the Trapper––a master of ambush and area denial. The Trapper's "Create Trap" feature allows them to choose from a variety of traps and devices to deploy on the fly, learning more as they level up. If you have a sadistic DM or you run a lot of dungeons, the Trapper is a can't-miss addition to your campaign. This class was featured in the larger title,...   [click here for more]
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The Lost Temple of Tiamat

The Lost Temple of Tiamat


Famous heroes of the realm have summoned a group of up-and-coming adventurers to handle a side quest to recover the Orb of Dragon Command from a long forgotten temple to Tiamat, god of chromatic dragons, while they tackle the main quest of their own adventure. Eager to please their icons, the adventurers agree and delve into the ever-shifting ancient temple — which will test their wits,...   [click here for more]
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We Eat in the Dark

We Eat in the Dark


*Full Preview option shows grayscale/printer-friendly version. You wake up in a pitch-dark cavern... The stench of bodies fills your nostrils. The crack of bone and the sound of teeth rending flesh are the only sound you hear. Something is feeding nearby...something you can't see. We Eat in the Dark is a deadly adventure for 3rd...   [click here for more]
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The Twelve Presents Sivis: Masters of Communications and Written Word

The Twelve Presents Sivis: Masters of Communications and Written Word


Sivis: Masters of Communications and Written Word is the sixth in a series dedicated to the history and character creation of characters from the Dragonmarked Houses of Eberron. It contains a history of some of the major events of the house, an explanation of the internal factions of the house, a new subclass: the School of the Unbound Scroll. It also includes tables to randomly generate a player...   [click here for more]
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Artificer

Artificer


Hello and welcome to my first published work on the DMs Guild. This is a work in progress, and I appreciate any feedback we receive. Thank you for your patience. This artificer is drafted with crafting in mind regarding base class abilities, working up through archetypes that allow you to further your crafting prowess, enjoy construct companions, or downright shenanigans. This document was created...   [click here for more]
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MagicPunk: The Heist

MagicPunk: The Heist


A 4 hour, swashbuckling adventure for 5th level. Steal from the rich and powerful! This adventure comes with 8 pre-generated characters. Battle maps, designed specifically for this adventure and compatible with Roll20 (as well as higher resolution maps) are also available: https://www.dmsguild.com/product/334704/MagicPunk-The-Heist-Map-Pack I have also made a guide video for new DMs on running...   [click here for more]
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Pregenerated Weirdos - Pregens for Eclectic Tastes

Pregenerated Weirdos - Pregens for Eclectic Tastes


Are you frustrated by boring pre-generated characters? Have you dug through endless sheets of elf wizards, dwarf clerics, halfling rogues, and human fighters before settling on someone boring and functional? Wanna try out some of the WEIRD stuff? WELL HAVE I GOT A COLLECTION FOR YOU! This is a collection of pre-generated characters, Adventurer's League ready, if you need a quick...   [click here for more]
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Dungeons & Dragons 5e Directory

Dungeons & Dragons 5e Directory


The Dungeons & Dragons 5e Directory is meant to help you find the information you need quickly. Part index and part cross-reference, you can use the Directory to find the book(s) and page numbers(s) for certain information, cutting down on the amount of time spent flipping through one book after another. The Directory will be updated as new materials are made available. While having all...   [click here for more]
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The Gunsmith

The Gunsmith


Most gunsmiths are skilled craftsmen and warriors, having spent years perfecting their ability to both wield and construct firearms. Experimentation and customization are vital to every gunsmith, as they seek to design and improve rudimentary firearms. Indeed, their alchemical experiments regularly lead to modifications to their weapons that their peers would envy, and perhaps would kill for. This...   [click here for more]
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The Silver Flame of Eston

The Silver Flame of Eston


Pyre, the flame of Eston, was once known as Cyre's greatest church dedicated to the Silver Flame. Standing like a fortress over a dark entrance into the underground realm of Khyber, the church protected some of the most vile artifacts ever to be recovered from the minions of the daelkyr. Unfortunately, like everything else in Cyre, the church was destroyed on the Day of Mourning, and while the divine...   [click here for more]
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WARFORGED!: The Lawmaker - A New Subrace for Warforged

WARFORGED!: The Lawmaker - A New Subrace for Warforged


From the Records of Ignys Byr, Leader of the Arbiters: Lawmakers are horrifying hybridizations of humanoid and warforged, built by House Deneith as replacements for dead Sentinel Marshals. They have harried us, declaring that we are not to be trusted by the populous, that we would turn warforged against the citizens of Khorvaire and violate the old laws of Galifar. Not long after the Last...   [click here for more]
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Iconic Encounters - Eberron Adventures I

Iconic Encounters - Eberron Adventures I


A complete set of digital maps (72 DPI for VTT use as well as 260-300 DPI) of encounter maps from Eberron: 4.1 Arcane Workshop 4.2 Planar Observatory 4.3 Ruined Dhakaani Fort 4.4 Gatekeeper Deal Ideal for use with virtual tabletops Both with and without-grid versions included Examples of the 8 maps included: ...   [click here for more]
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WARFORGED!: The Submerged - A New Subrace for Warforged

WARFORGED!: The Submerged - A New Subrace for Warforged


From the Records of Ignys Byr, Leader of the Arbiters: The submerged…little is known of them. I know I begin many entries in our library with these words, but it seems that the more and more warforged subraces we find, the less we truly know of ourselves. What we have come to learn in these few short months is that the submerged have no leader, have no commander, no one who leads...   [click here for more]
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The Twelve Presents Cannith: Masters of Magic Item Manufacturing

The Twelve Presents Cannith: Masters of Magic Item Manufacturing


Cannith: Masters of Magic Item Manufacturing is the first in a series dedicated to the history and character creation of characters from the Dragonmarked Houses of Eberron. It contains a history of some of the major events of the house, an explanation of the internal factions of the house, a new subclass: the Cyre Scout. It also includes tables to randomly generate a player character from House Cannith....   [click here for more]
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Eberron Adventurer Maps - Khorvaire

Eberron Adventurer Maps - Khorvaire


This is a blank map of the continent Khorvaire: White background: blank map blank map with borders with hexagonal grid with hexagonal grid and borders Parchment background: blank map blank map with borders with hexagonal grid with hexagonal grid and borders Tools used for these maps: GIMP ...   [click here for more]
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School of Chronomancy - Arcane Tradition

School of Chronomancy - Arcane Tradition


Arcane Tradition: School of Chronomancy There was a time once before everything. Before the Astral Sea, before the Weave, before any Realms, possibly before the Gods themselves. For Wizards of the School of Chronomancy, it is the pursuit of this time, to understand our beginnings and ends, that matters most. Chronomancers of this tradition risk aging themselves beyond...   [click here for more]
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City, Town, & Village Record Sheets

City, Town, & Village Record Sheets


This free PDF is a simple record sheet for towns and villages in your campaign. A Dungeon Master can use the sheets for secret notes or worldbuilding. A player can use them to keep an adventure journal for the whole party. Having a separate sheet makes it easy to remember what town NPCs are from, what special locations are nearby, and what happened when the characters were there. When paired with...   [click here for more]
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Treasures of the Dark Six (5e)

Treasures of the Dark Six (5e)


In the dark corners of Eberron, cultists and fanatics scheme and conspire, hoarding their treasures and whispering the names of six profaned figures: The Devourer, who brims with the destruction of storms; The Fury, who watches wars and battles unfold with glee; The Keeper, who steals souls from their final destination; The Mockery, who laughs in the face of honor and law; The Shadow, who twists the...   [click here for more]
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Wrongs and Punishment: An Eberron Salvage Mission

Wrongs and Punishment: An Eberron Salvage Mission


The Past does not Fail to Catch Up When a war criminal excoriate rises from the ashes and threatens to wreck havoc in Salvation and attack a Brelish war hero, heroes will rise up to the occasion and defend the Code of Galifar and innocents, and bring pending justice once and for all. But can they be sure that they are doing the right thing or that they are not getting embroiled into an international...   [click here for more]
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Construct Races (5e)

Construct Races (5e)


This title contains 4 new construct-type races for player characters of all settings: The Automaton, a tough, naturally armored clockwork creation. The Golem, a magical creation of unnatural strength and endurance. The Marionette, a flexible creature full of dark magic. The Modron, a simple tinkerwork creature from the Outer Planes. ...   [click here for more]
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Dreams of Salvation: A 4 hour Tier 1 Salvage Mission

Dreams of Salvation: A 4 hour Tier 1 Salvage Mission


Something's not right in the realm of dreams. You've felt the call. Help is needed at Salvation Hotel. What's wrong? Dreams of Salvation is a salvage mission for AL games set in Eberron. It is optimized for 5 characters of APL 3. This adventure feature 2 full color high quality custom battlemaps, suitable for Virtual Tabletop use! This is a beta test. There might be small errors,...   [click here for more]
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