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“Six small warforged soldiers came tumbling out, their armor instantly adjusting to blend with the shadows.”
—Keith Baker, Death at Whitehearth
Warforged: Revisited is the first installment of the Revisited series, where I go through character options – races, classes, and much more – and present alternative features and new version for you to you... [click here for more] |
Dungeon Masters Guild |
$1.95 $1.76
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In the world of Eberron, a secretive faction of drow, known as the Vulkoori, hail from the jungles of Xen’drik and worship the scorpion god Vulkoor. Vulkoor claims supremacy among these dark elves of Eberron. This book provides tools for including the Vulkoori in your game and is designed for use with the Wayfinder’s Guide to Eberron.
Minions of Vulkoor... [click here for more] |
Dungeon Masters Guild |
$1.95 $1.17
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Eberron is a world built on magic, but even in a world full of artificers and magewrights, wizards still reign supreme in their mastery of arcane forces. Here, we examine five unique arcane traditions that are deeply tied into the setting and lore of Eberron.
Elemental Binder
Primarily hailing from the secretive nation of Zilargo—and the even more reclusive realms of the Sulatar... [click here for more] |
Dungeon Masters Guild |
$3.99 $3.59
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A basic stat block for an elemental airship. I will expand this document if there seems to be enough interest. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This was created by combining the 3.5e Church Inquisitor and the 4e Exorcist of the Silver Flame.
“Three things cannot be long hidden: the sun, the moon, and the truth.” – Buddha
No force stands in greater opposition to the world's evils than the Church of the Silver Flame. Its holy warriors are embroiled in an eternal war against demons, devils, lycanthropes,... [click here for more] |
Dungeon Masters Guild |
$1.00 $0.90
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Dive deeper into the creation forge, with this look at the Warforged. While mostly focused on characters from the Mournland, this book takes a look at various warforged heroes and villains in their pursuits for glory or destruction.
Inside this mini-supplement, you'll find the following:
* 4 NPCs based off of various archetypes and characters found within the setting.
* A conversion of the... [click here for more] |
Dungeon Masters Guild |
$1.00 $0.60
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A Shadow Soars Above
Off the Rails thrusts adventurers into a sudden and unexpected conflict when the board a lightning rail train system. Part of the way through their journey a magical airship flies overhead and pirates burst into the luxury train. They are after a powerful magical artifact being transported to a distant museum and will stop at nothing to obtain it. Can the adventurers... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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 Eberron: Lights from the Ashes is an Adventure for level 10 that will take you and your players on a journey through the ruins of the ancient kingdom of Cyre to the depths of The Mournland. The adventure involves political tensions following the events of The Last War, the moral objection of some legendary NPCs to Karnath's decision to use armies of soulless zombies, the... [click here for more] |
Dungeon Masters Guild |
$5.95 $5.36
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"The included adventure is one of intrigue and secrets, with the surrounding city having a lot of plot hooks and potential for low-level campaigns." - Roll4 Network
The Adamantine City of Tarondir is a 5e module that consists of a plug-and-play city-setting accompanied of a 4th-level urban adventure. A beautiful, lively and diverse... [click here for more] |
Dungeon Masters Guild |
$12.95 $11.66
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 "Magewrights of Sharn, unite! You have nothing to lose but your chains!" - Habra Devir
A new movement is growing among the magewrights of Sharn, those hard-working men and women who provide the basic magical services that make life possible - organization.
A young woman by the name of Habra Devir is leading the cause, and many of the city’s magewrights are flocking to her banner, drawn... [click here for more] |
Dungeon Masters Guild |
$4.95 $4.46
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This is a module for use with the Fantasy grounds VTT. If you are looking for the PDF - click here.
Want to discover the incredible world of Eberron? You won't even need a DM...
5e Solo Gamebooks introduces The Saviour of Sharn, a level 4 solo adventure for 5e. This adventure is written in gamebook style (think Fighting Fantasy / Lone Wolf) but with 5e mechanics. Narrative entries guide you through... [click here for more] |
Dungeon Masters Guild |
$13.95 $8.37
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A family was murdered in their own home, and the murderers were never caught. Can somebody find the truth and bring a grieving soul peace?
The Investigation of Toecap's Tragedy is an Investigation style adventure for a party of four 1st level characters that will take them to level 3. There are 5 chapters, each of which should take around 2 hours to play. Each chapter can also be played as a standalone... [click here for more] |
Dungeon Masters Guild |
$4.99 $4.49
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The fifth edition Dungeon Masters Guide features a whole host of cool magic items for Dungeons & Dragons, including many classic items updated from previous editions of the D&D game. But given the sheer number of magic items unleashed on unsuspecting players over 40+ years, it was inevitable that the Dungeon Masters Guide needed to leave a whole bunch of stuff out.
So if you're... [click here for more] |
Dungeon Masters Guild |
$1.75 $1.05
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The Lightning Rail Network
Inspired by the subway strategy game Mini Metro, this transit map details the pride of House Orien, the revolutionary way of travel across Khorvaire, the Lightning Rail network.
Useful for both future Eberron products and the DM at the table for easy reference to the various routes across Khorvaire.
What's included?
This pack includes two PNGs that can be imported... [click here for more] |
Dungeon Masters Guild |
$1.00 $0.60
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This was created by combining the 4e Dragonsoul Heir and the 4e Ninefold Master.
"That's no dragon–it's a slug, content to sleep on a pile of coins. See my power, the same power wielded by the dragon lords of ancient Arkhosia: I, my friend, am truly a dragon. I have mastered a study of magic that was ancient when your kind were barbarians at our feet." – Ragnar the Red... [click here for more] |
Dungeon Masters Guild |
$1.00 $0.90
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This was created by combining the 3.5e Techsmith and the 4e Master of the Forge.
“Technology is not good or evil in and of itself. It's all about how people choose to use it.” – David Wong
The forge rune is a rare divine rune that few priests learn to master. Only by toiling at a forge for years in training can one hope to learn its secrets. You are one such... [click here for more] |
Dungeon Masters Guild |
$1.00 $0.90
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Update v1.2: Fixed a formatting issue in the Fleshgrafts document which cut off the last page of grafts.
This was created by converting the 3.5e Fleshwarper. This also contains a host of flesh grafts converted from 3.5. This isn't all of them, but more are coming in the future in a Pay What You Want document. The ones presented here are so the Fleshwarper has some to work with.
“The flesh... [click here for more] |
Dungeon Masters Guild |
$0.99 $0.89
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 The Herbologist is a new subclass for the Artificer focused on exploration, mutation and botanical magic.
Herbologists are green-thumbed scientists often found breeding bizarre botanical beasts in arcane greenhouse or traveling the world in search of exotic specimins.
Manipulate flora with the magic of artifice!
Grow a Wandering Plant companion! ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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 Inspired by recent popular characters in sci-fi TV shows and movies, I have created a MOD system for the Warforged race. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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 The hero of Ahun returns in the next episode of the "I Walk Alone" series. A solo series dedicated to play between a single-player and a DM.
A stranger from a distant land asks the hero to retrieve a rune stone from a cursed monastery. Meanwhile, the hero's actions in the first episode have earned them a price on their head. A dangerous sword-for-hire lurks in the desert, attempting to lure the hero... [click here for more] |
Dungeon Masters Guild |
$1.99 $1.79
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This supplement makes it easy to generate a new inn or tavern no matter where your players are or what they want their lifestyle expenses to be.
8 Categories for Inns and Taverns
Poor
Modest
Comfortable
Wealthy
Aristocratic
Shady
Dockside
Roadside
Each Tavern page offers a price and description as well as:
20 Name Adjectives
20 Name Nouns
20 Patron Names
20 Surroundings
20... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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 5 Minute Workday Presents: Artificer Expanded
An assortment of new subclasses, magic items, and infusions by “Jester” David Gibson
A complete and total revision of the original.
Inside this product are four SIX new artificer specialists:
Augment your allies' attacks as an imbuer
Consume body-altering chemicals as the mutagenist
Use paper... [click here for more] |
Dungeon Masters Guild |
$1.00 $0.90
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Have you ever found yourself in a spot of trouble and needed a little advice? Have you delved deep into your studies, only to realize that you’d benefit from another perspective? Have you traveled the roads of Eberron and found the world dull without a companion to share it with? Look no further than the Docent Catalogue, the premier source of artificial counsel and companionship for warforged... [click here for more] |
Dungeon Masters Guild |
$3.49 $3.14
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 Residential pricing is just insane in Salvation. Why pay anything when you live on the edge of a barren wasteland just full of housing opportunities?
House Hunting is a salvage mission for AL games set in Eberron. It is optimized for 5 character of APL 3.
This is a beta test. There might be small errors, and I haven't included any images in the main rulebook yet. If you spot an error,... [click here for more] |
Dungeon Masters Guild |
$1.99 $1.79
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 Magewrights in the Lhazaar Principalities are able to fashion peculiar objects, mostly dedicated to ease pirates’ life but also useful for the standard adventurer! In the following pages you’ll be able to find some of them, presented here in order to enrich your Eberron games:
Hydrous Strings
Bestfriend Keeper
Whale Killer... [click here for more] |
Dungeon Masters Guild |
$0.50 $0.30
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Ready for your next business venture? Need a base of operations for your adventuring party? Eberron Realty Company is proud to present this massive factory warehouse located in the Eastway Ward in Fairhaven. Formerly owned by the Gravemore Textiles Company, this nearly 29,000 square foot structure features a full basement, fully furnished ground floor, and an upper level... [click here for more] |
Dungeon Masters Guild |
$3.99
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 A company comprised of excoriate artificers has been cutting in on House Cannith's business and using the house's proprietary designs. The house needs your party to break into the headquarters of the group and recover the design schematics and return them to their rightful owners. They'll need to be stealthy... or they can smash up the place. Their patron doesn't seem to mind how the job gets done,... [click here for more] |
Dungeon Masters Guild |
$4.00
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The sequel of a bestseller supplement! Now focused on 'artistic' items!
Did you always wonder what sort of things can be bought in a Phiarlan enclave? Your search is over! In this small supplement for your 5E Eberron campaign, you will find description&stats for the following not-so-mundane items:
Sound Suppressor
Antenna Helmet
Ceramic... [click here for more] |
Dungeon Masters Guild |
$1.00 $0.90
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This was created by combining the 3.5e Wayfarer Guide and the 4e Arcane Wayfarer.
“Distance is an illusion, a construction of the mind shackled to the physical world.” – Wayfarer Woad
Time and space are barriers to most creatures. Only gods, primordials, and legendary beings can break down those barriers. And–perhaps–people like you. You have already... [click here for more] |
Dungeon Masters Guild |
$1.00 $0.90
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 Tonight an unspoken deal will be made in Morport, right inside the tavern, The Cracked Thorn. Will this deal go sour or will everyone come out a winner? ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Strange Patronage is a collection of Warlock subclasses for use with Dungeons & Dragons 5th Edition!
Strange Patronage contains:
Three Otherworldly Patrons: The Dragon Below, The Earth Mother, and The Lawgiver
New rules for Renunciate Warlocks who have broken their pacts, including each new Patron and each official Patron from Wizards of the... [click here for more] |
Dungeon Masters Guild |
$1.95 $1.76
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Salvation has been through a lot lately. The Emerald Claw attack, rumors of a warforged army gathering, so much chaos. This has drawn the attention of Breland. They are sending an inspector to ensure everything is up to code!
Salvation Inspection is a salvage mission for AL games set in Eberron. It is optimized for 5 characters of APL 3.
This is a beta test. There might be small... [click here for more] |
Dungeon Masters Guild |
$1.99 $1.79
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 Lyrandar: Masters of the Storm is the second in a series dedicated to the history and character creation of characters from the Dragonmarked Houses of Eberron. It contains a history of some of the major events of the house, an explanation of the internal factions of the house, a new subclass: the Storm Sentry. It also includes tables to randomly generate a player character from House Lyrandar.
Update... [click here for more] |
Dungeon Masters Guild |
$2.50 $2.25
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Starting life as a novice adventurer isn't easy - experienced adventurers are always sweeping the jobs right out from under your players' noses. But when a beggar turns up at a tavern having lost his father to a group of criminals, someone's gotta do something, even if it means standing up against one of the most dangerous crime syndicates in the city...
Six Stones serves as an... [click here for more] |
Dungeon Masters Guild |
$4.99 $4.49
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Brave the dangers of the Mournland in this introductory Salvage Mission designed for play with the Oracle of War Adventurer's League campaign. ... [click here for more] |
Dungeon Masters Guild |
$2.00 $1.80
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 Izzy's Fantasy Grounds comes with a fully featured reference manual including all three of Izzy's Airships manuals in one module.
Thats right! All THREE of the Izzy's books are available in Fantasy Grounds Format!
Unique library links with functioning fantasy grounds objects for ease of use.
Multiple airship NPC blocks and equipment table entries that can be instantly integrated into any 5th... [click here for more] |
Dungeon Masters Guild |
$15.00 $13.50
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Welcome to Flying Fear, a D&D Eberron adventure, part 1 of 4 of the “Shadows of the fiend” story.
This adventure takes places on the flying ship Oceanus, an elemental flying vessel of the Lyrandar family which is offering traveling services to 25 normal passengers, the player’s characters… and someone else.
A journey on a ship like this one seems safe: what could... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Learn the magic of Artifice and explore the power of Dragonmarks within the Eberron campaign setting and beyond.
An arcane sourcebook for the Eberron campaign setting and a companion tome to the Arcane Mysteries: The Secrets of the Arcanum sourcebook; this invaluable resource for arcane spellcasters from Eberron and beyond contains 3 new Artificer Specializations (Clockwork Tinker, Eldritch Artificer,... [click here for more] |
Dungeon Masters Guild |
$9.50 $8.55
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 This product is for the Fantasy Grounds VTT.
For the PDF version of the #1-bestselling Archetypes of Eberron, click here.
For a discounted bundle including both PDF and FG versions, click here.
31 immersive subclasses created for the world of Eberron!
This supplement is crafted with love by three bestselling... [click here for more] |
Dungeon Masters Guild |
$14.95 $13.46
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This product contains three digital maps, perfect for Fantasy Grounds, Roll20 or FoundryVTT to use with DDAL-ELW05 - Against the Lightning. These maps are intended for online play. Included is a Zip file with maps in PNG and JPEG formats along with WEBP and Foundry Json files. All maps are made using Inkarnate.
Included maps:
"The Menthis Steps" - Based on the... [click here for more] |
Dungeon Masters Guild |
$1.99
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***Warning:*** This module contains adult themes, situations, and a good helping of silly raunchy humor.
Madame Belle's Maison Derrière has a problem, one of their courtesans has been cursed! Can you figure out the curse, find the culprit, and bring them to justice?
This adventure is designed for 4 5th levels or higher characters, and should take around 3-5 hours to play. ... [click here for more] |
Dungeon Masters Guild |
$1.49 $1.34
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 This product contains three digital maps, perfect for Fantasy Grounds and/or Roll20 to use with DDAL-ELW03 The Cannith Code. These maps are intended for online play. Included is a Zip file with maps in both PNG and JPEG formats along with a document detailing the map dimensions. All maps are 192 pixels per inch and made using Campaign Cartographer 3.
Included maps:
"House Cannith... [click here for more] |
Dungeon Masters Guild |
$0.79 $0.71
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 ART FOR YOUR ADVENTURES SET 6
By Patrick E. Pullen
MAKE YOUR ADVENTURE LOOK GOOD AND INCREASE SALES BY ADDING THE FLARE OF PROFESSIONAL ARTWORK!
Art Helps Sale literature.
Here are 52 pieces of art that I have posted which can be used to enhance the look of your products, such as (but not limited to) your Drive Thru RPG, DMs Guild and RPG Now projects. The... [click here for more] |
Dungeon Masters Guild |
$5.95 $5.36
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 The Khyber Heart is a 3 hour T1 salvage mission in the Eberron campaign setting, set in conjunction with the Oracle of War campaign. This salvage mission is completely AL legal.
Complete with original art by Approtis, The Khyber Heart pits adventurers against The Lords of Dust, a nebulous, dark, and secret faction that seeks to restore Eberron to a primordial plane of existence.... [click here for more] |
Dungeon Masters Guild |
$3.00 $2.70
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 Take on five villains for characters level 1-10 in this new DM's supplement! This product contains five villains with fleshed out backstories, goals, and resources that can easily be dropped into a campaign as secondary or main story villains.
Skirmish with a vicious bandit leader, war against a brilliant hobgoblin general, track down a deadly oni, break the curse of a cunning mummy, or defend against... [click here for more] |
Dungeon Masters Guild |
$1.99 $1.79
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 The Dreaming Dark has shifted a section of Dal Quor into the Mournland: The Nightmare Pit. You have had a dream, calling you to go down into the pit and stop the evil within, before it is too late.
Nightmares of Salvation is a salvage mission for AL games set in Eberron. It is optimized for 5 characters of APL 3.
This adventure feature 2 full color high quality custom battlemaps, suitable for Virtual... [click here for more] |
Dungeon Masters Guild |
$1.99 $1.79
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Why settle for what your momma gave ya? In these pages, you'll unearth the secrets of flesh grafting, the powerful (and unsettling) art worked by fleshwarpers. Stick a flumph scent gland under your arms. Replace your guts with an otyugh's. Stick some antennae on your head, or a tentacle in your chest. Get brand new bones!
As a DM, you can use these to flavor your monsters and NPC's. As a player,... [click here for more] |
Dungeon Masters Guild |
$1.50 $0.90
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Weird things to make cool stuff with. New materials, crafting techniques, weapons, armor, and feats for your 5e games. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Venture into the ruined ex-nation of Cyre and discover the fate of those left behind.
The Mourning Outpost of Cyre is mini-dungeon in the Eberron campaign setting intended for 2-4 players level 3-5 with an average session time between 60-90 minutes.
Run as a fun one-shot, or incorporate into your ognoing Eberron campaign!
Did something really cool happen... [click here for more] |
Dungeon Masters Guild |
$4.99 $4.49
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 In this manual, you will find masterful martial maneuvers from different planes, cultures, and origins! You will also find new elite martial weapons with special properties for your characters to master. All of the manuevers and elite weapons allow the player to mechanically expand the way they play.
All requistes for manuevers are suggestions and designed with that race in mind, but DMs and players... [click here for more] |
Dungeon Masters Guild |
$1.00
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