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Ocean Encounters

Ocean Encounters


Ocean Encounters If random encounters leave your players feeling uninspired and your DM rote and mechanical, and your characters happen to be on or near a boat, look no further. This 28-page maritime-themed booklet contains twenty ready-to-play encounter hooks for parties levels 6-10, with a variety of challenges ranging from unique, creative high-seas combat to code-busting riddles and RP opportunities....   [click here for more]
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Temple of the Shark God - Adventure

Temple of the Shark God - Adventure


AN AQUATIC ADVENTURE, ON A SUBMARINE! A giant shark capable of destroying entire ships has been wreaking havoc across The Sword Coast. When the characters set out to hunt down the creature, they may get more then they bargained for! The Shark God is a colossal metal shark controlled by the sahuagin. Will the characters survive the Temple of the Shark God? Temple of the Shark God is a 5th...   [click here for more]
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The Treasure of One Armed Jack

The Treasure of One Armed Jack


Thanks for making this adventure an Electrum Bestseller! The Treasure of One-Armed Jack is a pirate treasure hunt inspired by 1980s movie Goonies and the book Treasure Island by Robert Louis Stevenson. A treasure map leads to Jolly Roger Isle, the location of a hidden treasure belonging to the legendary pirate, One-Armed Jack. However, the characters aren't the only ones after this...   [click here for more]
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PO-BK-3-08 Weeding Out Trouble

PO-BK-3-08 Weeding Out Trouble


Beyond the sea, cultists loyal to Commodore Jenkins grow kaeth beans capable of creating an army and raising horrifying undead beasts. Wash ashore and sneak through The Green House and stop Jenkins’ spawn from turning the tides on Captain Blackblade’s fleet.. Part Eight of the Pirates of the Border Kingdoms series of adventures. ...   [click here for more]
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Quest on Kingspire Island (5e)

Quest on Kingspire Island (5e)


Get ready for a crazy pirate adventure! Quest on Kingspire island is a Dungeons and Dragons 5th Edition Homebrew One-Shot adventure filled with puzzles, crazy characters, and chaotic pirate shinanigans! A party of 4-6 players will embark on an epic pirate journey to the legendary Kingspire Island in search of the fabled Saltking's Crown. Along their path, they will enounter several...   [click here for more]
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PO-BK2-01 The Thayan Connection

PO-BK2-01 The Thayan Connection


Bandits have been raiding the heart of the Border Kingdoms. Terrified survivors tell tales of ambushes by brigands with preternatural speed and other strange abilities. A brave group of adventurers must put an end to the bandit threat and suss out the source of these otherworldly powers before the bandits become unstoppable... A Two-Hour to Four-Hour Adventure for Characters of 5th - 10th Level ...   [click here for more]
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PO-BK-3-07 On Pirate's Honor

PO-BK-3-07 On Pirate's Honor


Captain Blackblade needs allies!! With a formidable fleet, the enigmatic, would-be pirate king can rule the trade ways! To that end, he has chosen the party as emissaries to negotiate a new treaty with an enterprising enclave of Chultan reavers. To gain the alliance, they must earn the fellow pirates’ trust, and do one “small” favor to seal the deal. Part Seven of the Pirates of the Border...   [click here for more]
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The Ballad of the Dark Maiden

The Ballad of the Dark Maiden


Over a millennium ago, a clan of dark elves fled from the city of Menzoberranzan and its evil rulers. Though many lives were lost in the initial exodus, the large numbers of the renegade band ensured that they were more successful than any could have hoped. And yet, the drow that finally arrived into the surface world found themselves shunned at every turn. Just as their hope was beginning to wane,...   [click here for more]
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Stormwreck Isle 006: Cultist Cove

Stormwreck Isle 006: Cultist Cove


Stormwreck Isle: Cultist Cove is a follow-on adventure designed to extend play beyond the published box set.  It can be played as a stand-alone adventure, but recommended to be played with the other modules in this series.  The PCs discover that dragon cultists are on the island looking to take dragon bones to use in their own nefarious purposes.  The PCs can negotiate with the pirates working...   [click here for more]
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Ships of Saltmarsh

Ships of Saltmarsh


Welcome to my supplementary material aimed to add further detail and immersion to your worlds with new ships and crews perfect for any sea-faring campaign! This material has been designed for 5th edition's Ghosts of Saltmarsh initially but has now become compatible with any campaign or adventure that takes your party out onto the open ocean! Will you fight the good fight alongside the guard, or let...   [click here for more]
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X1 The Isle of Dread - 5e Conversion Guide with Maps

X1 The Isle of Dread - 5e Conversion Guide with Maps


This is a 5e D&D conversion of the various monsters, creatures, spells, magic items, and encounters for the classic D&D module X1 The Isle of Dread. The original module, the Monster Manual, and either Volo’s Guide to Monsters or Monsters of the Multiverse are required to use this conversion guide. Appendix A: Of Ships and the Sea in Ghosts of Saltmarsh may be helpful but is not required....   [click here for more]
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Tides of Fate Collection - Adventure Bundle

Tides of Fate Collection - Adventure Bundle


AN AQUATIC ADVENTURE COLLECTION, COMPATIBLE WITH GHOSTS OF SALTMARSH!  Tides of Fate Master Collection is a bundle of one-shot adventures that can be played individually, or connected to each other to create a longer story.  Although they were written with Forgotten Realms in mind, some notes have been provided on adapting the material for other campaigns and settings.  The...   [click here for more]
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The Raven's Rocks - A Saltmarsh encounter

The Raven's Rocks - A Saltmarsh encounter


After a series of Undermountain encounters, we’ve decided to ascend to a different sort of depths – the treacherous waters of Saltmarsh. The Raven’s Rocks, our first Saltmarsh encounter, brings you to a reef filled with craggy cliffs, collections of shipwrecks and gardens of kelp. So, trade your pickaxe for a harpoon and bring along some sea shanties – the waters are filled...   [click here for more]
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DL12 Dragons of Faith - 5e Conversion Guide with Maps

DL12 Dragons of Faith - 5e Conversion Guide with Maps


The following information is a 5E D&D conversion of the various monsters and creatures encounters for DL12: Dragons of Faith. The original module, the Monster Manual, Dungeon Masters Guide, Volo’s Guide to Monsters, and Mordenkainen's Tome of Foes are required to use this conversion guide. Monsters of the Multiverse may be used instead of Volo’s Guide to Monsters and Mordenkainen's Tome of...   [click here for more]
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CCC-YLRA01-03 Bound By Duty

CCC-YLRA01-03 Bound By Duty


A 4-hour adventure for 5th-10th level characters (optimized for 8th level characters). Civil disorder threatens to throw the leaderless town of Ylraphon into chaos. You find respite from this political strife when the Chiang Emporium hires you for an escort mission. The task: sail south to accompany a Chiang Emporium envoy on a return voyage to Ylraphon, where her wedding is to take...   [click here for more]
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CCC-GAD02-02 Voyage of the Kraken's Wake

CCC-GAD02-02 Voyage of the Kraken's Wake


There are many legends of the Vengeful Tempest and its supernatural crew. Few have seen that pirate ship and lived to tell the tale, and fewer still dare to seek it out. To hunt down that fabled vessel, you must lead a group of makeshift mariners and set sail upon the Kraken's Wake. A four-hour-adventure with two one-hour bonus objectives for 5th to 10th level characters. This...   [click here for more]
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Daerdan's Tall Tales: Ten Seafaring Encounters

Daerdan's Tall Tales: Ten Seafaring Encounters


Dip your toes into Daerdan's Tall Tales with these ten encounters! Grab the Complete 101 Encounter Edition Here! "It all began after my second divorce; I had fled to the high seas as a deckhand, cartographer, and raconteur extraordinaire, so stay awhile—and tip well!" - Daerdan "the Yarnspinner" Daerdan's Tall Tales: Ten Seafaring Encounters is...   [click here for more]
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Cutter's Last Voyage

Cutter's Last Voyage


A sunken ship...a lost relic...a race against evil! A seafaring adventure for charactes level 5-7! Years ago, the Salt of the Wavemother terrorized the seas, captained by the fearsome Cutter Blighe. Overnight it vanished along with all souls aboard. Now cultists are seeking Tarsik Bilgebreach, rumored to be the only surviving crew member. It's up to you to accompany Tarsik...   [click here for more]
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Deadly Stowaway

Deadly Stowaway


A one-shot 5e adventure set on the high seas. This adventure can be played stand-alone or dropped into any campaign. It's ideal for those occasions when your player's characters need to take an ocean voyage. Your player's characters are not the only passengers on the ship. A group of priests are escorting the bodies of their fallen brethren back to their temple to be buried. Little do your characters...   [click here for more]
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The Sunken Ruins of Ishau

The Sunken Ruins of Ishau


Free entertainment during pandemic times. In light of current events, I have decided to offer this adventure for free. It's a small gesture but I hope it can help a little bit.   The Sunken Ruins of Ishau Near the jungles of Chult, beneath the waves of Refuge Bay, lies a ruined city. Evil hags and their minions make their home among the ancient relics. Even deeper down, at the bottom of an old...   [click here for more]
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Encounters in the Infinite Planes Vol 02 Plane of Water

Encounters in the Infinite Planes Vol 02 Plane of Water


Encounters in the Infinite Planes Volume 2: Plane of Water Adventure and excitement across the limitless depths of the Plane of Water! The Encounters in the Infinite Planes seeks to add flavor and excitement to the planes of existence by providing short scenarios that can be dropped into the key planar locations. The encounters are designed for specific tiers but can easily be adjusted up or down...   [click here for more]
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Shore Leave

Shore Leave


This is the PDF version of the module. If you are looking for the Roll20 VTT Click HERE. A 4 hour adventure on the high seas and in the Shadowfell optimised for 8th level characters A dangerous fugitive is on the run from the Lords Alliance and the Order of the Gauntlet. As the net closes in on the fugitive, the heroes are deputized by the order and boards a departing ship to...   [click here for more]
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Summerfall, an One-Session Adventure

Summerfall, an One-Session Adventure


This is an one-session summer adventure for 4 to 6 players of level 5. Set sail on an unforgettable summer adventure as the coastal town of Seabreeze welcomes the awakening of the ancient sea deity, Summerfall. But when the tides turn unexpectedly, chaos erupts on the beaches, and the sea creatures grow restless. Embark on a thrilling quest to uncover the mystery...   [click here for more]
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Seaside Salvage: Eberron Salvage Mission Anthology

Seaside Salvage: Eberron Salvage Mission Anthology


Visions, vanishings, and vacation fever are plaguing the residents of Salvation Outpost. In the ruins of the town of Seaside along Kraken Bay... treasures and terrors await. SEASIDE SALVAGE is an anthology of five Tier 2 salvage missions that can be used as part of the Oracle of War alternate campaign for D&D Adventurers League organized play. These adventures are set in and...   [click here for more]
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The Galley of Death

The Galley of Death


The Galley of Death This One-Shot Adventure Module contains:  The story for a single adventure Builds for three different enemies / monsters Builds for two kinds of friendly NPCs A table for rolling events for a ship caught in a storm A simple sketched map of a ship Several high detail maps to be used in an online tabletop such as Roll20 The Story The...   [click here for more]
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WBW-DC-CONMAR-08 Wet. Wet? WET!

WBW-DC-CONMAR-08 Wet. Wet? WET!


A former sailor requests your help to retrieve their heirloom. You surely wouldn’t let down a  friendly soul in need, right? Even if it calls for you to risk your lives, right? A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. CONTENT WARNING: Water, alcohol, deceit, more water Now with proper VTT friendly maps as well for use with FoundryVTT, Roll20, Fantasy...   [click here for more]
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Blacktide Cove

Blacktide Cove


BLACKTIDE COVE THE CULT OF THE FISH-MEN From the Ship's Log of the Sprite: "...I can hear them fish-men. All the time with their chanting and hissing and whatnot. There's some kind of religion going on here, down below. We can't understand what they say, but it's something God-like, sure as spray on the foc'sle." A century ago, during the Spellplague, pirates hid a treasure...   [click here for more]
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Vault of Thassa

Vault of Thassa


Travel to the depth! Inside this adventure, you will find eight underwater encounters with story and strategy, which heroes may face on way to great artifact of Thassa - Dekella Bident. Also you will see new mechanic of "disturbance", which you can use in any adventure, where characters investigating some secret place with habitants, who don't like intruders. It's first adventure from series about...   [click here for more]
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Hydra Hunt

Hydra Hunt


A terrible plague of monsters has started moving into the surrounding town of Pinepass. Each day that passes, new creatures encroach further into the fields and homes that lie on the outskirts of this region. It has fallen to the members of the Emerald Eye to protect the citizens of Pinepass. With their members stretched thin, rumors brought to Aranella Duskwalker, the guild's leader, about a new threat...   [click here for more]
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CCC - BWM - 002 The City in the Depths

CCC - BWM - 002 The City in the Depths


An old man, a powerful artifact, and an entire ancient city wait for you in the cold depths of the Moonsea. Nothing is certain about what lies ahead, except that someone will get wet. Bring your bathing suits, it is time to take a dip. A 4-Hour Adventure for 5-10 Level Characters This module is a standalone module published at Bookwyrm 2018 along with two other standalone modules: CCC-BWM-001 Howling...   [click here for more]
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WBW-DC-CONMAR-11 Serenade of Sandy Shore

WBW-DC-CONMAR-11 Serenade of Sandy Shore


The second adventure in the Carnevale series. Traveling to a mystical realm to help find some lost objects, the characters find more trouble brewing in the south-western sea. Do they find what they were looking for, or do they get lost in the mighty sand dunes? This is the third and final adventure in the TETRADCLOVER domain, can the heroes solve the last mystery. Or do the hideous Hags stop them...   [click here for more]
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The Trials At Gunbarg Prison

The Trials At Gunbarg Prison


"Those who enter may never come out..." The group has been hired to rescue an innocent person from Gunbarg Prison on Gundarlun Island. It doesn’t take long before they realize a dark magic lurks beneath the surface. Upon further investigation, they find themselves in more danger than what they bargained for.   This is a session for 3 to...   [click here for more]
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CCC-SEA-01-02 Oh, Not the Bees!

CCC-SEA-01-02 Oh, Not the Bees!


The Albatross has an exciting and mysterious new attraction that’s sure to amaze crowds of all ages! However, before the attraction can premiere, terrible sea creatures board the ship and threaten the lives of the passengers and the crew. Can a brave group of adventurers get this ship back on course? Or will the Albatross be lost forever at the bottom of the sea? A Two-Hour adventure with two bonus...   [click here for more]
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The Sea of Swords

The Sea of Swords


If you get my adventure, PLEASE leave a rating and review!! It helps me so much in regards to future projects. Many things coming!! Very Large Appendix at the end providing detailed descriptions of all NPCs, locations, magic items, combat stats, and maps! (Part 7 of The Sword Coast Coup, a multi-part campaign by Justin Gagliani) For three to four 7th-8th level characters The Sword Coast is the...   [click here for more]
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Sanguine Sacrament

Sanguine Sacrament


Sanguine Sacrament The Godless Depths For the first time in eons, ancient aberrations are emerging from the deep ocean. Driven by some otherworldly fervour, they encroach upon the local villages, searching with beady eyes for anyone linked to the Gods. Even now you hear rumours of kidnap, men and women dragged kicking and screaming into the depths. A 4-hour adventure...   [click here for more]
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Sea of Blood

Sea of Blood


Dante Coldharbour, undead scourge of the sword coast, has taken to the sea in his ship "The Maiden's Neck" once again. Awakened from his long slumber by an accidental run in with Zhentarim slave traders who most graciously offered their blood, Captain Coldharbour has mercilessly slaughtered any foe who has come against him. Every crew he murders adds to his undead fleet and brings him one step closer...   [click here for more]
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One Page Encounters: Open Waters

One Page Encounters: Open Waters


Set sail for adventure!     Open Waters is a collection of 5 one-page encounters that can be dropped into ongoing campaigns, or used as jumping off points for new adventures. These encounters range from 1st to 16th level, and are designed to be easy to pick up and use. Included in this title: 5 one-page encounters filled with exciting events to add while traveling...   [click here for more]
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CCC-TRI-34 Rise of the Sea Dragon (Part Three of the Dead Men Series)

CCC-TRI-34 Rise of the Sea Dragon (Part Three of the Dead Men Series)


Old pirates tell an aged tale of a black dragon attacking merchant ships sailing the Moonsea. The beast was slain, or so they thought. Recently, merchant ships have been attacked, and they say the culprit was a black dragon. The beast may fly away with a few victims, but it leaves the rest to fend for themselves in the Moonsea. Could this be the same creature from before? Can the adventurers slay the...   [click here for more]
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The Corruption of Skyhorn Lighthouse | Roll20

The Corruption of Skyhorn Lighthouse | Roll20


   Own the PDF? Click here for a discount on the Roll20 Version The tritons have arrested the keeper of Skyhorn Lighthouse for unleashing vile, bug-like abominations into the sea. When a lone triton comes to the characters and asks their help in exonerating the keeper, will the heroes rise to the challenge and confront the dangers lurking in the deep  ...   [click here for more]
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WBW-DC-CONMAR-12 Dreams of the Wet Wizard

WBW-DC-CONMAR-12 Dreams of the Wet Wizard


The new archfey has gone bonkers in the domain of Marinaria and driven its people on the run. An underwater city has been rumored and seems fit as a safe place for the refugees, but it must be secured first. Are you adventurer enough to brave what lies at the bottom of the endless ocean to help those in need? A four-hour adventure for characters level 5 to 10. Optimized for APL 8. Includes VTT friendly...   [click here for more]
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Shadows in Shallow Waters

Shadows in Shallow Waters


Shadows in Shallow Waters is a Dungeons & Dragons adventure using the 5th Edition rules. It is designed to be played by a party of 5th level adventurers, with advice on how to adapt the encounters for lower levels. This adventure can be treated as a one-shot campaign, or applied to any setting that includes a coastal or aquatic setting. The Islands of Laquama provide peaceful respite for...   [click here for more]
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Isle of the Living Fossils - A Party Starter Adventure

Isle of the Living Fossils - A Party Starter Adventure


Shipwrecked on a strange island, the party quickly learns that they're not alone... Finding themselves surrounded by dinosaurs, the creatures keep rising from the dead, making escape truly difficult. Can the party solve the dark mystery at the center of the island before they become a strange new meal to these reptiles? Another entry in our growing portfolio of 'session one' adventures,...   [click here for more]
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Aboard the Osmorton

Aboard the Osmorton


Aboard the Osmorton is a one-shot horror adventure designed for characters levels 5-8 and is expected to take 2-4 hours to complete. It is a lighter combat adventure with a special betrayal mechanic that adds a unique twist! This adventure is one of the only I have written that I do not suggest dropping in your existing campaign without modifications, as part of the adventure includes one of the party...   [click here for more]
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The Dark Tide of Damodan

The Dark Tide of Damodan


The Dark Tide of Damodan is an underwater rescue adventure, where time is of the essence. NOW AVAILABLE ON FANTASY GROUNDS! GET IT HERE This four to five-hour challenging adventure is designed for a party of 5th-8th level adventurers. A mysterious disease is killing off locals and visitors alike in the port town of Havenword. While the adventurers are in town, Havenword is attacked...   [click here for more]
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Il Tesoro Dimenticato della Gloria di Ahghairon

Il Tesoro Dimenticato della Gloria di Ahghairon


Grazie per il Silver Badge! Come accaduto per le altre mie avventure, nuova edizione con TUTTE le mappe completamente rifatte in qualità superiore con Dungeondraft. Ma non solo...aggiunte altre 4 pagine di incontri e miniquest per arricchire il viaggio tra due Capitoli!  Dall’autore de “La Congrega” una nuova campagna che porterà...   [click here for more]
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Hidden Cove

Hidden Cove


Get Ready for an Adventure! This 4 hour module takes the characters from a hidden cove near the Moonsea to hidden tunnels leading under the Glacier of the White Worm.  What starts as a recovery mission leads to the uncovering of a much more sinister plot. Optimized for a group of level 7's (APL 7), this adventure can be adjusted for any Tier 2 party. Inside you'll find: Three...   [click here for more]
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House of Silent Tides (CCC-HAL-06)

House of Silent Tides (CCC-HAL-06)


Welcome to an adventure in the Spies Below the Moonsea series of Underdark adventures! This adventure can be played as entirely stand-alone.  The body of a strange elf is discovered on the shores of Moonsea. Efforts to identify its origin lead to a sea bound expedition to the home of the sea elves. Elsewhere, an ambitious merchant sets upon the deadly...   [click here for more]
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Rise of the Genie Lords - Part Four

Rise of the Genie Lords - Part Four


Deep beneath the waves of the Shining Sea lies the ancient city of Ajhuutal. It is here that the ancient water genie lord, Ajhuu, remains bound by Calim’s magic. In this adventure, you will need to venture into the depths of the Shining Sea to prevent Ozhan and his followers from freeing the ancient water genie lord by collecting the talismans Calim used to bind him. This is the fourth in a series...   [click here for more]
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Temple of the Deep | Stand Alone Dungeon

Temple of the Deep | Stand Alone Dungeon


NOW A COPPER BEST SELLER! A Wandering Pilgrim Product Tasked with finding the legendary artifact the Orb of Ornus, the players must delve into the Temple of the Deep. What will the player find within? Who else seeks the Orb? Can the players survive the trials and tribulations of the ancient temple? "Temple of the Deep" is a 5th level dungeon...   [click here for more]
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CCC-CIC-11 Death at Peril Island

CCC-CIC-11 Death at Peril Island


Ships approaching Peril Island rarely survive the dangerous reefs. Sailors who have braved the shores speak of terrible beasts. Now the island seems to be an important link in an ongoing mystery. Pull those rowboats to the shore and prepare for the worst. This is the second adventure in the Pilgrim’s Progress trilogy. A Four-Hour D&D Adventurers League Convention Created Content Adventures...   [click here for more]
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