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Welcome to the Crystal Spires; a mining complex atop a natural rocky plateau that fulfils the local Baron’s material needs. Normally, outsiders are not welcome to just drop into the ‘industrious heart’ of his realm, but it seems there is one particular job that is so dangerous, he does not wish to risk losing any more of his employees.
This quest is designed for a DM and a... [click here for more] |
Dungeon Masters Guild |
$4.97
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Drop-In Dungeons: Yam the Unruly is a 1-2 hour scenario for 1st-4th level characters that can be dropped-in to a larger campaign as a quick way to add a spooky side-quest to your game. Or it can be run as a of fun Halloween one-shot.
In Yam the Unruly a band of adventurers is needed to investigate suspicious activity in an abandoned mine near the village... [click here for more] |
Dungeon Masters Guild |
$1.00
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"Myx’s Mysterious Mix is both a fun tongue twister, and a wonderful supplement providing a quaint and fully operational canteen filled with fascinating characters, each with their own story and adventure the heroes can become embroiled in, and of course, the eponymous Mysterious Mix! This cockamamie concoction is truly an enigma baked in a surprise with tables for bizarre ingredients, mysterious... [click here for more] |
Dungeon Masters Guild |
$4.99
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FILES
I am in the process of a major update to this conversion. I will upload files as they are changed. The end goal is to have a separate PDF file for each chapter. The PDF files are listed below.
Preface
This chapter contains
an overview of the "flow" of the conversion,
how to adjust the adventure path for 5th edition,
suggested campaign setting changes,
advice on... [click here for more] |
Dungeon Masters Guild |
$5.99
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Leilon: The Kobold Necromancer is the 16th Leilon adventure following up on the last adventure, Leilon: The Noble Reception. This module sends the PCs back to the hills outside the town to deal with the threat of the kobolds from the old mines. The PCs discover what is behind the kobold's ability to control undead. They also get the first look at the next adventure Leilon: The Demon Mines, which... [click here for more] |
Dungeon Masters Guild |
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Beneath the home of a wealthy merchant named Haroun, a floor suddenly collapses, revealing the entrance to a deep, dark cavern. But judging from the screams and laughter coming from below, this is more than a common cave. Will you conquer the long-forgotten horrors it holds? Will you discover fabulous treasures in its pitch-black passageways? And most importantly: will you learn the merchant's own... [click here for more] |
Dungeon Masters Guild |
$1.99
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Lurking In The Sewers
Beneath the sprawling streets of the bustling city lies a labyrinthine network of interconnected sewers. The winding tunnels and chambers stretch for miles upon miles, a tangled web of shadow and stone where danger lurks at every turn. But for those brave enough to venture into the filthand stench, the rewards can be great. Treasure awaits, hidden within the... [click here for more] |
Dungeon Masters Guild |
$3.79
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Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series, available for Fantasy Grounds!
The Malediction of the Devil's Mushroom
An Anauroch / Underdark adventure for 4-6 characters of 4th-6th level.
The Underdark is a wild, untamed place full of mysteries and treasures. Danger lurks around... [click here for more] |
Dungeon Masters Guild |
$4.95
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This intended as an expansion for the Darklake chapter in the official Out of the Abyss adventure published by Wizards of the Coast set up to create random encounters for that area. But in hindsight it can be used at any larger lakesystem throughout the underdark with a Duergar presence. The Guide is focused on two common types of locations found across the whole of Darklake - the Duergar built locks... [click here for more] |
Dungeon Masters Guild |
$3.95
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This conversion guide contains information on running the D&D Encounters adventure Council of Spiders using the 5th Edition rules. In addition to the direct conversion, Council of Spiders Revisited provides notes and tools for running the adventure in a higher tier of play. In these pages you will also find notes for adapting the story to fit with... [click here for more] |
Dungeon Masters Guild |
$2.95
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Dead of Donnar Sonn is the first adventure published from RPG Daily.
Designed for 1st level player characters, the adventure takes the party deep underneatch a region afflicted with undead assailants to locate Bruebuk Goldgrip, a prospector who is also the only family Ednas Bruebuk has left.
This adventure will make the party work together facing undead horrors, dangerous denizens of the darkness... [click here for more] |
Dungeon Masters Guild |
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*This product is the Fantasy Grounds version of the best selling adventure, Hand of the Wychlaran.
The goblins of the Nanraak tribe are disappearing. Can you learn the reason behind their mysterious departure?
Hand of the Wychlaran is a 5 to 6-hour Fantasy Grounds adventure for characters of 3rd level. The adventure takes place in the High Country of Rashemen located in northeastern... [click here for more] |
Dungeon Masters Guild |
$4.99
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Do you miss the good old days, where an entire adventure took up just one session, and could be slotted in to a campaign at any time you choose?
Well, they're back. Marky P's modern classics are creating classic-like adventures for 5th edition, designed to take up a single session.
In this module, your 1st level characters go into a once-abandoned mine and take on an insane Kobold priest, possibly... [click here for more] |
Dungeon Masters Guild |
$0.50
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The Witchfire Curse
Three months ago the township of Durgon’s Rest exiled Elia Fenfrost for practicing witchcraft. Now as the first harvest approaches there are signs that something is amiss. The crops are failing, local farm animals are becoming sick with disease, and all of the food stores have gone foul. The town’s folk suspect that the accursed blight is the work... [click here for more] |
Dungeon Masters Guild |
$9.00
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The road to adventure is fraught with danger. Travel swiftly, and guard yourselves well. For a group of unsung heroes, the challenge begins with six adventures originally presented in Dungeon Adventures magazine:
Grakhirt's Lair by John Nephew: The villain responsible for the bloody battle at Nolivari remains at large. Catch him before he attacks again.
Trouble At Grag's... [click here for more] |
Wizards of the Coast |
$4.99
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Beneath the surface of the world you’re familiar with lies an entire civilization hidden from view. The people here stand no taller than a gnome and resemble humanoid rodents. Step into their shoes and explore the world of the raskir!
This supplement is a resource for both players and Dungeon Masters. Inside, you’ll find a guide to creating your own playable raskir, a raskir-specific background,... [click here for more] |
Dungeon Masters Guild |
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Tales of the Infinite Planes
Jewel of the First Khan
A Planar Adventure for 5th-level Characters Featuring the Plane of Earth
Find this adventure among others compiled in Tales of the Infinite Planes for PDF and Print on Demand!
Welcome to Jewel of the First Khan, an adventure in the Tales of the Infinite Planes series highlighting the different parts... [click here for more] |
Dungeon Masters Guild |
$2.99
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Scenariusz został zaprojektowany do poprowadzenia w czasie jednego bądź dwóch spotkań i jest przeznaczony dla czterech bohaterów na czwartym poziomie doświadczenia.
Można go wykorzystać zarówno jako jednorazową przygodę, jak i element większej kampanii, jako przerywnik od głównego wątku. Do przeprowadzenia scenariusza będziesz potrzebował standardowego zestawu kości, kart... [click here for more] |
Dungeon Masters Guild |
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Esteemed DMs and players,
This product is a Realms' Lore Sourcebook & Campaign Introduction. I appreciate that not everyone finds dense lore books captivating. The journey to bring Baldur's Gate III to life started in 2014 when Larian Studios expressed interest to WOTC. Their opportunity finally arrived after the success of Divinity 2 . I... [click here for more] |
Dungeon Masters Guild |
$20.00
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Cross the river, enter the Governor's home, take the treasure, walk out. It should be easy, everyone is already dead!
A First Level D&D5e Adventure for 3-5 1st level adventurers!
The dregs of society. Homeless, unwanted, and unwashed. Surviving together in the homeless camp on a grassy knoll called Hobo Hill by the citizens in the town... [click here for more] |
Dungeon Masters Guild |
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Reaching a dwarven village whose economy relies solely on mining, the players are informed that the mine is temporarily closed due to a Rust Monster infestation. Will the adventurers accept the quest to clear out the Mine, and if so, how shiny will their armors be when they get out?
A 4-hour adventure for 4-4th level characters.
Check out my other work!
Into the Temple of the Yuan-Ti... [click here for more] |
Dungeon Masters Guild |
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Testing For Initiative is a 3rd level adventure one-shot designed for 4 or more players.
Essentially kidnapped by a mysterious wizard the party has a number of tasks to complete in order to return to their normal lives. This can be quite an unforgiving module, players will have to work together and think hard to make it right through to the end. Hard work is often greatly rewarded however!! Feedback... [click here for more] |
Dungeon Masters Guild |
$1.99
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Welcome to the Monstrous Uprising! A Lizardfolk King, a Trollsblood Lizard, and a Red Half-Dragon await you on the cliffs of the Sword Coast.
This adventure expands upon a plot hook given in the “Additional Encounters" section of The Rise of Tiamat, but can also be easily adapted for play in a campaign set outside of the Tyranny of Dragons questline. Within, the heroes face off against... [click here for more] |
Dungeon Masters Guild |
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La caccia ad un cultista demoniaco conduce alle rovine di un tempio del Sole. Riusciranno gli eroi a sconfiggere le forze del male prima che l’edificio sacro venga corrotto? Un dungeon crawl old school per 4 personaggi di lv3 ambientato in un tempio abbandonato. Vincitrice del concorso "La Tomba degli Onori". ... [click here for more] |
Dungeon Masters Guild |
$0.78
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This encounter is in a cave setting and can be integrated into any campaign as a side quest or random encounter. Optimized for 5 characters at level 3 (APL-3), guidelines are supplied for suggestions to accommodate characters between levels 2-4.
The farmers from a nearby village have reported ogres have been coming around and stealing livestock and destroying crops. 3 of the farmers have... [click here for more] |
Dungeon Masters Guild |
$1.00
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As the fabric of time rapidly frays and unravels, the adventurers' final window of opportunity begins to close. The fate of the past, present, and future hangs in the balance in the final installment of the Kobolds Through Time Trilogy. A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. Part 3 of the Kobolds Through Time Trilogy
Adventure through time with the Kobolds... [click here for more] |
Dungeon Masters Guild |
$3.95
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Need a one-shot horror adventure new players?!
THE TEMPLE OF BHAAL is a "one-shot" adventure designed to last a single session of about 3 or 4 hours, for 1st level characters. The adventure has a Gothic horror theme, and would be ideal as a game to run for fans of the macabre or for Halloween.
The party investigates the disappearance of an order of clerics inside... [click here for more] |
Dungeon Masters Guild |
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Delve into dungeons deep and old with this adventure for a group of four to five 4th-5th level characters! Featuring original and stunning artwork by the talented Héctor Hugo Moreno!
"In eons past, civilisations long lost to the sands of time worshipped the infernal gods of the Underdark. Amongst these places of worship is Xibalba, or the “Place of Fear”, a subterranean temple built into... [click here for more] |
Dungeon Masters Guild |
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This is a one-shot adventure for levels 3 to 5 designed specifically to allow the DM to end the story at any time.
A quite night on the trail turns into an ordeal of survival as the party finds itself pulled to the lands of evil.
The adventurers will be pulled to a demiplane of undead evil and forced to track down and destroy the forces that summoned them. ... [click here for more] |
Dungeon Masters Guild |
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A break-in at the mausoleum of the ancient God-Emperor Shummanla-shamash brings the party face-to-face with undead Yuan-ti raised to rob the tomb. The burial mask that held a spark of the god-emperor’s divine essence has been stolen, and the ghost of the god-emperor himself asks the party to return it to the tomb before the thief can steal its divine power for themselves. The party’s investigation... [click here for more] |
Dungeon Masters Guild |
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The Caverns of Glass is a short, old school style adventure for 4 4-6th level characters set in mysterious caverns, deep in the heart of a mountain once used by a powerful wizard for dark, magical experiments. The adventure is brief and intended for experienced DMs to use within their existing campaigns as a side trek or specific, short adventure so has been written in an open style to allow for easy... [click here for more] |
Dungeon Masters Guild |
$1.00
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Adventure Name: CCC-ALMOG ESC03-01 Thoughts Lost
Adventure Series: An Unlikely Ally
Description: Since the end of the red war in Mulmaster, the factions have been nursing their wounds. They no longer have the resources and pull to send large groups of adventures to retake a city or overthrow a government. Reduced to posting handbills the factions have located a secret... [click here for more] |
Dungeon Masters Guild |
$3.99
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A mysterious tower beckons. Recently a strange tower hidden in the forest was rediscovered, but only one scout returned to tell the tale, but a strange tale of cults, bandits and ghosts it was. Dare our heroes explore this forgotten place?
An adventure for 2nd-4th level adventurers.
Originally from the Danish convention Fastaval as part of the living campaign, Hinterlandet. Now presented here... [click here for more] |
Dungeon Masters Guild |
$1.95
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Journey to the Crystal Keep is an adventure module made for 3-5 1st level characters. It is designed to last a few sessions, roughly 6-8 hours of play. This module is designed with Old-School gaming in mind, plenty of dungeon crawling, dangerous hazards and enemies, as well as puzzles and social encounters that new players and veterans alike will appreciate. This module contains the three... [click here for more] |
Dungeon Masters Guild |
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Haggofik the dwarven prospector has a nose for ore. And he believes he's found a vein of rare metal up in the mountains. The only problem is that this territory is claimed by a tribe of birdmen.
A two-hour adventure for 3rd level characters.
For 5th edition Dungeons and Dragons.
Includes the 5th edition writeup of the thoqqua. ... [click here for more] |
Dungeon Masters Guild |
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Big Trouble with Little Goblins is a short campaign that is meant for 5 players at level 3. It is designed to be completed in one or two sessions, giving the players a little taste of both role playing and battle mechanics. The campaign is set in a custom universe but can be modified to fit into any existing campaign setting.
The story begins with the party finding out about a stronghold that was... [click here for more] |
Dungeon Masters Guild |
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A plea for help calls heroes into the deep of The Underdark, where a kind-hearted matron seeks help to vanquish childish soul-buried sorrows. How far will our heroes go for the kids?
The adventurers face a formidable (but fun) foe: The mind of a child ...actually, four of them. Help Mother Pqwirli inspire, encourage, and protect the four kids from their fears!!
This D&D Adventurer's League Tier... [click here for more] |
Dungeon Masters Guild |
$1.99
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An intreaguing story featuring your group of Players!
Let your Players embark on a journey through riots, secret meetings, lies, greed, madness, tunnels, crime lords, monsters and epic loot! This six act adventure for lvl 4-6 characters is the sequel to the Spymasters Predicament but can be run as a separate adventure.
Features:
6 Acts with 12+ hours of playtime
12 Illustrated... [click here for more] |
Dungeon Masters Guild |
$1.49
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Gate of Madness: A Hardbuckler Story [An 80+ page adventure for level 7 - 10.]
Outside the Gnomish Village of Hardbuckler a young couple looked to start a life together. They dreamed of wonderful friends, loving children, and everything else that came along with that. They did not - however - know they had built their house upon an old thieve's den. Nor did they know the thieves were soon to... [click here for more] |
Dungeon Masters Guild |
$9.99
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The design of a forgotten wizard - a tomb built in a liquid stone hex grid with a magical podium allowing a party to create their own path, so long as they can find the right keys!
The Tessellating Tomb offers a cryptic challenge for a party of adventurers that can be used independently or inserted into any published or homebrewed adventure of your choice.
Rules are provided to balance... [click here for more] |
Dungeon Masters Guild |
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Lords of the Earth is an adventure that can be played as part of the Elemental Evil storyline or as a stand-alone element. It is designed for Level 2, but with adjustments, can be played for Levels 1-6.
In a Sword Mountain sanctuary to an elder primordial power:
A demoted priest thinks constructing a colossal elemental golem will enable him to regain his status.
An orc priestess... [click here for more] |
Dungeon Masters Guild |
$2.99
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Now for Fantasy Grounds Unity
How’d you get here?
Let me explain... No, there is too much. Let me sum up.
Rescued a retired hero's hapless nephew from goblins at some ruins on a hill
Found out that there aren’t any goblins, but spider creatures called chitine instead
Uncovered a chitine plot to start a war between the surface world and the drow
Got convinced to try to stop that war... [click here for more] |
Dungeon Masters Guild |
$5.95
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The Kobold Caverns is a simple module made to be inserted in any world that a Dungeon Master can create. There are no specifically associated stat blocks to this module. Instead, it is left open to interpretation how easy or difficult the residents of this tower would be if fought in combat. ... [click here for more] |
Dungeon Masters Guild |
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With the discovery of Min Thelbur, a lost dwarven city, dwarven explorers descended to locate the royal warhammer of King Filburt Mithrilshield. However, the vermin had already moved in and the dwarves were unable to make their way into the palace, where ancient records indicate the warhammer was stored. They are hiring adventurers for an expedition to retrieve King Mithrilshield's warhammer.
A Two... [click here for more] |
Dungeon Masters Guild |
$3.99
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Grumbar’s Tooth is an Underdark settlement, located three days journey into the Underdark from Beldabar’s Rest, in Yartar. It is presented as both a location for player characters to visit, with some hooks for adventurers. There are numerous opportunities for combat with different creatures noted in the locale, as well as the opportunity to play a game of Soul Dice, a dangerous game that could... [click here for more] |
Dungeon Masters Guild |
$1.99
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This encounter is a cave setting that can be integrated into any campaign as a side quest or random encounter. Optimized for 5 characters at level 3 (APL-3), guidelines are supplied for suggestions to accommodate characters between levels 2-4.
Amber Dankil runs a local brewery (Amber Ales) known for its ale. She has recently been requested to make a large batch of Cavahol Ale. Cavahol is... [click here for more] |
Dungeon Masters Guild |
$1.00
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Captain Blackwood, dreaded pirate of the seas, has laid a foul curse on the Timiney family. Trapped in the fell magics, they have endured the death and suffering of countless adventurers. Each death strengthening the pirate's hold on the family.
This haunting adventure for 4th level characters will take players through a pirate-themed, haunted house style journey as they fight to break... [click here for more] |
Dungeon Masters Guild |
$9.95
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Wild Locations: These are large-scale encounter areas usable by DMs for their campaigns. Essentially, these are expanded monster lairs set out in complete detail, but with no specific scenario attached to it, so that a DM can insert the location into his or her own campaign, whether as the focus of a scenario or as an in-depth random encounter. Goblin Lair is the second of my Wild Locations products.... [click here for more] |
Dungeon Masters Guild |
$1.00
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The Ruins of Undermountain - The Entry Well and Environments are intended as an introduction to the Undermountain dungeon crawl, converted to 5th Edition Dungeons and Dragons, which includes a detail backstory about Undermountain, Halaster Blackcloak and his apprentices. These rooms are drawn from official D&D releases that include the original Ruins of Undermountain Box Set, plus... [click here for more] |
Dungeon Masters Guild |
$5.99
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When an adventure hook presents itself, adventurers put it all on the line. It’s just what they do.
You meet at a tav—Wait a second. The Tavern is closed? A note on the door indicates the barkeep is begging for adventurers to rescue him from bandits who have kidnapped him and are hiding deep in a cave. Clearly, there is more is going on beneath the surface. However, the townsfolk have... [click here for more] |
Dungeon Masters Guild |
$3.99
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