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Discover the wonders of Faerûn’s frozen tundra with Player Primer: Icewind Dale! This supplement contains all the information DMs and players will need to jump into a Dungeons & Dragons adventure set in Icewind Dale including:
Life in Icewind Dale
Important story events
Regions and settlements of Icewind Dale
Factions of Icewind Dale
New & adapted backgrounds
A Character... [click here for more] |
Dungeon Masters Guild |
$4.95
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"...This isn’t a glorified min-maxing thread, though some of these techniques will appeal to the more munchkin or power gamer, but so many more speak to the creative, cool and genuinely fascinating weavings of the weave..." - @CurseofSebs
Bigby's Handbook of Creative Spell Use
Bigby’s Handbook of Creative Spell Use is a 70+ page supplement full of creative spell use, combos and character synergies... [click here for more] |
Dungeon Masters Guild |
$14.95
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Hope for the Best. Prepare for the Worst. Bring a Warm Coat.
The frozen wastes are as inhospitable place as you can find. Subzero temperatures. Driving winds. Chest deep snows. Hungry predators. And between all that? A lonely death. But still, those few who prepare for it manage to survive where all others fall. Ready yourself. The blizzard comes.
Knuckleheads &... [click here for more] |
Dungeon Masters Guild |
$14.99
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The arctic environment holds a mysterious atmosphere of danger and discovery for those who dare to settle there and those who venture to explore it. One can never be sure what lurks over that nearby snow drift, inside that dark cave, or under that frozen ice. Threats loom over the next hill, but treasures may also be found hidden among the seldom explored corners of the harsh environment.
Snow... [click here for more] |
Dungeon Masters Guild |
$4.95
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“The reality of existence here in Icewind Dale is harsh indeed, an environment unforgiving, where one mistake will cost you your life.” ~Drizzt Do’Urden
Included in the Icewind Dale Setting Guidebook:
Expanded lore for Ten-Towns & surrounding areas:
History on each of the ten towns, dwarven valley, the open tundra, and... [click here for more] |
Dungeon Masters Guild |
$9.95
|
The cold winds whip around you as you trudge through the icy woods. And then you see her, a pale woman barely floating off the ground. You can hear her in your head, whispering of warmth. You walk towards her. The woman smiles and leans down to give you a single, frigid kiss.
The Yuki-Onna, or the snow woman, is a creature straight from Japanese mythology. This supplement includes detailed lore,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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What’s a few secrets between friends? In this supplement, you will find new background secrets to be used in your game. The secrets are geared towards being used in the Icewind Dale: Rime of the Frostmaiden adventure.
These secrets are tailor made for Icewind Dale: Rime of the Frostmaiden and will give you players new hooks to the adventure.... [click here for more] |
Dungeon Masters Guild |
$0.50
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 Inspired by MCDM Productions D&D 5e Magazine, Arcadia, I created nine arctic-themed spells for their Order of Hibernation as well as a new, wintery elemental.
You do NOT need to have Acradia (2nd Issue) to use this content. None of the included spells or monsters need any special mechanics to use them, they are base game ready. ... [click here for more] |
Dungeon Masters Guild |
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An Ice Themed Warlock Patron
Looking to play a Warlock that gains their powers from a being that is Frost incarnate? Want to have a spectral snowy owl companion that only you can see? Want to utilize Cold damage to the fullest?
...Wanna serve a master who'se not afraid to let it go with ice th(m)emes?
Then the Great Cold Patron might just be what you're looking for!... [click here for more] |
Dungeon Masters Guild |
$2.99
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"Ah, yes. The “howling frozen nothingness in which living things just disappear forever into all the white emptiness.” At last." - Ed Greenwood (excerpt from Foreword)
"I can remember my dearest Arclath complaining so flippantly in the heat of the jungles of Chult about how one can add more layers in the cold, but there is only so much one can remove to cool themselves. He even asked in my... [click here for more] |
Dungeon Masters Guild |
$9.95
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Fight monsters, uncover items, learn new spells and meet new people (and a goat) in this supplement that perfectly fits any campaign running in the Icewind Dale.
I have held many titles in my time. Open Lord of Waterdeep, Lord Mage of Waterdeep, Chosen of Mystra and One of the Seven Sisters. But the most important name I hold for you is Laeral Silverhand, daughter of Mystra and Witch-Queen... [click here for more] |
Dungeon Masters Guild |
$9.95
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Long forgotten empires, frozen in time and memory.
Bizarre rituals, performed during everlasting rime.
Bickering gods, foiling the work of men.
Trinkets and curiosities, lost and now found.
This supplement for the world’s greatest roleplaying game presents magical items and spells that are themed around the cold, the eternal, the lonely, and the hope at the end of a nightmare.
Within, you'll... [click here for more] |
Dungeon Masters Guild |
$1.00
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Even heroes need help!
Maybe you want to run a solo game, but are afraid of sending your character alone into the cold.
Maybe your adventuring crew is a few hats short of a party.
Maybe a white dragon just made your fighter into an ice pop and you need an extra character to run, with a minimum of fuss.
The Companions of Icewind Dale are here to help!
Here you'll find eight unique sidekick... [click here for more] |
Dungeon Masters Guild |
$2.95
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Heroes of Icewind Dale features 13 subclasses, variant class features for every class, new spells, and new feats for your Icewind Dale: Rime of the Frostmaiden campaign or any other game set in in arctic lands or dangerous frontiers!
Steeped in lore and brimming with flavorful character options, this player's companion provides new... [click here for more] |
Dungeon Masters Guild |
$7.95
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Up in the frozen kingdom of Hartsvale, lies the city of Darkwell. Birthplace of the Midwinter Holiday. It is here where the Midwinter Cycle was created. A cycle which regulates the holiday cheer throughout all Faerûn. However, a red menace is terrorizing Darkwell and unbeknownst to the citizens, it threatens to break the Midwinter Cycle and bring darkness to all the land.
Everyone’s Been Naughty... [click here for more] |
Dungeon Masters Guild |
$12.50
|
Faiths in the Frozen North!
Faiths of the Forgotten Realms returns with Volume 3!
11 gods have been selected with thematic ties to Icewind Dale and the Frozenfar. Each includes a lore snapshot of the faith and its activities in the frozen north, plus character motivations and roleplaying hooks.
Within you will find 24 new archetypes spread across all the classes, 12 shared... [click here for more] |
Dungeon Masters Guild |
$11.99
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Delve into the Icewind Dale in this new background supplement! Enjoy deep and detailed descriptions of the proficiencies, abilites, and everything else you need to create a character within the legendary and dangerous Icewind Dale! This product contains 10 new backgrounds such as Reghed Tribesman, Cultist of Auril, and many more to create your perfect character! Leave a review below! ... [click here for more] |
Dungeon Masters Guild |
$1.99
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What is Icewind Dale: Chronicles of Ten Towns?
This is a supplement companion book made with the Icewind Dale: Rime of the Frostmaiden in mind, to be used along with the official D&D 5th Edition rules. It includes a lot of setting-related options for Players and Dungeon Masters alike to further enhance their experiences along the campaign and its adventures.... [click here for more] |
Dungeon Masters Guild |
$4.95
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Collected here are over 50 original and updated stat blocks for animals and dragons ready to drop right into your game! Including art, lore, and in some cases educational material drawn from life, Eoth Khlastan’s Revised Encyclopedia of Great Animals and Draconic Beings brings to you inspiration to spice up encounters on the material plane and beyond.
If your druid has ever... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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 From the creative team that brought you Animal Sidekicks:
Do you want to play Rime of the Frostmaiden, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout the campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is for you!
In this supplement, you'll... [click here for more] |
Dungeon Masters Guild |
$3.95
|
"To most folk of the “civilized” Realms, mountains are walls: no-go areas prone to avalanches, roamed by fearsome monsters, and beset by frigid winds and, at their loftiest heights, perpetual ice and snow. The usually rare passes through mountains are vital trade routes—and dangerous gaps invading armies pour through. [..] Perhaps mountains are worth visiting, and not just gazing at. This tome... [click here for more] |
Dungeon Masters Guild |
$9.95
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There's a cold wind blowing, don't let it catch you unawares, my little snowflakes.
The Frostmaiden's Favoured Few is a real cool collection of 10 subclasses that'll work great in any campaign, but are absolutely perfect for winter-themed campaigns. Like Rime of the Frostmaiden. Yup, that Frostmaiden! These have totally got her blessing.
There's something for every adventuring... [click here for more] |
Dungeon Masters Guild |
$4.95
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Bring the intrigue of the lost Netherese empire to the forefront with this all-inclusive supplement about those trying to keep it lost: the Cult of the Shattered Peak.
This 34-page Rime of the Frostmaiden add-on brings to life a cunning network of cultists that run clandestine operations in plain view throughout Faerûn. As players delve into the secrets of the black obelisks... [click here for more] |
Dungeon Masters Guild |
$6.95
|
"By any means necessary, Courier. Remember that."
Are you ready to experience incredible adventures, unify the Realms and traverse immense locales? Here's your package. Go forth.
So, how does one make being a delivery person interesting in the Forgotten Realms? By joining the Palms Passing Parcel & Logistics Guild - that’s how! Come, take a gander into the lives of the couriers who ensure our... [click here for more] |
Dungeon Masters Guild |
$0.99
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“The reality of existence here in Icewind Dale is harsh indeed, an environment unforgiving, where one mistake will cost you your life.” ~Drizzt Do’Urden
Included in the Fantasy Grounds Icewind Dale Setting Guidebook module:
Expanded lore for Ten-Towns & surrounding areas:
History on each of the ten towns, dwarven valley, the open tundra, and... [click here for more] |
Dungeon Masters Guild |
$14.95
|
This is the PDF version. If you are looking for the Fantasy Grounds Module please check https://www.dmsguild.com/product/328795/Tashas-Book-of-Frozen-Death-FG
In this book you will find a variety of spells designed to personalize your characters and NPCs, encompassing the theme related to the ice element and necromancy. Some of these spells will look familiar to you, since they are reskins or adaptations... [click here for more] |
Dungeon Masters Guild |
$1.99
|
 Blood Hunters of Icewind Dale
An offshoot of the Order of the Ghostslayer, this order was founded in Icewind Dale when a group of Blood Hunters there discovered a cache of lore regarding the goddess Auril. Through tireless study, these Blood Hunters were able to unlock secrets both alchemical and arcane to claim a command of cold on par with servants of the Frostmaiden.... [click here for more] |
Dungeon Masters Guild |
$1.25
|
 Embrace the cold and dark with this new otherworldly patron for warlocks!
Beneath the cold places of the world, where permafrost cedes no ground and glaciers never melt, there in the dark icy earth beats the slow heart of winter. Are you ready to make a pact with its guardian?
Want to make a part with Auril the Frostmaiden or the ruler of a distance plane of ice? Now you can!
This product includes... [click here for more] |
Dungeon Masters Guild |
$0.99
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"...The Dark Peaks team has done an excellent job of creating a unique region that has its own distinct flavor while still holding to that traditional D&D feel.... Whitefaire Adventurer’s Guide has all of the information you would need to carry out a full campaign, or more, in another region of the Faerun. It’s elegantly written with an extensive history and a dash of humor...." ... [click here for more] |
Dungeon Masters Guild |
$9.99
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Just in time for Icewind Dale!
Learn about the incredibly rare subrace of elves: Snow Elves. Living in frigid locales, the snow elves mostly keep to themselves.
Includes lore about snow elves, as well as the tools necessary to play one yourself!
Featuring art by Dylan Winward. ... [click here for more] |
Dungeon Masters Guild |
$0.99 $0.74
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The peoples of the Icewind Dale have had to adapt to their harsh environment. Part of this arctic adaptation has been in the form of various spells that are well suited for their surroundings, lifestyle, and beliefs. While Icewind Dale: Rime of the Frostmaiden provides some new spells geared towards wizards, this supplement includes spells for all casting classes meant to aid in survival.... [click here for more] |
Dungeon Masters Guild |
$1.00
|
 This is a paladin subclass inspired by Icewind Dale: Rime of the Frostmaiden. The tenets of this oath are the same as the tenets of Auril's faith as seen in the module.
Regardless of whether you have played Rime of the Frostmaiden, you can use this oath to bring some ice-themed destruction to your dungeons and dragons game. With a blade in your hand and a puppy shaped spirit of winter by your side,... [click here for more] |
Dungeon Masters Guild |
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 This monk subclass is inspired by the goliath tribes of Icewind Dale: Rime of the Frostmaiden.
Harness the strength, power, and wisdom of the mountain with this monastic tradition that has been passed down amongst goliaths for centuries. Send your foes flying off of cliffs and crush them with stone. You are immovable, and you are unstoppable. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This supplement is a complete upgrade ruleset that expands upon the rules for hunting, fishing, and survival in Icewind Dale.
This guide, as told by Sigur, a wilderness guide in Icewind Dale, offers a comprehensive set of tools to make Surviving the Frozen North far more entertaining. From alternate feats and hunting rules, to new digital maps, this guide will... [click here for more] |
Dungeon Masters Guild |
$4.99
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Bite-Sized Gaming has created 36 new player secrets to use in your Rime of the Frostmaiden campaign!
As we looked through the secrets offered in the book, we found many of them to be lackluster or detracting from the intended mood of the adventure. To that end, we set ourselves the task of replacing the secrets found in Appenix B with our own. Each new secret has a dark undertone and... [click here for more] |
Dungeon Masters Guild |
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The Teachings of Ayrsai
A Compendium of Cold
- Features -
1 New Race
6 New Subclasses
8 New Magic Items
6 New Magic Spells
The new race, the Jormungandr. Natives of the tundra, and descendents of frost giants. These strong and noble tribesmen survive the harsh winters and survive... [click here for more] |
Dungeon Masters Guild |
$1.00
|
 Check out this guide before you bundle up and head into the Arctic winds and frozen land.
First, we have a new Cleric Domain in the form of the Arctic. Your character will worship the icy dieties who call on the ice for strength, patience, and endurance.
Next are several creatures that call the tundra home. we range from the gentle poro to the cursed Sons of Valhir.
The tundra has inspired many... [click here for more] |
Dungeon Masters Guild |
$3.99
|
 Into The Sword
The sun beats down upon the arid, sandy wasteland before you as your camel silently trudges its way over the next dune. How long has it been since the last oasis? Two days? Three? Since your waterskin ran dry, time seems to have lost meaning. With a raspy, tired voice, you mutter to yourself with your dry, parched mouth. "Why didn't I just hire a guide..."
In this volume, you... [click here for more] |
Dungeon Masters Guild |
$19.99
|

Now for Fantasy Grounds!
"Ah, yes. The “howling frozen nothingness in which living things just disappear forever into all the white emptiness.” At last." - Ed Greenwood (excerpt from Foreword)
"I can remember my dearest Arclath complaining so flippantly in the heat of the jungles of Chult about how one can add more layers in the cold, but there is only so much one can remove to... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Revelations of the Icedawn is the holy book of spells and prayers given to the most devout followers of the evil goddess of winter: Auril, also known as the Frostmaiden. This spellbook sparsely makes it into the hands of outsiders, making it a much sought-after rarity for the average spellcaster.
This is a 5e conversion of the spells found in Dragon Magazine issue #312, with added spell lists from... [click here for more] |
Dungeon Masters Guild |
$1.95
|
 Orcs are a tried and true staple of the fantasy genre. Isn't it time to spice them up a bit? You can do just that with Of Tusks and Axes! This cheap document will provide you with just the tools you need to take the played-out orcs to a new thematic level. This includes
3 distinct, detailed new takes on running orcs and orcish culture in dungeons and dragons fifth edition
15 new stat blocks with... [click here for more] |
Dungeon Masters Guild |
$1.99
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 Cleric Subclass - Winter Domain
A new cleric subclass ideal for characters in the Rime of the Frostmaiden campaign!
The Winter Domain is one of harsh and unforgiving cold, supernatural endurance in bitter circumstances and unemotional indifference. That said, it can also be a domain of endings that often lead to new beginnings. Deities of winter include Auril,... [click here for more] |
Dungeon Masters Guild |
$1.00
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 GIANTS presents a way to incorporate giants as player characters in your campaign world. Gain new insights to giants whether you run a giant-centered campaign, or run them as adversaries for your toughest PCs. Introducing the specialized class of runegraver---a unique perspective on how runes work, particular to giants. Includes over 170 runes, and hundreds of tattoos, totems, fetishes, and new... [click here for more] |
Dungeon Masters Guild |
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 A Forester embodies the classical lumberjack: striding confidently through the wilderness with a razor-sharp axe upon their shoulder, delivering debilitating blows to their quarry with every swing.
Whittle away your enemies' defenses with the Hewing Strike! Exude power and professionalism with your mighty weapon in hand! Shake off negative effects with a surge of adrenaline and a smile on your face!... [click here for more] |
Dungeon Masters Guild |
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The far north is a brutal place, a land of harsh weather and dangerous enemies; it breeds a different kind of adventurer who has adapted to the high mountains and frozen wastes of the north.
This product provides:
Three new Race Options: Ice Genasi, Furchin Halfling and Glacier Dwarf.
Eight Class Archetypes:
Path of the Beast-Shirt Barbarian
College of the Cold Hearts Bard
Hearth... [click here for more] |
Dungeon Masters Guild |
$3.95
|
 Make a deal with Auril, the Frostmaiden herself, and venture trough icy land with the power of winter by your side.
The Queen of Frozen Tears Patron makes your Warlock an agent of the winter wrath! ... [click here for more] |
Dungeon Masters Guild |
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 This is the Fantasy Grounds Module. If you are looking for the PDF please visit https://www.dmsguild.com/product/328674/Tashas-Book-of-Frozen-Death
In this book you will find a variety of spells designed to personalize your characters and NPCs, encompassing the theme related to the ice element and necromancy. Some of these spells will look familiar to you, since they are reskins or adaptations of... [click here for more] |
Dungeon Masters Guild |
$1.99
|
 THE SASQUATCH: Mysterious Creatures of Legend! Protectors of nature and wardens of the wild-places of the world. Their's is a people and culture shrouded in the mists of time, that some say have their origins from travelers of distant worlds. Shy and elusive, these mighty defenders of the natural wolrd can be found in almost any corner of the primordial lands.
Welcome to PRIMAL!... [click here for more] |
Dungeon Masters Guild |
$0.99
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After the Giant empire of Ostoria fell in the war with dragons, Annam All Father went off to discover new weapons to bolster the might of the giants. After a thousand years, Annam returned, having discovered the secret of rune casting. Since that time a select few adventures in the North have wrested the mysteries of runes from the giants and unlocked their power. This supplement provides:
Rules... [click here for more] |
Dungeon Masters Guild |
$1.99
|
 It is Winter Solstice. An old man is in need of some helping hands for a forgotten village.
The mountain winds blew across the snow-topped peaks as the sun rose over the horizon. The colors were a kaleidoscope of splendor that could only be seen on this peak, on this day, at that very hour. A majesty forgot by many except one.
Winds of Midwinter... [click here for more] |
Dungeon Masters Guild |
$2.95
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