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It's a race against the clock as the party must decide if they want to help or hinder a goblin necromancer's attempt to summon the archlich Vecna to the town of Phandalin at midnight on Liar's Night.
The Story So Far...
Fizzbang Frazzlepop has always been a little unhinged. He has devoted his life to becoming one of the vilest creatures in the multiverse: a lich.
Unfortunately,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Four new warlords for your Avernus campaign!
Warlords of Avernus includes four new warlords for you to plug in your Baldur's Gate: Descent into Avernus campaign! The warlords are:
Algoran – the Flesh Hunter – is a tulgar, a rare breed of extraplanar humanoids. From a disbanded band of mercenaries, Algoran created the Collectors of Souls, a warband of tulgars that wants... [click here for more] |
Dungeon Masters Guild |
$2.45
|
Link to the Fantasy Grounds version
Dive into the Divine
Embark on a divine journey and bring the rich lore of the Faerûnian pantheon to life in your Forgotten Realms campaign!
This meticulously crafted guide provides players and Dungeon Masters with everything they need to integrate the 48 gods of Faerûn, as well as the faiths of Corellon and Moradin, into their adventures.
Experience... [click here for more] |
Dungeon Masters Guild |
$14.99
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A weapon meticulously crafted by a god of disease, this weapon contains thousands of different festering illnesses waiting to burst forth and infect the living.
A powerful bladed magical weapon that carries disease, this is an excellent weapon for an NPC or player that serves an evil god or a god of disease. A weapon that could act as a... [click here for more] |
Dungeon Masters Guild |
$0.50
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“The Fade Lands” is a unique, PC-centric adventure.
It is recommended for anyone who wants a deeper, creative experience for their tabletop group.
FEATURES:
The player-created, PC backstories are the focus of the adventure.
The “villains” of this story are the Player Characters’ own, personal demons.
An entire chapter is dedicated to formalizing the process... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Two critically acclaimed Platinum best sellers - Journey Through the Center of the Underdark and Journey Through the Center of the Underdark 2 - The Darklake Strikes Back now available for one low price!
"What particularly struck me is how well-written they are. The text is a delight to read. The descriptive text is evocative, and the DM notes don’t ramble. I really... [click here for more] |
Dungeon Masters Guild |
$3.95
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"Incredibly useful encounters...", "Very useful book!"
What could happen while traveling the vast Savage Frontier? Just about anything!
This 72-page supplement contains encounters written by Seven Best-Selling Dungeon Masters Guild writers and two new writers!
*This is the PDF version. Looking for the Fantasy Grounds version? Click HERE!*... [click here for more] |
Dungeon Masters Guild |
$14.95
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I want to loot all the treasure!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Keys From the Golden Vault, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these brave adventurers... [click here for more] |
Dungeon Masters Guild |
$2.45
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TREASURES & TRINKETS: WATERDEEP DRAGON HEIST This installment in the Treasures & Trinkets series, which provides ready-made treasure parcels to plug into any session, focuses on Waterdeep.
Treasure tables Includes a matrix that provides the amount of treasure carried by an NPC in their purse or pocket according to their status as defined by their Living Expenses... [click here for more] |
Dungeon Masters Guild |
$0.99
|
A nautical themed add-on the bestselling Ancestral Weapons with new upgrades, traits, personalities, and NPC's
A captains rapier, having cut down countless pirates terrorizing trade routes, the obsidian maul wielded by a monster hunter, or a sahuagin leaders trident that glows with imbued power. These are the weapons of the sea.
Ancestral Weapons are powerful heirlooms gifted through the... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Through the Veil: Treasures of the Feywild
Journey through the veil and discover the treasure that awaits you in the Feywild. Do you dare wield such wild magic?
Treasures of the Feywild is the second volume in the Through the Veil series designed for Dungeons & Dragons 5th Edition (D&D5e). These pages hold a treasure trove of... [click here for more] |
Dungeon Masters Guild |
$19.95
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"[..] this tome is accurate and insightful, so I recommend it highly.." - Ed Greenwood (excerpt from Foreword)
"You see, I hadn’t found much literature written about the Underdark to this point. Most of what I’d read focused on places like Menzoberranzan, the drow capital, or spoke of mysterious lost locales that they assumed had sunk into the underground. I could not believe that a land... [click here for more] |
Dungeon Masters Guild |
$9.95
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The definitive compendium of magic weapons for 5E Dungeons & Dragons
Nybor's Tome of Enchanted Weapons provides you with 33 new and unique weapons, a quick and easy-to-use system for creating magic items, and enhanced enchanting rules!
Find short descriptions of each chapter, full page previews, and examples of magic items below.
A... [click here for more] |
Dungeon Masters Guild |
$7.95
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Book of Shadows
The Book of Shadows contain player options wrought in darkness, shadowy creatures and magical items of light and dark. The Book of Shadows contain:
1 New Racial Option. No longer relegated to being an elven subrace, this version of the shadar-kai has its own unique flavor and powerful abilities.
4 New Archetypes. Perform in the shadows... [click here for more] |
Dungeon Masters Guild |
$2.99
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Fantasy Grounds version now live! Get it here!
5 stars from DM Dango!
DM Dango reviews MLN on his YouTube channel - https://bit.ly/2zo4wkV - copy and paste the link into a new window.
Welcome
to Mordenkainen’s Lost Notebook! Nobody, not even he, knows exactly how it got lost. But lost it got, and remained lost in Barovia until it ended up among the possessions of... [click here for more] |
Dungeon Masters Guild |
$9.95
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Even more weapons, some shields, and extra stuff for 5e.
Enjoy!
Check out Volume 1 here: /product/174973/DD-5e--Expanded-Armory-and-Gear
Updated: Added monk weapon classification to the kunai. Added Strength requirement of 15 and Stealth disadvantage to the Aspis.
Updated: Changed the wording to "attacking with" instead of "wielding" as it pertains to disarming/knocking prone attack. Changed... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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An Eventyr Games adventure for Baldur's Gate: Descent into Avernus
Ousted by his war band and replaced by the scornful horned devil Bitter Breath, the maniacal eladrin Smiler the Defiler is looking to exact revenge on his old compatriots. When he runs into a group of intrepid adventurers on the plains of Avernus, Smiler seems to have finally found a way to get even with his most bitter rival, although... [click here for more] |
Dungeon Masters Guild |
$2.99
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The definitive compendium of magic items for 5E Dungeons & Dragons
Nybor's Tome of Enchantments covers all your magic items needs with 99 new and unique magic items, a quick and easy-to-use system for creating magic items using 250+ magical properties, and an automated item handout generator (scroll to the bottom for a video introduction!)
Find... [click here for more] |
Dungeon Masters Guild |
$14.95
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"The tale of Nula and Nibbles is one to warm the heart of even the most icy DM and most murder-hobo of players [...] Wolpertinger, Wererat—Well! is an adventure with soul, comedy, love, and Fawlty Towers-esque antics"—Cameron Day from Comics, Clerics, & Controllers
"The... [click here for more] |
Dungeon Masters Guild |
$2.95
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"Few men have been brave enough to challenge a dragon without an army at his back, and fewer still have lived to tell the tale. Dragons are cunning beasts, with a deep thirst- whether it be for blood, knowledge, or justice, a dragon will always keep itself sated. Be wary of their kind." - Dragonslayer Fordeaux Brigar
This product contains:
* OVER 30 NEW ITEMS crafted from parts... [click here for more] |
Dungeon Masters Guild |
$1.00
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Hail, and well met! It is I, the irrepressible and oh so knowledgeable Varlo, who reveals to you hitherto unknown information and lore surrounding the cities of the Unapproachable East. This travelogue takes you from the rustic Great Dale, into the plains of Thesk, across the waters to fabled Rashemen, and into the wilds of the Aglarondan Peninsula. I hope that the pleasure you glean from these... [click here for more] |
Dungeon Masters Guild |
$14.99
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Maps, advice, & more for Rime of the Frostmaiden: Chapter 5
Icewind Dale: Rime of the Frostmaiden: is a chilly campaign that will take characters from 1st to beyond 10th level, as they face frosty foes, deeply buried dangers, and dark deities while reshaping the fate of Icewind Dale – and perhaps the entire Sword Coast along with it!
Things get real for the characters in Chapter... [click here for more] |
Dungeon Masters Guild |
$3.95
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A purr-fect short adventure to run in-between ongoing urban campaigns, or if you’re looking for something to run while some of your players are away.
Set in the city of Waterdeep characters are asked to help a kitten find her home. Spend a morning playing with cute kitties at the Homeward Bookshop, cross paths with Zhentarim rivals, and uncover the mystery of this curious kitten. ... [click here for more] |
Dungeon Masters Guild |
$2.95
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KRYPTGARDEN ASCENDANT
Once more a shadow is rising in Kryptgarden.
Claugiyliamatar, the ancient green dragon who resides within the forest, grows restless.
Her plans are approaching fruition, and the only threat to them might be from a small group of adventurers that she has had dealings with before.
Travel through Claugiyliamatar’s forest domain, fight the denizens of the ancient... [click here for more] |
Dungeon Masters Guild |
$9.95
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Alchemy is the most arcane of traditions, from the study of the fire to the creation of gold it all begins in the labs of the alchemist.The creation of elixirs is only beginning when a character starts down the path of alchemy. Alchemists can create unheard of materials stronger than steel, oils that alter the fabric of reality, and mundane items with quasi magical properties.
With 46 new alchemical... [click here for more] |
Dungeon Masters Guild |
$1.00
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"Even the scorched battlefields of the war-torn layers of the Nine Hells need places travelers, devils, and hapless doomed mortals can kick up their feet, have a pint of ale (or larvae ichor, no judgement), and mingle with those willing to sell their souls and the fiends willing to take them."
This PDF is designed for use with the officially released... [click here for more] |
Dungeon Masters Guild |
$7.95
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Treasures of the Realms
Magic items & Weapons of Faerûn
Fantasy Grounds version out now! Click here to get it!
From the experienced pen of Mithral-best-selling Guild author R P Davis comes Treasures of the Realms, a collection of more than 140 magic items!
This work converts the magic items found in the book Magic of Faerûn... [click here for more] |
Dungeon Masters Guild |
$2.95
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SILVER MOON RISING
"Two thumbs up! A solid campaign foundation book for Silverymoon!" - Ed Greenwood, 2022.
"The League of the Silver Marches was an ideal that failed.
Silverymoon was blamed for its failure to aid Sundabar from an orc horde. Its reputation in shatters, the Gem of the North lost political power and allies.
However, the threats in the North have not diminished. The Lords’ Alliance... [click here for more] |
Dungeon Masters Guild |
$20.00
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A series of individual price and product lists for each of the Ten Towns of Icewind Dale.
***This product is intended for use alongside the Rime of the Frostmaiden campaign setting***
Life is hard out in the frozen north and many items which would be taken for granted futher south are seen as luxuries, or impossible to get your hands on for a reasonable price.
Presented... [click here for more] |
Dungeon Masters Guild |
$3.79
|
The Plane of Faerie is a mysterious place, filled with wonders beyond imagining. This guide seeks to inspire dungeon masters who wish to send their party into this realm of wonder. It gives a comprehensive framework for the rules and laws that govern the Feywild, as well as ideas for specific locations, situations, items, quests, and so on. You won’t find adventures or detailed descriptions within... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Trinket of Theros
This supplement introduces 100 new trinkets that you may find in the campaign setting Theros
The trinkets presented in this supplement are inspired by the classical Greek culture and the Magic Gathering cards sets based in Theros. Trinkets in this book were created to bring an additional layer of depth and world-building to a campaign based in... [click here for more] |
Dungeon Masters Guild |
$1.00
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Welcome to Witchlight for the Combat-Starved! This is the second of three supplements to help you add combat to this admittedly low-combat campaign. This supplement adds random encounters and three sidequests to Chapter 3: Thither. These sidequests include:
Hunting Carbuncle the Behir Sommelier. Carbuncle is the worst kind of wine snob. He has captured creatures... [click here for more] |
Dungeon Masters Guild |
$8.00
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This 80-page supplement contains 38 encounters written by many of the Dungeon Masters Guild’s best-selling writers.
Encounters in the Savage Jungles includes 23 encounters / mini-adventures of various difficulty that can be used while the adventuring party braves the uncharted and savage jungles. It also includes 15 Quick Encounters, and:... [click here for more] |
Dungeon Masters Guild |
$15.95
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Karniv's Treasures of Chult - A collection of 50 new Magical Items for the Tomb of Annihilation storyline!
Looking for some new shiny things to spice up your Tomb of Annihilation campaign? Karniv Kilabee risked his life travelling to the dangerous peninsula of Chult, and he returned with this incredible trove of never-before-seen magical items! Use this collection to help your players battle through... [click here for more] |
Dungeon Masters Guild |
$3.99
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The Kercpa are part of the Anthropomorphic Races bundle!
Presented here by Steve Fidler and Nathanaël Roux is the Kercpa lineage! A race of reclusive yet merry forest dwellers. Complete with lineage and cultural features, 2 new subclasses for the Rogue and Barbarian, and all the tools needed to fit the small Kercpa into your game!
Lithe and frantic,... [click here for more] |
Dungeon Masters Guild |
$4.95
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Now only $2.99!
Rules and Encounters for Airships and Other Vehicles
You've done it! You've taken the leap, and bought your first airship. The thrill of excitement is nigh over whelming, untill a simple thought bursts your bubble.
"Now what?"
You've got some awesome airships, but how are they controlled? What sort of encounters will you face? What is the best way to integrate them into your campaign?... [click here for more] |
Dungeon Masters Guild |
$2.99
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Welcome to Witchlight for the Combat-Starved (Yon)! This is the final installment of Combat-Starved supplements for The Wild Beyond the Witchlight. This supplement adds eight combat-preferable random encounters to Chapter 4, new major sidequests and a mini-adventure.
Eight new random combat encounters include:
Purple Worm with Googly Eyes! You're... [click here for more] |
Dungeon Masters Guild |
$8.00
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Soar into the Heavens!
Faiths of the Forgotten Realms is back with volume 2!
50 gods have been selected from the various peoples of the realms, including the pantheons of the dragons, drow, dwarves, elves, gnomes, halflings and orcs. Each has a Deeper Faiths section detailing the religion and character motivations for devoting themselves faithfully to their chosen... [click here for more] |
Dungeon Masters Guild |
$14.95
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The roads of the Sword Coast are once more unsafe for the average traveler. Caravans from Triboar and Neverwinter have been set upon by bandits.
Having discovered that the bandits are based in Cragmaw Caves, the adventurers are tasked with eliminating the threat to trade on the High Roads and Triboar Trail.
Travel the Sword Coast, revisiting the famous Cragmaw Caves, and deal with Merathion and her... [click here for more] |
Dungeon Masters Guild |
$2.99
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“What could possibly harm us here? This place is a fortress, and guarded beyond measure.” ~Gorion's Ward
Included in Mordenkainen's Candlekeep Collectibles:
Introduction on... [click here for more] |
Dungeon Masters Guild |
$9.95
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The purpose of this supplement is simple: it adds 20 new metals and ores that you can use to enhance and improve both basic non-magical weapons and also their magical variants. Each of the metals listed here can be used as weapon and armour variants in the same way as you would use something like the hellfire weapon variant or the Mithral armour variant. Each metal/ore has one trait associated with... [click here for more] |
Dungeon Masters Guild |
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A cavern network about a quarter-mile to the south-west of the sargh village of Kernguarn has become the home of a group of psychotic, mutated kobolds. These kobolds have been twisted in body and mind by exposure to the demonic taint of Jubilex. As the maddened monsters stage raids on the sargh settlement, it falls to the party to bring an end to the kobold threat.
A Small Problem... [click here for more] |
Dungeon Masters Guild |
$1.95
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Unique characters often request unique equipment. Be it swords forged from fallen stars, armor crafted from leaves and bark woven by elves, poisons from distant lands or alchemical items for the modern combatant, this book is full of all of these and more.
Visit "The Forge" for a variety of new weapons and armors crafted from materials both mundane and exotic.
Turn to "The Poisoner's Table" for a... [click here for more] |
Dungeon Masters Guild |
$1.99
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Welcome to the Great Dale!
This book provides all of the setting, story, and character options needed for adventures in the Great Dale.
The Great Dale is a land in the Forgotten Realms found within the Unapproachable East, a long journey from the Sword Coast. It is a land filled with ancient and terrible secrets waiting to be discovered. Here, powerful druids clash with the fiendish taint left behind... [click here for more] |
Dungeon Masters Guild |
$19.95
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"I love books like this." - Ed Greenwood (excerpt from Foreword)
"When Arclath asked me what a forest was, I probably looked at him like he’d sprouted an extra head. Though, he posed a good question; if I’m writing this book to explain these locales to people who have never seen them, how would I explain a 'forest' to someone who’s lived in a desert wasteland for their entire life and never... [click here for more] |
Dungeon Masters Guild |
$9.95
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What’s Behind Your Mask?
A Barovian wizard named Sir House has transformed his old spellbook into a chronicle of the people and adventures he's encountered since leaving his homeland. His account of the world goes into the finer details that most people never see, uncovering masks and revealing secrets hidden in plain sight.
The Book of House is a 5th Edition Supplement for Dungeons... [click here for more] |
Dungeon Masters Guild |
$14.99
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Home to the Mad Mage, Halaster Blackcloak, the Undermountain is the most dangerous series of dungeons an adventurer is ever likely to encounter.
This compendium contains 50 unique magic items inspired by the 23 floors that makes up the Undermountain, and those who live in its depths. From the goblins and bandits in the upper levels, to Halaster the Mad Mage himself. These items are... [click here for more] |
Dungeon Masters Guild |
$3.95
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Delve right in to your D&D; world and populate it with some of the most peculiar, intriguing and imaginative NPCs you can find.
Developing a character can take an awful lot of time and effort, and for a good reason; they are people and beings with a history of their own. Any one NPC can have as much background as a player and can add just as much emphasis on any storyline. This document has been... [click here for more] |
Dungeon Masters Guild |
$1.99
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The Blackstaff’s Treasury of Items-- NOW UPDATED with a whole new chapter on Infernal War Machines (as introduced in Baldur's Gate: Descent into Avernus)-- is a massive collection of over 250 magic items, from the creators behind such titles as The Blackstaff's Book of 1000 Spells, The Blackstaff's Tome of Wizardry, Elminster's Candlekeep Companion, Faiths of the Forgotten... [click here for more] |
Dungeon Masters Guild |
$9.95
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Taking a walk down the market place on a lovely Mirtul day, you stumble on a very common looking sack on the ground, not unlike those being used by the vegetable merchant stalls all around you. Opening up the sack, the first thing you notice is that the lining inside is of a much more luxurious material than that of its exterior. A rather lengthy tag on the inside of the bag reads:
“Property of... [click here for more] |
Dungeon Masters Guild |
$2.00
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