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I want to loot Belak the Druid!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Tales from the Yawning Portal, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these brave adventurers... [click here for more] |
Dungeon Masters Guild |
$2.95
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The people of Northwood’s Rest need help. Winter is coming, and something’s been slaughtering the livestock. Surely it must be the orcs of the Northwood! Heroes are needed to hunt them down. Will you answer the call? Welcome to Hunted! The latest adventure from the critically acclaimed platinum best-selling author Tony Petrecca. Hey, that’s me… and I’ll stop with the 3rd person... [click here for more] |
Dungeon Masters Guild |
$3.95
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This guide contains notes, advice and ideas for those who plan on running adventures from Tales From the Yawning Portal. This includes tips for new dungeon masters, and an example campaign of how you could connect all of these adventures into one story arc.
I tried to give you every page number and rules note that you'll need when you run this. Tamoachan and Against the Giants were especially involved.... [click here for more] |
Dungeon Masters Guild |
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From the creator of mithral best seller Journey Through the Center of the Underdark comes the next level of action - Killer Kobolds! - A high octane, edge of your seat, seat of your pants, run and gun thrill ride for your 5th Edition Dungeons and Dragons game.
(You’re reading that with that movie trailer guy’s voice in your head, right? Ok good. On with the pitch…)... [click here for more] |
Dungeon Masters Guild |
$4.95
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Introducing MargoMods Sunless Citadel Companion, the ultimate expansion and DM's guide for the classic D&D adventure. Designed for characters of levels 1 to 3, this immersive expansion takes your players on an unforgettable journey. Dive deep with your party into the depths of the Sunless Citadel — a sunken fortress home to warring factions, political intrigue, and the growing threat... [click here for more] |
Dungeon Masters Guild |
$7.99
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This is the PDF version of the module. If you are looking for the Fantasy Grounds VTT version - click here.
"A 4-5 hour one-shot adventure for 4 to 6 sixth level characters."
In the adventure, the players have to infiltrate the hidden laboratory of the Crimson Order, under the leadership of the Blood Mage Nameia. After the party finds their way inside the cult's hideout, they will... [click here for more] |
Dungeon Masters Guild |
$3.95
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Blood upon blood... Blade against blade... Such is the legacy of Durgeddin the Black and his dwarven clan, remembered now only as a tale of destruction and death played out in the mountain stronghold of Khundrukar. For decades it has sat empty with only the dead for company -- but now it holds not just new life within but promise of battle, artifacts, and knowledge. ... For anyone daring enough... [click here for more] |
Dungeon Masters Guild |
$1.00
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The Forge of Fury is a well-loved classic in part because of its robust and flexible dungeon, alive with roaming monsters and brimming with secrets. MargoMods Forge of Fury Companion is an expansion and DM’s guide to The Forge of Fury with a treasure trove of items, monsters, encounters, and NPCs that fit seamlessly into the original adventure.
This module... [click here for more] |
Dungeon Masters Guild |
$7.99
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A great reference for both players and DMs!
This guide provides a concise overview of some of the most well-known locations on the continent of Faerun, home to the Sword Coast. The primary setting for the majority of Wizards of the Coast's 5th edition campaign publications, the Forgotten Realms is the most popular and developed campaign setting in the history of D&D. Organized... [click here for more] |
Dungeon Masters Guild |
$3.99
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Instant Mirabar!
A professionally drawn map staying as close to canon as possible for use in adventures, and as large as possible to allow for large print outs (16232 x 11476 px)
A smaller map of a single block of Mirabar with 20 locations for PCs to rest at and explore
Brief outline of the city, looking at the main source of Volo's Guide to the North and discussing what the party might expect in... [click here for more] |
Dungeon Masters Guild |
$1.00
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D&D Celebration 2021 kicked off with the Dungeon Master Challenge, and the first stage of entry was creating a complex trap.
As participants, we devised these traps over a few days. While we didn’t advance in the competition, these dastardly creations are worthwhile challenges for your table. Ranging from painful to lethal, these traps take on a life of their own—some literally.
In fact,... [click here for more] |
Dungeon Masters Guild |
$4.99
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Horror and mystery await you in this spooky, one-shot Dungeons & Dragons adventure.
In this haunted house adventure, players are charged with investigating the Haunting of House Hargrave on the night of the full moon. That catch? The characters themselves are the ghosts--but the players won't know it until the end! To break the curse on the estate and uncover this twist, the... [click here for more] |
Dungeon Masters Guild |
$2.95
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New Combat Actions for the Creatures in Tales from the Yawning Portal
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists... [click here for more] |
Dungeon Masters Guild |
$2.95
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SAVE 25% BY PURCHASING THIS BUNDLE
More than 80 pages.
Hammer, blade and three-pronged spear.
Weapons worthy of the greatest heroes.
Linked by fate through the ages .
Bane of Giantkind, protector of the Dankir.
Razor of the night, stealer... [click here for more] |
Dungeon Masters Guild |
$3.25
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Grukka stands out among Kobolds with her muscular, reptilian form covered in mottled crimson scales. She sports tribal tattoos on her arms, each mark representing a victorious battle in the underground fighting pits. Her sharp teeth gleam as she wears a fierce grin, and her claws are always at the ready. Grukka's eyes burn with an unquenchable ferocity.
Included in this PDF:
Background and roleplay... [click here for more] |
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Ziblin is a scrawny Kobold with dull, brownish scales that seem to blend into the background. They wear a patchwork robe that's several sizes too big for them, and their overlong sleeves often get in the way when they attempt to cast spells. Ziblin's tail constantly twitches with nervous energy, and their beady eyes dart around, always on the lookout for potential magical mishaps.
Included in this... [click here for more] |
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Rem is a diminutive Kobold with shimmering azure scales and a vibrant shock of cobalt blue hair. They are adorned in a patchwork cloak made from various colourful fabrics, adorned with small, tinkling bells that chime melodiously as they move. Rem's clawed fingers are always in motion, strumming an invisible instrument in the air, and their bright yellow eyes sparkle with mischief and creativity..... [click here for more] |
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The exterior is adorned with an eclectic array of mismatched signage, with colorful, hand-painted boards that display a blend of Common, Draconic, and various other languages. The entrance, framed by a rustic, dragon-shaped arch, opens into a cozy, dimly lit space. Inside, the ceiling is festooned with countless hanging lanterns and knick-knacks collected from across the multiverse. The walls are covered... [click here for more] |
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From the creative team that brought you Animal Sidekicks:
Do you want to play Tales from the Yawning Portal, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout your tall-tale campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is for you!
In this... [click here for more] |
Dungeon Masters Guild |
$3.95
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One of the best D&D adventures ever written, The Forge of Fury by Richard Baker can become the heart of an entire campaign, especially one focused on the first two tiers of play. This supplement provides additional material for a Dungeon Master eager to build her game on the story and the setting of the adventure. The sourcebook is divided in two main parts: the first deals with the town... [click here for more] |
Dungeon Masters Guild |
$1.50
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G1-2-3 Against the Giants - 5e Conversion Guide with Realistic Maps
The following information is a 5E D&D conversion of the various monsters and creatures encounters for G1-2-3 Against the Giants. The original module, the Monster Manual, Dungeon Masters Guide, Volo’s Guide to Monsters, and Mordenkainen's Tome of Foes are required to use this conversion guide. Monsters of the Multiverse may... [click here for more] |
Dungeon Masters Guild |
$5.95
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Recharge Your Game!
Did you know that only eight stat blocks unique to Tales from the Yawning Portal have rechargeable special abilities? Not anymore!
There are 165 rechargeable special abilities in this supplement, one for each Tales from the Yawning Portal creature that doesn’t already have one. They are appropriate to the creature’s temperament and... [click here for more] |
Dungeon Masters Guild |
$2.95
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This reference document was created for DMs planning to run The Forge of Fury from Tales from the Yawning Portal. The material contained herein has three purposes: (1) to speed combat by eliminating the need to flip back and forth between pages within the same book, (2) to organize the information about the conditional movements of creatures within Khundrukar, and (3) to apply monster... [click here for more] |
Dungeon Masters Guild |
$2.00
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The Primordial Fire Goblins share a similar origin to their kin among the Primordial Goblins. They were among Maglubiyet's attempts to create a formidable force by utilizing a vial of Annam the All-Father's blood. During Maglubiyet's skirmish against Annam's giants, the Primordial Fire Goblins proved to be a formidable force. They cut through many of Annam's giants, especially the frost giants. However,... [click here for more] |
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Wizzle Quickfingers is a wiry and sprightly goblin with a mischievous glint in his eyes. His emerald green skin is adorned with smudges of dirt and vibrant streaks of paint, suggesting his affinity for pranks. Wizzle's clothing is a patchwork of colorful fabrics, and he wears a peculiar fisherman's vest festooned with pockets of all shapes and sizes, some containing peculiar trinkets. His nimble fingers... [click here for more] |
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The lesser-seen Hill Goblin actually originates from an ancient lineage dating back to the time of the primordials—long before the first goblins stepped across from the Feywild. It is believed that Maglubiyet stole a vial of blood from Annam and utilized it to create his army of oversized goblinoids, meant to rival the giants. The reason behind this endeavor remains unknown. However, Maglubiyet's... [click here for more] |
Dungeon Masters Guild |
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Hammer, blade and three-pronged spear.
Weapons worthy of the greatest heroes.
Linked by fate through the ages .
Bane of Giantkind, protector of the Dankir.
Razor of the night, stealer of souls.
Pride of the Home Sought After, evangelist of... [click here for more] |
Dungeon Masters Guild |
$1.50
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Bister is a small and wiry goblin with dark green skin and sharp, observant eyes. They wear a tattered brown cloak adorned with various map-making tools—compasses, quills, and inkwells—that clink and jingle as they move. Bister's hands are constantly stained with ink, evidence of their tireless dedication to their craft.
Included in this PDF:
Background and roleplay notes for Bister the Cartographer.
Unique... [click here for more] |
Dungeon Masters Guild |
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The Primordial Frost Goblins share their origins with the Hill and Stone Goblins, all of whom can trace their lineage back to a distant time when Maglubiyet, the Goblin god, sought to create an army of primordial goblins using the stolen blood of Annam, the giant deity. The Hill Goblins were the first, born from this audacious experiment, but they soon parted ways with Maglubiyet's grand goblinoid... [click here for more] |
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The roots of the Primordial Stone Goblins extend deep into antiquity, preceding even the earliest goblin migrations from the Feywild. Originating during the age of primordials, their lineage is shrouded in enigma. According to ancient lore, Maglubiyet seized a vial containing Annam's blood, a pivotal act that gave rise to these oversized goblinoids. Fashioned as rivals to the giants, their true purpose... [click here for more] |
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"Devourer of 9,999 souls and there's always room for more!"
Acererak, the infamous undead lich of the multiverse, is a malevolent and cunning master of necromancy. Clad in tattered robes and crowned with a sinister headdress, he wields immense power over death and decay. His lair is a labyrinth of traps and horrors designed to ensnare the unwary and feed his insatiable hunger for souls.
The following... [click here for more] |
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The Primordial Storm Goblin stands as a colossal figure, towering at a staggering 18 feet in height. Their emerald-green skin, a hallmark of goblin heritage, is adorned with swirling runic symbols, crackling with faint traces of lightning. They possess long flowing blue hair that crackles with static energy, adding to their imposing presence. Born of an audacious experiment by the goblin god Maglubiyet,... [click here for more] |
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For a small town to the North, Oakhurst is an unassuming place for all the dark secrets it holds. Kobolds and goblins war for dominance in the dark. Magic fruit appears that can cure as easily as it can curse. Tall tales of dragon cults and vampires pass from person to person. And all the while, people of all sorts disappear into thin air, never to return. It's up to your party to dig up the mystery... [click here for more] |
Dungeon Masters Guild |
$1.00
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In stark contrast to the other primordial goblins, the Cloud Goblins were not created by Maglubiyet's use of Annam's blood. Instead, they are the result of interbreeding among primordial goblins, one of their parents being a Storm Goblin. However, these unions are not born of love but rather an act of dominance. Storm Goblins, who believe themselves superior to their primordial kin, forcibly impregnate... [click here for more] |
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White Plume Mountain - Reimagined
Enter the laboratory of a mad genius! White Plume Mountain, originally published in 1979 for the first edition of D&D, was the story of an evil wizard's dungeon housed within the underlying strata of one of the world's greatest natural wonders - a steam-belching volcanic mountaintop rumored to be haunted by demons, devils, and ghosts.... [click here for more] |
Dungeon Masters Guild |
$4.99
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This is a complementary adventure for the “Lost Mine of Phandelver” & “Dragon of Icespire Peak” Original Products, and notably for the “Butterskull Ranch” encounter of the latter, although one new location is provided too.
This modules’ purpose is to leave a bed of breadcrumbs which allow the players to find one of the entrances to the long forgotten Khundrukar Complex from another... [click here for more] |
Dungeon Masters Guild |
$2.99
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ONE CHANCE Or, an Illustrated Lesson in the Art of Letting Go
If you could live your life over, would you do everything the same? Even archfey have regrets, and sometimes all one needs to learn is how to let go. Venture back into the past once more through the domain of Momentum, and rewrite Faerun’s untold tale of forbidden love.
The fateful conclusion to WBW-DC-MOM-01 One Moment!
A Two-Hour... [click here for more] |
Dungeon Masters Guild |
$4.99
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20 rooms of tricks, traps, monsters and oddities
Yamos Mutterzaq has a dark secret and the characters want details. To do this, the characters must explore the physician’s mansion – a cabinet of curiosities crammed full of danger. Multiple hooks are included to engage the characters in the story, including a connection to the Doomvault in the Tales from the Yawning Portal. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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In running the outstanding Dead in Thay adventure included with the Tales from the Yawning Portal book, I couldn't help noticing... THAT THE DUNGEON WAS MASSIVE!
I couldn't keep up with the maps, the rooms and what was happening inside each room. Hence, I made this Adventure Guide just for Dead in Thay.
Inside, you will find an introduction to each room that... [click here for more] |
Dungeon Masters Guild |
$4.99
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Players, are you tired of characters dying premature deaths only to be raised or resurrected? DMs, are you tired of fudging rolls to avoid killing your players? Do you want more of a narrative approach to your character's death?
If you answered yes to any of these questions, the bard Dulcimer de Kaula has the cure for your common deaths. The Low Roads are an optional rule for death & dying in... [click here for more] |
Dungeon Masters Guild |
$1.99
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When a werewolf king disappears, it makes waves all throughout this reclusive island realm. Now the hunt is on, and the changing tides bring more than just swells from the seas.
Tribe of the Wolf Totem is an all-inclusive sea-faring quest for 3-6 6th Level Players in 5th Edition Dungeons & Dragons. The book contains an open-world adventure with designated mystery hooks, alliances... [click here for more] |
Dungeon Masters Guild |
$1.99
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A custom random encounter table set specifically for Undermountain. Also includes a series of common and recent rumors concerning Undermountain.
You can also find a retrofitted version of the scaladar, the mechanical scorpions that are native to Undermountain, which the mage mage Trobriand created with my PDF Trobriand's Scalandicals.
In addition, I've produced the following explorations of Undermountain:... [click here for more] |
Dungeon Masters Guild |
$2.99
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Beware the Potions of Thingizzard!
- Notation on the map of White Plume Mountain
Tales from the Yawning Portal collects the greatest hits from the history of Dungeons and Dragons. The Yawning Portal Campaign guides contains a backstory, hooks and encounters to provide links and context to connect these adventures into an epically deadly and epically fun campaign.
Volume... [click here for more] |
Dungeon Masters Guild |
$2.00
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Welcome to the Creature Crucible searies. In this series I look for the most part at previous editions of Dungeons and dragons, and either find creatures or am inspired by the things I find. I then convert the creatures or use the inspiration to create stat blocks for the creatures for the 5th eddition of the game.
This time I have brought to you a slew of creatures that live under the waters. ... [click here for more] |
Dungeon Masters Guild |
$0.75
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This download is a series of colored battlemaps for both the original Orange Version and the Green Version of the Palace of the Silver Princess adventure, as well as a 5E conversion for both version, and my suggestion for using BOTH versions together to create a much more interesting adventure that I refer to as the Brown Version.
Both versions contain a Dungeon Map and an Upper Level Map, and some... [click here for more] |
Dungeon Masters Guild |
$4.99
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In Search of the Unknown - 5E Conversion provides the following:
- Converts the original adventure from 1st Edition to 5E rules.
- Cuts all the 1st edition rules form the adventure.
- Adds flavor text to each room and cavern.
- Adds statistical information and flavor text to the missing Watchtower for the dungeon crawl.
- Updates the random encounter tables and suggested monsters and... [click here for more] |
Dungeon Masters Guild |
$6.99
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This book contains 200 8x10 images of the 20 giant runes from the Wizards of the Coast (Storm Kings Thunder Adventure Book)Each of the Runes have been retooled and are emblazoned, etched, and carved into stone, metal,wood, leather and cloth. The runes sets have color (magical) versions.
Great for snipping images to add to your modules, VTT campaigns, or visuals at the table. ... [click here for more] |
Dungeon Masters Guild |
$2.00
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You just finished the adventure, you log all of your rewards and the DM quickly gives you a story award and you scrawl out your notes but miss most of it. Now there is a physical way to remember all of those story awards and sized to fit into the same sleeves you use for your spell cards. Contains Story Awards, Treasure and Downtime Activities for the Following Adventures for the Tales from the Yawning... [click here for more] |
Dungeon Masters Guild |
$1.99
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Curse of the Lideskin Tomb is a horror dungeon crawl one-shot I wrote for my group's Halloween session in Waterdeep: Dragon Heist. As such, it can be easily fit into your Waterdeep campaign, even as a faction mission, or any other campaign. This document contains:
a complete adventure for one or two sessions on 10 pages, fit for players of levels 2-4,
4 plot hooks... [click here for more] |
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Tales from the Yawning Portal collects several classic dungeons from previous editions of Dungeons & Dragons in a single volume. The barest connection between these adventures is implied in the introduction of the book, with the inclusion of information about the Yawning Portal, a tavern in Waterdeep which acts as a clearing house for rumors and a gateway to adventure. Portals... [click here for more] |
Dungeon Masters Guild |
$1.95
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