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Deep in the heart of the Anauroch desert, a portal opens. A mummy lord awakens form his slumber. A mysterious cult reappears. And adventure awaits those who dare disturb the Tomb of the Earth King...
When strange disasters befall the fontier town of Kenamon, a party of adventurers is called to investigate. They must delve into the heart of a fallen desert kingdom where they face intelligent... [click here for more] |
Dungeon Masters Guild |
$2.00
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Remnants of Shadow
Set in the Forgotten Realms, this is an introductory 5th Edition adventure for 1st level characters that will bring them to 5th level.
The adventurers will explore the region formerly known as the Silver Marches and uncover a dark plot threatening the safety of Silverymoon and Everlund.
Includes:
Full color 47-page PDF of the adventure with roughly 30 hours of... [click here for more] |
Dungeon Masters Guild |
$4.99
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The Siege of St. Isolde is a one-shot adventure exploring the unexpected depths below a century-old monastery. Legend says the monastery was built to honor Saint Isolde, a cleric who led a weary group away from danger to a place of rest in the Sword Coast. In truth, there may be something sinister lurking below the depths of this peaceful place!
An action-packed story full of secrets, puzzles,... [click here for more] |
Dungeon Masters Guild |
$3.99
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Stara Studnia to przygoda zaprojektowana do rozegrania na jednej lub dwóch sesjach dla bohaterów na poziomach 1 - 4. Starcia w niej umieszczone zaplanowane zostały z myślą o czterech postaciach na czwartym poziomie, ale każde z nich posiada opcję dopasowania do niższego poziomu drużyny, zgodnie z zasadami określonymi w Podręczniku Mistrza Podziemi. Scenariusz pisany był z myślą... [click here for more] |
Dungeon Masters Guild |
$0.99
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“On a warm late summer day, a couple plans to exchange vows for a new beginning.
The wedding officiant is excited to bless everyone present with a Heroes’ Feast spell at the very end of the ceremony.
Does anyone present know of any reason that this couple should not be joined in holy matrimony?
“어느 따스한 늦여름, 두 연인이 새 출발을 언약하려 합니다.
주례는 식의... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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An adverture for a party of 4-5 Level 2 Characters, Hamromy's Accord takes you on a mission to broker peace between two island settlements. While making a resupply stop on the way back from an adventure, your party gets sucked into the politcal affars of a small fishing village on the brink of war! ... [click here for more] |
Dungeon Masters Guild |
$5.00
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Find an ancient Tome in an ancient Temple.
This is a one-shot for 6th level players. It can be played as an extra mission in Storm King's Thunder, or any campaign in or around Silverymoon.
The adventurers are asked, by The Conclave of Silverymoon, to retrieve a Netheril Tome from an ancient Mystryl temple in Silverwood. Obviously, this won't be easy. They'll have to face monsters, puzzles, and traps.... [click here for more] |
Dungeon Masters Guild |
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Overview
The people of Phandalin face a threat in the form of a goblinoid army massing in the wilderness. The leader of the Bonecrusher tribe has long had his eyes on the settlement of Phandalin, and soon it will fall. The people of Phandalin need the assistance of heroes to take up the challenge and deal with the goblinoid threat before it is too late.
For groups with access to the Starter... [click here for more] |
Dungeon Masters Guild |
$10.00
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Follow clues to find keys, use cyphers to translate old runes, solve puzzles to avoid traps, this is not just a standard dungeon crawl. Plenty of roleplaying opportunities and NPC background and text. An adventure that has something for everyone with thought provoking puzzles, sinister traps, and combat tactics for encounters, your party members will be challenged on many levels. An adventure... [click here for more] |
Dungeon Masters Guild |
$3.95
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Skarbiec Myrkary – przygoda dla 4-5 postaci na 8. poziomie doświadczenia!
Skarbiec Myrkary to osadzona w Zapomnianych Krainach przygoda dla 4-5 postaci na 8. poziomie doświadczenia. Rozegranie jej zajmuje ok. 4-6 godzin. Historia toczy się w okolicach wschodniego skraju Wężowej Puszczy (Forest of Wyrms), gdzie drużyna natyka się na legendę o dawno zmarłej zielonej smoczycy Myrkarze. Choć... [click here for more] |
Dungeon Masters Guild |
$4.99
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NB1 - Echoes of the Night Below - Part I of the Night Ascendant Saga
Grab your sword and backpack and get ready for a wild ride. The path ahead promises difficult challenges, unexpected dangers, and a growing horror lurking in the eternal darkness beneath the world.
In 1995, the original Night Below boxed set pitted adventurers against some of the most dangerous and iconic monsters ever to populate... [click here for more] |
Dungeon Masters Guild |
$9.95
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In 1991, TSR published the module named “Nightmare Keep” with the module code “FA2”. It was written by Rick Swan and illustrated by Valerie Valusek and Terry Dykstra with the cover art illustrated by Brom. This 64-page booklet had an outer folder containing encounter tables and fold-out maps. The adventure was designed as an ultimate death-trap dungeon, for groups bored with adventures... [click here for more] |
Dungeon Masters Guild |
$2.45
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Heaven is a Place on Faerûn
Part 3 of the Truly, Madly, Deeply Series (you do not have to have played/run the previous modules to enjoy this one)
After speding three months in Berdusk, newly-appointed Harpers still feel like strangers living in an unfamiliar town. Having finished their apprenticeship and parted ways with their mentors the night before, the new recruits decided to sleep in.... [click here for more] |
Dungeon Masters Guild |
$1.99
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The “Hellgate Keep” (TSR9562) was an amazing adventure module but offered very few details about the Crypt of the Black Hand that dwelt beneath it.
This 5E supplement expands upon the history and lore of this locale along with providing all the maps, room descriptions, suggested encounters, and monster stat blocks you need to create a truly memorable... [click here for more] |
Dungeon Masters Guild |
$5.00
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Leilon: The Demon Mines Part 3 is the final part in the mines trilogy. It culminates with a grand encounter with the demon lord Roxx. The adventure is the 19th module in the Leilon series of loosely connected adventures that take place in and around the ruined city first described in the module; Leilon: City of Adventure. <o:p></o:p>
This module... [click here for more] |
Dungeon Masters Guild |
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In this oneshot dungeon intended for 9th to 11th level parties, delve deep into the extradimensional womb of a nightmarish creature, stillborn from the ruins of an ancient experiment that tapped forces best left untouched by the hands of mortals.
As always, if you find enjoyment with this product feel free to check out the rest of my work.
Adventures
Womb Of Horrors https://www.dmsguild.com/product/305104/Womb-of-Horrors... [click here for more] |
Dungeon Masters Guild |
$1.99
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In the wasteland of Thar near the Moonsea, Grom, the orc lichlord, gathers dark powers. Can the adventurers stop Grom’s terrible plan? An 8 to 12-hour adventure for 16-20 level characters.
GROM LIVES! is a dungeon crawl with a ticking clock and/or a looming threat. This is a combat heavy grind, with secret options for stealth and deception, and a lethal fight at the end. This stand alone... [click here for more] |
Dungeon Masters Guild |
$0.99
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The Princess and the Devil
North of the Stormhorn Road in the Kingdom of Cormyr lies an aging Keep. The Princess of Cormyr camps in its shadow. A Devil of rags and smoke has captured her dear friend, and she needs your help to rescue him. But is the job as simple as it seems? There’s only one way to find out.
A Single Session of Adventure
Designed for a party of 2nd-3rd level characters in the... [click here for more] |
Dungeon Masters Guild |
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An adverture for a party of 4-5 Level 1 Characters, The Verdent Grove has the party making a dangerous trip through the jungles to a hidden temple to save a druid in distress. A short one shot adventure great for beginners or a group with limited play time! ... [click here for more] |
Dungeon Masters Guild |
$5.00
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Il gruppo Fallimenti Critici propone una nuova avventure riadattata per la 5e di D&d.
Sangue e Oro è un’avventura che sfrutta vari scenari che ruotano attorno alla cittadina di Deadsnows. Una serie di eventi slegati in realtà hanno un filo conduttore. Tutto qui a Deadsnow gira attorno all'oro! La febbre... [click here for more] |
Dungeon Masters Guild |
$3.19
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Altar of the Chained God
Far from the prying eyes of city dwellers, a spiked tower looms, like a great stone fang. What foul secrets does it hold? Who—or what—makes this forbidding place their home?
Harrowspire is a 4-6 hour adventure for 4th to 6th level characters.
Inside the Harrowspire you'll find:
Six new monsters to... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The Curious Case of
Don Mollusc
A planned luncheon at local barbecue spot, The Umami Tsunami, flounders when the flow of fish from the dock abruptly dries up. As you solve the mystery of the confiscated cod, the filched flake, and the stolen salmon, you may just find that these not-so-still waters run deep.
Prowl the streets of The City of Blood, dungeon delve through the fish-soaked... [click here for more] |
Dungeon Masters Guild |
$3.99
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The Temple of Tesh-Yatra is a dungeon delve for a party of 6th level adventurers, inspired by the classic funhouse dungeons of yesteryear. The dungeon takes 6-10 hours to fully explore. It features a high proportion of non-combat encounters: puzzles, exploration, and the occasional deadly centrifuge. Perfect for placing in the Outlands of the Planescape setting, the ungodly fusion of a mad... [click here for more] |
Dungeon Masters Guild |
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Out of a sense of devotion and as a bid to gain more power, a tiefling named Kolos set about to create a shrine to the extraplanar source of their powers. However, before it could be completed the temple would become their tomb. With their last breaths Kolos erected defenses and summoned guardians to protect them and their secrets. Time has passed but those dangers remained to challenge our heroes... [click here for more] |
Dungeon Masters Guild |
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The Catacombs of Yintros has long been a hidden dungeon in the city. It is all the remains of a mage academy that was once prominent in the city. The PCs first must discover the secret to enter and the hidden location in order to save a noblewoman who is secretly stalked by members of the Iron Throne.
This adventure is 34 pages long and contains all the description and monster... [click here for more] |
Dungeon Masters Guild |
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Dalren Thurdek was once one of the greatest Dwarven Wizards on the Sword Coast. A hero renowned for great deeds, and powerful knowledge and a prized member of the Harpers. However, his tomb and all this great knowledge were lost after the Orc invasions. The once lost forgotten tomb, hidden in the roots of the Sword mountains has been found again by a local Goblinoid tribe, who have begun scavenging... [click here for more] |
Dungeon Masters Guild |
$2.50
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The adventuring party are hired by a scholar to locate and retrieve a mysterious Fey artefact that has appeared in the mountains close to Silverymoon.
Tracking it to Lady’s Hand Monastery, a religious site devoted to the worship of Loviator the goddess of pain, the party must team up with an unconventional ally if they wish to have a chance of success.
Our Lady of Pain is a 4-hour adventure... [click here for more] |
Dungeon Masters Guild |
$1.99 $0.99
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Maztica - Temple of Sun and Fire is adventure made for party of 3 characters on 3rd level. Finishing it should not take more then 4 to 5 hours.
The adventure consist of two main locations: Dugdorul, small settlment of Desert Dwarves situated on sun scorched island and temple of evil god of sun Tezca within paradise oasis hidden somewhere in rocky mountains.
Additionaly there... [click here for more] |
Dungeon Masters Guild |
$2.00
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Introduction
The dyers guild of the small mining town Leilon located on the northern Sword Coast has established trade relations with a lizardfolk tribe of the nearby Mere of the Dead Men. During their last annual trade meeting, the lizards ambushed the dyers guild members and dragged them back to their sunken temple. Only a single dyer was able to escape. The town council of Leilon... [click here for more] |
Dungeon Masters Guild |
$2.00
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The Stranger Stone, a rock that is to be used in a ritual to save the town of Berribury, has been stolen. The characters must track down the thieves and retrieve the Stone.
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. ... [click here for more] |
Dungeon Masters Guild |
$3.99
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Welcome to Tomb of the Gray Order, a short adventure designed as an expansion for the campaign The Lost Mine of Phandelver, Phandelver and Below: The Shattered Obelisk or Dragon of Icespire Peak. Nonetheless, this adventure can be easily hooked up into any other setting and Phandalin and its surroundings can be exchanged for any other location.
In this adventure, players are lured into a trap set... [click here for more] |
Dungeon Masters Guild |
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The Waterbraid family is missing, and religious leader, Sibling Schroeder suspects foul play.
The fates of 15-year old Farius and 9-year old Molly are in your hands as you search the family's home for clues to their disappearance.
This one-shot gothic adventure is designed for four 2nd level characters and can be played alone or used to introduce a longer campaign. ... [click here for more] |
Dungeon Masters Guild |
$3.00
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This adventure is the 18th in the Leilon series. It follows Leilon: The Demon Mines and continues the assault on the mines below the city in search of Roxx, the demon lord. In this module, the PCs explore a section of the mid-levels containing an old temple. It houses a local demon boss for this level that needs to be cleared before the final assault can begin.
The... [click here for more] |
Dungeon Masters Guild |
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"The land of Arir - a once peaceful desert country, dotted with oases, teeming with caravans - fell into the hand of infidels. The ruler, the dearly loved Sultan Amhara, was killed in the battle for the capital city of Khaibar. He left behind one of the greatest treasure stores ever amassed - jewels and coins, more than anyone had ever seen before or since - and in addition, the Cup and Talisman... [click here for more] |
Dungeon Masters Guild |
$1.95
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Un'avventura di JVC Parry tradotta da Cruor Games
AVVENTURA
Whitepeak ha un passato oscuro legato alla magia nera utilizzata da una strega malvagia: Skruul, la Mietitrice. I rituali occulti che ha condotto sembravano destinati a corrompere l’intera... [click here for more] |
Dungeon Masters Guild |
$4.95
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"Beneath the rubble of the River District’s reconstruction zones, the legacy of one of Neverwinter’s more...eccentric mages still waits to be re-discovered..." A short post-Phandelver dungeon for levels 5-6 This is the second in a series of quick mini-dungeons and encounters, all based around the “mysterious map” discovered in the lair of Mormesk the wraith, during the finale of The Mines... [click here for more] |
Dungeon Masters Guild |
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The best tenday in adventuring!
Anticipation is running high for the Ylraphon Convocation of Delvers, Seekers, and Sages, and every adventurer worth their salt is flocking to Ylraphon to take part. The festival promises tests of skill, renowned guest lecturers, an extensive Mercantile Exhibition, and many more attractions. But within this celebration of the exploratory arts lurks... [click here for more] |
Dungeon Masters Guild |
$5.00
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Shadows of the Deep
Defeat the fallen paladin that threatens Elturgard.
A 62-page adventure, designed to progress characters from 1st to 5th level.
The politics of the snow-covered city of Scornubel are swept aside as a warrior of shadows invades its walls. The characters will need to find allies, as well as uncover the identity of this mysterious individual in order to stop them.
The... [click here for more] |
Dungeon Masters Guild |
$4.99
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The Restless Ruins
This 5th Edition adventure is written as a dungeon crawl for 1st level characters set in the Forgotten Realms. It is intended to be run in one or two short sessions (3-4 hours play time).
The adventurers will explore an old temple in the nation of Mulhorand, in eastern Faerûn, far from the Sword Coast.
Includes:
Full color 14 page PDF of the one-shot adventure
Maps... [click here for more] |
Dungeon Masters Guild |
$1.95
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When regular adventures just aren’t enough, just add some sludge, detritus, and The Cult of the Dead Three!
The Sewers of Suffering is a fifth edition Dungeons and Dragons adventure that is based on the standard party of four to five characters and is scalable to accommodate a beginning level of 3rd to 7th. The adventure is meant to be played in three, three-hour, sessions. ... [click here for more] |
Dungeon Masters Guild |
$2.99
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Catalogue of Calamity is a collection of adventures for Dungeons & Dragons 5th Edition by writer Travis Legge. Within this collection, you will find four previously released adventures, reformatted & remastered for consistency. This compendium also contains printer friendly versions with no background texture on the pages (though the included maps will still... [click here for more] |
Dungeon Masters Guild |
$9.95
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The Woes of Windale Castle is an adventure designed for a party of four level 5 characters. Continue the story of Lost Mine of Phandelver or gather your friends for a standalone one-shot in the Sword Mountains!
Summary
The legend of Windale Castle is only known to few. The cloud palace once ruled the skies above the Sword... [click here for more] |
Dungeon Masters Guild |
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Red Larch: Knight of Samular follows up on the information found in Red Larch: Elemental Evil, which takes the free supplement from Wizards of the Coast and expands upon it. This adventure follows the free adventure leading the PCs to find the body of the knight being brought to Summit Hall. Nothing is easy though and the PCs must stop an orc shaman from bringing... [click here for more] |
Dungeon Masters Guild |
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La caccia ad un cultista demoniaco conduce alle rovine di un tempio del Sole. Riusciranno gli eroi a sconfiggere le forze del male prima che l’edificio sacro venga corrotto? Un dungeon crawl old school per 4 personaggi di lv3 ambientato in un tempio abbandonato. Vincitrice del concorso "La Tomba degli Onori". ... [click here for more] |
Dungeon Masters Guild |
$0.77
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Between Port Nyanzaru and Fort Belurian is the small, isolated fishing village of Dzondu. The village is now under siege from the sea, facing an arcane menace that is centered on an island off the coast from the once sleepy village. Will the player characters brave the Island of Evil and save the Village of Dzondu?
The Island of Evil is an adventure intended for characters starting levels 3 or 4. ... [click here for more] |
Dungeon Masters Guild |
$2.99
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This is a 5E conversion of the popular 3E adventure module Return to the Temple of Elemental Evil (2001). The original was designed for a party of four 4th-level characters who advance to 14th level by the end of the adventure. Following DMs Guild guidelines, this conversion guide places the adventure in the Forgotten Realms campaign setting, and updates each encounter, monster, and NPC so that the... [click here for more] |
Dungeon Masters Guild |
$2.50
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Quanti cuori servono per salvare una vita?
La richiesta d'aiuto di una famiglia nel remoto villaggio di Tarbar vi porterà alla ricerca del cuore di un leggendario cerusico, l'ultima speranza per salvare il futuro di un bambino in difficoltà.
Solo un trapianto di cuore potrà salvare il piccolo Darvin, ma riuscirete a fare tutto il necessario prima che sia... [click here for more] |
Dungeon Masters Guild |
$2.11
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Forge 003: Cragmaw Cultists is the third module in a campaign centered around the town of Phandalin and the adventure Forge of Fury found in book Tales of the Yawning Portal published by Wizards of the Coast. The main book is not needed for this adventure as it is designed for when that adventure is completed or between trips along the path of competing it. This module... [click here for more] |
Dungeon Masters Guild |
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As the fabric of time rapidly frays and unravels, the adventurers' final window of opportunity begins to close. The fate of the past, present, and future hangs in the balance in the final installment of the Kobolds Through Time Trilogy. A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. Part 3 of the Kobolds Through Time Trilogy
Adventure through time with the Kobolds... [click here for more] |
Dungeon Masters Guild |
$3.95
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The Kobold Calamity - a 5E Adventure for 4-5 1st level characters
Silverleaf, the center for learning in the northern reaches of Faerun, has long employed kobolds to tend to and expand their sewer system under their ever-expanding city. This has been a symbiotic relationship that has lasted hundreds of years. The kobold workers were prone to the occasional thievery or gnome tormenting, which... [click here for more] |
Dungeon Masters Guild |
$3.95
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