Title |
Publisher |
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Arcanum Worlds Presents: Chains of Asmodeus
Chains of Asmodeus is a 286-page source book and adventure for the Nine Hells written by legendary game designer James Ohlen (Baldur's Gate, Baldur's Gate II, Star Wars: Knights of the Old Republic, Dragon Age: Origins) and award-winning author Adrian Tchaikovsky (Children of Time, The Tiger and the Wolf, The Doors of Eden).... [click here for more] |
Wizards of the Coast |
$29.99
|
Advice, maps, cheatsheets, and handouts — EVERYTHING you need to run Baldur's Gate: Descent into Avernus
Get all the critically acclaimed and best-selling PDFs, maps, and other resources in a bundle and save more than 33%! Shave time off your preparation and be inspired to create even more memorable game sessions with advice, guides, encounter maps, handouts, cheatsheets and much more!... [click here for more] |
Dungeon Masters Guild |
$14.95
|
The Archive Has Been Opened
Scribes have been hard at work, toiling with the assistance of mimirs to create this supplement with information necessary to survive planar travel. Ownership of this tome does not guarantee surviving planar travel, but it does substantially increase one's chances.
This supplement includes wide-ranging player options and DM material to help craft Planescape adventures on... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Imagine a world where Tiamat was summoned successfully. Where the Princes of Elemental Evil tread unfettered. Where Demogorgon prowls the Underdark with the Wand of Orcus, leaving an army of undead in his wake. Where the storm giants have been cast to the bottom of the Ordning. Where Baldur's Gate has been banished to the Nine Hells. . . .
Imagine a world where good has lost and evil prevailed. ... [click here for more] |
Dungeon Masters Guild |
$14.99
|
This product is now Adventurers League legal! Bring your Hell to life with this companion supplement for Baldur's Gate: Descent into Avernus! Encounters in Avernus presents more than 60 short encounters for the wasteland of Avernus, the River Styx, and the city of Elturel. Keep characters busy with these story-rich encounters that help flesh out the first layer... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Come one, come all, to the wondrous Witchlight Carnival! Fleeting as a faerie’s kiss, the Witchlight Carnival comes to town but once in a moonbeam, bringing with it magic and mystery before disappearing to distant lands. Astonishing shows and incredible performances await our guests! Spare some coin, don some wings, and experience the extravaganza!
A Wild Beyond the Witchlight Expansion... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Enhance your party's experience of the Wild Beyond the Witchlight with these three supplemental adventures that work seemlessly into the story. These adventures include content for Chapter 2: Hither of the Wild Beyond the Witchlight complete with:
3 Exciting Adventures: Inside Slanty Tower, The Watcher's Pool (new location), and Within Brigands' Tollway.
2 Dungeon Maps for... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Enhance your party's experience of the Wild Beyond the Witchlight with these three supplemental adventures that work seamlessly into the story. These adventures include content for Chapter 3: Thither of the Wild Beyond the Witchlight complete with:
3 Exciting Adventures: The Cloistered Cove (new location), The Floating Isles (new location), and Forgetting Fablerise (expands on... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Enhance your party's experience of the Wild Beyond the Witchlight with these three supplemental adventures that work seamlessly into the story. These adventures include content for Chapter 4: Yon of the Wild Beyond the Witchlight complete with:
3 Exciting Adventures: Astronomer's Throne (expanded location), Korred Clans (new locations), and Mill in the Mist (new location).
1... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The Astral Wayfarers Inter-system Trading Company or A.W.I.T.Co sends adventurers to establish a colony on Celestian’s Rime, a frozen moon left abandoned long ago to begin harvesting operations of a newly discovered crystal known as Celestinite. It is a material with unusual plane shifting properties. If its secrets were unlocked, spelljammers would gain an incredible new power source. But with an... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Think you know the City of Doors? You're climbing the Spire, berk!
Encounters Enhanced: Sigil enhances your Planescape adventures with over one hundred unique encounters to throw at your planeswalkers, everything from barmy factotums to friendly yugoloth and more.
This volume of Encounters Enhanced includes:
116 new encounters for games set in Sigil, the City... [click here for more] |
Dungeon Masters Guild |
$3.99
|
From the minds who brought you the best-selling Factions of Phandalin comes a new set of factions in a whole new setting...
We get it. Factions are an integral part of D&D, but it's not always clear how to use them in your campaigns. Luckily, Factions of Sigil has you covered for each of the twelve main factions found across Sigil and the Outlands!
This supplement goes over the... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Journeys beyond the Radiant Citadel
"Salaam, weary traveler. Make yourself comfortable as I weave for you a wondrous, hopeful tale that unfolds beyond the Radiant Citadel." - Speaker Sholeh
Journeys beyond the Radiant Citadel is a companion to Journeys through the Radiant Citadel that includes expanded gazetteers of seven of the lands first introduced in Journeys... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Through the Veil: Tales of the Feywild
Are you ready to journey into the Feywild?
Send your adventurers on a journey into the mysterious Feywild!
Through the Veil: Tales of the Feywild presents ten original Feywild-themed adventures designed for Dungeons... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Solstice Shenanigans
Solstice Shenanigans is a festive ~5 hour adventure for a tier 2 party.
The Winter Games are in full swing on the demiplane controlled by the powerful archfey lord of winter, Jack Frost. Games and challenges await the players, along with a baker's terrible mistake and a bout of mysteriously disappearing trees!
This adventure is designed to work as a short break from a main story... [click here for more] |
Dungeon Masters Guild |
$4.49
|

This product is available as a PDF, Roll20 supplement, and Print-on-Demand book.
Click here to view the Roll20 VTT Product
Click here to view the PDF + Roll20 VTT Product Bundle
From the producer of Manual of the Planes, The Draconomicon, and Tasha's Crucible of Everything Else comes...
This short adventure is intended as a 4-8 hour side... [click here for more] |
Dungeon Masters Guild |
$12.99
|
Introduction
Concealed within the caverns that riddle the underbelly of the asteroid city on the Rock of Bral, a gang of plasmoid scoundrels known as the Amoebros have made an unlikely home. But when a deal goes south, and an honorable soldier throws a wrench in their plans, the gang’s lair becomes a cage for the captured veteran. The stage is set for a daring rescue and a... [click here for more] |
Dungeon Masters Guild |
$3.95
|
⭐️⭐️ This is the PDF version of First Adventure. For FANTASY GROUNDS MODULE please CLICK HERE!! ⭐️⭐️
⭐️⭐️⭐️⭐️Languages - Idiomas - Lingue⭐️⭐️⭐️⭐️
⭐️⭐️⭐️ENGLISH - ESPANOL - ITALIANO⭐️⭐️⭐️
*Print... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This adventure is now Adventurers League legal and uses the code DDHC-MORD-01. Any player content within is NOT AL legal.
Embark on a rescue mission into the heart of the Shadowfell in this adventure for the world's greatest role-playing game!
This 8-to-12-hour adventure for 5th to 10th level characters takes heroes from the elf village Dripping Leaves in Cormanthyr Forest to a drow outpost to... [click here for more] |
Dungeon Masters Guild |
$5.95
|
This adventure is now Adventurers League legal!
The Lich-Queen of the Githyanki is one of the most malevolent beings in existence, and she is scheming to become more powerful than ever before. Our heroes must journey to the Astral Plane where they will encounter astonishing new locations and terrible new enemies. Can they thwart the diabolical plans of the Lich-Queen and save the multiverse? This... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Introduction
Deep in the nebula storm of a dead god’s eye, a clan of mind flayers is preparing a ritual to open a wormhole and summon malevolent allies from the depths of the Far Realms. But a githyanki dragon rider is hot on their trail, ready to brave the cosmic storm and disrupt the ritual—for better, or perhaps, for worse. Only with the aid of clever... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Introduction
In the shattered and violent system of Doomspace, rapacious pirate factions vie with one another for the favor and patronage of the mercane arms dealer, Vocath. When would-be heroes from a distant system appear seeking his help to build an alliance, the shrewd powerbroker sees a unique opportunity. The price of Vocath’s influence is small—collect on an outstanding... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Trinkets of Strixhaven
This supplement introduces 100 new trinkets that you may find exploring the magical university of Strixhaven.
The trinkets presented in this supplement are inspired by the wonders and mysteries of the magical University of Strixhaven. They will bring an additional layer of depth to any Strixhaven based campaign. Many of the curiosities are... [click here for more] |
Dungeon Masters Guild |
$1.50
|
One never quite knows what to expect when they enter the Feywild. When a hot air balloon flies across the sky and crashes into a tower tipping in the swampy ground, even the most epic heroes may wonder, “What in the world is going on?” In order to get to the bottom of it all, the heroes must first reach the top of Slanty Tower and save a faerie dragon knight with vital information about Prismeer.... [click here for more] |
Dungeon Masters Guild |
$2.49
|
DDAL-DRW-The Death of Szass Tam
Szass Tam arrives in Xorvintroth! Just as you were about to secure victory, the Regent of Thay is poised to turn things back in his favor. However, if Szass Tam is there to set things right, that means he’s out in the open, and the rebel Zulkir Dar’lon Ma has a plan! Part Two of the Frozen Worlds series of adventures.
A four hour adventure for 17th through 20th... [click here for more] |
D&D Adventurers League |
$7.99
|
Note: Light spoilers for Baldur's Gate: Descent into Avernus in this description!
Expand your Baldur's Gate: Descent into Avernus game with three new adventure locations, complete with plot hooks and NPCs, plus two new artifacts: Baphomet's glaive, Heartcleaver, and Yeenoghu's flail, Butcher! This supplement adds more challenges for characters... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Pipyap’s Guide is intended to be a companion to Baldur’s Gate Descent Into Avernus that you can use to flesh out that campaign or make your own games, all while being useful for your D&D Adventurers League characters. Do you want to see the Blood War from a lemure's point of view? Or face down a conjoined twin pit fiend? How about drink other-worldly wines in the most decadent of locales?... [click here for more] |
D&D Adventurers League |
$22.99
|
 A fresh remaster of the beloved DMsGuild module, updated with new Planescape content!
Embark upon a tale of a young boy who discovers an extra-planar creature on his family's farm. When otherworldly threats such as Devils and Githyanki begin to emerge, he enlists the party's aid in a thrilling quest to protect his newfound friend!
A Boy and his Modron is a module for characters... [click here for more] |
Dungeon Masters Guild |
$4.99
|
DDAL-DRW-19 Fall the Cold Night
In trying to undo the characters’ sabotage, the Red Wizards have ripped wide the portal to the Far Realm. Father Llymic’s brood swarms forth and the Elder Evil hears their call.
Part One of the Frozen Worlds series of adventures.
A four hour adventure for 17th through 20th level characters.
Optimized for: APL 18
Content Warnings: Far Realm effects, body... [click here for more] |
D&D Adventurers League |
$7.99
|
WELCOME TO THE NINE HELLS! STAY FOR A WHILE WITH THIS COMPANION SUPPLEMENT FOR BALDUR’S GATE: DESCENT INTO AVERNUS™!
The D&D Adventurer’s League Admins bring you a wealth of fun to add to your DDAL and home games. In this supplement you will find:
Over 70 random encounters across all nine layers of the Hells for use in expanding any adventure that takes place in the Nine... [click here for more] |
Dungeon Masters Guild |
$6.95
|
Your Descent Into Hell
Isn't Done Yet
This is the digital and print on demand versions of Hellbound Heists. If you are looking for the Fantasy Grounds module - click here.
Nine layers of Hell, nine heists, and the odds aren't in your favor. Explore each layer as a separate adventure or tie them all together for one hellish campaign.
Featuring... [click here for more] |
Dungeon Masters Guild |
$15.95
|

Love loss, sensory stones, and rock 'n' roll paint a portrait that sets the stage for rebellion in the City of Doors. This module can be used as a 1st-level one-shot or as a prelude to “Turn of Fortune's Wheel,” found within the 5e Planescape: Adventures in the Multiverse box set.
... [click here for more] |
Dungeon Masters Guild |
$2.50
|
An Eventyr Games adventure for Baldur's Gate: Descent into Avernus
Ousted by his war band and replaced by the scornful horned devil Bitter Breath, the maniacal eladrin Smiler the Defiler is looking to exact revenge on his old compatriots. When he runs into a group of intrepid adventurers on the plains of Avernus, Smiler seems to have finally found a way to get even with his most bitter rival, although... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Welcome to the fourth in our Gate Town Encounter series.
In Automata you'll be travelling to the inverse and letting out your inner chaotic side with an audacious plan to stop Automata from merging with Mechanus.
This series are short encounters (though this is the longest!) that are designed to highlight what makes each Gate Town unique.
We use AI generation for art purposes only, all other... [click here for more] |
Dungeon Masters Guild |
$0.99
|
The eleventh hour is drawing near, but truest heroes have nothing to fear. Many lost things must you go and acquire, Will you finally grasp your heart's desire?
The Eleventh Hour presents new options & ideas for your The Wild Beyond the Witchlight campaign, including:
Character ties to connect PCs to the wider world.
Meet the League of Malevolence... [click here for more] |
Dungeon Masters Guild |
$6.99
|
Welcome to the Soggy Court! Nefarious plots brew and traitors lurk around every corner. After narrowly foiling (or aiding) an attempt on the King’s life, King Gullop XIX will ask your party to root out several suspected insurrectionists from his court. Will your party help him keep the throne... or overthrow him? This supplement adds several new Bullywugs to your Wild Beyond... [click here for more] |
Dungeon Masters Guild |
$3.33
|
Welcome to the first in our Gate Town Encounter series.
In fortitude you'll be helping a wrongly accused confessed(?) Githzerai pove his innocence.
This series are short encounters that are designed to highlight what makes each Gate Town unique.
We use AI generation for art purposes only, all other work is performed by our own hands and/or brains
Check out our Previous Titles... [click here for more] |
Dungeon Masters Guild |
$0.99
|
A RACE AGAINST TIME THROUGH THE RAVAGES OF THE BLOOD WAR
Across the infinite layers of the Lower Planes, a band of heroes desperately hunts for the whereabouts of an ancient weapon — one that could very well turn the tide of the eternal Blood War.
With the help of the archmage Mordenkainen, these adventurers must stop the great Leviathan from falling into fiendish hands.... [click here for more] |
Dungeon Masters Guild |
$3.95
|
"Even the scorched battlefields of the war-torn layers of the Nine Hells need places travelers, devils, and hapless doomed mortals can kick up their feet, have a pint of ale (or larvae ichor, no judgement), and mingle with those willing to sell their souls and the fiends willing to take them."
This PDF is designed for use with the officially released... [click here for more] |
Dungeon Masters Guild |
$7.95
|
This 5e supplement provides a series of encounters and events that will enrich the experience of your group when playing The Wild Beyond the Witchlight, or for any game taking part in the Feywild or any Domain of Delight.
What's included?
A beautifully laid-out 48-page PDF containing stunning artwork and:
10 detailed encounters (over 1,000 words each)
2... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Welcome to the second in our Gate Town Encounter series.
In Tradegate e you'll be exploring the market while cursed currency makes its way through the vendors.
This series are short encounters that are designed to highlight what makes each Gate Town unique.
We use AI generation for art purposes only, all other work is performed by our own hands and/or brains
Check out our Previous... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Welcome to the fifth title in our Gate Town Encounter series.
In Ecstacy you will be taking part in the sun and moon festivities, but what will you do when it all goes awry?
This series are short encounters that are designed to highlight what makes each Gate Town unique.
This Title includes three stat blocks including a new monster, the Beholden.
We use AI generation for art purposes... [click here for more] |
Dungeon Masters Guild |
$0.99
|
DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep
Darkness has fallen on Candlekeep. Just as the Great Library is about to shed light on the last pieces of Szass Tam’s plan, another enemy seeks to prevent kindling that knowledge.
A four hour adventure for 5th through 16th level characcters.
Optimized for: APL 8 (Tier 2) and APL 13 (Tier 3)
CONTENT WARNINGS: mental health... [click here for more] |
D&D Adventurers League |
$9.99
|
Mystery abounds in the fantastical Feywild where evil things lurk, strange things are at work, and what’s real -- may be -- quite absurd. The locals believe the secrets of Prismeer can only be pierced by a fabled antlered serpent, known as the Watcher. Unfortunately, much has changed since the Hourglass Coven took over. While the Watcher still resides in its cave, they now find themself alone,... [click here for more] |
Dungeon Masters Guild |
$2.49
|
Welcome to Witchlight for the Combat-Starved! This is the first of three supplements to help you add combat to this admittedly low-combat campaign. This supplement adds random encounters and three side-quests to Chapter 2: Hither. These sidequests include:
Hunting Warwyck the Dire Dodo Bird. There's a huge dodo bird with a horrendous temper stomping about in the... [click here for more] |
Dungeon Masters Guild |
$8.00
|
Welcome to the sixth title in our Gate Town Encounter series.
In Sylvania you will be doing good deeds, over and over and over and over and over.
This series are short encounters that are designed to highlight what makes each Gate Town unique.
This Title includes the best table I've ever made, d20 annoyingly innane questions. We're making the imporatnt roleplaying resources at the O.P.S.!
We... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Welcome to the third in our Gate Town Encounter series.
In Excelsior you'll be investigating a crime! (gasp! in excelsior!!! CRIME!!! Don't panic people...)
This includes my take on the Ethereal Filcher, a fantastic planescape monster.
This series are short encounters that are designed to highlight what makes each Gate Town unique.
We use AI generation for art purposes only, all other work... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Welcome to an infernal dungeon run by fiends!
The devils are trying to tip the scales of the Blood War by establishing soul conversion facilities. These terrifying prisons are used to torment souls with an intention of creating more powerful devils and filling the battlegrounds of Avernus with powerful soldiers. Only brave adventurers can disrupt this horrifying scheme.
The supplement includes:... [click here for more] |
Dungeon Masters Guild |
$4.95 $4.49
|
You have located the plans and drawn the infernal forces away from them. All that remains now is to dive below the river Styx and infiltrate Plagueshield Point without getting wet, setting off any alarms, or being followed. Piece of devil’s food cake. Part Three of the Behind Infernal Lines series of adventures.
A Four to Six Hour Adventure for 5th to 10th Level Characters (APL 8). ... [click here for more] |
D&D Adventurers League |
$4.99
|
Welcome to the seventh title in our Gate Town Encounter series.
This is the only encounter to happen outsid eof the town! On your way in to Glorium you'll meet two twins testing their newest boat...
This series are short encounters that are designed to highlight what makes each Gate Town unique.
We use AI generation for art purposes only, all other work is performed by our own hands and/or... [click here for more] |
Dungeon Masters Guild |
$0.99
|