Title ▲ |
Publisher |
Price |
This collection of quest seeds covers a wide variety of themes, and most require a town or city as a setting. A few quests may lead the characters outside of the settlement, but they remain in the vicinity. Some quest seeds may only shine when the characters stay in the city for a longer time, to witness the fallout of their decisions or inaction. Don’t be discouraged when the characters’ investigations... [click here for more] |
Dungeon Masters Guild |
$6.95
|
This product is a collection of adventurers converted to 5E D&D. Each conversion comes with a conversion and colored battle maps (created using Dungeondraft). The actual adventurers themselves can be found online for free, many of which originated within the pages of Dungeon Magazine.
These adventure (all combined) normally sell for $47.91, saving you $17.91 in adventure conversions and colored... [click here for more] |
Dungeon Masters Guild |
$29.99
|
The western road out of Northport has long been an important trade route for those businesses not large enough to afford the buy in costs of a ship's cargo hold. Unfortunately for these smaller traders, they usually cannot afford adequate security either, and a group of goblin raiders has figured this out. Now most every underdefended trade caravan on the coastal road is being attacked! Can the group... [click here for more] |
Dungeon Masters Guild |
$0.99
|
The town of Guion’s Ferry has a vermin problem, but these are not ordinary rats or insects. These are much more sinister creatures that can take the form of common objects to hide in plain sight before they attack! As Guion’s Ferry is a very small town, they have sent an emissary to a larger town downriver, hoping to hire adventurers to aid them in exterminating these monsters. (Introduces... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Introduction: There have been three disappearances in the last three weeks, all young children, all vanished without a trace. The watch has been unable to find them or even come up with a solid suspect. The parents have scraped together a small fund and are looking for adventurers to conduct a private investigation of their own. ... [click here for more] |
Dungeon Masters Guild |
$0.99
|
The small town of Oxenfjord, has been having trouble with a local pack of wolves. Normally the wolves just kill a few livestock, and the farmers go and hunt down a wolf or two, and go back to life as usual. However, recently the wolves have been far greater in number and have become far more aggressive in their nature. Where before, it was just the occasional lamb or young calf, now packs of wolves... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Do you have friends excited to try DnD, but unsure how to give them a self-contained, 3-5 session adventure that allows them to try whatever they please in an environment you control?
Then look no further than this, Max Presents: A Campaign of Silver and Gold!
Almost 40 pages of in depth room descriptions, character descriptions, and items!
An exciting campaign set in a dark and mysterious mansion,... [click here for more] |
Dungeon Masters Guild |
$3.00
|
The High Scalespeakeress summons her champions to the Ceremony of the Faithful. As elite Pureblood warriors of Merrshaulk, you have waited for this day with great anticipation. It seems your dark ambitions will finally be rewarded…
A Three-Hour Adventure for 4th level Yuan-ti. Create Yuan-ti adventurers in this one-shot adventure to give your DM a break and have some evil... [click here for more] |
Dungeon Masters Guild |
$1.99
|
An all-ages adventure for players of all experience levels!
The townsfolk celebrate when a healer with legendary abilities comes to town. The wonderful Merric Lighthands can heal even the most extreme and permanent injuries and illnesses. Unfortunately for them, a visitor from Merric’s past arrives to tell the truth.
Includes six pregenerated characters, NPC stat block, and a brand new magic item!... [click here for more] |
Dungeon Masters Guild |
$0.99
|
This adventure is based around the Cod and Rest, a dual purpose building acting as a fishery and a cheap lodging house. It is the last known location of several homeless individuals who have gone missing over the last month or so.
The mystery can occur in the background of a larger adventure and act as a small mystery that can be quickly solved as part of a one shot.
It is designed for a party of... [click here for more] |
Dungeon Masters Guild |
$1.00
|
A Friend in Need - a Waterdeep: Dragon Heist DM's Resource
The goal of this document is to provide you, the Dungeon Master, with tools and thoughts that'll help you make Chapter 1 of Waterdeep: Dragon Heist more exciting for your players and easier for you to run. This download includes:
Before We Begin - A discussion about choosing a villain, including a brief review... [click here for more] |
Dungeon Masters Guild |
$1.99
|
A Grim Exhibition
This is the first adventure to be written and published by Cameron Rose, featuring artwork by Emily Rose, as part of the Summer 2020 RPG Writer Workshop. It has has been designed for 4 3rd level characters.
Accessibility: The document PDF has been tagged and alt text has been provided for all images.
Content Warnings: Corpses
The adventure begins with an investigation... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Gate of Madness: A Hardbuckler Story [An 80+ page adventure for level 7 - 10.]
Outside the Gnomish Village of Hardbuckler a young couple looked to start a life together. They dreamed of wonderful friends, loving children, and everything else that came along with that. They did not - however - know they had built their house upon an old thieve's den. Nor did they know the thieves were soon to... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Just a quick 1-2 hour adventure for 4-6 2nd level adventurers.
This adventure comes with full text boxes for a new DM that isnt very great at roleplay, a new monster, and a table of seaworthy encounters for hearty sailors. ... [click here for more] |
Dungeon Masters Guild |
$2.35
|
Above the green swamp with thick waters looms the picture-perfect palace of the Elven city 'Porto Verde', in whose vast shadow lies the workers' district of the city. Subconsiously, everyone feels that something is afoot, looming in the dirty and dark alleys of the workers' district. In the distance is the ever-shunned canyon, shrouded in mysterious black fog. A group of adventurers will... [click here for more] |
Dungeon Masters Guild |
$3.50
|
The Waterbraid family is missing, and religious leader, Sibling Schroeder suspects foul play.
The fates of 15-year old Farius and 9-year old Molly are in your hands as you search the family's home for clues to their disappearance.
This one-shot gothic adventure is designed for four 2nd level characters and can be played alone or used to introduce a longer campaign. ... [click here for more] |
Dungeon Masters Guild |
$3.00
|
Spring in Waterdeep is a time for new love. Nydora has fallen for a poet with a strong need for romance. They had the perfect night planned with all the necessary trappings (wine, music, and incense). Last night, all that was stolen. Nydora needs your help recovering these items in time to salvage the first date.
A Many Splendored Thing is an adventure for three to seven characters, optimized for... [click here for more] |
Dungeon Masters Guild |
$2.99
|
A local crime lord in the Border Kingdoms city of Derlusk hires the adventurers for a legitimate job: pay a friendly visit to a reckless underling. But the job quickly gets complicated when the bodies of minor nobles begin to turn up in unexpected places…
An adventure for Tier 1 characters.
Professionally copyedited. Includes high resolution files suitable for printing full size battle maps. ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Anatria the poet is spending the night at the museum Modern Expressions of Artistic Endeavors (the MEAN). She needs intrepid adventurer's to protect her because a princess of the Summer Court has decided to turn Anatria into a ball gown. Keep Anatria alive, help her grapple with her romantic struggles, and pull off a con job in the Feywild!
Night at the MEAN is a Tier 1 adventure set in Waterdeep.... [click here for more] |
Dungeon Masters Guild |
$2.99
|
After the heroic rescue of Renaer Neverember, the group is bestowed with the Trollskull Manor, a property located in the city's most prestigious neighborhood. However, the grandeur of the reward is overshadowed by the property's decay, requiring a restoration that promises to empty their pockets. A creative solution emerges: a Gala Ball, an opportunity to raise the necessary funds. Yet, amidst... [click here for more] |
Dungeon Masters Guild |
$6.95
|
A noble and respected paladin has gone missing, but why?
Your adventuring party will have their chance to uncover the truth.
A Quest for Redemption is an adventure module written for upper Tier-1 characters (ideally suited for 3rd-4th level parties).
What You'll Find Inside:
A thorough module complete with easy-to-follow... [click here for more] |
Dungeon Masters Guild |
$3.00
|
Dr. Anor Vensith lives a life of solitude. Devoid of compassion, robbed of love, he goes about his days with an unbreakable silence. But beneath a quiet façade stir the dark machinations of a man with nothing left to lose. What will you find hiding in the darkest corners of his home?
A Quiet Man’s House is a short adventure in which the party infiltrates the mansion of the... [click here for more] |
Dungeon Masters Guild |
$2.95
|
"A Second in Time" is a two-hour adventure for 3-6 players. It is written for characters 1st-3rd level. The players act as a champions in a harsh blood sport that is as much the court of a river city as it is entertainment. This module includes a new poison, a new type of item and a rudimentary rule for addiction.
The river city of Lotian is a rough place, where might often means right... [click here for more] |
Dungeon Masters Guild |
$0.50
|
For the first time in memory, the Conclave of Silverymoon is hosting a class reunion. Surprising everyone, Magus Senior Eltro Miresk recently announced a reunion to bring back former students to the Conclave. Invitations have been sent far and wide to former students, giving them enough time to make the journey back to the city of Silverymoon and their alma matter. Both the city and the school has... [click here for more] |
Dungeon Masters Guild |
$1.45
|
The first in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols.
A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Advice, maps, cheatsheets, and More to help you start your Baldur's Gate: Descent into Avernus Campaign!
Chapter 1: A Tale of Two Cities serves as the starting point for the newest official campaign: Baldur's Gate: Descent into Avernus. This introductory chapter is packed with action, where the adventurers get a feel for the seedy streets of Baldur's Gate, discover... [click here for more] |
Dungeon Masters Guild |
$1.99
|
This adventure can be used as a substitute for Mazfroth's Mighty Digressions for Candlekeep Mysteries. It details the story of a hag being imprisoned in a book of fairy tales and the party being sucked in to figure out what happened.
"A seemingly innocuous book of children’s fairy tales named A Collection of Magic and Wonder falls into the hands of the adventurers after being surrendered... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Krampus is so last year.
Let's take the holidays back to their cheerful and giving roots. That's exactly what the Spirit of the Season aims to do in "A Very Aberrant Holiday Special!"
The quiet logging town of Pinemere has drawn the attention of a very friendly, very powerful entity from the Far Realm that sends its herald to spread good will toward man this holiday... [click here for more] |
Dungeon Masters Guild |
$2.50
|
A warlock in the city of Arabel named Magnus Krothar is always on the hunt for greater magical secrets. When a tragedy befalls his family, he makes a pact with the mysterious Far Realm entity known as Thoon to gain the power he needs to undo the damage. But things go terribly wrong... Now the Krothar house lies dark and empty, save for the horrible screams heard regularly by neighbours. The city sent... [click here for more] |
Dungeon Masters Guild |
$5.43
|
One person's trash is sometimes another's treasure.
In this case, it’s also an opportunity for you to go on an excursion across the Tenth District, tracking down a client's very specific request…in thoughts.
A 5th edition Dungeons & Dragons adventure for 2nd-level characters, set in Ravnica. Pre-generated characters are also included.
Want to create and publish your own Ravnica PDFs?
A... [click here for more] |
Wizards of the Coast |
$4.99
|
A devil is blackmailing the small village of Seryan, demanding more and more riches. The village, without enough means to withstand such an obstacle, ends up asking for help from a group of adventurers. The brave adventurers learn that the dreaded devil is inhabiting a small abandoned mine near the village, are you ready to start such an adventure?
A Dungeons & Dragons adventure for characters... [click here for more] |
Dungeon Masters Guild |
$24.99
|
Adventure High:
The Secret of the Ooze
"It is the night of the big school graduation dance! Excitement, fun, and hormone fueled tomfoolery is destined, but there is just one small problem. The party is stuck in detention! Things couldn’t be worse... or could they? Something strange has decended upon the halls of Adventure High. Something disgusting. Something... [click here for more] |
Dungeon Masters Guild |
$1.00
|
City of the Dead
A 4th Level adventure for 4-6 players
A strange thief wandered into Waterdeep and stole from the wrong person. Now, he has died of “natural causes” on his visit to the City of Splendors. Having no known friends or relatives, he was hastily buried, along with his possessions, at Waterdeep’s Cemetery (The City of the Dead) in The Road’s End Tomb.... [click here for more] |
Dungeon Masters Guild |
$5.00 $3.95
|
"Dead of Winter" is a 1st-level adventure
which can easily be adjusted to any level
It is designed as a side quest for Dungeons & Dragons 5th Edition
(but could be converted to other editions with very little effort).
As the adventurers are traveling a lengthy road between destinations, a bitter winter storm blows... [click here for more] |
Dungeon Masters Guild |
$1.50 $0.95
|
The Creeping Horror is a Lovecraftian-style adventure designed for four 1st level characters and taking them into 2nd level. It is set in the Forgotten Realms and transports the heroes to the nightmare realm of Ravenloft. The hamlet of Darklund is not as it first appears. It is cursed. Its people live the same events over and over. The adventure has substantial role-play and investigation aspects with... [click here for more] |
Dungeon Masters Guild |
$5.00 $3.95
|
ALTERNATIVE WATERDEEP: DRAGON HEIST ONE-SHOTS
New adventure hooks for use with Dragon Heist maps.
Brand new adventure hooks for use with the maps included in this bundle. 10 total hooks will give you new and interesting ways to use the maps, or to include as alternate plot hooks in a Dragon Heist campaign!
MAPS FOR YOUR VIRTUAL TABLETOP OR HOME GAME!
This... [click here for more] |
Dungeon Masters Guild |
$3.98
|
A one-shot adventure for 3rd level characters.
Crime bosses operate from the catacombs below the streets of Amberhall, so why were you identified as one of the thieves?! Descend into the catacombs to root out the criminals and clear your name.
This adventure is the third episode in Season One of the Arcane Vault Assembly One-Shot Series: Adventures in Amberhall. One-shot adventures in this series... [click here for more] |
Dungeon Masters Guild |
$6.95
|
A one-shot adventure for 4th level characters.
The Librarian Paramount of the Arcane Assembly has a serious problem with a book the archivists found in the ruins of the Founder's Fort under the city. All he needs you to do is put it back where they found it.
This adventure is the fourth episode in Season One of the Arcane Vault Assembly One-Shot Series: Adventures in Amberhall. One-shot adventures... [click here for more] |
Dungeon Masters Guild |
$6.95
|
A one-shot adventure for 1st level characters.
Working to make your living in the city of Amberhall you find yourself enmeshed in a plot to poison King Emrys. Can you find the culprits behind the plot before its too late?
This adventure is the first episode in Season One of the Arcane Vault Assembly One-Shot Series: Adventures in Amberhall. One-shot adventures in this series can be played as stand-alone... [click here for more] |
Dungeon Masters Guild |
$6.95
|
A one-shot adventure for 2nd level characters.
Vezar’s wondrous traveling menagerie has come to Amberhall, but some of his exotic beasts have escaped. Vezar needs urgent help to recover his missing creatures before the city guard shuts down his business and kills his beloved pets.
This adventure is the second episode in Season One of the Arcane Vault Assembly One-Shot Series: Adventures in Amberhall.... [click here for more] |
Dungeon Masters Guild |
$6.95
|
Take a literal leap of faith into Sharn's industrial underworld. Will you fight for warforged rights?
Jump into the first adventure of the Across Eberron: Convergence Manifesto adventure path with this introductory adventure for 1st level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's Guide to Eberron by... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The Ghost Tribe of Orcs have been driven from their home under the Sword Mountains by some terrible evil and they now see Phandalin as their best option for a new home. The heroes, who are on their way to Phandalin for a much needed rest after their adventures in the Lost Mine, must make it to town in time to warn the inhabitants and help prepare for the orc attack.
Orcs to Phandalin is the first... [click here for more] |
Dungeon Masters Guild |
$1.99 $1.60
|
The Ghost Tribe of Orcs have been driven from their home under Wyvern Tor by some terrible evil and have traveled to the top of the hill overlooking Phandalin where they camped last night. Their chief, driven mad by unknown horrors, prepares to attack the city and claim it as his new home. The heroes, who raced to the town ahead of the orc tribe, spend the night... [click here for more] |
Dungeon Masters Guild |
$1.99 $1.60
|
While you may not need an excuse to prank your players, April Fools' Day does serve as a great reason.
In this adventure, the party is unknowingly the butt of a joke between the nobility - however, when their vague wild goose chase is taken too seriously, the party may misunderstand and overreact, perceiving a threat where there isn't one.
Navigating traps (that aren't actually there) and stalking... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Get three products, including two adventures and one supplement!
This bundle includes two adventures and one supplement: Beneath the Surface (an adventure for characters 1-4th level), Birds of Prey (an adventure for characters 5-10th level) and Crit & Miss (a supplement for critical hits and misses). The two adventures can be played consecutively, offering a vague enough... [click here for more] |
Dungeon Masters Guild |
$2.67
|
All that glitters is not gold is a goliardic short adventure set in Patrickville, where a spiteful Leprecaun is enchanting the beer in the tavern. A group of adventurers is needed to help the locals. Will they find the golden pot? Characters between the 3rd and 8th level will enjoy the investigative plot.
Inside there is the plot of the adventure and:
- the map... [click here for more] |
Dungeon Masters Guild |
$1.45
|
A group of people stir. Hazy vision clears, and they find themselves in a crater of charred earth scorched by fire. As they contemplate their identity, Orcs peruse the wreckage and bodies for remaining survivors, and subsequently end their lives. What is going on? Who are these orcs? Is there a thicker, more sinister plot at stake? ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The city you call home is rife with corruption. Those in power prey on the weak and the poor under the guise of order and leadership. It’s been years since anyone really stood up to them, since the last Thieves’ Guild disbanded, and you’ve had enough. Gathering some fellow rogues, you begin to make plans to bring the Thieves’ Guild back, to show the high and mighty that they don’t have... [click here for more] |
Dungeon Masters Guild |
$2.00
|
The long ride to Minmax prison has finally come to an end and as you step out of the wagon you are once again reminded of the awkwardly short manacles around your ankles. Before you lies the administration building, a squat stone structure that juts out of the base of a towering cliff face like a boil. Behind you, guards patrol a... [click here for more] |
Dungeon Masters Guild |
$2.00
|
The smell of fireworks still lingers in the air, a reminder of the stunning display that just took place above the tiled eaves of the manor house. In the courtyard below, a purple skinned woman with delicately curved horns glides dreamily between groups of guests to make small talk. Every one of them wears a mask. Heads turn as one of the house doors swings open and a guard briskly approaches... [click here for more] |
Dungeon Masters Guild |
$2.00
|