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Maps, advice, cheatsheets, extra content & more to help you start your Rime of the Frostmaiden-campaign!
Icewind Dale: Rime of the Frostmaiden is a chilly campaign that will take characters from 1st to beyond 10th level, as they face frosty foes, deeply buried dangers, and dark deities, while reshaping the fate of Icewind Dale – and perhaps the entire... [click here for more] |
Dungeon Masters Guild |
$2.95
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As the last vestiges of Feral-Tongue’s legacy echo across Icewind Dale, an ominous sign makes itself known. A falling star far to the west heralds a new unknown. A goliath hunting party returns to Wyrmdoom Crag, speaking of a strange creature. Perhaps it may be the key to discovering the source of the mysterious light. Part Six of the Plague of Ancients Series of Adventures.
A Four-Hour... [click here for more] |
Dungeon Masters Guild |
$4.99
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The ancient floating Netherese City of Ythryn had eight magical towers, one for each school of magic. Now the towers, along with the city, lie trapped in a frozen tomb. The wizards of this great city are either long dead or have lost their minds to madness. Yet the towers still hold powerful magic waiting to be tapped.
This supplement contains EIGHT expansions to the locations in Ythryn with the... [click here for more] |
Dungeon Masters Guild |
$11.99
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A trek toward Icewind Dale turns deadly when an avalanche blocks the heroes’ passage through the Spine of the World. Rescued by a menagerie of strange creatures, the heroes are asked to return the favor in exchange for answers about what’s happening in the cold and frozen North.
An introductory adventure comprising four 1-hour episodes. ... [click here for more] |
Dungeon Masters Guild |
$4.99
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 The wicked owlbear Frostclaw was nearly defeated. Now it’s time to finish the deed and destroy her and her master once and for all. But first, you must find them. Track them down and save Ten-Towns!
Part Five of the Plague of Ancients Series of Adventures.
A Four-Hour Adventure for 5th through 10th-Level Characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
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A gruesome murder sends you into the frozen wastes in search of answers. Will you find what you seek, or will your journey simply create more questions?
Part Three of the Plague of Ancients Series of Adventures.
A Four-Hour Adventure for 1st- through 4th-Level Characters Optimized for APL 3. ... [click here for more] |
Dungeon Masters Guild |
$4.99
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SEPHEK KALTRO IS NOT WHO HE SEEMS TO BE.
This unlucky sailor possessed by a frost druid’s spirit is supposed to launch your party’s adventures in Icewind Dale: Rime of the Frostmaiden, but the official starting quests fail to point your players toward most major elements of the campaign. Therefore, the purpose of this supplement is to establish links between Sephek, chwingas, the Zhentarim,... [click here for more] |
Dungeon Masters Guild |
$2.95
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Encounters in the Far North brings you 24 exciting new encounters to add to your Icewind Dale: Rime of the Frostmaiden campaign or any other game featuring arctic adventures! Brought to you by Guild Adepts Ginny Loveday, Celeste Conowitch, Ashley Michaela "Navigator" Lawson, Rich Lescouflair, and M.T. Black
This is a DMs Guild Adept product. The Dungeon Masters Guild... [click here for more] |
Dungeon Masters Guild |
$5.95
|
From the author of the best-selling Dungeon of the Mad Mage Companion:
Everything You Need to Run Rime of the Frostmaiden and More!
The Rime of the Frostmaiden Companion is your one-stop supplement to enhance your campaign. This supplement includes:
DM Notes. Notes including but not limited to spicing up the region with valuable roleplay with select NPCs.
Sample... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Feral-Tongue must be stopped! But without aid, your efforts will likely be in vain. Amid rising tensions, Old Goat suggest an unlikely ally: chwingas! Her plan, however, isn't popular among other members of the clan. Can you sway their opinion? Better yet, can you find the elusive elemental spirits?
Part Four of the Plague of Ancients Series of Adventures.
A Four-Hour Adventure for 1st-... [click here for more] |
Dungeon Masters Guild |
$4.99
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The goliaths of Wyrmdoom Crag are a proud, but thankfully, generous people. Having provided you with shelter from the deadly wilds of Icewind Dale, they’ve asked you to look into the strange things that’ve been happening in and around their home.
Part Two of the Plague of Ancients Series of Adventures.
A Four-Hour Adventure for 1st- through 4th-Level Characters Optimized for APL 3. ... [click here for more] |
Dungeon Masters Guild |
$4.99
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[Youtube video from this product at the end of the page]
"This is a seriously impressive array of encounters of all shapes and sizes with all manner of ways to approach them. [...] The maps are gorgeous and Zeuch clearly knows what he is doing and has a passion for aesthetic and playable maps, as well as adding their own great creatures and chilly variants to... [click here for more] |
Dungeon Masters Guild |
$6.95
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The Tower of Illusion was one of eight towers of magic in the ancient floating Netherese city of Ythryn. Now the tower, along with the city, lies trapped in a frozen tomb. The wizards of this great tower are either long dead or have lost their minds to madness. Yet the tower still holds powerful magic waiting to be tapped.
This supplement is one of several short expansions to the locations in Ythryn... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The Tower of Transmutation was one of eight towers of magic in the ancient floating Netherese city of Ythryn. Now the tower, along with the city, lies trapped in a frozen tomb. The wizards of this great tower are either long dead or have lost their minds to madness. Yet the tower still holds powerful magic waiting to be tapped.
This supplement is one of several short expansions to the locations in... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The Tower of Evocation was one of eight towers of magic in the ancient floating Netherese city of Ythryn. Now the tower, along with the city, lies trapped in a frozen tomb. The wizards of this great tower are either long dead or have lost their minds to madness. Yet the tower still holds powerful magic waiting to be tapped.
This supplement is one of several short expansions to the locations in Ythryn... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The Tower of Necromancy was one of eight towers of magic in the ancient floating Netherese city of Ythryn. Now the tower, along with the city, lies trapped in a frozen tomb. The wizards of this great tower are either long dead or have lost their minds to madness. Yet the tower still holds powerful magic waiting to be tapped.
This supplement is one of several short expansions to the locations in... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The Tower of Enchantment was one of eight towers of magic in the ancient floating Netherese city of Ythryn. Now the tower, along with the city, lies trapped in a frozen tomb. The wizards of this great tower are either long dead or have lost their minds to madness. Yet the tower still holds powerful magic waiting to be tapped.
This supplement is one of several short expansions to the locations in... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The Tower of Divination was one of eight towers of magic in the ancient floating Netherese city of Ythryn. Now the tower, along with the city, lies trapped in a frozen tomb. The wizards of this great tower are either long dead or have lost their minds to madness. Yet the tower still holds powerful magic waiting to be tapped.
This supplement is one of several short expansions to the locations in... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Hope for the Best. Prepare for the Worst. Bring a Warm Coat.
The frozen wastes are as inhospitable place as you can find. Subzero temperatures. Driving winds. Chest deep snows. Hungry predators. And between all that? A lonely death. But still, those few who prepare for it manage to survive where all others fall. Ready yourself. The blizzard comes.
Knuckleheads &... [click here for more] |
Dungeon Masters Guild |
$14.99
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The Tower of Abjuration was one of eight towers of magic in the ancient floating Netherese City of Ythryn. Now the tower, along with the city, lies trapped in a frozen tomb. The wizards of this great tower are either long dead or have lost their minds to madness. Yet the tower still holds powerful magic waiting to be tapped.
This supplement is one of several short expansions to the locations in... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The Tower of Conjuration was one of eight towers of magic in the ancient floating Netherese city of Ythryn. Now the tower, along with the city, lies trapped in a frozen tomb. The wizards of this great tower are either long dead or have lost their minds to madness. Yet the tower still holds powerful magic waiting to be tapped.
This supplement is one of several short expansions to the locations... [click here for more] |
Dungeon Masters Guild |
$1.99
|
From the author of the best-selling Dungeon of the Mad Mage Companion:
Everything You Need to Run Rime of the Frostmaiden and More!
The Rime of the Frostmaiden Companion is your one-stop supplement to enhance your campaign. This supplement includes:
Establishing a Party Ally. The Companion provides a new system for a party ally to handle intrigue... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Warm up to the Icewind Dale with this chilling adventure!
This 5-Star, Best-Selling adventure is an ideal prequel on the road into Icewind, gaining your PCs much needed experience for the challenging campaign ahead!
Already kicked off? The module comes with recommendations and scaling for how to incorporate the horror and excitement into any travel within Chapters 1 or 2 of RotF, either on the road... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Welcome to Icewind Dale. One of the harshest environments on the planet, it is nevertheless remarkably beautiful. In Lonleywood, smallest of the towns of Ten-Towns, a haunting, mournful song carries across the tundra winds. Local legend claims the song is the spirit of the wild commemorating the success of two bounty hunters, Melody and Brigde, over a vicious remorhaz years ago.
But is that the... [click here for more] |
Dungeon Masters Guild |
$4.95
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“The reality of existence here in Icewind Dale is harsh indeed, an environment unforgiving, where one mistake will cost you your life.” ~Drizzt Do’Urden
Included in the Icewind Dale Setting Guidebook:
Expanded lore for Ten-Towns & surrounding areas:
History on each of the ten towns, dwarven valley, the open tundra, and... [click here for more] |
Dungeon Masters Guild |
$9.95
|
In The Black Midwinter is a Festive adventure, designed for characters of levels 2-4, to be played in one (3-4 hour) session. The PCs battle an ancient evil threatening a remote village in the subarctic north. Very much the same as most D&D adventures, only this time, it’s Christmas themed!
Here's a video I made about the adventure:
How To Run A D&D Game At Christmas - https://youtu.be/hr4Khkiteco... [click here for more] |
Dungeon Masters Guild |
$2.99
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In the northern reaches of icewind dale lies an infamous prison situated on the frigid coast of the Sea of Moving Ice. One of the prisoners is the sole keeper of a devastating secret, the location of [spoilers for Rime of the Frostmaiden]. In order to end the Everlasting Rime, all options are on the table, including the prison break of a notorious criminal.
Revel's End Prison Break... [click here for more] |
Dungeon Masters Guild |
$0.50
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A 4-hour Slasher Horror one-shot set in Icewind Dale for 4th Level Characters
The long and harsh winter of Icewind Dale has severely affected the life of the people in Ten Towns, especially those living in Dougan’s Hole. Being the smallest village in the area, Dougan’s Hole is vulnerable to the bone-chilling dangers of this icy landscape. At the... [click here for more] |
Dungeon Masters Guild |
$3.95
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Undead pour from an abandoned keep in The Frozen North, threatening the already tenuous balance of life in the Ten-Towns, as an unlikely benefactor seeks heroes in hopes of turning this keep into a future stronghold. Secrets and dangers await the heroes as they venture out into the unforgiving cold to find A New Place to Call Home. The second of five adventures in the To Survive the Night series which... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Now a Silver Best Seller! You're all fantastic human beings! Thank you for the support!
--
Synopsis:
Oh, no! Something's wrong in the toy factory! Santa has been bamboozled, and his workshop is overrun with frosty foes, wintry wrongdoers, and North Pole ne'er-do-wells.
A team of Santa's elves manage to escape the workshop warzone and recruit... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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 To fight the despair brought on by the Everlasting Rime, an eccentric dwarf sponsors a fishing tournament she calls the “Great Knucklehead Rally.” The event draws the curious, the hopeful, and the cynical alike. And it also draws unexpected guests who’ll test the attendees’ mettle.
A Three-Hour Epic Adventure Optimized for 2nd-Level Characters
Single Table Play Guidance... [click here for more] |
Dungeon Masters Guild |
$8.99
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It's a chilly Winter's Crest in the cozy village of Pinedale as loved ones gather tight, share cocoa, and tell stories of ages past. But when a blizzard strikes the town, Pinedale finds itself drawn into the dreaded domain of a mysterious fey with deadly plans...
In Once Upon a Winter's Eve, enjoy a D&D game over the holidays, with a dark and icy twist. It features:
A... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Strange lights in the forest, claw marks on the doors of regular citizens, and worst of all; their beloved pets are being attacked and killed. The town of West Easthaven is under attack by unknown forces for nefarious reasons. Can our adventurers put together the clues to make sense of these strange events or will the citizens continue to be terrorized by these odd disturbances?
The first of five... [click here for more] |
Dungeon Masters Guild |
$5.00
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Morale in the small village of Goodenow has fallen to an all-time low with the suspicious death of the star goat-ball player on the eve of a big match. When a shadowy enemy begins to target a local team of bonesetters, the mystery deepens. Is it game over in Goodenow?
The third of five adventures in the To Survive the Night series which were written for and premiered at Gary Con XIII. A Four-Hour... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Enter the world of Icewind Dale like you’ve never seen it before! Loaded with beautiful, original art and maps, this supplement for Rime of the Frostmaiden takes a fresh look at the core storyline at the heart of the campaign. Auril is brought to life in our discussion of three possible backstories that may be motivating her, and she is given screen time early in our all-new, alternative starting... [click here for more] |
Dungeon Masters Guild |
$10.00
|
A lottery held under suspicious circumstances. A Paladin trying to do the right thing. Can the adventurers find the truth in time? The fourth of five adventures in the To Survive the Night series which were written for and premiered at Gary Con XIII. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. DC_PoA Seed: Holy Auril, Mother of Cod ... [click here for more] |
Dungeon Masters Guild |
$5.00
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When arcane experimentation creates artifacts that ensnare the mind and beguile the senses, only the bravest of adventurers can resist the toxic temptation of desecration and darkness and travel to this lair of evil to defeat it. Lies are brought to bear and secrets are revealed when adventurers dare to shed light on a Shard of Hope. The fifth of five adventures in the To Survive the Night series... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Hypothermia is a Dungeons and Dragons adventure module intended to supplement Icewind Dale: Rime of the Frostmaiden, pitting a Tier 2 party against a vicious bheur hag during Auril's Everlasting Rime.
When a group of experienced hikers fail to return home after a dangerous arctic excursion, adventurers will have to brave the endless storm to find them. Along the way they can negotiate with a flameskull,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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 A light in the darkness
Deep in the wildness of Ten Towns, our heroes find a refuge.
Warmth. Food. Shelter.
But what else or whom else has used this hunting lodge in the past?
And is this safe haven truly safe?
This supplement for is geared towards players playing through the adventure "Rime of the Frostmaiden" or "Storm King's Thunder" but can be used in any adventure where players of low... [click here for more] |
Dungeon Masters Guild |
$1.95
|
In the town of Easthaven, a group of adventurers is tasked on a routine mission to resupply an expedition to the Reghed Glacier. But everything is not quite as it seems, and it's not long before the chronographer's misfortunes become apparent.
A 4 Hour Adventure for Tier 1 Characters (optimized for APL 3).
A Dungeoncraft adventure for the Plague of Ancients Campaign (Season 10) of Adventurers League,... [click here for more] |
Dungeon Masters Guild |
$3.99
|

All tables visible in the preview.
Ghost Fields is an winter or arctic Adventure Site for Tier 1 levels 1-4 using 1d20 random tables.
It supports themes for frost, gloom, spirits and wolves. Includes options from Rime of the Frostmaiden (but not required)
Includes...
Before the Fields (overview and themes, quests and character ties, available support and aid, rumors and research)... [click here for more] |
Dungeon Masters Guild |
$2.00
|
A group of kobold miners have uncovered something very unusual at the bottom of their mine. They need a band of brave adventurers to make sure that what they have found is not a risk to their health.
Are you brave enough to heed the call?
A two to four hour Plague of Ancients Dungeon Craft module for level 1-4 characters.
This module is a D&D Adventurers League Season 10 module, featuring... [click here for more] |
Dungeon Masters Guild |
$4.85
|
Alright, stop! Collaborate and listen: Roc Capella's back in a brand new adventure. Specifically, a new Dungeoncraft for D&D Adventurers League season 10, from the writer and artist team behind "Clever" and the award-winning "Where Can She Be?"
In Bryn Shander, the city prepares for a day of celebration and festivities, as a well-known couple finally ties the knot. Adventurers... [click here for more] |
Dungeon Masters Guild |
$3.99
|
"This strip of snowy and inhospitable land is plagued by horrific terrors that lurk within the icy wasteland. We hope this guidebook brings both fun and fear to your table."
Module Description
Abominable Adventures - An Encounter Guidebook In The Frozen Tundra is a collection of 12 unique Tier 1 side stories filled with danger, horror, &... [click here for more] |
Dungeon Masters Guild |
$5.99
|
The Mountains of Kam'Arag & The Eternal Frost
A classic adventure in the frozen mountains of Kam'Arag in this one-shot adventure for the world's greatest roleplaying game!
"I really liked the concept of it, and the music fit perfectly. Players loved it." "I had a very easy time inserting and running the adventure in my current... [click here for more] |
Dungeon Masters Guild |
$4.95
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The rivalry between the Old Carvas and Krampus reaches a climax when a grumpy old gnome turns the balance between good and evil deeds in favor of Krampus, allowing the sinister archfey to take over the Candy Throne! It is up to the characters and some Old Carvas’ helpers to teach a lesson to the greedy Eberdeb Stooge and save Caravance!
"There... [click here for more] |
Dungeon Masters Guild |
$3.95
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Blackened husks and large piles of rubble are all that remain of most of the Village of Norad. Thin wisps of smoke rise from the few structures that managed to withstand the orc attack. Scragg the Wicked, Orc General, and follower of Krusk the Devourer, raided the village last night. Some dwarves have been taken captive. Many more died defending the village. Who will bring this vile creature to... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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When miners in Termalaine, one of the towns of Ten-Towns, unknowingly discover a new source of the mysterious and powerful chardalyn, powerful foes from the Underdark take note and begin their own investigation. Strange things begin to happen around Termalaine, and heroes find themselves drawn into a mystery with few obvious answers. Can they discover the truth of the sinister mechanisms... [click here for more] |
Dungeon Masters Guild |
$4.95
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Explore the Frozen Wastes with this Tome of 101 Encounters!
"After my days on the high seas, my treacherous kin had me banished to the frozen wastes where I blazed a trail fierce enough to startle the gods—I swear!" - Daerdan "the Yarnspinner"
Daerdan's Tall Tales: 101 Arctic Encounters is the unawaited sequel to the all-right selling Daerdan's Tall Tales series.... [click here for more] |
Dungeon Masters Guild |
$8.95
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A Two or Four-Hour Season 10 Adventure for Tier 1 Characters. Optimized for APL 3.
As Termalaine is getting warmer the agents of the Frostmaiden are looking for the reason, attacking anything in their path. The local Ten-Towners do not seem concerned, but maybe a Reghed tribe can help? It is time for adventurers to save the day. Again. This is a part... [click here for more] |
Dungeon Masters Guild |
$4.99
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