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 Hottest Community Adventures, Eberron, 5th Edition
 
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Eyes Unclouded

Eyes Unclouded


Eyes Unclouded is an anthology of adventures for Dungeons & Dragons 5th Edition, inspired by classic Japanese animation. Entreat with the Cat King of the Feywild, learn the truth behind a curse affecting an ancient forest, race by airship to find a lost sky fortress and more! Eyes Unclouded is a full-colour 180 page digital PDF that includes 11 original adventures for players of level 1 – 14....   [click here for more]
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Eberron Confidential

Eberron Confidential


    Everyone's hiding something! What's a secret you've never shared? Are you hiding an aberrant dragonmark? Were you kicked out of Arcanix? Were you actually raised by gnolls? Or are you [REDACTED]? In Eberron Confidential, setting creator Keith Baker presents a host of secrets for DMs and players to enjoy. Each secret provides a unique connection to the world...   [click here for more]
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EB-16 The Dragon Below

EB-16 The Dragon Below


DARE YOU ENTER THE CREEPING NAVE? In the depths of Valaara's sanctuary, the Order of the Emerald Claw harnesses ancient engines of destruction to wage war on the surface world. Only the Oracle of War can stop them now - if the adventurers can get it to work! Optimized for APL 16, this is the third in a trilogy of adventures, the Engines of War storyline....   [click here for more]
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Murder on the Eberron Express

Murder on the Eberron Express


Murder on the Eberron Express is a character driven murder mystery, confined on a moving lightning rail, where the murderer changes each time you run it. This 3-5 hour one-shot for level 6 characters aims to give you all the fun of a game of Clue with all the variety of Dungeons & Dragons Fifth Edition. It is set in Eberron, an unusual D&D setting, that is darker and with more pulp noir...   [click here for more]
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Morgrave Miscellany

Morgrave Miscellany


BACK IN SESSION! Returning students, faculty, and those pondering admissions! The halls are once again open as we have completed University referbishment. You'll find the facilities updated to be in-line with the recent releases of Eberron Rising & Exploring Eberron. With that, we're proud to say we've also been rated the #1 party school on Eberron....   [click here for more]
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EB-01 The Night Land

EB-01 The Night Land


STEP BOLDLY INTO THE MOURNLAND! The brokers of Salvation pay good coin for artifacts scavenged from the haunted battlefields of the Mournland. In this nest of cutthroats, daring explorers gather to carve their destinies from the ruins of Cyre. They’ll need all the help they can get: it’s no secret that most scavengers don’t survive their first expedition in the Gray. This Tier...   [click here for more]
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Dino World

Dino World


Explore an abandoned dinosaur theme park in search of your quarry…but beware! Predators of all sorts stalk the crumbling ruins and toppled tourist attractions of Dino World. Dino World is an Eberron: Oracle of War salvage mission for Tier 2 characters that can be completed in 3-4 hours. It is Adventurers League legal if used in conjunction with the Salvage Bases...   [click here for more]
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EB-15 Dream Eater

EB-15 Dream Eater


RIDE WITH THE DINOSAURS! Across Eberron, the spirits of the dead stir as the Order of the Emerald Claw draws back the veil to Dolurrh. To avert calamity, the adventurers must cut a deal with an infamous bonecaster of the Talenta Plains - the Dream Eater - and her pack of loyal tyrannosaurs. Optimized for APL 15, this is the second in a trilogy of adventures, the Engines of...   [click here for more]
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Kilvyn's Guide to Lockpicking

Kilvyn's Guide to Lockpicking


Lockpicking is an opportunity for worldbuilding. This book includes over fifty sample locks and lock makers you can add to your campaign to make lockpicking more interesting, plus legendary locks and the Lock Generator Tool with tables so you can make a new lock for your game from behind the screen.  Introducing the Safecracker's Tools, Safecracker Background, Rogue Infiltrator subclass,...   [click here for more]
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Encounters in Sharn

Encounters in Sharn


Welcome to the City of Towers! This premiere Eberron supplement from the Guild Adepts brings you 12 mini-adventures for 5th edition D&D set in Sharn. The mini-adventures are made for characters of levels 1 - 10 and focus on the intrigue, excitement, and noir of Sharn! This supplement is meant to be used with the Wayfinder's Guide to Eberron! The encouters: The Callestan...   [click here for more]
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EB-14 From Dust

EB-14 From Dust


VENTURE INTO THE REALM BELOW! Deep beneath Metrol, the Order of the Emerald Claw is excavating the ruins of a haunted daelkyr sanctuary. Sulring Mroranon knows a sage who can provide vital information about the dig site, but there's a catch — they've not been seen for over a century. Optimized for APL 14, this is the first in a trilogy of adventures, the Engines of War storyline....   [click here for more]
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Eberron: Oracle of War: Salvage Bases and Missions

Eberron: Oracle of War: Salvage Bases and Missions


Create Your Own Home in the Mournland! Oracle of War: Salvage Bases and Missions contains new Dungeons & Dragons rules you can use to build a base in the Mournland, a terrifying, magically warped landscape in the Eberron campaign setting. Your base originates near Salvation, a frontier town on the border of the Mournland’s mists. If you upgrade your base to...   [click here for more]
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EB-02 Voice in the Machine

EB-02 Voice in the Machine


UNEARTH THE FIND OF THE CENTURY! The adventurers head deep into the Mournland to rescue a missing salvage team. In the heat of battle, they unearth a strange device from the ruins: the Oracle of War. This machine knows all the secrets they need to overcome their enemies—if only the adventurers can figure out how to operate it!  This Tier 1 adventure is optimized for...   [click here for more]
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Curtain Call: A Sharn Adventure

Curtain Call: A Sharn Adventure


Curtain Call: A Sharn Adventure is an introductory Eberron adventure for 1st to 4th level characters. Written by Keith Baker (creator of Eberron), Robert Adducci (Guild Adept), Wayne Chang, this is a great adventure for new Dungeon Masters to Eberron and includes sidebars to help DMs and players get familiar with the world of Eberron. A paying job in Sharn to find out what happened to a missing...   [click here for more]
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The Temple of Tesh-Yatra

The Temple of Tesh-Yatra


The Temple of Tesh-Yatra is a setting-neutral dungeon delve for a party of 6th level adventurers, inspired by the classic funhouse dungeons of yesteryear. The dungeon takes 6-10 hours to fully explore. It features a high proportion of non-combat encounters: puzzles, exploration, and the occasional deadly centrifuge. The ungodly fusion of a mad scientist’s lab and a planar temple, the dungeon...   [click here for more]
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EB-03 Where the Dead Wait

EB-03 Where the Dead Wait


CAN THEY BE STOPPED? On their way back to Salvation, the adventurers are ambushed by a large force of undead and forced to seek shelter in a ruined cottage. As the dead close in from all sides, the survivors turn to the Oracle of War for a lifeline. Only this time, things don’t play out as expected.... This Tier 1 adventure is optimized for APL 3, and is the third adventure...   [click here for more]
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EB-04 The Third Protocol

EB-04 The Third Protocol


IT'S TIME FOR A RECKONING The Oracle of War has been recovered from the Mournland. Its creators respond by activating the third protocol, an instruction to recover the device and eliminate all who know of its existence. As night falls, a posse of assassins step off the lightning rail with orders to raze Salvation to the ground and retrieve the Oracle. This Tier 1 adventure...   [click here for more]
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EB-05 A Century of Ashes

EB-05 A Century of Ashes


UNRAVEL THE SECRETS OF THE DRACONIC PROPHECY The adventurers seek out a trusted sage of Morgrave University to help them unlock the mysteries of the Oracle of War, but their studies risk upsetting powerful forces. Morgrave is said to be a beacon of knowledge shining from the city’s tallest towers, yet the adventurers soon learn that it can also be a deep pit of corruption. A...   [click here for more]
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EB-13 Stonefire

EB-13 Stonefire


CHAOS IN THE HEART OF THRANE! The light of the Silver Flame shields all who bathe in its glory, but also casts deep shadows. When heretics in the fortress city of Flamekeep emerge from the dark, the Cathedral of the Silver Flame becomes the last bastion in a citywide conflict. Optimized for APL 13, this is the third in a trilogy of adventures, the Drums of War storyline....   [click here for more]
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DDAL-ELW01 Murder in Skyway

DDAL-ELW01 Murder in Skyway


This product has been updated to with error fixes and clarifications. Thank you all for your feedback and to our new editor, Ashley Michaela "Navigator" Lawson. Murder in Skyway is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW01. On a dark and stormy night, the characters discover a dead body...   [click here for more]
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Sharn: City of Blood

Sharn: City of Blood


It's arcanopulp intrigue in this Eberron mystery! A pulp adventure designed for characters of 3rd to 5th level. Est. playtime 5-8 hours, depending on your table. Warforged private detective Steel-Eye Dixon has caught a case, just not in a manner he's accustomed to. After begging for his help, a would-be client has turned up dead. Stranger still, multiple murders across Sharn...   [click here for more]
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EB-12 The Waiting Game

EB-12 The Waiting Game


PRIDE COMES BEFORE THE FALL . . . Narcy of Xandrar offers safe haven in the towers of Arcanix, but even she can't foresee the coming storm. Across the centuries, dead hands move their puppets in a grand conspiracy to control the Draconic Prophecy. They predicted the Oracle of War's creation, and now their agents lie in wait for the day they can seize it for themselves. That...   [click here for more]
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EB-07 Song of the Sky

EB-07 Song of the Sky


DON'T LOOK DOWN! The orphan Sky Blue lives with her awakened seagull companion in the eaves of Sharn’s highest buildings and survives by stealing scraps from the tables of the city’s nobility. According to the Draconic Prophecy, this humble thief is destined to guide Breland’s future. The adventurers must get to her before her rivals – if they can catch her! A Four-Hour Adventure...   [click here for more]
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EB-EP-01 The Iron Titan

EB-EP-01 The Iron Titan


In this Epic event for D&D Adventurers League play, Cultists of the Emerald Claw reanimate a warforged colossus from the battlefields outside Salvation and turn it against the outpost. The scavengers in town must work together to disable the titan limb-by-limb and save the outpost from annihilation. They are aided throughout by the Oracle of War, which provides vital tactical advice alongside cryptic...   [click here for more]
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EB-06 The Last Word

EB-06 The Last Word


THE HIGHER YOU CLIMB, THE HARDER YOU FALL . . . Guided by prophecy, the adventurers seek out a spy operating in the heart of Wroat’s Royal Court. The Oracle of War has linked him to a great turning point in Khorvaire’s future, but he’s embedded in deep cover and difficult to reach. Thankfully, every agent has a weak link, and love is blind. A Four-Hour Adventure for...   [click here for more]
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DDAL-ELW00 What's Past is Prologue

DDAL-ELW00 What's Past is Prologue


This product has been updated to with error fixes and clarifications. Thank you all for your feedback and to our new editor, Ashley Michaela "Navigator" Lawson. What's Past is Prologue is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW00. Sharn, City of Towers. They reach into the...   [click here for more]
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EB-08 Parliament of Gears

EB-08 Parliament of Gears


WELCOME BACK TO THE FRONTIER On the edge of the Mournland, tensions are rising between the frontier folk and renegade warforged loyal to the Lord of Blades. When salvage workers start to go missing, the Brelish army sends the adventurers into the Mournland to mount a rescue. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8, this is the first in a trilogy of adventures,...   [click here for more]
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DDAL-ELW02 Boromar Ball

DDAL-ELW02 Boromar Ball


This product has been updated to with error fixes and clarifications. Thank you all for your feedback and to our new editor, Ashley Michaela "Navigator" Lawson. Boromar Ball is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW02. The trail of a stolen letter leads the characters to an extravagant...   [click here for more]
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EB-11 My Undying Heart

EB-11 My Undying Heart


POWERFUL FORCES GATHER . . . High above Karrnath, the adventurers present the Oracle of War to the Institute of the Twelve. The dragonmarked houses promise security, but dead eyes are watching from the dark. In this nation of storms, the drums of war are beating again. A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 11, this is the first in a trilogy of adventures,...   [click here for more]
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EB-10 Judgment of Iron

EB-10 Judgment of Iron


CRY HAVOC! The Brelish army advances into the Mournland in a doomed assault on the enclave of the Lord of Blades. A massacre is almost guaranteed – but the adventurers have other goals in mind. Amid the horror of war, they attempt to spring the artificer Sulring Mroranon from his prison. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 10, this is the third in a trilogy...   [click here for more]
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EB-09 Lord Bucket

EB-09 Lord Bucket


HOLD THE LINE! When word reaches Breland that the Lord of Blades is plotting an attack, the outpost of Salvation becomes the first line of defense. In preparation for war, the Brelish army enlists the adventurers to secure the outpost, serving under the vainglorious General Karol Tyresh; a buffoon known to his troops as “Lord Bucket.” A Four-Hour Adventure for Tier 2 Characters....   [click here for more]
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DDAL-ELW03 The Cannith Code

DDAL-ELW03 The Cannith Code


The Cannith Code is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW03. To crack a secret code, the characters trace the gnome who formulated the cipher. When they learn he’s been imprisoned in a high-security compound, they launch the jailbreak of the century to bust him out. This adventure is appropriate...   [click here for more]
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Grasp of the Emerald Claw: An Expansion and 5e Conversion Guide

Grasp of the Emerald Claw: An Expansion and 5e Conversion Guide


Grasp of the Emerald Claw The epic Eberron adventure that began in The Forgotten Forge comes to its epic conclusion as you travel to the jungles of Xen'drik in this race against evil! This classic 3.5 adventure takes the PCs from Sharn through the sahuagin-infested Thunder Sea to the city of Stormreach... and then into the jungles of Xen'drik in search of secrets locked away in the ruins of the ancient...   [click here for more]
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Trust No One

Trust No One


House Tarkanan and the Trust have embroiled the Sharn underworld in a silent war, the result of which has dire consequences for Zilargo. The characters must fight their way through assassins, aberrant dragonmarks, information brokers, and fancy parties in this conflict between shadow organizations.  An Eberron adventure for 1st to 4th level characters Keith Baker (creator of the...   [click here for more]
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Encounters in the Savage Cities

Encounters in the Savage Cities


Ever needed to spice up a stay in a city?  Or, ever needed something to fill the gap between sessions when you are missing a player?  Add a little flavor to the adventurers’ city visits with a rampaging mummy, a circus gone wild, a haunted inn, and much, much, more.  You can even use these encounters in Tomb of Annihilation by adding content to Port Nyanzaru, and by using...   [click here for more]
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The Forgotten Forge: An Expansion and 5e Conversion Guide

The Forgotten Forge: An Expansion and 5e Conversion Guide


The Forgotten Forge is the classic adventure most often recommended as an introduction to Eberron. An adventure intended for 1st level character, The Forgotten Forge is set in Sharn and is included in the original Eberron Campaign Setting for 3rd Edition. This document is an update that will allow you to use it with 5th edition rules. In addition, notes have been added to...   [click here for more]
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AE01-01 Fired & Forgotten by Imogen Gingell

AE01-01 Fired & Forgotten by Imogen Gingell


Take a literal leap of faith into Sharn's industrial underworld. Will you fight for warforged rights? Jump into the first adventure of the Across Eberron: Convergence Manifesto adventure path with this introductory adventure for 1st level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's Guide to Eberron by...   [click here for more]
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Shadows of the Last War: An Expansion and 5e Conversion Guide

Shadows of the Last War: An Expansion and 5e Conversion Guide


Shadows of the Last War The follow-up to my 5-star conversion of The Forgotten Forge is now available! Journey into the Mournland. Discover Whitehearth. This classic Eberron adventure takes the PCs from Sharn to the goblin nation of Darguun and into the Mournland to brave Whitehearth, one of Eberron's most iconic locations. You know that when Darguun is considered safe and civilized,...   [click here for more]
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DDAL-ELW04 Jack of Daggers

DDAL-ELW04 Jack of Daggers


Jack of Daggers is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW04. Caught between House Phiarlan and a criminal syndicate, the characters delve into the city’s underworld to discover who’s hiring killers for their dirty work. Things get out of control fast – and what could be faster than a...   [click here for more]
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Whispers of the Vampire's Blade: A Remix and 5e Conversion Guide

Whispers of the Vampire's Blade: A Remix and 5e Conversion Guide


Now Available! This is the follow-up to my 5-star conversions of The Forgotten Forge and Shadows of the Last War. Intrigue and excitement await as you travel across Khorvaire in search of a legendary sword. This classic Eberron adventure takes the PCs from Sharn to the gnomish nation of Zilargo and beyond, as they travel by airship and lightning rail in search of a rogue secret agent. Whispers...   [click here for more]
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DDAL-ELW05 Against the Lightning

DDAL-ELW05 Against the Lightning


Against the Lightning is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW05. An assassin’s trail lures the characters into a lethal deathtrap. But who wants them dead... and why? In the City of Towers, the person holding all the answers is usually the one holding the dagger to your back. This adventure is...   [click here for more]
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DDAL-ELW08 The Kundarak Job

DDAL-ELW08 The Kundarak Job


The Kundarak Job is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW08. One of Sharn’s most influential figures is hiding something… inside a House Kundarak vault. To acquire the answers they need, the characters must break into one of Sharn’s most secure locations AND get out alive. This adventure...   [click here for more]
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Sharn I, The Missing Schema

Sharn I, The Missing Schema


You can now get the trilogy bundle here:    You can also get this product in Fantasy Grounds format - Click Here This is an introductory adventure to Eberron and Sharn. It is written for 3-6 characters of levels 1 to 5. This adventure showcases the versatility of urban adventures in Sharn. The adventure takes a party of characters from the lowest and more dangerous parts of the...   [click here for more]
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DDAL-ELW07 Blades of Terror

DDAL-ELW07 Blades of Terror


Blade of Terror is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW07. What secret cargo is House Cannith hiding in an airship bound for Wroat? A simple heist at 30,000 feet turns deadly when a new threat rises out of the Mournland! This adventure is appropriate for characters level 5 - 10 and optimized for level...   [click here for more]
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DDAL-ELW06 A Holy Visit

DDAL-ELW06 A Holy Visit


A Holy Visit is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW06. When the Church of the Silver Flame visits Sharn’s finest inn, it’s a chance for the characters to infiltrate and ask hard questions. But they’re not the only ones looking for answers. This adventure is appropriate for characters...   [click here for more]
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Escape from Riedra: An Across Eberron Adventure

Escape from Riedra: An Across Eberron Adventure


Riedra may be the land of your dreams, but the Eyes are always watching. Journey to the distant empire of Riedra in this stand-alone Across Eberron adventure from the team that brought you the best-selling Convergence Manifesto adventure path and Eberronicon. This Tier 2 module is optimized for five 7th-level characters. Adventure Summary: A Riedran deserter has come to the adventurers...   [click here for more]
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EB-EP-02 Rolling Thunder

EB-EP-02 Rolling Thunder


In this Epic event, the adventurers infiltrate the royal lightning rail train to steal a ledger belonging to the king’s brother, Kor ir’Wynarn. With war brewing between Breland and Thrane, Lord Kor rides north to Sword Keep to defend the border—but scheming forces intend to strike him down before he gets there. A Four-Hour Multitable Adventure for Tier 2 Characters. Optimized for APL 8. Notes...   [click here for more]
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DDAL-ELW11 Secrets Below

DDAL-ELW11 Secrets Below


Secrets Below is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW11. In a secret lab beneath the city, the characters face mechanical horrors and an even more dangerous truth. To survive, they must make a choice that impacts all of Khorvaire! This adventure is appropriate for characters level 5 - 10 and optimized...   [click here for more]
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The Last Day of Sharn

The Last Day of Sharn


  The Last Day of Sharn takes you and your players on a wild ride through time and space, on a quest to save the characters' lives—and the whole of Sharn. Teeming with mind flayers, giff, gith, and time travel—this adventure is sure to mess with your brain—and not just because the mind flayers want to pry it out of your skull! A tier 2 adventure, optimized...   [click here for more]
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DDAL-ELW09 Searching for Secrets

DDAL-ELW09 Searching for Secrets


Searching for Secrets is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW09. Sharn’s undercity, the Cogs, hides a devastating secret that could reignite the Last War. As agents of the Lord of Blades tighten the noose around the characters’ necks, the characters search for the entrance to a hidden forge....   [click here for more]
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