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The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book. It features undead horrors, smugglers, pirates (parrots and hooks included!) and an ominous threat of more dangers to come, as the adventurers must fight to unravel a smuggling ring delivering weapons to a tribe of lizardfolk.
In other words... [click here for more] |
Dungeon Masters Guild |
$3.99
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Danger at Dunwater is the second adventure of seven in the Ghosts of Saltmarsh campaign book. It has the party venturing into a lizardfolk lair to learn why the scaly humanoids are preparing for war – eventually making the characters responsible for establishing an alliance with the savage and distrustful lizardfolk.
In this document, we seek... [click here for more] |
Dungeon Masters Guild |
$3.99
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Isle of the Abbey is the fourth adventure of seven in the Ghosts of Saltmarsh campaign book. In this throwback to 2nd edition, brave adventurers are sent to investigate a ruined abbey on an undead-infested isle, pitting them against desperate cultists, devious traps and unliving guardians, as they must delve deep to find the abbey's hidden treasures.... [click here for more] |
Dungeon Masters Guild |
$2.99
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60 maps for your D&D campaign
Click the full and quick previews to see a complete map list and a larger preview of every map. These maps cover a variety of locations...
A fishing town festival and some surrounding locations
A journey across... [click here for more] |
Dungeon Masters Guild |
$6.99
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Saltmarsh is preparing for war. Merfolk, locathah, lizardfolk and human alike are banding together to face The Final Enemy: the sahuagin. Their numbers are vast and their fortress, immense. When the council decides to put together an elite strike force to gather information before the main assault, will heroes rise to meet the challenge?
The Final Enemy is the fourth... [click here for more] |
Dungeon Masters Guild |
$3.99
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Tammeraut's Fate is the sixth adventure of seven in the Ghosts of Saltmarsh campaign book. In this terrifying adventure the party must travel to a mysterious island, as they investigate mysteries, fight to survive an epic horrific zombie survival battle, and dive to the bottom of the ocean to fight evil at its source!
In this document, we seek to make running Tammeraut's Fate easier for the DM to... [click here for more] |
Dungeon Masters Guild |
$3.99
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Maps, Advice, Cheatsheets – Everything you need to run The Styes
The Styes is the final adventure of seven in Ghosts of Saltmarsh campaign book. It has the party traveling to the Styes, a decaying port fallen on hard times. The adventure contains a political intrigue, mysterious murders, a wicked cult, and legendary monsters.
In this document, we seek to make running The Styes fun... [click here for more] |
Dungeon Masters Guild |
$3.95
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Ships & Crews
This supplementary material is taken from the Call from the Deep Campaign. It contains all the information you need to populate the oceans with ships and crews be they pirate, merchant, naval, or otherwise. The supplement starts with a brief primer on running naval combat, is followed by statistics for ships, and... [click here for more] |
Dungeon Masters Guild |
$0.95
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This handy pack for the DM contains a wealth of material for Prisoner 13 to make your prep easier and make your heist run more smoothly.
The pack includes:
2 pages of advice for running the adventure including advice on prepping the players, complications, NPCs, Timing, the inside of the prison, the outside of the prison, and additional optional mechanics;
a single-page reference version... [click here for more] |
Dungeon Masters Guild |
$4.95
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Book of Cylinders (Candlekeep Mysteries 7)
GM Resources Pack
Includes battlemaps for: Trading Post, Crab Maze, Grippli Village, Temple (including lower leve)
Contents:
A pdf of resources for DMs, with set dressing, NPCs and other original material that expands and adds detail to your Candlekeep Mysteries adventure.
... [click here for more] |
Dungeon Masters Guild |
$8.50
|
Your Beyond Icespire Peak campaign, set in Leilon, a seaside town just 20 miles west of Phandalin, just got a lot easier to run. This guide contains:
A visual flowchart of the entire campaign;
A page detailing the villainous plans and ultimate goals of the main villains Ularan Mortus and Fheralai Stormsworn, and giving you the big picture of the campaign;
Double-page adventure spreads for each... [click here for more] |
Dungeon Masters Guild |
$7.95
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In the adventure, Ghosts of Saltmarsh, new mechanics for ships have been introduced. This sheet makes it easy for your players to keep track of all their ships stats. Designed on a piece of driftwood, this immersive sheet is just the thing your players need to maintain their crew and ship. Designed to be used with the mechanics in Ghosts of Saltmarsh.
Please follow my facebook page to stay updated... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
It's here!
We can assume that by now: you've gotten your airships, you've learned the rules to engage them, and you have even learned to build your own. You may be excited to know that the best is yet to come! With this book as your companion, you are now well equipped to implement all of this expertise into your campaigns, and bridge the gap between player wants, and the DM's narratives.
This book... [click here for more] |
Dungeon Masters Guild |
$7.50
|
Shipboard Encounters
Fill in your adventure with amazing shipborne encounters. This random encounters supplement provides hundreds of encounter variations (over 1,000 possible permutations) for your ocean going voyage.
This also includes:
13 New Creatures: Algae Amalgam, Brine Ooze, False Jellyfish, Hammerhead Turtle, Oil Sludge, Rum Barrel... [click here for more] |
Dungeon Masters Guild |
$1.99
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Whether on a ship or walking along the beach, the coast is a space where two worlds intersect - and one that comes up in a lot of different situations and games. These encounters remain reasonably climate-neutral, although parrots may not be found in all biomes. Overall, they aim to tap into the deep mystery of the sea, without requiring a combat map and minis. Enjoy!
Dungeons and Djinn: Wish fulfillment... [click here for more] |
Dungeon Masters Guild |
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Make your module or product look better with good quality maps, this is a Stock art pack with 19 locations in different illustration variations. There's a total of 50 Image files. Use them commercially or in your own home games.
You Need These Maps !!!
All illustrations can be previewed in the PDF preview, but all files come in jpg high-resolution format, (individual... [click here for more] |
Dungeon Masters Guild |
$5.95
|
The ship stat blocks presented in Ghosts of Saltmarsh are a wonderful tool, but present a huge pool of information that needs to be referenced and manipulated, without a proper tool to do so. So I've made the Complete Sailing Sheet, a single page reference for everything about your sailing vessel, such as:
Vessel Ability Scores and Actions in combat.
Officer makeup, including ability mods... [click here for more] |
Dungeon Masters Guild |
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"Water" is a D&D 5th Edition adventure featuring a Thirst Mechanic that will put survival in the forefront. The adventure contains 7 pages of content through 5 main scenes, 1 new mechanic (Thirst), 4 handouts and 4 battle maps (with and without grid). It is expected to provide about 4-5 hours of play time with active roleplay for a party of 3 or 4 adventurers at level 4.
The Story
... [click here for more] |
Dungeon Masters Guild |
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|
Back for more with Part 4! Welcome to Nerzugal's Dungeon Master Toolkit 4!
This fourth installment in the Dungeon Master Toolkit series comes with 296 pages of Adventures, Dungeons, Puzzles, and Creature stat blocks and over 20 maps to use in your digital tabletop of choice to help run the content contained within.
Why Not Have It All?
If you are interested... [click here for more] |
Dungeon Masters Guild |
$19.99
|
The "Hermit" set contains: The Hermit The Extra Stuff Set (shallop & barrels) Maps comes with different options: transparent or water backgrounds, grid or gridless and day or night options. Feel free to use this for your own personal usage. DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, the dragon ampersand, and all other Wizards of the Coast product... [click here for more] |
Dungeon Masters Guild |
$0.99
|
In this map supplement you will receive four detailed maps useful for the Ghosts of Saltmarsh Campaign placed in Greyhawk. Each map has multiple versions to offer flexibility to the DM. The book contains the following:
The Sheldomar Valley
The Kingdom of Keoland and its neighbors.
The default map, but with no labels.
The default map, except Gradsul is replaced with Waterdeep.
The Dreadwood
The Dreadwood,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Wave Echo Cave - Encounter Essentials
Creators Venatus Maps and Printable Heroes have teamed up to provide essential tabletop content that will unlock a gaming experience previously unavailable through the default presentation of Wave Echo Cave as it's found in the official 5e module Lost Mine of Phandelver. All together this package provides... [click here for more] |
Dungeon Masters Guild |
$9.99
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Wild Magic & Woes is back (again)!
Can you believe we're up to the third one of these already? In this edition of Wild Magic & Woes, we're focusing less on positive and negative effects and what scenarios the characters are in to focus on the *theme* of the campaign instead. Do you need a horror-esque wild magic table for your Strahd sorcerer? Do you need something that works... [click here for more] |
Dungeon Masters Guild |
$0.99
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This is a 5e D&D conversion of the various monsters, creatures, spells, magic items, and encounters for the classic D&D module X1 The Isle of Dread. The original module, the Monster Manual, and either Volo’s Guide to Monsters or Monsters of the Multiverse are required to use this conversion guide. Appendix A: Of Ships and the Sea in Ghosts of Saltmarsh may be helpful but is not required.... [click here for more] |
Dungeon Masters Guild |
$2.95
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Ghosts of Saltmarsh has created new gaming mechanics for sailing ships and with the Saltmarsh Ship Battle Maps and Sheet, you can bring them to your local gaming table. The Saltmarsh Ship Sheet contains all the information needed to keep track and maintain all of all the statistics in a fillable PDF. Also, there are Battle maps of three different ships in full color and black & white which... [click here for more] |
Dungeon Masters Guild |
$0.50
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This bundle of ship maps includes mapped layouts for each ship type as described in Appendix A of Ghosts of Saltmarsh for all of your seafaring adventures! All layouts match the size and descriptions of ships given in the book:
Galley
Keelboat
Longship
Rowboat
Sailing Ship
Warship
For each ship type (and each deck for the larger ships) you get multiple map versions:
Water background... [click here for more] |
Dungeon Masters Guild |
$3.99
|
The Misty Voyager is a caravel-class sailing ship customized for a group of intrepid adventurers. Whether they were awarded this vessel for an epic achievement, won it in a dirty card game, or obtained it some other way; this vehicle provides a worthy base of operations for almost any adventuring group with plenty of room for further customization.
Along with the description of the ship, this package... [click here for more] |
Dungeon Masters Guild |
$1.00
|
This is a PDF of the Waterdeep Bestiary. If you are looking for the Fantasy Grounds VTT module – click here.
From D&D Editions past comes a collection of monsters that thrive in an urban environment!
What’s inside the Waterdeep Bestiary:
Monsters from 2nd and 3rd edition from Waterdeep-specific sources and monster manuals.
The clockroach, dweomervore,... [click here for more] |
Dungeon Masters Guild |
$2.00
|
The Galley of Death
This One-Shot Adventure Module contains:
The story for a single adventure
Builds for three different enemies / monsters
Builds for two kinds of friendly NPCs
A table for rolling events for a ship caught in a storm
A simple sketched map of a ship
Several high detail maps to be used in an online tabletop such as Roll20
The Story
The... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Need some extra character design help or strange loot?
Welcome to ‘Bits & Bobs: Themed Trinket Tabes for Fun Character Design.’
Shockingly, it’s exactly what it says on the tin. You can find a delicious variety of different trinkets to help you craft the perfect character story and get those gears in your head moving. D&D has always been about telling a story, and... [click here for more] |
Dungeon Masters Guild |
$0.59
|
Do you want your world to feel alive? Do you want your players to feel the continual presence of danger as they make their way through the wilderness? Are you tired of rolling random encounters to liven up travel? That's where Hazardous Terrain Challenges come into play! I've always enjoyed placing puzzles and intricate traps in my games to give my players something to do aside from roleplaying social... [click here for more] |
Dungeon Masters Guild |
$1.99
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COMPLETE GM RESOURCES FOR GHOSTS OF SALTMARSH
This product contains a number of resources for dungeon masters running Ghosts of Saltmarsh, or wanting to use the setting and maps in new, interesting ways.
Alternate hooks & adventures
New watery creatures for use in games
Random tables for events, ships and crew
Fully accurate battle maps of every maps in the GoS book, with versions for use on Fantasy... [click here for more] |
Dungeon Masters Guild |
$5.98
|
"Those who enter may never come out..."
The group has been hired to rescue an innocent person from Gunbarg Prison on Gundarlun Island. It doesn’t take long before they realize a dark magic lurks beneath the surface. Upon further investigation, they find themselves in more danger than what they bargained for.
This is a session for 3 to... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Introducing an extraordinary collection of 100 ship-dwelling NPCs, designed to enrich your high-seas fantasy role-playing adventures! This expansive cast of characters encompasses a variety of races, social ranks, and maritime roles, ensuring your players encounter a broad spectrum of fascinating personalities as they explore the ship and interact with its crew.
As your players navigate the ship's... [click here for more] |
Dungeon Masters Guild |
$2.99
|
"Welcome to King Goreman's Battle Dome!"
Turn your next game night into a fight night! This is a brutal combat session for 4 to 6 players at 5th-10th level but can be modified to fit any party.
Throw your players into the Battle Dome and see how they stand against:
- Magical battlefields
- Krakens, Dragons, and...
- Each other? Let's find out!
This... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Did you just give your party caps of water breathing, and now they're itching to explore the world beneath the waves? Or are you plotting an entirely underwater campaign, or maybe exploring the underwater sections in Ghosts of Saltmarsh? These underwater encounters are designed to add a little liveliness to dives without ever requiring a battle map - or worse, underwater combat... [click here for more] |
Dungeon Masters Guild |
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Unveil the Mysteries of Waterways with Our Ultimate RPG Battle Map Collection!
Adventurers, game masters, and fantasy enthusiasts, brace yourselves for an unparalleled exploration into the heart of rivers and seas with our latest offering: The Ultimate Collection of 65 Diverse River and Sea RPG Battle Maps. At an astonishing price of only $6.50, you're invited to embark on a journey... [click here for more] |
Dungeon Masters Guild |
$6.50
|
Looking for a single nautical supplement for your campaign? You have come to the right place!
To Account for Ships and Sailors is a single 8 page supplement that contains tools for the DM to randomly create a Ship name, npcs and crew! The Supplement also contains a d20 table for random non-combat narrative encounters to bulk out the journey and avoid everyone sitting around in the... [click here for more] |
Dungeon Masters Guild |
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Version 2 now available! New content, more links, easier-to-follow instructions, and the Brassy Casket Tavern map.
Set sail for Enthos, a drop-in vacation island full of adventure and relaxation for your characters. Including 2 quests, numerous activities, vivid descriptions, new spells and creatures, and of course, rum. Travel via a portal at sea... [click here for more] |
Dungeon Masters Guild |
FREE
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A list of 100 things to find on the beaches of Saltmarsh. It can also be applied to other coastal locations. All cursed items are canon entries from the core books. The additional treasures and trash are common beach finds.
3 NPCs have been included as additional merchants. ... [click here for more] |
Dungeon Masters Guild |
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For all your pirate encounter needs, here be a pirate ship! This map has three levels, including a forecastle and quarterdeck. (Now with PDF and VTT formats, optimized for Roll20 and 55" screens). ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Hello. This document contains random encounters specific for the coastal sea which can enrich your party's voyages on the water. The file contains twenty encounters, ten of which are based on combat and ten of which are based on events. ... [click here for more] |
Dungeon Masters Guild |
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50 Aquatic, Merfolk, Ship-Wreck themed trinkets in the traditional 1d100 table.
Examples Include:
- 28: A children’s doll that has seaweed hair.
- 53: A glass bottle with a piece of preserved flesh. It appears there is a treasure map tattooed on it.
- 93: An ornately carved dolphin whistle. ... [click here for more] |
Dungeon Masters Guild |
$0.95
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A quick and easy one-shot to run for when your in need of something for your players or a great set up to a campaign that could go on for years. Made for 2-8 level 2 characters.
Check out my other one shots and titles on drivethruRPG under the name
CheeseCake DM... [click here for more] |
Dungeon Masters Guild |
$2.00
|
A set of maps including Gundarlun, The Purple Rocks, Tuern, Ruathym and The Whale Bones for use with the JVC Parry's Call from the Deep module. ... [click here for more] |
Dungeon Masters Guild |
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"Mariana Bestiary" is a fully illustrated compilation of aquatic beasties designed to add some deep sea flavor to a Dungeons & Dragons tabletop campaign of any level. Each of the 26 creatures described in this book are accompanied by a complete stat block, lore, traits, abilities, and, of course, at least one full-colored illustration per creature. This title contains:
+26 New Monsters
+Three... [click here for more] |
Dungeon Masters Guild |
$15.00
|
Elvish Ruins
Once a temple to a long-forgotten Elvish deity, it is now a crumbling ruin teeming with Underdark creatures. This map packet features an expansive, maze-like structure with additional maps for underwater spelunking (3 unique maps).
This complete collection includes:
Three versions of every map:
Gridded, with map keys and secret area markings for the Dungeon Master’s... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The document contains 16 maps (with and without grid) with dimensions of 30x30 squares, divided into Elemental Nodes of Fire, Water, Air and Earth. While they can be used as separate maps, 4 per each Node, they may also be connected in order to create bigger maps with dimensions of 60x60 squares.
The maps can be used in any setting which includes visiting the Elemental Nodes or with environment which... [click here for more] |
Dungeon Masters Guild |
$1.00
|
This module is designed to stir your creativity!
Create your own islands, quickly and without stress with this set of tables.
How deep you go depends on if you want some extra steer or if you’re happier going freestyle. This is your island playground, so play and have fun!
Define your environment
Add intrigue
Go adventuring! ... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Generate over 2500 unique ship names!
Sailing on the high seas is hard work and every vessel needs a name. This quick ship name & type generator is easy to use and will save time for you when the PCs see a ship at the dock and want to know all about it. This set of tables allows any DM to quickly determine the name, type, size, & number of crew aboard each ship.
This one sheet DM Quick Tool... [click here for more] |
Dungeon Masters Guild |
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