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This Atlas is intended to be used in any D&D 5E game taking place in cold, northern regions, and is suitable for the settings of Forgotten Realms, Eberron, Ravenloft, Ravnica or Theros.
This Atlas seeks to breathe life into a game by providing pictures of locations in a remote land called Garðarshólmi. Thus, for example, if the party is travelling across a great glacier, creeping through a... [click here for more] |
Dungeon Masters Guild |
FREE
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The Inupasugjuk is an artic giant from Inuit mythology. I took the idea of this giant and adapted it for DND 5E use as an aquatic arctic giant with a strong resemblance to an orca. This creature is free for your use and feel free to change or adapt whatever you need.
I originally planned on including this in Underwater Campaigns but we did not realize it was missing until layout was already completed.... [click here for more] |
Dungeon Masters Guild |
FREE
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Jeralion the Centaur from this week's Accessible Adventure of the Week: The Dour Dowry. Jeralion was born with a form of Chronic Fatigue Syndrome known in centaurs as Slough (/slo͞o/) Hoof, which causes fatigue and pain.
Disabled NPC of the Week
At Wyrmworks Publishing (wyrmworkspublishing.com), we believe that the more people have chances to interact with disabled people, the more normal it will... [click here for more] |
Dungeon Masters Guild |
FREE
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From this week's Accessible Adventure of the Week, Casts with Wolves, we bring you Tikaani, a 3rd level Circle of the Moon Druid.
Tikaani was abandoned by her mother and raised by wolves and now leads her pack. She is challenged by intrusive thoughts and vertigo.
Disabled NPC of the Week
At Wyrmworks Publishing (wyrmworkspublishing.com), we believe that the more people have chances to interact... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is a guide for catching knucklehead trout in the campaign, Icewind Dale: Rime of the Frostmaiden. This guide is adapted to include the possibility of catching prize fish as well as average (or below-average) fish. Just to spice things up a little bit. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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I have learned the importance of simple winter gear such as snowshoes, pickaxes, cloaks, and skis. . . .
-Englath "Healthbringer" of clan Anakalathi, goliath adventurer
This single page supplement for 5th edition Dungeons & Dragons expands on skis and snowshoes winter gear. Featuring detailed stats and descriptions of both pieces of equipment this supplement can be adapted into any winter-themed... [click here for more] |
Dungeon Masters Guild |
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Based on the false life spell, the Draugur is a Challenge 2 undead barbarian hungry for glory. When a berserker's valor is unsufficient to ferry its soul to Ysgard, sometimes that soul returns to claim in death the glory it could not claim in life. The draugur are desperate to prove themselves, and they do so with vicious attacks fueled by temporary hit points.
The draugur... [click here for more] |
Dungeon Masters Guild |
FREE
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There is nothing more appealing to an artificer than some new material to explore: testing the metallurgical properties, mixing liquids and recording their reactions, and learning how to use these findings to produce a new and wonderful contraption. The artificers of ancient Netheril made much use of chardlyn, an obsidian-like gemstone, in their spellcasting. The full extent of this knowledge was... [click here for more] |
Dungeon Masters Guild |
FREE
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So I wanted an ice wraith random encounter for my game of Rime of the Frostmaiden and made one today!
Ice Wraiths are spectral entities infused with the essence of bitter cold and icy death. These chilling undead creatures embody the frigid grip of winter and haunt the darkest corners of frozen realms. A presence to be feared, the Ice Wraith is a relentless harbinger of frost and despair, its icy... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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A very short (2 pages) PDF with natural and magical terrain you can use in your Icewind Dale or other cold environments. All work is updated from the 3.5 book, Frostburn. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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RIME BASHER
The rime basher is a dinosaur that has been magically altered to thrive in cold environments.
Please take a look at our other products. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This is the PDF. If you are looking for a module for the Fantasy Grounds VTT - click here.
Festival of Cold Light
Join the townspeople as they appease Auril the Frostmaiden, the goddess of cold, in order to avoid a devastating winter & celebrate the fall's victories at the Festival of Cold Light. Play carvinal games, enjoy unusual pastries, win interesting prizes, make offerings,... [click here for more] |
Dungeon Masters Guild |
$0.95
|
These toad-like monsters combine ice and shadow and flesh. They orginated in the Shadowfell and are known for snatching sleeping victims.
Unlike its common cousin, the chill of the banderhobb has tentacles instead of arms and blue skin. It lives in cold, wet environments. They are as big as an ogre with an even bigger mouth and appetite.
These monstrosties have malign, vindictive personalalities.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The party is supposed to travel a lot during first two chapters of Icewind Dale: Rime of the Frostmaiden official adventure. This document will help DMs to determine travel time on the fly.
All quests from Chapter 1 and Chapter 2 grouped in the tables depending on the city where the party gets them.
Calculations are based on the information and maps... [click here for more] |
Dungeon Masters Guild |
$0.99
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Selected as a Featured Product in the April 10 DM's Guild newsletter. Trailblazers of the North
Jump aboard a sleigh and join the adventure!
This supplement includes detailed descriptions of eight intrepid NPCs for your games set in the icy North of the Forgotten Realms.
These NPCs work equally well with several D&D Storylines, such as Storm King's Thunder, Tyranny of Dragons... [click here for more] |
Dungeon Masters Guild |
$0.99
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Get ready for some Wild Magic!
When magic gets weird and wacky what can be more fun than rolling on some tables. This supplement provides three alternate d100 Wild Magic Surge tables that are class-agnostic and can add an element of fun and randomness to your campaign. Within this product, you'll find three tables themed around different environments: arctic, swamp, and underwater. Even if your campaign... [click here for more] |
Dungeon Masters Guild |
$0.99
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Folk tales as told by the Reghed Nomads of the Elk Tribe.
Ten folk tales told from the perspective of the Elk Tribe. Each folk tale represents one of the animals of Icewind Dale. These animals in these stories are the focus of the shamanistic rituals of the Reghed people. The animals themselves represent the ancestor spirits. The stories show how important the ancestor spirits are to the people... [click here for more] |
Dungeon Masters Guild |
$1.00
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In Icewind Dale, sometimes a frozen river becomes a battlefield. But what happens when the ice breaks? Battles on the Ice is a set of four encounters for your 5e arctic campaign, optimized for 3rd level characters with notes on scaling. Includes:
optional rules for breaking thin ice, accidentally or on purpose
stat blocks for NPCs and a new monster that lives under the ice, the fey Shulikun
random... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Resources and expansions for running chapter 6 of Icewind Dale: Rime of the Frostmaiden
The Caves of Hunger contain some of the most atmospheric and dangerous locations in the campaign. This supplement provides a collection of resources to help you run the caves while avoiding some common trouble spots. Inside, you will find:
Distances and travel times to the caves
Complete... [click here for more] |
Dungeon Masters Guild |
$1.00
|
In questo documento potrete trovare informazioni e spunti su Auril, la divinità dei ghiacci.
In particolare, saranno trattati:
- La chiesa: dogma, rituali, clero, templi
- Gli oggetti sacri ad Auril
- Culti e organizzazioni dediti ad Auril
- Personalità di spicco e Campioni di Auril
- Festività e ricorrenze sacre
- La residenza planare ... [click here for more] |
Dungeon Masters Guild |
$1.06
|
Wanderers on the Eastway is a DM resource for Icewind Dale: Rime of the Frostmaiden.
-New character secrets: Small Fortune, Deja Vu, Assassination Attempt, and Encroaching Nightmare
-New magic items: Cail Slaine's Map and Quill, Duergar Whetstone of Imbuing, Silent Whistle, and Whip of the North Wind
-5 pre-generated NPCs with adventure prompts,... [click here for more] |
Dungeon Masters Guild |
$1.19
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Features
18 powerful symbols and markings.
24 weaker, yet flavourful runes.
Variant rules for acquiring runes and symbols.
"Corrupted" marking options, that grant additional power at a cost.
1 new creature.
This document presents Nordic symbols and the Elder Futhark runes used by clans and countries from both the Viking Age (793-1066 AD), and Icelandic inspiration or uses of Viking... [click here for more] |
Dungeon Masters Guild |
$1.46
|
Add some coolness to your travels through our selection of snow-themed encounters. Feel free to craft them onto a larger story, or pick a d100 and let the dice snow you the way! There’s plenty of thrills to find in the tundras and taigas and many an adventure lies beyond the polar dunes and boreal forests. From ice-fishing wizards and wizened hermits, to mysterious obelisks and blood colored streams.... [click here for more] |
Dungeon Masters Guild |
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The Rime of the Frostmaiden has been broken and once more adventurers venture to Icewind Dale to find fame and fortune.
Easthaven is your destination, and the troubles that ensue after you arrive set you on a path that may eventually lead you into dangers unknown.
Travel beyond the Sword Mountains, across the Reghed Glacier, and explore the frozen domain of Icewind Dale and the Ten-Towns.
This... [click here for more] |
Dungeon Masters Guild |
$1.50
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Everything You Need to Run Rime of the Frostmaiden Red Yeti encounter!
This is an additional supplement to the book Icewind Dale and it is about the fierce red yeti that is stalking and terrorizing people of ten towns. In this supplement, you will get a gambling game, a way to travel over the wilderness, snow traps, and a mini Boss fight on the end.
It is recommended for players of 4th-5th... [click here for more] |
Dungeon Masters Guild |
$1.69
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Delve into the Icewind Dale in this new background supplement! Enjoy deep and detailed descriptions of the proficiencies, abilites, and everything else you need to create a character within the legendary and dangerous Icewind Dale! This product contains 10 new backgrounds such as Reghed Tribesman, Cultist of Auril, and many more to create your perfect character! Leave a review below! ... [click here for more] |
Dungeon Masters Guild |
$1.99
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Make Christmas extra sweet this year by giving your party exactly what they want! 2 fun, bite-sized Christmas quests that have you facing off against Wally the Wintry Warlock and a Bheur Hag named Carolyn. You get 13 new holiday-themed magic items, including the Frosty Frostblade of Frost and the Jingle Bell of Jolly Joy, as well as 5 all-new wintry monsters... [click here for more] |
Dungeon Masters Guild |
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Bite-Sized Gaming has created 36 new player secrets to use in your Rime of the Frostmaiden campaign!
As we looked through the secrets offered in the book, we found many of them to be lackluster or detracting from the intended mood of the adventure. To that end, we set ourselves the task of replacing the secrets found in Appenix B with our own. Each new secret has a dark undertone and... [click here for more] |
Dungeon Masters Guild |
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Icewind Dale Tables for Arctic, Shores, Mountains and Ruins
Tables visible in Previews under the product image. using creatures from Icewind Dale: Rime of the Frostmaiden and Monster Manual. There is also a separate Fantasy Grounds Version.
Encounters for adventurers and campaigns using Rime of the Frostmaiden or for arctic, winter and cold climes.
Includes d8+d12 tables for ...
Arctic... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Resources and expansions for running Solstice and Grimskalle in chapter 5 of Icewind Dale: Rime of the Frostmaiden
The island of Solstice is a turning point in the campaign. This supplement provides a collection of resources to help you run the exploration of the island and its castle without taking away your players' agency. Inside, you will find:
Multiple leads for guiding the party to Solstice
A... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Viking Inspired Monsters
Raiders & Reavers presents 15 new monsters based on Viking warriors and Norse mythology. They range from challenge rating ½ to challenge rating 29. This includes four new legendary monsters, three of which have lair actions.
Ideal for those Dungeon Masters inspired by history and mythology, or the vast quantities of historical fiction novels, television shows, and... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Cold Weather Encounters tables for ice, snow, and frozen terrains.
Perfect for arctic, winter, glacial, or tundra campaigns.
Fill in your adventure with incredible cold weather encounters. This random encounters supplement provides hundreds of encounter variations (well over 1,000 possible permutations) for your chilling journey.
This also includes:
18... [click here for more] |
Dungeon Masters Guild |
$2.49
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Resources for managing travel and pursuit in chapter 4 of Icewind Dale: Rime of the Frostmaiden
The chardalyn dragon’s attack on Ten-Towns in chapter 4 of Icewind Dale: Rime of the Frostmaiden is one of the most challenging and controversial chapters in the campaign. This supplement provides a collection of resources to help you... [click here for more] |
Dungeon Masters Guild |
$2.50
|
Within the arctic lands of Icewind Dale, a vampire lives in an ancient tower made from ice and the bones of giants, dragons, and mammoths. Tired of the incessant howling of the cold wind as her only visitor, she subdued a small family of yetis to become her companions, promising them full bellies.
This short adventure introduces several new creatures and two new magic items:
Yeti Vampire Spawn
Yeti... [click here for more] |
Dungeon Masters Guild |
$2.95
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Even heroes need help!
Maybe you want to run a solo game, but are afraid of sending your character alone into the cold.
Maybe your adventuring crew is a few hats short of a party.
Maybe a white dragon just made your fighter into an ice pop and you need an extra character to run, with a minimum of fuss.
The Companions of Icewind Dale are here to help!
Here you'll find eight unique sidekick... [click here for more] |
Dungeon Masters Guild |
$2.95
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Resources and expansions for running chapter 7 of Icewind Dale: Rime of the Frostmaiden
The necropolis of Ythryn is a graveyard of ancient magic and cosmic horrors. This supplement provides a collection of resources and expansions to help you run this pivotal location while avoiding some common trouble spots. Inside, you will find:
A guide to exploring the city and... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Resources and expansions for running chapters 2 and 3 of Icewind Dale: Rime of the Frostmaiden
Icewind Dale is filled with mysterious locations, deadly hazards, and heroic quests. This supplement provides a collection of resources to help you run the quests that are right for your game while still advancing the main storyline and avoiding some common trouble spots. Inside, you will find:
Suggestions... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Resources and expansions for running Ten-Towns in chapter 1 of Icewind Dale: Rime of the Frostmaiden
Chapter 1 of Icewind Dale: Rime of the Frostmaiden is filled with characters, locations, and quest hooks to explore. This supplement provides a collection of resources to help you select the towns and quests that are right for your game while avoiding some common trouble spots. Inside, you will... [click here for more] |
Dungeon Masters Guild |
$2.95
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In the Steps of Giants-Frost is a 22 page supplement designed to diversify Frost Giants in your games. It aims to bring to scale the true size of giantkind; providing them with fresh rules to reflect their size and strength; giving them several ways to move players around and storm around the battlefield themselves. This supplement also explores several unique aspects of Frost giants... [click here for more] |
Dungeon Masters Guild |
$2.95
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Behold, a new tale of icebound terror approaches!
The Frostmaiden lays defeated, but Icewind Dale has no lack of threats. From duergar to drow, the people of the Ten-Towns must stay vigilant against looming horrors. Presented here is a new foe of mythic proportions: Morg. From his stronghold, Morg uses his dark blessing to stalk the icy tundra. The vampire was pleased, until some... [click here for more] |
Dungeon Masters Guild |
$2.95
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BECOME A TOWN SPEAKER AND RUN YOUR TOWN WITH THIS SUPPLEMENT FOR ICEWIND DALE – RIME OF THE FROSTMAIDEN!
This product contains:
Town Speaker Election. A competitive mechanic for a player to run in a town speaker election, while the DM or fellow players run the NPC competitors.
Competitor Examples. 5 competitor examples with different strategies ready to run in the... [click here for more] |
Dungeon Masters Guild |
$2.95
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The first installment of the Terrain Enchiridions series is here!
The arctic can be a dangerous place. The unforgiving terrain, the possibility of losing your way, the howling winds, the unrelenting cold. And now a whole host of arctic creatures that your party might encounter!
14 new creatures ideally suited to the arctic wilderness, one for each type of creature in the... [click here for more] |
Dungeon Masters Guild |
$2.95
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This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases.
Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around the ailments that affect its people.... [click here for more] |
Dungeon Masters Guild |
$2.95
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Winter's Breath Vengeance of the Winter Queen
A small town has been attacked by an unknown entity in the midst of celebrating their Midwinter Festival and many of the citizens have been frozen solid. Discover who or what is responsible for the condition of the villagers by entering the frozen catacombs beneath the temple grounds!
A 3-5 hour Dungeons & Dragons 5th Edition adventure... [click here for more] |
Dungeon Masters Guild |
$2.95
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WYRMS OF THE REALMS
ARVEIATURACE, "White Wyrm"
Dragons are powerful creatures of magic and might. They fill dreams and nightmares alike with splendor, majesty, and the raw force of their personality. Good, evil, and everything inbetween, dragons are the living embodiment of the truly fantastic. A series of articles in Dragon Magazine detailed the Wyrms of the North, giving a profile of the important... [click here for more] |
Dungeon Masters Guild |
$2.99
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A series of individual price and product lists for each of the Ten Towns of Icewind Dale.
***This product is intended for use alongside the Rime of the Frostmaiden campaign setting***
Life is hard out in the frozen north and many items which would be taken for granted futher south are seen as luxuries, or impossible to get your hands on for a reasonable price.
Presented... [click here for more] |
Dungeon Masters Guild |
$3.73
|
From the creative team that brought you Animal Sidekicks:
Do you want to play Rime of the Frostmaiden, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout the campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is for you!
In this supplement, you'll... [click here for more] |
Dungeon Masters Guild |
$3.95
|
All seemed well in Icewind Dale after the defeat of the Frostmaiden, but two powerful creatures vie for control over a forest near the Spine of the World. The feud between them has already caused some trouble, and more trouble will come if no one intervenes. Are you brave enough to step in?
This short adventure is designed for characters 11th-13th level. It acts as a follow-up to the events occuring... [click here for more] |
Dungeon Masters Guild |
$3.95
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Cold as Ice is a collection of 4 one-page encounters with maps for you to slot into your games.
If your players take an unexpected turn, you need a one-shot, side-quest or you just want to switch up the game a bit, then slip one of these adventures into your session.
Each Loreweaver Adventure Pack contains four encounters, each custom-designed around full colour maps. Each... [click here for more] |
Dungeon Masters Guild |
$3.95
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I want to loot Auril the Frostmaiden!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Icewind Dale: Rime of the Frostmaiden, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these... [click here for more] |
Dungeon Masters Guild |
$3.95
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