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The Grovewright

The Grovewright


The Grovewright is an alternative to the Druid, creating small spheres of influence and inflicting conditions on enemies within them, and healing allies with them. ...   [click here for more]
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The Lost Places: Black Cliff Lighthouse

The Lost Places: Black Cliff Lighthouse


The water pounds the base of the cliff with the relentless power of time. Jagged rocks appearing and disappearing in the foam of the sea like gnashing teeth. Above it all on the top of the black cliff sits a small house and the dark light tower. The magistrate has sent your party to investigate why the light has gone dark. An adventure for 5th-8th level characters ...   [click here for more]
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The Lost Places: Sunken Tower

The Lost Places: Sunken Tower


The Frog People were never a threat before, more of a nuisance really, they would show up once a year steal a few things and drink some ale. Then they would be gone. This year though they did not leave and now they are taking people! The town needs help and it has found it in you and your friends. (An adventure for characters level 1-4) ...   [click here for more]
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The Pirates of Shadow Ichorous

The Pirates of Shadow Ichorous


Introduction: The following adventure is inspired and pulls from a “western” animated cartoon. Adventure on the ever changing seas of a world being taken over by a darkness. Evade pirates on the 20-Seas as you search for 13 Treasures that will stop this darkness from spreading. The alien world of Meros is being devoured by Shadow Ichorous. By finding the lost...   [click here for more]
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The Port Regan Lighthouse

The Port Regan Lighthouse


The city of Port Regan maintains a lighthouse on a small island in the Picaroon Sea, approximately twelve miles south of Port Regan. The lighthouse is essential to preventing trading ships from running aground on treacherous shoals in the bay, but two nights ago, the lighthouse’s light went unexpectly dark. In two weeks, the prominent merchant Yvonne Voclain will be coming into port with her...   [click here for more]
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The Ruinous Islands

The Ruinous Islands


From the pages of The Lonely Scroll Adventure Contest: Saltmarsh, Tim Bannock brings you this adventure of island-hopping peril, dangerous boss fights, and legendary magical artifacts! Face sea-based hazards as you explore three islands teeming with deadly monsters. Face terrifying guardians as you recover three magical artifacts of planar power to unlock an even greater treasure! Featuring...   [click here for more]
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The Salamdrid, a race for 5e

The Salamdrid, a race for 5e


A simple race based on newts and salamanders. This is very much a work in progress and I hope to update this in the future, however until then I hope this keeps people interested. I also would like to hear any ideas or critisisms you may have. ...   [click here for more]
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The Shimmering Southern Isles

The Shimmering Southern Isles


A Homebrew Island jungle setting for 5e. The 25 page module includes 9 Islands that make up the setting, 10 adventure ideas, 20 unique creatures, alternate weapons, armor and items. The world setting allows for one shot play or entire campaigns. ...   [click here for more]
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The Wellerman's Song

The Wellerman's Song


The tiny port town of Brittenborough has a big problem: not one of the flea-bitten, salt-crusted sailors of the local fishing guilds are willing to risk putting out to sea to deliver a shipment of sugar, tea and rum to re-suppy the most famous ship in its fleet. For the players: the local council have begged you for aid, so you’re going on a supply run to ferry a few barrels to a ship that is probably...   [click here for more]
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The Wrecker

The Wrecker


At the turn of the 16th century in our history, several coastal communities started a horrifying practice to earn money. By lighting large beacons on rocky shores, they would lure passing ships to close to the shore and watch them break on the rocks. The next morning the so-called Wreckers would walk the shoreline, looting the remains that came to shore. Should a crew member wash ashore, they were...   [click here for more]
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Three villages to use in your campaign

Three villages to use in your campaign


This document is intended as a supplement for DM’s to use in their own campaigns or perhaps to use as a one-shot. These villages are nice to use when the party needs an interesting place to rest or perhaps as a random encounter on a hex crawl based campaign. In total there are three fleshed out villages. I have tried to also add some ideas how the villages can be used in your overall world. ...   [click here for more]
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TWR1 The Sea Demon's Pearl

TWR1 The Sea Demon's Pearl


Note that this product has been updated in the compilation MZA4 The Mother of Life. All products for the "Maztica Alive!" campaign are all currently in the process of being updated.  You can find the entire collection of both the old and the new here, at the home of the Maztica Campaign Guide. ...   [click here for more]
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Velya - Vampires of the Water

Velya - Vampires of the Water


Velya (acquatic vampires) were first introduced in the module X7 War Rafts of Kron (1984) – a module for D&D Expert. It also appeared in the Creature Catalogue for Basic D&D (1986) – as well as the 1993 update of the Catalogue. The Legacy of Blood module introduced the Swamp Velya in 1987. Now updated for 5e and featured in my upcoming DMs Guild...   [click here for more]
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Web of Dragons

Web of Dragons


Web of Dragons is a multi-part encounter designed to be a deadly wakeup call for character levels 2-3. It introduces characters to the deadly nature of wyrmling black dragons while including a soft opening encounter of giant spiders. This includes suggested maps for the encounter. ...   [click here for more]
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51 Exciting(ish) Plot Hooks

51 Exciting(ish) Plot Hooks


A new year means a new adventure. A chance to dust off the shield sharpen the sword and get back out on the road.  But where do you go?  Maybe head off to the Island of Jopad and investigate the legend of the singing mermaid statue? Or perhaps you might want to look into why an icy throne has suddenly appeared at the top of a local mountain? Whatever kind of adventure you're looking for this new...   [click here for more]
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Fantasy Battlemaps

Fantasy Battlemaps


This pack includes 6 original battlemaps. All of them are presented with and without grid, beign the grid's size 32x26 squares (12 jpg files in total) You are licensed to use these maps only for personal purposes. If you're interested in commissioning any art, contact me via e-mail (adela.q.corral@gmail.com) or facebook (Adela Quiles...   [click here for more]
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Manewry Monstrów

Manewry Monstrów


Czy miałaś wrażenie, że potwory w piątej edycji Naszej Ulubionej Gry są... nudne? Że warto nieco uatrakcyjnić ich możliwości w walce? Ten piętnastostronicowy pdf zawiera ponad pół setki dodatkowych opcjonalnych zdolności taktycznych i fabularnych mogących wzbogacić spotkania z bestiami z Księgi Potworów, od chimer i couatlów po smokożółwie i zjawy.  Hakowe poczwary wykorzystują...   [click here for more]
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Bane's Tyranny

Bane's Tyranny


Bane's followers are up to something on a remote uncharted island. They have gathered men and materials and rumor has it they are going to turn the island into a city state where the clerics of Bane rule supreme. But there are many dangers on the island including pre-existing settlements of pirates and southern barbarians anda jungle full of a host of creatures..Ragnak watches over it all, taking...   [click here for more]
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Lord Nomic's Nautical Compendium

Lord Nomic's Nautical Compendium


The purpose of this document is to add some things that may be useful for running a nautical-themed campaign, including some additional races, class variants, rules some rules for nautical combat, and most importantly more aquatic creatures and monsters. ...   [click here for more]
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Saltmarsh: People, Places, and Shops

Saltmarsh: People, Places, and Shops


Within these pages you will find many unique shops, shipwrecks, and other places of interest for your adventures along the Azure Sea. 19 unique entries! Shipwrecks, Sea Captains, Shops, Shrines, and even a Halfling village! Fill Saltmarsh and the surrounding area with life! Every entry includes descriptive box text. Never worry about your players asking "so what do we see around us?"...   [click here for more]
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Classic Modules Today: Evil Tide (5e)

Classic Modules Today: Evil Tide (5e)


In 1997, TSR published the adventure named “Evil Tide” for Advanced Dungeons and Dragons 2nd edition. It was written by Bruce Cordell and illustrated by Jennell Jaquays and Glen Michael Angus. It consisted of a 32 page book with maps. "Evil Tide" was the first adventure in a trilogy based on "The Sea Devils" from the AD&D 2nd edition book series Monstrous Arcana®, and was followed...   [click here for more]
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Classic Modules Today: Night of the Shark (5e)

Classic Modules Today: Night of the Shark (5e)


In 1997, TSR published the adventure named “Night of the Shark” for Advanced Dungeons and Dragons 2nd edition. It was written by Bruce Cordell and illustrated by Jeff Easley and Todd Lockwood. It consisted of a 32 page book with maps. "Night of the Shark" was the second adventure in a trilogy based on "The Sea Devils" from the AD&D 2nd edition book series Monstrous Arcana®, and...   [click here for more]
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Classic Modules Today: Sea of Blood (5e)

Classic Modules Today: Sea of Blood (5e)


In 1997, TSR published the adventure named “Sea of Blood” for Advanced Dungeons and Dragons 2nd edition. It was written by Bruce Cordell and illustrated by Jeff Easley and Arnie Swekel. It consisted of a 64 page book with maps. "Sea of Blood" was the third adventure in a trilogy based on "The Sea Devils" from the AD&D 2nd edition book series Monstrous Arcana®, and was preceded by...   [click here for more]
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Classic Modules Today: U1 The Sinister Secret of Saltmarsh (5e)

Classic Modules Today: U1 The Sinister Secret of Saltmarsh (5e)


In 1981, TSR published the module named “The Sinister Secret of Saltmarsh” with the module code “U1”. It was written by Dave J. Browne and Don Turnbull, and illustrated by Dave De Leuw, Harry Quinn, and Stephen D. Sullivan. It consisted of a 32 page booklet and tri-fold cover with maps. This conversion guide allows DMs to run the original module with 5th Edition rules and...   [click here for more]
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Classic Modules Today: U3 The Final Enemy (5e)

Classic Modules Today: U3 The Final Enemy (5e)


In 1983, TSR published the module named “The Final Enemy” with the module code “U3”. It was written by Dave J. Browne and Don Turnbull, and illustrated by Dave De Leuw and Keith Parkinson. It consisted of a 48 page booklet and tri-fold cover with maps. This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters....   [click here for more]
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On the Sea of Swords: a 5th Level Pirate Adventure

On the Sea of Swords: a 5th Level Pirate Adventure


"You both realize this is crazy, right?" Leonie, the pirate ship's Quartermaster, shakes her head. Knowing her words are falling on deaf ears, the sea-elf prepares to board their latest prize. Intent on this "plan," the halfling monk Aida Quickstep smiles. She struggles to free her tied arm enough to give a thumbs-up to her fellow crewmates before the twang of a ballista sends...   [click here for more]
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Ssrall Mak

Ssrall Mak


The treasure of the fabled lizardfolk clans has long been buried deep underwater in a vast underground cavern. You've found the clues as to where it might be. Do you have the fortitude to bring it back? Ssrall Mak is an adventure for characters level 11-12, largely taking place around or directly under water. In this product, you will also find additional optional rules for combat and...   [click here for more]
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The Dawn Chasers - Adventure

The Dawn Chasers - Adventure


"Wow! Nicely done!" "A great change of pace from traditional wilderness and dungeon crawls" "awesome... another winner" Ahoy, mateys! Join Captain Moonlight and her crew aboard the Dawn Chaser for swashbuckling adventures on the high seas. You'll fight pirates, tangle with storms, explore a ship wreck and confront an ancient power on a lost island! This...   [click here for more]
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The Ethereal Stormcloud

The Ethereal Stormcloud


As adventurers mature and seek greater challenges, travel often becomes a matter of concern. The Ethereal Stormcloud is presented to offer a ready-to-use option for inclusion in your campaign, detailing a unique and powerful ship that the players may hire out to get virtually anywhere. Within these pages you will find statistics for the ship itself, the crew members, and details about the history and...   [click here for more]
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Aboard the Osmorton

Aboard the Osmorton


Aboard the Osmorton is a one-shot horror adventure designed for characters levels 5-8 and is expected to take 2-4 hours to complete. It is a lighter combat adventure with a special betrayal mechanic that adds a unique twist! This adventure is one of the only I have written that I do not suggest dropping in your existing campaign without modifications, as part of the adventure includes one of the party...   [click here for more]
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Adrift

Adrift


Adrift is a high-level one-shot horror adventure designed for characters levels 13-16 and is expected to take 4-6 hours. A great deal of the time is due to the fact that higher level combat can go quite long compared to combats at lower levels. The horror aspect in this adventure comes from some of the menacing creatures your players will face - such as the deadly corpse angler and a swarm of hallucinogenic...   [click here for more]
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Bard Options: Colleges of Vice

Bard Options: Colleges of Vice


On every world there is a city known for its capitalization on corruption. Performances in these dens of inequity have given rise and prominence to art forms that wallow in personal hubris. The College of Pride and Puppetry, home of those so in love with the sound of their own voice they would rather talk to themselves than someone else. The College of Wrath and Dominance, whether a controlling...   [click here for more]
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Battlemap's Forge: Beach Map

Battlemap's Forge: Beach Map


This is a Beach Map that you can you for many encouters in your campaing. In this pack you have two maps one with grid and other without grid. Both are designed for 25x15 square grid. This is a map pack that you can use for Virtual Table Top RPG, like Roll20, Fantasy Grounds or other you may prefer. If you liked, consider please come back and make review and a rating of this product....   [click here for more]
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CCC-SFBAY-01-01 Plots in Motion

CCC-SFBAY-01-01 Plots in Motion


In the midst of a ferocious storm, a band of mercenaries raids a lighthouse. Is this just a plot against trade with Mulmaster, or something more sinister? Journey down the River Lis and explore a forgotten keep in search of answers. An eight hour adventure for 5th-10th level characters. Included with the purchase is the Fantasy Grounds conversion, full scale printable battle maps, and custom item...   [click here for more]
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Gargantuas of Kara-Tur 5E

Gargantuas of Kara-Tur 5E


Gargantuas of Kara-Tur 5E Gargantuas are truly monstrous species, both in size and ferocity. Whether they are throwbacks to another age, aberrations of natural processes, or results of crazed magical experiments is unknown. Gargantua appear in many different forms, but most resemble gigantic humanoids, insects, and reptiles. This document converts 5 AD&D 2E Gargantuas...   [click here for more]
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Lost Journal of the Sea King

Lost Journal of the Sea King


"It was a hell lot of fun!" "One of the best adventures I've ever seen." "Nice opening, good layout, nice maps!" --- After your ship crashed onto a small island you and a few other survivors quickly discover you're not entirely alone. There are creatures slithering in a nearby cave, taking everything they can from the wreckage as they hunt for something. With no...   [click here for more]
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One-Shot: Sullied Waters

One-Shot: Sullied Waters


A town of sea elves has been ruled over by a democratic council for centuries. It has been a place of peace — but now someone has killed a member of the council. To complicate matters, the murdered is undoubtedly someone else on the council. It’s up to the adventurers to figure out who the killer is and stop whatever nefarious plans they’re brewing. A One-Shot Adventure Sullied Waters is...   [click here for more]
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Sewers Map Pack

Sewers Map Pack


JUST UPDATED!!! ADDED 12 NEW PIECES This map pack uses high resolution pictures to bring your sewers to life. Choose from 31 different tiles to build and construct a dungeon to your liking. Pack includes Chambers tunnels drains textures wall outlines center focus items and more ...   [click here for more]
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The Blood Queen Piscaethces

The Blood Queen Piscaethces


Cover art for use in your projects. A license is included if you're using in commercial projects. Feel free to use this for covers or for interior artwork, you can crop, zoom, stretch, or otherwise modify it for whatever your layout needs might be. The zip contains two PNG files: the original sketch and a digitally colored version, along with a license. The Blood Queen by Bryan Holmes While...   [click here for more]
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The Tarrasque

The Tarrasque


Behold the king of monsters - the Tarrasque!  In this supplement, you are introduced to four "variant" Tarrasques: the "classic" Tarrasque, an update to an old favorite, now with rock throwing and a severing bite! the Mechatarrasque, a robotic version of the world's most terrifying monster. the Phasmotarrasque, a spectral Tarrasque that spawns when a living Tarrasque is slain. the Xenotarrasque,...   [click here for more]
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The Treasure of One Armed Jack

The Treasure of One Armed Jack


Silver Bestseller! The Treasure of One-Armed Jack is a pirate treasure hunt inspired by 1980s movie Goonies and the book Treasure Island by Robert Louis Stevenson. A treasure map leads to Jolly Roger Isle, the location of a hidden treasure belonging to the legendary pirate, One-Armed Jack. However, the characters aren't the only ones after this pirate treasure; a red dragon covets...   [click here for more]
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Trinkets 3: The Third One

Trinkets 3: The Third One


"I search inside the fireplace. What do I find?"   "Look at all the junk in this room. There has to be something good here!"   "It says I get a trinket at character creation, but I don't really like any of them. What else can I have?"   We've all been there, either as a DM called upon to create interesting loot on the fly, or else as a player...   [click here for more]
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UA Artificer Option: Lifecrafter

UA Artificer Option: Lifecrafter


Author's Note: If/When the Artificer is officially released, I will update this product accordingly. Edits for Artificer Revisited: -Condensed Deathspawn feature into Plasmic Infusion table and increased cost -Moved Plasmic Infusions and Natural Symbiote to level 6 -Minor edits to format and wording for space. Discover the secrets of the ooze with this archetype designed as an option for...   [click here for more]
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Weird & Wonderful Races of the Realms: Half Giants

Weird & Wonderful Races of the Realms: Half Giants


Greetings Adventurers! Ever wanted to join the ranks of Giants and become imbued with the elements? I am here today with knowledge of Half-giants that will enhance your travels throughout the forgotten realms. ...   [click here for more]
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Weird & Wonderful: Archetypes of the Realms: Ophiomancy

Weird & Wonderful: Archetypes of the Realms: Ophiomancy


Greetings Adventurers, ever wanted to have some sway with Serpents and divine prophecies within their motions? Well now ancient secrets have been revealed to bring this Archetype from realms far away and hidden deep beneath the sands of time. ...   [click here for more]
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Zaratan Map

Zaratan Map


This is a high dpi (300 dpi) printable map of a huge zaratan. It's designed with a small village, as well as a few interesting locations scattered across the island. The original artwork for this PDF is for sale at $350. It is 12 by 16 inches on paper. E-mail me at a_j_woodyard@yahoo.com if you're interested. You can also find maps of various other locales that I've produced here, as well as a...   [click here for more]
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A Showcase for Trinkets

A Showcase for Trinkets


Common magical items are a great idea. They help make the world more interesting and allow for magic in a smaller scale, with all its benefits, and most importantly they are fun. This addition introduces thirty-six common magical items that can be introduced in your campaign, be it as a part of your treasure, sold in shops on in the hands of NPCs to make them more unique or interesting....   [click here for more]
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Color Digital Map Pack: DDAL05-06 & DDAL 05-07 - Beneath the Fetid Chelimber & Chelimbers Descent

Color Digital Map Pack: DDAL05-06 & DDAL 05-07 - Beneath the Fetid Chelimber & Chelimbers Descent


Color Digital Maps for DDAL 05-06 Beneath the Fetid Chelimber & DDAL05-07 Chelimbers Descent. These maps include "The Island", "Chapel Level", and "Library Level". This includes the maps usable for both adventures. Chapel Level and Library Level include both a players and DM map (including labeling the rooms). Two variations of each map are included, one at Roll20...   [click here for more]
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Crab Cave: A Coastal Adventure for PCs level 1-2

Crab Cave: A Coastal Adventure for PCs level 1-2


The Crab Cave is a very short adventure for characters level 1-2. It is intended as a short modular piece, a single lego brick, that can be inserted into any campaign taking place near an ocean. It uses terrain and tide to make simple animals into an interesting (and possibly lethal) challenge. It can be easily modified for higher levels by swapping out the monsters and raising some of the difficulty...   [click here for more]
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Dragons' Gambit

Dragons' Gambit


Merchant ships are being pulled out of the sea by dragons and flown away to an unknown location in the Draillo swamps. Towns have been overrun with undead. The weather is out of control. An entire border region is destablised, and war could be on the horizon. The PCs travel to the area and with the support and leadership of powerful NPC wizard Mohratz, unravel the various rumours and mysteries...   [click here for more]
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