Title |
Publisher |
Price ▲ |
The Edmund Fitzgerald is the largest ship in water, but being large does not make her immune to the Dread Transplanar Pirate Organu Belrock.
Avoid the depths in this riotous adventure where your friends are just as bizarre as your enemies and not everything is what it appears to be. Enjoy sharing a beer with an eccentric bard while gambling away your hard earnings in the mess hall - Just make sure... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Welcome to Tides of danger, a D&D Eberron adventure, part 4 of 4 of the “Shadows of the fiend” story.
The adventure begins with the characters repairing their crashed airship and taking the route to home, filled with gold, new passengers and dangerous entities.
The coasts of Khorvaire are on sight – are they near enough?
A level 2 adventure for 5 characters... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
AN AMPHIBIOUS ADVENTURE, WITH A PLANAR TWIST!
After a narrow escape from a sahuagin attack, the characters find themselves stranded on a mysterious unmarked island. Upon closer examination the foliage appears to resemble life on the ocean floor, and small crabs scurry about. Atop the islands single massive peak is a fantastic castle.
Little do the characters know, the island itself... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Monster Manual entry for trolls indicates that a troll which lives an unusual life may become an unusual troll. This document includes nine templates that can be added to any troll (or, really, any living creature that regenerates) to make them unusual. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Like these trinkets? Find even more tropical character options here! Check out the Reef of Madness adventure.
Named for the sapphire blue squid found in great number just off the coast, Bluesquid Village is an idyllic fishing village a few days hike from the nearest colony of Amn. Far removed from the troubles of rough and tumble outlands such as the Sword Coast, this peaceful village is an attractive... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Ulther's Ship Character Sheet
This is just a small character sheet I made for use in my own campaign.
The rules for using this character sheet are available here:
https://www.dmsguild.com/product/237548/Expanded-Sailing
I do not own any rights to, or have any link to Expanded Sailing, this is merely a character sheet to use alongside those rules. Thanks to the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 Exploring an undersea cave... What could go wrong?
This map pack consists of one map, and a version with the creatures removed. It is meant to be a singular 22 X 32 map, but is split into 4 maps for easier printing and uploading to roll20.
This map pack consists of the following items:
Coral Cave 22 X 32 - Creatureless versions available!
Split into 4 individual maps nicely, however the map is... [click here for more] |
Dungeon Masters Guild |
$0.99
|
 Travel to the depth!
Inside this adventure, you will find eight underwater encounters with story and strategy, which heroes may face on way to great artifact of Thassa - Dekella Bident.
Also you will see new mechanic of "disturbance", which you can use in any adventure, where characters investigating some secret place with habitants, who don't like intruders.
It's first adventure from series about... [click here for more] |
Dungeon Masters Guild |
$0.99
|
 This is a zip file of maps that go with my recently released adventure, Visions of Death.
https://www.dmsguild.com/product/288251/Visions-of-Death
The module takes you from Saltmarsh to Baldur's Gate in preparation for running the Descent into Avernus material. ... [click here for more] |
Dungeon Masters Guild |
$0.99
|
One hundred encounters that take place on a beach or island. Perfect for seafaring adventures. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
One hundred different uncharted islands that your players can discover. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
These are hand drawn pictures made to print, laminate, cut out and use as modular terrain, props and other features on my tabletop battlemat DND game.
Boat set:
1 x front half of a boat (free space filled with chests, crates, jugs and ropecoils)
1 x rear half of a boat
Feel free to use this for your own personal usage.
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Within these pages you can find five magic items perfect for an island themeded campaign or advneture. The items range between uncommon to legendary and are built to be scalable and adaptable to your specific game and players. This is my first publish on the site so admittedly it is very raw. Feedback is most welcome so I can improve my craft! Hope you enjoy! ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Just a quick 1-2 hour adventure for 4-6 2nd level adventurers.
This adventure comes with full text boxes for a new DM that isnt very great at roleplay, a new monster, and a table of seaworthy encounters for hearty sailors. ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
An awesome guide to navigation, naval combat, ships, health and diseases, fitting spells, and much more in a neat and crisp little package. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 Not all dragons are true dragons, and not all Dragonborn are descended from true dragons.
This race package focuses on the Dragonborn variants that are often forgotten. Get the package to play any of these awesome races:
Dragon Tortle - Dragonborn with a dragon turtle ancestor.
Drakeborn - Dragonborn that inherited some less common features.
Hydraborn - Multiheaded humanoids, the cause of a failed... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|

When your players are used to grand adventures spanning cities, nations, and perhaps even whole worlds or planes; how do you go even grander? The answer is you don't. Perhaps it is time indeed to go smaller. Much smaller!
Pond Scum is a regional guide detailing a singular pond which is only truly about 40 feet in radius. However, when your characters are suddenly shrunk to sizes invisible... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
In 1967, the Right Honourable Harold Holt surveyed his dread domain. It was a land rich in mineral wealth, but overrun by deadly beasts. Holt knew if his people were to thrive, he would need to banish many of these horrors to another plane. Holt laboured in his hidden coastal laboratory to construct an unstable portal. When his blood rites reached fruition, Holt opened a gate to Toril, drew the beasts... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A list of 100 things to find on the beaches of Saltmarsh. It can also be applied to other coastal locations. All cursed items are canon entries from the core books. The additional treasures and trash are common beach finds.
3 NPCs have been included as additional merchants. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 Piracy is an omnipresent threat while sailing the open seas, and none are more formidable than the treacherous slavers that seek more than simple cargo. Often putting their newly captured stock to use in the rowing banks of galleys, these predators prowl the trade lanes and get rich off the suffering of others. Among the flesh-traders, the Iron Windrunner is a ship of no small renown. It owes its... [click here for more] |
Dungeon Masters Guild |
$1.00
|
A Black Dragon Miniature for everyone. With some scissors and a gluestick, you'll be spraying acid all over your players in no time. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Splice the main brace! It's time to set sail!
Here's the scuttlebut, ya dregs. Merchants out of Lantan are carrying a secret and dangerous new inventions: firearms. We've got a plan to take 'em and become the most notorious pirates to ply the Trackless Sea.
Inside this tome you'll find new character options for the Fighter, Rogue, Gunslinger, and Warlock that are suitable... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 Whether your ancestors were blessed by an ancient aquatic creature, seafarers who fell to their knees in reverence of the Sea’s awesome power, or an unfortunate soul who encountered an eldritch deep dweller that tainted their very essence, your power draws from the seemingly bottomless abyss of the Sea. Should you control this breathtaking power, it will swell but you will stay afloat. If you... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Bracelets of Friendship are customizable magic items that you can share with your friends. Each bracelet has 4 abilities (chosen from 12) that can be used as a bonus action to benefit a friend who also wears a Bracelet of Friendship.
Templates are included to help you build your own. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 Play as an amphibious Bullywug in your D&D adventures! Included in the product:
The Bullywug Player Race
5 Sub-Races (Tree, Horned, Poisondart, Toad, and Cave)
... [click here for more] |
Dungeon Masters Guild |
$1.00
|
An evil menace once thought dead has resurfaced in Faerûn.
This menace is a member of the Dark Priory, a doomsayer cult. You have the important mission to bring him to Phlan for prosecution.
This is part 1 of 3!
A 2-hour Adventure for 1st – 4th Level Characters
This adventure originally debuted at Pretzcon in Omaha, Nebraska. Visit them here: http://www.pretzcon.org
Want... [click here for more] |
Dungeon Masters Guild |
$1.00
|
 19 high-quality full-color character portraits drawn in the art style of the 5th edition Player's Handbook that can be used in your next project, whether it's commercial or not.
Samples:
... [click here for more] |
Dungeon Masters Guild |
$1.00
|
“Coast of Despair” is a full length adventure that will take players from level 1-4 and is designed for four players.
The waves, both above and below, can be a treacherous place. The oceans can also be a place that few adventurers have visited, both in character and the players around the gaming table. This adventure will allow players to experience the possibilities that can present... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 "Bards of the College of Shanties are practical folk. While other bards have lofty ideas of immortalizing themselves through tales of glory, these bards believe in hard work and cooperation. A captain might be the leader of a ship’s crew, but an experienced shanty-leader is its beating heart."
The College of Shanties is a subclass for bards who want to inspire and support hardy frontline fighters... [click here for more] |
Dungeon Masters Guild |
$1.00
|
 The College of Skull & Bone isn’t a traditional college – by any means. These bards gain their knowledge from the raw experience of a perilous life at sea: part survival, part technique passed down from a predecessor (assuming that mentor lived long enough to share their secrets). Armed with keen vision and knowledge of the marine life, these seafaring bards... [click here for more] |
Dungeon Masters Guild |
$1.00
|
 Ranger Archetype: Communer
Be ready for any place:
- Change different powers with each terrain;
- Scale your power with your favored terrains;
- Augment your primeval awarness.
As she and her employers delve deep into the underground passage, the elf bows in respect to the entrance of the Underdark. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The ship stat blocks presented in Ghosts of Saltmarsh are a wonderful tool, but present a huge pool of information that needs to be referenced and manipulated, without a proper tool to do so. So I've made the Complete Sailing Sheet, a single page reference for everything about your sailing vessel, such as:
Vessel Ability Scores and Actions in combat.
Officer makeup, including ability mods... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 PREPARE TO BE BOARDED! Are you ready for a class that truly represents the pirate? HERE IT IS! This 5E class option is packed with useful abilities, tons of creativity and potential and just plain fun! Get your copy today or ye'll be walkin the plank and we will see ye in Davie Jones' Locker! ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Dip your toes into Daerdan's Tall Tales with these ten encounters!
Grab the Complete 101 Encounter Edition Here!
"It all began after my second divorce; I had fled to the high seas as a deckhand, cartographer, and raconteur extraordinaire, so stay awhile—and tip well!" - Daerdan "the Yarnspinner"
Daerdan's Tall Tales: Ten Seafaring Encounters... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 Hello all! This my first publication. I built these assets to run the adventure DDAL-DRW01 Breaking Umberlee's Resolve as DM and decided to sell them here. Hope you enjoy. Feedback is always welcome.
Assets included:
Maps
Colorful Caravel
Forest
Morkoth's Lair
Hawk's Isle Overland (new in 1.1)
NPCs' portraits and tokens
Captain Lazlo Sharktooth
First Mate Samara Elisiar
Malady
Mezhar
Quarter... [click here for more] |
Dungeon Masters Guild |
$1.00
|

A priestess of Umberlee plans to sacrifice the characters, the crew, and the innocent passengers aboard the Wave Reaver. They must survive her and the storm that follows. Death on the Water makes an adventure out of any trip over water, from Port Nyanzaru to the Snout of Omgar, or anywhere in between.
... [click here for more] |
Dungeon Masters Guild |
$1.00
|
 The ocean; progenitor of life, and that which everything inevitably returns to. Land dwellers hold a reserved reverence for the power and unfathomable mystery of the ocean, but the same cannot be said for that creatures that dwell deep within it. These creatures view the surface world as a mystery they'd rather leave untouched, but every so often one of great power touches the mind of a surface dweller... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Some rules and mechanics supplements for diving deep into the ocean. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Do you want to burn your enemies with fire?
Do you want to crush your enemies under rocks and earth?
Do you desire to swim the oceans and control the tides?
Do you want to fly through the air and drop your foes from the skies?
This archetype is for a druid who wants to specialize in a specific element, not by applying restrictions, but rather by making your preferred element stronger!
Part... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Druids are a powerful spell casting class, however their cantrip list is very limited, containing only cantrips with a direct association with nature. This short booklet almost doubles the available number of druid cantrips, including new and original cantrips which all center around the theme of a druid’s role within nature. These additional spells give druids more choice and versatility... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Eyesight as sharp as an eagle, the strength of a bear and or speed of a cheetah; beast forms give druids an incredible array of skills and abilities to draw upon. But the choice of forms available can be very confusing and often results in a druid player sitting at the gaming table trying desperately to find a form that is legal and has the abilities that he needs. This book makes that search... [click here for more] |
Dungeon Masters Guild |
$1.00
|
 For players who want more choice when it comes to their warlock characters. This document comes with two separate warlock patrons, each with a fair variety.
Genie Pact Warlocks are the more martial of the two subclasses. Players must choose from the four main varieties of genies which sets them down a path of development. Genies grant their warlocks abilities that aid them in close quarters combat... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 This is my revamped version of the Way of the Four Elements Monk. It has been scaled down significantly from the Elemental Traditions Monk class I developed but maintains a lot of the flavor and capabilities.
I haven't had a chance to play-test this product yet so let me know your opinion ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 This document offers a new class developed using the monk and elemental manipulation as inspiration. It offers 5 separate classes, each with one associated element, for players to choose from.
When I started this project, I intended to simply develp a better version of the Way of the Four Elements Monk but it took on a life of its own as it went on. I later condensed this whole document down into... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Everyone knows that a wizard becomes a legend when he battles wits with an insane demonic god and wins, or builds a flying castle, or traps a princess in a mirror, or any of a hundred hundred other great and powerful feats of magic. But every wizard worth his salt knows that the real power of magic is in the little things; keeping your tent dry in the middle of a storm, being able to light... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Flitwing -- Bestiary Single
Add a new monster to your campaign, the Flitwing. Small enough to be a nuisance, a deadly swarm or even a familiar for a player.
Enjoy!
Also be sure to check out our other RPG downloads.
/browse.php?author=Terry%20Maranda
https://www.artstation.com/terrymaranda ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Salt Queen is having her 51st birthday!, and with that; a week leading to the day is filled with celebration and events. Merchants, Warlords and nobles alike ceases their activity to pay homage and tribute for in hopes of earning her favour, appease her wrath, or partake in the final event. For on the first day of autumn, the events reaches its climax with a gauntlet consists of... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 Guardians are a tiny, plush. flying race who can transform into fearsome beasts. They are created by powerful magic wielders to protect sentimental artifacts, but they're also complext enough to reject those tasks. If you've ever wanted to play a character akin to a JRPG mascot character or a sapient magical girl familiar, guardians fit that role nicely. Guardians have four subspecies based on the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Hags of the Red Rocks is a encounter and mini-dungeon meant to be dropped into the Storm Kings Thunder, but can easily be an evenings play for any group travelling along a treacherous coastline.
Feel free to check out my other work on the Dungeon Masters Guild.
Swanmay Player Race (5e)
and
Additional Random Encounters for Curse of Strahd
... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 Two rival hill giants are hunting food for Chief Guh. They have decided that ships on the Dessarin River are a great source. The giants are setup on opposite shorelines, hurling rocks in hopes of sinking more passing ships on their side of the river than their rival. Joining each giant are ogres hucking goblins to secure the payloads. At either end of the gauntlet, ogres pull taught a net to block... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|