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The Grinning Frog is delighted to present a collection of 200 catchprases for NPCs - actually now 300!
Please blame Chris Perkins of Wizards of the Coast - he posted a query/suggestion on twitter that such a thing as this publication would be a nice thing to have. Me being me thought - "Hey, let's gather together all the great suggestions on twitter so they don't vanish into the void"... [click here for more] |
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5th Edition rules clarifications
This document is based on J. Crawford rulings (RAW and RAI) that have appeared on Twitter or in the monthly Sage Advice columns.
Sage Advice gives official clarifications of D&D rules. Sometimes it also provides reference documents to help a D&D game run more smoothly.
Google "Sage Advice Compendium" to obtain the latest pdf document that... [click here for more] |
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A simple guide for players and game masters to create unique and balanced half-races for their campaign settings. ... [click here for more] |
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The second installment in the Guide to Creating 5e Half-Races rules. This simple and effective booklet adds 8 additional options to build upon the core booklet. ... [click here for more] |
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This Atlas is intended to be used in any D&D 5E game taking place in cold, northern regions, and is suitable for the settings of Forgotten Realms, Eberron, Ravenloft, Ravnica or Theros.
This Atlas seeks to breathe life into a game by providing pictures of locations in a remote land called Garðarshólmi. Thus, for example, if the party is travelling across a great glacier, creeping through a... [click here for more] |
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For Dungeon Masters who wish for their cults to feel real and alive. This supplement provides the idea foundations for any cult. ... [click here for more] |
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Dungeons and Dragons is a wonderful game full of adventure, made for anyone to play, and capable of taking you past your own imagination! As a long time player and as a DM, I wanted to share with others even more ways to play D&D in my Adventurers' Appendices. I am starting with new character options, and I hope to continue adding upon it. Adventurers' Appendices 1.1 comes with... [click here for more] |
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THIS IS A PREVIEW FOR "ANCIENT WARRIORS," A COMPLETE SUPPLEMENT FEATURING 50+ CLASSICALLY-INSPIRED NPC STATBLOCKS, WEAPONS, FEATS AND ORIGINAL ART. AVAILABLE NOW ON DMSGUILD.
“Hurry! Battle waits for no one!”
Arishat set aside the last of her gold bracelets at the edge of the practice ring. A symbol of her substantial commercial success while transacting with rival traders, though they’d do... [click here for more] |
Dungeon Masters Guild |
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THIS IS A PREVIEW FOR "ANCIENT WARRIORS," A COMPLETE SUPPLEMENT FEATURING 50+ CLASSICALLY-INSPIRED NPC STATBLOCKS, WEAPONS, FEATS AND ORIGINAL ART. AVAILABLE NOW ON DMSGUILD.
--Excerpt from Section II(a), (i)-(ii); Grivpanvar Field Manual, Eighth Edition. Original publication by Kaufa-zata.
II. Mounted Attack
a. Surprise – may be achieved... [click here for more] |
Dungeon Masters Guild |
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THIS IS A PREVIEW FOR "ANCIENT WARRIORS," A COMPLETE SUPPLEMENT FEATURING 50+ CLASSICALLY-INSPIRED NPC STATBLOCKS, WEAPONS, FEATS AND ORIGINAL ART. AVAILABLE NOW ON DMSGUILD.
“The only thing louder than the sound of fleeing feet is the thundering of hooves”- Agnija Longspear, 2nd Elven Ilai.
Welcome to Ancient Warriors Preview - Companions & Phalangites of Macedon! A 5e supplement meant... [click here for more] |
Dungeon Masters Guild |
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THIS IS A PREVIEW FOR "ANCIENT WARRIORS," A COMPLETE SUPPLEMENT FEATURING 50+ CLASSICALLY-INSPIRED NPC STATBLOCKS, WEAPONS, FEATS AND ORIGINAL ART. AVAILABLE NOW ON DMSGUILD.
The mood of the forward camp matched the dreariness of the low-hanging clouds overhead. It didn’t take a Haruspex to see that these were not the same soldiers who’d set out on their expedition a month ago. All one... [click here for more] |
Dungeon Masters Guild |
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THIS IS A PREVIEW FOR "ANCIENT WARRIORS," A COMPLETE SUPPLEMENT FEATURING 50+ CLASSICALLY-INSPIRED NPC STATBLOCKS, WEAPONS, FEATS AND ORIGINAL ART. AVAILABLE NOW ON DMSGUILD.
A cloud of dust rises above the olive grove as a line of soldiers winds its away across the countryside. The mid-day sun glints off the breastplates and dusty helmets of the procession leaders as they strain under the weight... [click here for more] |
Dungeon Masters Guild |
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THIS IS A PREVIEW FOR "ANCIENT WARRIORS," A COMPLETE SUPPLEMENT FEATURING 50+ CLASSICALLY-INSPIRED NPC STATBLOCKS, WEAPONS, FEATS AND ORIGINAL ART. AVAILABLE NOW ON DMSGUILD.
Kanto could feel the energy of the crowd building around him. Standing on a podium, fear hidden behind a mask of dark face paint, he presented an image of assurance, resolution. For too long had these townsfolk had stood idle... [click here for more] |
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Arcane Heists
Plan and Execute Elaborate Prison Breaks
Swashbuckle your way through exotic locales as you and your party execute dangerous heists. In this book of ten thrilling heists, explore the cosmic planes as the gods of the Forgotten Realms scheme to keep a dangerous being locked forever in stasis: your true self, Sollus Ipsus the Many. Every heist is a rescue mission for a different version... [click here for more] |
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A different take on the Inspiration Rule
If you want to get more roleplay out of your game, it might be wise to reward your players with XP not only for killing everything that comes across them. Sadly, the 5th Edition does not have a clear reward system for anything that is not combat, only some very rough guidelines.
With this expansion to the Inspiration rule, you can... [click here for more] |
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This is a guide for adventures in or traversing Waterdeep, to help those dealing with the Baker's Guild. This is a series in progress, other guild laws will be covered in different bodies of work. ... [click here for more] |
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My next release, Yathuna: Remnants of the Hedrons, is out now! It is a 275 page PDF which includes a campaign setting, 64 archetypes, 150+ spells, 150+ magic items, 48 new monsters, 30 optional rules and a revamped ruleset for wilderness navigation! It costs $15 and can be found on DriveThruRPG! Want some of the content instead? All player-focused content can be found in the Adventurer's... [click here for more] |
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Przygotowujesz się do poprowadzenia Zstąpienia do Avernusa? Mam tu POMOCNIK specjalnie dla Ciebie!
Baldur's Gate - Zstapienie do Avernusa: Pomocnik to liczący 72 strony poradnik dla MP, który w przystępny sposób zbiera najważniejsze elementy pierwszego etapu kampanii. Remix ten oryginalnie powstał na blogu The Alexandrian i został bardzo ciepło przyjęty przez fanów gier. Dzięki niemu... [click here for more] |
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This nefarious tome contains puzzles, traps, and tricks mercilessly harvested from the darkest corners of mathematical hell. Brace yourself, for this knowledge is far too powerful for any mere dungeon master to possess.
Prepare to be plunged into a maelstrom of numerical wickedness, where reason trembles and logic quivers. Each chapter unveils a new circle of mathematical agony, a... [click here for more] |
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The world is a dangerous place. An adventurer can barely take a step without an orc trying to cave in their skull or a dragon sneaking in for a breath weapon enema. With heroes exposed to so many hair raising dangers it makes sense that their bodies would take more abuse than a toilet mimic after an outbreak of dysentery. This supplement from the vaults of The Pickled Dragon introduces rules for... [click here for more] |
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Over 3,000 downloads!
If you've ever introduced new players to D&D, you've almost certainly heard this question during character creation:
"What's the difference between X class and Y class?"
The flavor text and illustrations in the PHB make that an easy question to answer for martial classes (at least for me). But it's a little harder to explain the nuances and roles of the... [click here for more] |
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*** UPDATED *** 40 new conversations added! (Renamed from Random NPC Conversations) Not every conversation overheard by adventurers lead to a quest, adventure, or mission. Dungeon Masters who want to add depth, color, and variety to their settings, without the baggage of coming up with yet another side-quest, will enjoy this resource. What are the townsfolk talking about today?
Coming soon: No-So-Casual... [click here for more] |
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Hidden deep within the Autumn Forest of Arborea lives a group of ancient plane-crossing unicorns. Together with their heroic allies, they have a singular mission - to answer the cries of help that come from pure-hearted children of elven blood.
Meet the Champions of Autumn Forest
It was to the noble unicorns that Angharradh of the Seldarine gifted the magical Autumn Forest. Deep in the realm... [click here for more] |
Dungeon Masters Guild |
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Hidden deep within the Autumn Forest of Arborea lives a group of ancient plane-crossing unicorns. Together with their heroic allies, they have a singular mission - to answer the cries of help that come from pure-hearted children of elven blood.
Meet the Champions of Autumn Forest
It was to the noble unicorns that Angharradh of the Seldarine gifted the magical Autumn Forest. Deep in the realm... [click here for more] |
Dungeon Masters Guild |
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Run action packed scenes like chases, heists, breakouts, escapes, pressure cooker negotiations and deals. Keep your entire table involved, the tension and excitement high, and the dice rolls coming fast! A cinematic take on the skill challenge concept with collaborative storytelling and a fast pace at its core.
While the existing combat and role playing “modes of play” give... [click here for more] |
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This supplement contains Spells, Magic items and feats designed to be used in an adventure set in an urban campaign. Everything in the book is completely compatible with the 5e D&D rule system regardless of which setting you prefer to play in.
It is designed to give players and DMs more options for characters that are specialised to dealing with social encounters or city street adventures. Whether... [click here for more] |
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This is a guide to break down combat.
It contains suggestions and explanations of the things you can do during your turn.
It was designed with newer players in mind and has handy tables for references.
This is meant to be used in conjunction with the D&D 5E books and as reference tool. ... [click here for more] |
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The Nether Mountains
A intriguing region, often overlooked in the Forgotten Realms. This guide covers important and factual Locations, Current History, Lore & Typical Encounters.
Also included within this document are different shops, temples, factions and points of interest, players and DM's may want to use or explore.
If you enjoyed this guide, please check out my campaign... [click here for more] |
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Guide to Triboar and surrounding area's, includes encouter tables, NPC's, Quest Hooks and more!!!
If you enjoyed this content, please check out some of my other content here. ... [click here for more] |
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This guide provides alternative rules for magic item creation, for players (and the DMS who agree with them) who think the existing crafting rules are overly restrictive and take too long to be of any use. The rules within build off of those released in Xanathar's Guide to Everything, and are designed to fit within the new downtime system presented in the same chapter. At its core, these... [click here for more] |
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This document contains my hombrew rules for having players create any Magical weapons that they want. ... [click here for more] |
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A simple cheat sheet succinctly describing available turn actions during combat. ... [click here for more] |
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La D&D Adventurers League est la campagne de jeu organisée officielle de Donjons & Dragons. Elle utilise les règles de la 5ème édition de Donjons & Dragons et se déroule dans les mondes suivants :
- Les Royaumes Oubliés et Ravenloft
- Eberron
Ce pack comprend la version française des Guides du Maître et des Manuels du Joueur. Il sera complété... [click here for more] |
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The D&D Compendium, free to download, 46-pages, contains an original class from E. Gary Gygax and David Belmonte, as well as many useful articles for DMs and Players.
In this Compendium you will find--
A complete, brief adventure module, Pharaoh's Curse especially designed to show beginning DMs how to create dungeons.
Solo Adventure: The Gem of Wisdom, first part, containing 52... [click here for more] |
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Este documento fornece as regras para a narração e execução de jogos da D&D Adventurers League, um programa de jogo organizado oficial para Dungeons & Dragons.
Os complementos deste documento incluem o Guia do Jogador de Forgotten Realms para a D&D Adventurers League e as Perguntas Frequentes sobre a D&D Adventurers League em Forgotten Realms.... [click here for more] |
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A D&D Adventurers League é uma campanha organizada e oficial para DUNGEONS & DRAGONS.
Este documento é um guia para DMs que desejam conduzir a campanha do Oráculo de Guerra, apresentando o cenário de campanha de EBERRON: DAS CINZAS DA ÚLTIMA GUERRA, e administrado pela D&D Adventurers League. ... [click here for more] |
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Este documento fornece informações sobre recompensas que você pode ganhar por realizar várias atividades na campanha de Forgotten Realms da D&D Adventurers League, que vão além de sua participação como jogador. Essas recompensas se aplicam apenas aos personagens da D&D Adventurers League de Forgotten Realms.
Adicionais para este documento incluem o Guia do Jogador de... [click here for more] |
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There are big dungeons, the mega dungeons, and the infinite dungeons. Made from random generation, Diaclari's Infinite Dungeon can provide an abundance of ideas and landscapes players can go through. This is not an adventure, but it can help with building a wacky adventure for your players. ... [click here for more] |
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Please consider leaving a review! I make free content to help the wider dnd world as best I can!
Epic Monsters are a variety that fall just short of Legendary status. They aren’t quite as powerful, but use similar mechanics to keep combat interesting even outside of your BBEG. These mostly take the form of monsters that you will see out in your campaign, that have become stronger than normal, allowing... [click here for more] |
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“Dragon Dreams of the Forest Kingdom: Death In The Last Drop” is the second in a series of free articles inspired by the dreams of sleeping dragons that lair on Cormyr’s borders.
This article tells the story of the battle between the red dragon Thraxata “The Flamefiend” and the Cormyrean nobleman Ravance Buckfast atop the Bloodhorn in the Thunder Peaks, and describes the dragon and the unusually... [click here for more] |
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Explore now options and spell selections for the most fearsome monsters in Dungeons and Dragons! Dragon Magic is full of guidance on running dragons, selecting their spells, and using those spell to enhance their combat and roleplay potential.
Chapter 1 provides guidance to inform what spells dragons take, and reviews every type of dragon in the Monster Manual, listing specific spell options and how... [click here for more] |
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A fun and simple improvement to the Inspiration mechanic of 5e. 200 easily rolled effects will give one-time use abilities to your players.
Subplot effects can put an exciting twist on the story, Adventure effects can give bonuses and unique uses to skill checks, and Combat effects can shake up the battle and its participants. These are only 3 out of 9 types of effects that a player might get! ... [click here for more] |
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“Dungeon Unit Cleared Keep” or DUCK leveling, is a way to determine when the “Player Characters” or PC should level up.
The guiding principle of DUCK leveling is that when the PC’s have successfully completed a major objective of the game, they receive a level up. These goals need to be clear to the referee of the game, but they don’t need to be laid out explicitly to the players.... [click here for more] |
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Nervous about starting to run your first D&D game? This document is for you! Inside you will find helpful tips and advice useful to new Dungeon Masters.
Be sure to check out my other DM's Guild offerings!
And my NPC and Monster Collections…
... [click here for more] |
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Dynamic Initiative - Variant Initiative rules for adding a little bit of uncertainty to turn order
Welcome to Willibald's Variant Vignette, an excerpt from the Volume of Variants. In this sample, you'll see a new twist on the Initiative system for combat, and an example of play. This Dynamic Initiative system is just one example of how the game can... [click here for more] |
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Spells and magic are an essential part of many characters in Dungeons and Dragons. As someone who has played a slew of spellcasters, I came to the realization that some elemental damage types in 5th Edition are much more favored than others. Particularly, there are far more spells representing fire and lighting when compared to the remaining elements.
Luckily, this problem has been... [click here for more] |
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Potions are a powerful asset for adventurers, but like any perishable item, they have a limited lifespan. Under the "Expiring Potions" rule, each potion carried by a character will expire after a certain number of sessions in real life, at the table. The expiration of each potion is determined by rolling a d6 at the end of each session for each potion. ... [click here for more] |
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Waterdeep, City of Splendors and Crown of the North! This iconic city is perhaps the most influential in all of Faerun. It has been a rough century, but she is quickly regaining her former glory. What better place for your characters to call home?
Faction Folio: Waterdeep – Player’s City Guide is a resource for player characters using Waterdeep as "home base." Characters... [click here for more] |
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In celebration of our soon to be released sequel Fantastic Terrain II, we are releasing a 7 piece sample from our original best-seller, Fantastic Terrain!
Comicbook.com: "If you're looking for a way to spice up your D&D battlefields or dungeons, give Fantastic Terrain a try today."
GeekTyrant.com: "I could definitely use more of these in my future adventures."
Roguewatson.com: "...this supplement... [click here for more] |
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This is a brief guide on how to integrate Fathoms Below into official campaigns, as well as third-party supplements on DMsGuild.com that are recommended for a campaign set in the Eight Seas. ... [click here for more] |
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